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  • This is something that has been discussed on and off on the Onyxpath discord, and I wanted to ask;

    Does Aetheric Resonance breach Angelic Cover? Does Aura Sight work to bypass it either?

    Honestly I am in the camp Aetheric Resonance doesn’t because, much like how aetheric resonance and abilities like it doesn’t allow Demons to sense each other (beyond a benefit of a merit which still confuses me, Resonance Sensitive) unless they are using powers, Cover means an Angel isn’t exposing their true nature and at the very least Cryptids don’t tend to react unless they...
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  • In my games it varies heavily, but by and large I dislike playing violent characters.

    My Changeling games have almost no killing whatsoever, and though violence plays some part it’s almost always against hobs or Huntsmen. Even when it occurs, it rarely has a positive result beyond delaying some other bad things from happening. The few times players have incited violence against mortals, it ubiquitously ended badly for the Changeling for one reason or another.

    My Demon games, however, are a mixed bag. In one story, I had to defend my suborned Infrastructure from Cryptids...
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  • TerrorCooper
    TerrorCooper posted a Visitor Message for Taidragon
    I just recently came upon a thread that tries to translate the Doctor in D:tD! I thought you might like to communicate with it creator, one GibberingEloquence, to discuss things further.
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  • Taidragon
    replied to Hedge-witchery
    Mystical equipment is a thing players can make, and wards against supernatural beings are likewise able. There is a merit in Hurt Locker (Bless Amulet) specifically for making charms that prevent people from being possessed, too. Otherwise, the charms/amulets your character makes are about as effective as you let them. Herbal remedies _are_ a thing in real life though. For that they can probably craft them like any other crafting attempt but with Medicine.
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  • Here are a few plot ideas I’ve had for political stories, if it helps you with your own ideas.

    One of the most basic is inter-court conflicts as one ruler’s policies (or lifestyle) conflicts with another’s, resulting in petty acts that the courtiers carry out and cause a whole chain of ruckus over. Salt in someone’s coffee, as a prank, could trigger someone’s medical condition or their Bane by accident and be seen as an assassination attempt, for an example.

    Another idea that I have toyed with is that the freehold is being slammed in old weak points that have...
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  • The plan is feasible if nothing else. However, barring having an interlock for this I am not too fond of just having a raw Bolthole able to do this. It feels a little too easy, kind of opening the door for others to do the same and making things kind of messy. Granted, it sounds pretty aether intensive, so that might curb its use somewhat....
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  • Funny enough, I hadn't hit upon the idea of combining these plans together in some way until it was suggested, much like when Mr.F.I.X. suggested the "places that are not" or when ArcaneArts suggested a bolthole.

    As such, Plan 7: The Amalgam of Plan 5, with Plan 3, Plan 4 Plan 6 and a bit of Plan 2

    You may notice Plan 6 isn't written anywhere, but here is the long and short of it;

    Player character is a Demon who was an engineer as an Angel that worked with stray bits of reality, spaces that replay trauma ad-nauseum long after the trauma passed
    ...
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    Last edited by Taidragon; 08-21-2020, 12:19 AM.

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Taidragon
Taidragon
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