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  • Taidragon
    replied to Angels and the Combat Issue
    I have to agree with the others on this; Twilight is a state of being, a state of reality, where emotion, memory and thought shape the world more than actual matter does. It's no more a realm than ultraviolet light would be. The fact that Twilight doesn't exist in most other realms is a sign that those realms operate under different occult rules.

    In terms of using Rip The Gates to access other realms, I'd devote that more to a Near-field Gadget rather than expanding on the powers of Rip The Gates. That said, I'm not sure I'd allow Rip The Gates in a gadget form to allow a character...
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  • silvermistshadow Mirrorskin in 2e explicitly changes both Mask and Mien, so those who attempt to see past the Mask only see another disguise. Powers that would pierce the deception evoke a clash of wills.

    Edit: here's a question I forgot to post earlier, and didn't want to double post. What is the benefit of a Fae Mount scouring their Mask (if they have Actormask that is)? The only one I can think of is if they use it to frighten someone with their otherworldly appearance.
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    Last edited by Taidragon; Yesterday, 11:57 PM.

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  • It's great everyone managed to get in and out without dying...though granted, Calamity nearly didn't there. Thank goodness for Luna and her swift actions, and Jacob and his stealthiness.

    On the note of Calamity, gosh dangit Calamity, stop throwing incredibly deadly wrenches into the Baroness' plans. XD In all seriousness, she really does have a tendency to do that. We love her though, and congrats to her for solo'ing what was supposed to be a tough encounter. It probably wasn't the most dignified victory she's ever had, but points for it all the same.

    Interesting that...
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  • How long does Reality Enforcement last? Are any who are affected by its activation remain so for the rest of the scene? Is it just anything within the initial zone that is affected? There's no duration listed anywhere in the exploit's writeup, and the limits of what it affects (such as gadgets or Infrastructure) is vague.
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  • Taidragon
    replied to Angels and the Combat Issue
    True, their material state and lack of Numina is a significant advantage for a Demon. Still, as noted, Angels tend to have some pretty high stats and Influences aren't affected, so an Angel can still use brute force if need be. The exploit also implies gadgets are affected by it too, since they work off the same logic as the God-Machine....
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  • Taidragon
    replied to Angels and the Combat Issue
    As far as I can tell, there is only one Exploit that allows a Demon by default to enter Twilight, Decoy from the Interface book. There are a few problems with using it against Angels though. One is that it only separates a Demon's Cover from their Demonic form, and said Demonic form is what is in Twilight. Any compromise will stop the exploit and damage to one self causes damage to the other, and the Cover self is still left in the material world, vulnerable. Another problem is that Decoy doesn't put a Demon on the same level of Twilight as Angels, which is the entire point - it is meant for surveillance...
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  • Taidragon
    replied to Angels and the Combat Issue
    Vent0 Those are sound ideas, but there are a few problems for this scenario;

    Idea 1 is leading into the problem I mentioned before of a form power sniper-rifle that has ranges of 300/600/1200 and a 5 Lethal modifier. On a Rank 3 Angel. Idea 2 is great, but it doesn't solve the issue of players taking on Rank 5 Angels and not feeling challenged by it. This would just make them more wise to the actual act...but given what I've read from said groups, it doesn't sound like it'd work to the desired effect.

    21C Hermit - It's a weird stance, I know. Comparatively, Angels are...
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  • Taidragon
    started a topic Angels and the Combat Issue

    Angels and the Combat Issue

    This isn't something I have experienced directly, but in the circles I am in there has been some rather heated discussion about how this problem is occurring. Namely, many players I have run into who run combat focused builds are claiming that Angels aren't a challenge to fight, primarily by using judicious use of Shift Consequences or Just Bruised and choice form powers/gadgets with Mercilous Gunman. It has gotten to the point that I've seen an Angelic Form Power thrown around that is essentially a sniper rifle with 300/600/1200 range with a 5 Lethal modifier, with the justification that a Demon...
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  • Taidragon
    replied to Durance Ideas?
    I have a number of Durances, all hypothetical and all ones I will probably never get to play. Still, I'll list them for funsies.

    The City That Knows Crime

    The City is a Fae who targets wrong-doers, law breakers and criminals of all forms and sizes. It doesn't matter if they're actually guilty of the purported crimes - it will take a school kid whose locker had a gun planted in it as soon as it would target a drug dealer or a serial stabber. The percieved crime is as important as the genuine crime, and it will drag those who catch its interest in with its chains. Once...
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  • Taidragon
    replied to Music of Lost
    Hamilton's "You'll Be Back" is disturbingly on-point for how a Gentry may view their ongoing attempts to get a Changeling back. Link below with lyrics.
    https://www.youtube.com/watch?v=21wgwkzdrkI
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  • I apologize if I came (and come) across as lecturing, but your definitions are a little...odd, considering that by that meaning every single supernatural creature a player can play has "abnormalities". From a Vampire's fangs and requirements for Vitae, to a Werewolf's rage and otherworldly forms, to a Mage's ability to affect the universe with their magic, anything that a player can play that isn't mundane human is abnormal and mutated. "Normal" is a very subjective term in real life, and in a world where someone can meet or become virtually anything they can imagine it becomes...
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  • Yes, the Mask changes to accomodate - it's why powers such as Chrysalis or Props And Scenary, which change a Changeling into an animal or an object respectively, hide them away from people who can't see past the Mask. Otherwise, they would see normal people acting like animals or standing awkwardly. This would also apply to transformations forced upon a Changeling by another being.

    Rule of thumb is, unless it specifies a Changeling's Mien or Mask, presume a transformation affects both.



    A Changeling's transformation is complete and total - from their blood...
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  • I am too. Though I am going to miss the variety of effects that the old system had for Manifestations/Keys, the new system looks to be sturdy enough to take its place while allowing for later additions to it, and and I love the support that Mementos are getting for unique effects. It is also good we are getting some better defined antagonists for Sin Eaters to face - first edition felt a little sparse for them.
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  • There is another big issue with statting things such as Rank 6+ entities that wasn't discussed before: satisfaction.

    As the system stands, with Influences, Numina and Dread Powers, characters who aren't part of the player splats will usually have all the tools they need to do practically anything the plot requires of them and more. These are powers that range from teleportation to granting wishes to literally raising characters from the dead, if not themselves. I have even pondered on creating a TARDIS-like Horror, and it doesn't even need to be all that high in rank to be satisfactory....
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  • Much like with Changeling second edition, we will have to wait for the Kickstarter, then after that the period where they square it up and then release the game proper. The kickstarter is likely to happen this year, but it is hard to tell.

    Simply put, the game will be released when it will be released.
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  • One admittedly big reason was that the Manifestations/Haunts and Keys were extremely unwieldy to make new versions of due to their quadratic nature. Every dot of a Manifestation had a unique effect per key, which added up very fast and made it very hard for anyone to make any kind of unique effect. Even the default powers had repeats in them....
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  • You are talking about the Philosopher's Stone of powers, where a Spirit can literally cause someone who doesn't know where it is to make someone from happy and relaxed to suicidal or furious, or transform their body into splintering bits of wood or grains of salt. A turn is seconds in this system - even if it doesn't get it on the first try that's still an impressively fast time. And even if it isn't fast, is that supposed to make it better for the person being changed forever? The best a person can hope for is either a generous Ban or to die quickly when being changed, because once changed there's...
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    Last edited by Taidragon; 03-29-2018, 02:12 AM.

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  • You note that no one is asking for a rank six entity to beat up...and then list people beating up various entities that are, by definition, all but impossible for player beings to destroy. Isn't that a paradox?

    To quote Spoony on this, do not stat out Chthullu; it will just result in players wanting to kill it...and then he comes back angry.

    But if you want a scale, look to Influences. A Spirit divides its Rank among its Influences, and the level of its effects and duration is limited by the level of its Influence. A Rank 5 Spirit thus can only Mass Create something for...
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Taidragon
Taidragon
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