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  • So, this may seem like a dumb question, but is ensorcelment (allowing a mortal to see past the mask of not just yourself but all Changelings) still a thing for Changelings in second edition? I've not found any reference to it, and people have suggested that it can be made as a benefit of the bargain, but I'm not entirely sure.
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  • The reasons the guy quoted were from how the material had changed from what he enjoyed, to something he didn’t. He didn’t mention any controversies, and though I am a little critical of his timing, I respect his decision not to back the game. He did say he would buy the PDF when I was out, so that’s something. The moderators for the project also respected his wishes, so it may be best to drop this part of the topic since I don’t see it being very productive.
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  • One hopes.

    Also, is anyone else frustrated at how it's so early into the game's lifetime that it feels unreasonable to ask if anyone is hosting a Changeling game? I have a character I want to play, but the kickstarter isn't even over yet!
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  • Name for exceptional success on three successes instead of five?

    A friend pointed this out to me around a couple weeks ago, but the more I've read the Changeling: The Lost second edition materials, the more it makes me wonder. Shouldn't there be a name for when you're achieving an exceptional success on three dice instead of five? Something like a Fantastic Success or something?

    Admittedly, the circumstances for this are far more common for Changeling than I've seen in any other gameline, but it feels strange to see it without its own term. Am I alone in this?
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  • Second Chances I like your Grey writeup a good deal; my suggestion for it would be to simply make the Kith Blessing into a roll using a Science specialty, like the Artist kith uses Crafts Specialties. I'm sure there's a better way of granting the Telepathy merit without actually making it the merit itself, but as far as abilities goes it works.

    Lady Gray You are definitely on the right path on your writeup. For your Kith Blessing, I'd use Persuasion as the skill in question, since you're persuading them to calm down and not be agitated, though Empathy may work as well. I love the...
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  • As far as the Chronicles of Darkness book states on page 71, Jumping is simply Strength + Athletics. That said, I'm now wondering if I should make that a +2 to "jumping, climbing or any action that would benefit to lessened weight"...and also changing the name to something like Motesoul, since Airtouched in the classic game granted speed and initiative, whereas the David Hill version granted the not-being-hurt-by-falling aspect....
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  • This is an interesting kith blessing, but I'm curious; what form would this "fae matter or energy" take? Is it meant to be a sort of element, like the various Elemental Seeming clauses draw from? Could a Draconic have an attack of fire, electricity, acid or a ball of compressed air?

    Also, ahg, double post, my bad....
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  • Hmmm, I was thinking on that but I wasn't sure how to work it in to jumping. I wouldn't remove them needing to mitigate damage on a jump from their own power, as that could get silly and rules-lawyery. I wonder how jumping actually works here...

    *checks the book*

    Turns out that jumping is a simply Strength + Athletics roll. :-p Still, Seven-League Leap is a thing...hmmm, but then again, this would be a general buff as opposed to the contract's one-turn use. Perhaps a simple +2 die bonus would suffice?...
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  • Here's my Airtouched kith; a bit different from what we've seen before, but I rather like the idea. I'm not entirely sure the special ability is quite right though; may take some fine-tuning.

    Airtouched

    You may think walking on sunshine doesn't get old, but trust me, you start to miss the earth after a while.

    Not all Changelings were made into figureheads or animals that roamed about. Some Keepers preferred having living snowflakes that would dance as they fell, or dust motes that would hold their place for that perfect, sunset moment. Some wanted living...
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    Last edited by Taidragon; 12-07-2017, 09:25 PM.

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  • I get you guys are frustrated with the current guidelines. As I've noted, I'd have preferred something more robust. However, there's no reason to be using that kind of attitude to people who are fine with them.

    As I have noted much earlier, people have been making custom content for the games without any kind of guidelines for it. People were making custom content for the game back when David Hill was producing Changeling: The Lost, and any guidelines included there were far less decisive than what the current version has granted us. There is a thread in this very forum that is 39...
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  • Suddenly I'm less apprehensive about presenting any potential Changeling ST with my idea for a custom merit to produce ink from his claws and fingers...and have a desire to purchase Changeling: The Dreaming 20th anniversary edition....
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  • Oh! Sorry, I thought you were referencing the Changeling core book itself. I agree with you, supplements can take a good while before they're released. Hopefully they won't be too long, but given the given example...yeah, I can see your worry....
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  • Interesting idea; I'm not sure I'd limit the Kith Blessing to just being with fae tools or materials though, since surgical procedures are in and of themselves not a commonplace occurrence. I'm looking between it and the Artist's blessing of simply using a Crafts specialty, or the Leechfinger's examining a potential target's health. Heck, you may even get away with the Changeling simply using a Medicine specialty that pertains to surgery or treating others.

    I wonder if we should turn this thread into the newest incarnation of the Second Edition Kiths thread. While that thread had...
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    Last edited by Taidragon; 12-06-2017, 11:41 PM.

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  • I think those two years will be for the physical edition; the digital edition should be along a good amount quicker due to the fact that PDFs can be altered easier if there are typos and such (which is what the Advanced copies are for). Physical editions are for after when the errata is compiled and corrected....
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  • Very much so, thank you. This is partially from the buzz that the Changeling: The Lost kickstarter is giving off, and I'm getting ideas for (potentially) hosting my own game when it comes out. It also made me ponder on a character I have in the wings who has fountain pen nibs for fingernails and ballpoint pen horns, and whether producing ink from those points should be a merit or not. Your games in general are a great inspiration for what can be done in Chronicles of Darkness without going into depressing areas.
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  • I must admit, the guidelines are less thorough than I'd have liked. However, much like Demon and its gadget creating rules, I'm confident that the companion books will address these problems. As it stands, it's something that works very well for me.

    Does that mean that dissatisfaction with the product currently is unfair? Not at all. As I said before, judging something before we had the rules was silly - now that we have them, looking through them and judging them on their own merits is alright. I do feel that the current set-up is workable, but if you feel not, that's on you....
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  • Lovely to see more from the Dream House, and for new developments to come up. Molly really seems to have lucked out with how her memory situation has turned out, even if she's still muddling through it all, though it helps she has the motley as a support network. Jacob does a lot more for the group than he seems to appreciate, but from experience I know how it can feel like you're not contributing to a situation positively when there's an entire group pulling their weight.

    On a side note Baroness, for the merits you made for Insincere Marguerite and Calamity, were those ones you simply...
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  • It probably helps that Changeling societies tend to be a lot less cutthroat than Vampire societies are (if you pardon the pun). Ghouls tend to be on a pretty short leash and can't really do much against their masters - while Fae Touched aren't typically equals with Changelings, they're at least not yanked around nearly so much.
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  • I think this shall suffice for now:


    I'm sorry, I couldn't resist the pun. Also, apologies for the image being so big. I don't know how to get it smaller....
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    Last edited by Taidragon; 11-30-2017, 07:24 PM.

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  • Considering that Glamour is harvested from emotion, it does make sense that each court would give a bonus to feeding from emotion. The conditions a courtier gains a free glamour from does work as a hint for what emotion they work on.

    For the sake of example: the Society of Morning gains a glamour by gaining knowledge through reckless pursuit. That sounds like Giddiness/Excitement to me, and the mantle benefits work well with that; being giddy to know something new, or to gossip with others. The Society of Day gains one by resolving a conflict, and its mantle benefits grant bonuses...
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Taidragon
Taidragon
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