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  • Those...are actually questions I really should be asking myself when I ponder gadget ideas. I have tons of ideas with them, but many are fanciful ones that mirror either fiction I enjoy or are simply ideas I like. Pondering on them being in regular use...hmmm....
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  • Taidragon
    replied to Homebrew Embeds and Exploits
    While I like the idea of this Embed, I feel it's a tad too potent as is. It outright removes risk from a lot of scenarios, and while the Embed can fail it still grants instant relief and in the thick of combat.

    My suggestion would be to make the Success effect "Reduce the toxicity of a drug or poison in the Demon's system up to the Demon's activation successes; if there are multiple toxins, the Demon may split these successes to reduce each one individually. If the drug or poison is based on supernatural origins or methods, or is causing a supernatural effect, it evokes a Clash...
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  • Beasts in space; are their Lairs able to cross from planet to planet, or across star systems? Are they exploited for that capability, or exploit others to grant them passage through their lairs? Do Beasts get to form Kinship with alien beings? Does the Dark Mother go from a terrestrial being to a cosmic horror all Beasts have some aspiration for?

    Huge stuff, but I'd like to read it.
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  • I'd argue that a Demon and Beast working together would be a pretty damn terrifying force. For Beasts, having an ally who can subtly (and not so subtly) alter reality and become literally anyone can be great to set up feeding spots, particularly if a Hunter or Hero comes around. The fact that Demons are able to pact with Heroes can also be used to their advantage, even if it's something as simple as a soul pact or taking out a useful aspect of a Hero's life while giving them something of far less relative worth. There's also the fact that Beasts have a great number of methods of getting around,...
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  • Taidragon
    replied to Homebrew Embeds and Exploits
    Brimstone With Treacle (Instrumental)
    To the God-Machine, changing matter from one substance to another is child’s play, both on a small and a large scale. Though it takes Demons far more effort to do anything close to that, some have found liquids to be easier to influence. This embed can only be used on liquids that are contained in some way, without anything entering or leaving the vessel, and on less than a liter in volume. The Demon must touch the vessel, or the liquid itself, before activating the embed. If the liquid being changed has few if any impurities, the storyteller may...
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  • Thank you for the comprehensive answers.

    I do have another question though; should Gadgets be considered for the sanctity of merits? While one doesn't pay experience for them directly, the willpower dot does cost one experience to regain. Therefore, couldn't they be used as a means of acquiring merits by way of trading, merits which would count under the sanctity of merits? Or is a gadget exempt due to the willpower dot's cost not falling under paying an experience dot for the gadget itself, thus meaning if the gadget is stolen and or destroyed by an NPC the experience dot is effectively...
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    Last edited by Taidragon; 10-06-2017, 06:04 AM.

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  • I think in those cases it was less "can't report a Demon" and more "can report them, but has the situation underway and doesn't feel the need to". Angels are busy beings, and pulling others off-duty willy-nilly is only going to delay the God-Machine's plans further. In a confrontation an Angel will typically be stronger than the Demon it is facing against, so if it feels it can take the Demon on it has no reason to report them unless either party needs to escape. Granted, in two of the stories I remember reading involving an Angel fighting a Demon, the Demon ended up winning...
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  • This is perhaps less simple than ideal, but how does the God-Machine detect aether? Someone on a Discord chat asked the question when the topic of Compromise came up (among a lengthy argument at how Interference did more than it does), but then the detection of aether came up and it kind of stumped me, since the books states the Machine can't directly detect it.
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  • Paranoia: When is enough, when is too much?

    So, something I've noted in the few Demon games I've been in is the handling of paranoia. Having some uncertainty in how something will go is good for a game of Demon - after all, with the God-Machine, how can you ever be sure something is what it seems to be?

    However, as the title posits, when is too much too much? At what point does the game become less about a Demon's fight to stay alive and with their own secrecy from the God-Machine, and more about the player fighting to keep their character alive and powerful? How do you avoid making it become less a Demon shoring up against...
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  • So, I have a question; what does happen when a pact is destroyed, such as the medium it's written on being burned? I've heard from a group I'm in saying that it not only reverses any benefits from either side but it also causes backlash against the Demon...but I can't find rules on that. I may just not be looking in the right places though.
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  • GM fiat on that, but I suppose. Problem is more at how if you do so, you are going to be one heck of an interesting thing for the God-Machine to look in on, since your Demon "parents" are no longer there to explain things, and your human ones are going to be confused as to why you are so different. Not to menrion you completely switched genetics, which may constitute a compromise roll...

    All I am saying with that is, be careful in where you go with that line of thought. Demon lives are hard. What their children go through is even harder.
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  • I'd rule the child remains an Offspring, by the same reason a Stigmatic cannot be healed of being so without significant effort; the human's body and soul have been burnt by the presence of aether/the God-Machine. It doesn't matter if the source and ashes of the fire has been swept away and forgotten, the body and soul are still burnt. A Demon's ability to rewrite time is not absolute, otherwise nobody would recognize that a change had been made; subsequently, the power to undo what has been done while the pact was in place is not absolute by it or the cover it was incorporated into being destroyed....
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    Last edited by Taidragon; 09-24-2017, 02:09 AM.

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  • Much appreciated Satchel; thank you for reposting that.
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    Last edited by Taidragon; 09-23-2017, 04:30 AM.

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  • Intentionally failing die rolls (and powers)

    So, a bit of context for this; I noticed in Demon that certain Embeds and Exploits could have advantagious effects for their dramatic failure rolls. When I asked my GM about it, he suggested that deliberately evoking the dramatic failure result of a roll be done on an exceptional success. I even made an Interlock to allow a character to substitute a dramatic failure result for a normal success (minus gaining a beat for it)...except another person later pointed out that in the base game, you can choose to intentionally fail a die roll.

    I've not seen errata that supports it, but I'm...
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    Last edited by Taidragon; 09-23-2017, 03:48 AM.

  • Taidragon
    replied to Court contracts on 2e?
    It's interesting that the court contracts don't innately have Seeming bonuses; I wonder if that's a form of trade-off for using non-Regalia contracts? Less likelihood of the Gentry being able to know the contracts, but less versitility/potency in them? Did the Goblin contracts have Seeming bonuses?

    Also, I hope that you're feeling better Rose, and that your recovery is swift. It sounds like the surgery went relatively well though, which I'm very happy for.
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Taidragon
Taidragon
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