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  • Purple Snit
    replied to Planning a one-shot and I'm stumped.
    I tend to agree...if the murder mystery is the point of the one-shot, it should be resolved in it. The tsunami, Godfall, Poseidon, those should be hooks for any future campaign. But resolve the one-shot in the one-shot, since that's your stated reason for the episode in the first place.
    Of course, nothing says there can't be a connection between the serial killer and a group who are opposed to Poseidon and his faithful...
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  • Purple Snit
    replied to Old Gods with Modern Purviews
    Isn't the Sioux Spider Spirit Iktomi supposedly connected to the creation of the World Wide Web? Wouldn't such a being make a better choice for a "God of the Internet"? Especially since the internet is a good thing with a lot of hidden bad elements - like something a Trickster would come up with?
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  • Purple Snit
    replied to How should I handle languages?
    I didn't propose a skill here - this isn't that kind of system. I just suggested that players should give good backgrounds and outline which languages their characters speak at character creation. They can add more later as the characters develop. And I have, in fact, made language relevant in games I have run - perhaps I'm the minority?...
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  • Purple Snit
    replied to How should I handle languages?
    A Storyteller/GM who makes players pick skills, and then never lets them use them, is a shit GM. Absolutely, if the character is from Russia, and establishes at creation that they speak Russian, Ukrainian, Turkish, Slovenian, etc, then that's cool with me - I'm just saying that I prefer to establish what the PCs can do, and work adventures with that in mind, instead of letting them come up with skills/abilities on the fly to circumvent any challenge or mystery, or steal the spotlight from someone who specifically DID take a given language or skill.
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  • Purple Snit
    replied to How should I handle languages?
    By all means, do what works for you. I've just had too many experiences of "The cook's a SEAL?!?" in my games to just let players pick stuff on the fly. Sometimes it works out okay - I just prefer a mechanic to say, "if it comes up, you speak x, y, and z", and go from there. YMMV, as always.
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  • Purple Snit
    replied to How should I handle languages?
    I was just trying to spitball something as a formula, because I prefer to quantify what the players know, not just " oh, hey, my character just happens to speak Portuguese/Tagalog/Hopi because that's what I need right now." If you had a character with an appropriate background, I'm sure something could be worked out.
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  • Purple Snit
    replied to How should I handle languages?
    I'd have the players state which languages their characters spoke at creation (maybe with a limit of 2x dots in intellect = number of languages) and go from there. Learning during the game would be possible, especially for smarter characters or those with an appropriate background.
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  • Purple Snit
    replied to Which New Pantheons do you want?
    Unfortunately, the JSR site has been done since 2015 or so, when the authors stopped working on Scion first edition to write their own game. It still hasn't come out, and they don't do Scion any more, so we have all we're going to get.
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  • Purple Snit
    replied to My Thoughts on Scion
    Thanks for the suggestions, but having to provide extensive houserules or buy another system, in order to play the game I originally wanted to play, isn't really a route I want to take. I considered first edition (which I own), but just don't have time or inclination to have to cobble together something that works. I don't have issues with second edition's rule system, just the present inability to go beyond Hero level in play.
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Purple Snit
Purple Snit
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"Alive and kicking."
Last Activity: 01-23-2020, 03:21 AM
Joined: 04-10-2015
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