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  • Taidragon
    replied to Sample Ciphers and Interlocks
    The homebrew is indeed interesting, but I was under the impression that animals had souls? Further, judging from the situation for Miss Thermal from Night Horrors: Enemy Action, the sticking point was that the avians and cryptids Miss Thermal wanted to pact had no language for her to work off of. That is what this interlock addresses....
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  • Taidragon
    replied to Sample Ciphers and Interlocks
    I'm not entirely sure. Embeds tend to have a lot of overlap at times, though considering they are so numerous it is unavoidable. Kind of wish there were more avenues for using Animal Ken though, or Drive....
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  • Taidragon
    replied to Sample Ciphers and Interlocks
    Those are interesting ideas, and if the character (for some reason) goes Pentagram I will consider making those two of her interlocks. However, I would like to point out Animal Communication actually sends an animal on a mission to do something. It doesn't allow true communication between animal and Demon, and that was why I actually made a note about how Fur That Talks doesn't innately allow commands to be made. You may get a Golden Retriever to go grab your keys that you left by your car, but good luck getting a Redtail Hawk to do it without some serious negotiating...or using Animal Communication....
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    Last edited by Taidragon; 06-20-2018, 01:54 PM.

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  • Taidragon
    replied to Sample Ciphers and Interlocks
    This is the interlock I've got for Ms. Wilds, a Demon inspired by a friend of mine. I don't know if I'll ever get to use her as an NPC, but hope does spring eternal.

    Ms. Wilds started as an Angel who could command cats to act as both a surveillane network, and also as a means to gather the materials for Infrastructure. One night, she came across a kitten whose mother and siblings had died to aether exposure, and the kitten (named Kit by the Angel) was likewise dying. The occult matrix required most of the Angel's essence at the time, so she had little to spare for the kitten, but...
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    Last edited by Taidragon; 06-20-2018, 01:37 PM.

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  • The Flowers Of Hell version is an update to the system. The new way not only makes Infrastructure less assured to grant aether, as well as more varied in the skills required to examine it, but it also means that a Demon doesn't need to be good in Wits or Crafts to disengage from Infrastructure once they have collected the information/aether from it....
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  • Technically, you could trade someone a gadget that could ressurect a particular person if it had the Raise Dead exploit. Once again covered in the Player's Guide, gadgets add to the mortal's side of the pact; Demons are loathe to part with them in this manner, so they often do so for Soul Pacts since, as they will be able to take the other person's life as Cover, they will be getting the gadget back. Otherwise, Vent0 has it covered....
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  • If a Demon has enough willpower, they can simply outright take someone's blindness or a loss of limb in a pact, and the mortal wouldn't see it as anything but a gift. Granted, if you want it as a permanent feature it will cost an arm and a leg for willpower dots. If you want to balance it out, perhaps give it the context that in taking away their disability, you are also fixing reality to as if they never had such a disability, allowing them to have had a career in the work force or resources owing to how they never had to spend so much money on themselves and the equipment to give themselves...
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    Last edited by Taidragon; 06-12-2018, 03:48 PM.

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  • I should also note, Demons have perfect body control, but not perfect emotion control - a Demon can control their body so well they basically have the perfect poker face, and can decide if what they say is "true" or not to any powers or machinery that attempts to assertain if they are indeed telling the truth. However, Demons aren't able to control the emotions and horomones that run through their brains when in Cover, and indeed they lack much of that emotion when in Demonic form.

    Also, in regards to Patchwork Covers; a Patchwork only starts as low as the number of Cover...
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  • Establish not only how the players know one another, but also how their covers are associated so they know how they should and shouldn't act. It does a lot to flesh out group dynamics and even cover details.

    Honestly, I would recommend showing them Flowers Of Hell, as it elaborates and expands upon concepts that are in the core book, as well cool options in merits, form powers and embeds and exploits. The gadget section is exceptional.

    Also, help establish a safe zone of sorts. This doesn't need to be a bunker, but an area to build a sort of normal, a center safe from...
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  • That isn't quite what I meant; I had presumed that when a Demon calculated duration of the pact, it was always put on the Demon's side of the equation and that the duration for the Demon was the duration for both sides. However, a friend noticed inconsistencies where the Human side of the equation would also get the duration of the pact put on in the samples for pacts, and bits of elaboration where the human side of a pact isn't always the same duration as the Demon's side. Considering that this is a difference of up to three willpower for a pact, I wanted to ask and double check on that matt...
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  • When a Demon makes a pact, is the duration paid for on just the Demon's end, or is it something that is put onto both sides? The books make the matter a trifle confusing since it notes that the duration for Demons and Humans can be different, and Interface is inconsistent with whether or not the pact durations are different (such as on 125).
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    Last edited by Taidragon; 06-08-2018, 08:35 PM.

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  • Taidragon
    replied to Homebrew Embeds and Exploits
    Lifeline
    Life is a beautiful thing, and often too short for what one wants to experience. For Demons, even with their true form being effectively immortal, life truly is too short. However, though Demons may not be able to raise themselves or their Unchained brethren with any form of ease, they can link onto someone else’s life to avoid death for a short time. Only one link may be established at a time.

    Example Prerequisites: Remote Linkup, Just Bruised
    Dice Pool: Strength + Medicine + Primum Vs Resolve + Primum (if contested)
    Action: Instant
    Cost: 3 Aether...
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    Last edited by Taidragon; 06-08-2018, 01:07 PM.

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  • That is also not counting if there are any other factors nobody anticipates, such as the company who produces the physical books having a fire or something.
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  • I really hate to pick nits here, but that concept of "story" generation is part of the reason I think that Hill's version of the Courts needed a lot of reworking. You haven't escaped the Gentry, you're just appeasing them so they don't come and stomp you dead. What's the point of leaving if you're just doing what they want, you are now exposed to something that hurts you and negates your powers, and you have less magical power in your day to day life?




    You don't need to kill the Realm, as it were - you need to go for the physical Title itself. Dispute...
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  • I think one reason it was cut was for a simple reason; the Wyrd in 2e is a cosmic balancing act. By being taken you gained phenomenal powers and magics as compensation. Abstaining from using that power at Wyrd 1, and then killing your Fetch once it had taken your magic...doesn't make sense in that context. Your very soul has been made Fae, and your mind has been stripped of human faculties to the point that your vices and virtues aren't how you regain will. It is acting true to yourself and to your image that you gain willpower back. How can you truly be "human" without any of fixing...
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  • I would say no; it specifically states that the trod grants an extra one-dot enhancement, not an additional dot of Hollow....
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Taidragon
Taidragon
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