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  • Purple Snit
    replied to Which New Pantheons do you want?
    Oh, yeah - Tibetan would be good. And the Arabian Gods (pre-Islam).
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  • Tlazolteotl for the Aztecs. Nephthys for the Egyptians.
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  • Purple Snit
    replied to Which New Pantheons do you want?
    Agreed. I actually didn't mind the Atlanteans. They fit in with the mythological theme, and would make a much better "how to" pantheon than the faux Bogovi that was in the 1st edition Companion. The nationalistic ones would work as fan-based (basically, a group of modern-day Scions made it to the top of the heap), but I'm not in favour of them taking up space in the main books.

    As for new pantheons - I would like to see Asian pantheons that aren't Chinese or Japanese. How about Korean or Vietnamese (for example)?
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  • Purple Snit
    replied to Which New Pantheons do you want?
    An "American pantheon" would be just as valid and worthy of space and word count as an Atlantean one. Take that whichever way you want.
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  • I'll avoid debating the reality of deities in the real world we live in, because this is a thread about the game Scion, not a thread about theism. The difference I'm trying to establish, and I'll try one more time to make myself understood, is that we are talking about the myths/faiths of a version of Earth that exists in a role-playing game (not real-world faiths). I'm not talking about right-here-and-now Hinduism, Islam, Asatru, Wicca, or any other faith system (real-world faiths). I'm talking about a game with sets of numbers and abilities that represent mythical beings and their offspring...
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  • Well, to begin with, I never said "ordinary people don't matter". They can, and do, save lives, change history, start wars, end wars, explore space, study science, invent religions, and do many many other valuable things. But Scion [which is what this whole discussion is about] wasn't designed to be about them. It's a game about the chosen of the Gods, people who are born from or gifted by beings like Athena or Amaterasu. You can play an entire campaign around Joe the pizza guy and his friends; you could probably make it pretty cool with a god GM and players. And you could make it as...
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  • Because comic books, like most adventure fiction [and mythology!], are based around larger-than-life characters. Why? Because it's not likely that a comic about Joe, the pizza guy, would reach a wide market among super-hero comic readers [readers of indie comics are a different thing, of course. They might love it!]. His stories wouldn't have the same level of drama and mythological adventure, and if they did, then you aren't really playing "mortal Joe, the pizza guy" anymore. And a game about the same pizza guy wouldn't require a game like Scion to simulate it; you would probably be...
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  • You can play a devotee of Vishnu, or a priest of Jesus, in any RPG out there; all you need to do is say that's what you are playing; with the right GM, you can even run an entire campaign centered around Christianity or Islam or any other faith. You can also play a cabbie or cop in a super-hero universe without ever needing the heroes (and if you are playing a Batman/Daredevil style, you never need powers at all even if you play the heroes), if that's what you want to play. But for me, Scion is about playing the Scions that eventually become gods, not the pizza delivery guy or the Buddhist nun...
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  • I guess the thing that always gets me is this; we have a cool game called Scion. In it, the gods of myth and legend are real. You can play the chosen of such beings, and do great deeds that change the course of lives, rivers, and history. Magic is real. Faeries, centaurs, dragons, and other amazing beings are real. Odin, Re, Tezcatlipoca, Amaterasu, Athena - and hundreds of other such beings - are real, and interact with people. The opportunities for fantastic games are endless. So why is it necessary to try to drag it down to/ground it in a world where the real-world faiths are so important,...
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  • The difference being, for game purposes anyway, is that in our world, we know it's basic electrostatic discharge in clouds, and in Scion, we know it's at least partly due to tangible, corporeal beings called Gods (or storm nymphs, or dragons, or whatever you choose). How you see the real world doesn't really enter into a game about myths. Not saying anyone is wrong in their worldview - just saying the game is about the beings of myth in a magical world, one where religious views are different from our own.
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  • Humanity invented gods to answer questions they couldn't answer for themselves ("where did I/we come from?" "What happens when we die?" "What makes rain?" "Why is there evil?"), and to provide a reason to go on in the face of tragedy ("if I build a home, plant crops, raise a family, and it can all be wiped out by a random mudslide, why bother? Oh, because the god of mudslides didn't get his sacrifice this moon cycle. If I just worship a bit harder, and make sure my neighbor does the same, we'll be blessed and spared."). The more we understand about...
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Purple Snit
Purple Snit
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"Alive and kicking."
Last Activity: 03-27-2017, 07:51 PM
Joined: 04-10-2015
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