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  • When a Demon fails the roll to use a One-Shot, is the gadget still used up, or do they get to keep trying until it works?
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  • Taidragon
    replied to Mages in the Hedge
    Think of it this way: mages may wield more power than most supernaturals, but they are also the most hamstrung by those powers, and everyone else also has a lot more finesse with their abilities. When mages mess up with flexing the universe, the universe flexes back, hard; I believe one example I read was that an archmage attempting to use a spell to heat a cup of tea could accidentally set the neighboring apartment on fire. The other supernaturals don't have nearly that scale of trouble should something go wrong with their powers (save for perhaps Demons, given the whole God-Machine situation)....
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  • Taidragon
    replied to Demons in the Underworld
    Most of the information about the Unchained in he Underworld can be found in the Storyteller's guide, actually. There is infrastructure there, but the God-Machine considers it "damaged beyond repair" and thus doesn't go into the deeper portions. As for whether the laws consider Demons humans, dead or other, I'd go with MCN's response.
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  • Even if Changelings and Demons have less on-hand in the book, I'm still eager to see what it has to offer for all supernaturals.
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  • This makes me immeasurably happy, not just from the knowledge that this is a thing, but that we're getting a hint of what Sin Eaters will be like in 2e. I also can't wait to see what Changelings and Demons have on offer here.

    Also, it's probably the Doctor Who fan in me, but it fills me with an odd satisfaction to see so many aspects of history being written out here. Makes me want to GM "A World Unmade" from the Demon storyteller's guide......
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    Last edited by Taidragon; 03-23-2017, 10:00 PM.

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  • When a Demon goes up in Primum, say from their first Interlock, do they gain a permanent glitch in turn? The rules are vague, because it states that a Demon can get a permanent Glitch by going up in Primum...but the only place that references this fact is the Primum spreadsheet which shows what limits a Demon has per Primum level, and that only states 1 for when a Demon gets to Primum 6 and higher. I am very confused by this.
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  • This is more for other gamelines, and is probably not too simple, but can the Empath and Support Network merits from Hurt Locker be used for the breaking points of supernatural beings? Vampires I could see it working for, Changelings too, but a Demon's cover break not so much.
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  • Taidragon
    replied to 1001 Gadgets
    This is a gadget I've wanted to make a while, but unfortunately it's for a game I'm not a part of anymore...though I may get a chance if the characters move to another game...

    74)
    Name: Quantum Scapegoat (One-Shot)
    A figurine, shaped to resemble a generic person.
    Embed: Shift Consequences
    Trigger and Activation: Quantum Scapegoat activates when the user's body shifts states of being - becoming ethereal, transformed into another form, into a statue of lead, or even just being struck dead by a power that would do so instantly. The activation is typically to something...
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  • Taidragon
    replied to Homebrew Embeds and Exploits
    It works on the Demon themselves or other people, though every use in a scene causes it to take a die penalty past the first. Vehicles and objects, though, not so much. That said, Just Like The Movies could work in this case I think...that or an interlock between the two....
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  • Taidragon
    replied to 1001 Gadgets
    Vent0
    71): I was going for a Near-Field effect of In My Pocket, given that Deep Pockets is more for grabbing things from a particular location, but that does sound like a decent replacement.

    72): Yes, I was going for a Near-Field effect; a more mundane Demon House gadget would be one that grants surveillance rather than a bonus, but I liked the idea of Demons gaining a boost in a particular room. Alternatively, gaining the Home Ground dread power would work, but that feels a mite potent.

    73): I'd say no, at least not without adding them in yourself. The Abode is...
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  • Taidragon
    replied to 1001 Gadgets
    This is something I started pondering about this morning, and it has since evolved into its own thing.

    71)
    Name: The Spare Room
    The Spare Room is a stand-up mirror, tall and wide enough that a person could step through the frame. The mirror itself ripples from time to time, as though liquid, the frame creaking with each ripple.
    Embed:In My Pocket (Near Field)
    Trigger and Activation:The user must screw the mirror to a wall, so it will not easily be removed.
    Effect:While the mirror is within a room, it becomes a doorway to a mirrored version of that room,...
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  • Should 9-Again on Crafts gained from something like Professional Training work on rolls for creating Gadgets? Would Good Time Management work towards Gadget creation, either?
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  • A normal pact can easily do that; Supernatural Merits are actually a benefit that Demons can easily grant, along with skill dots, and mundane merits. The Sleeve Integrator aspect is more for giving someone a child, or actually adding to their past....
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  • It's an intriguing practice for Demons, regarding their cover and their identities. Each supernatural has its own identity crisis that they sort out in their own way, but Demon is probably the only game that allows you to take it to such a myriad and yet casual degree. It gets even more complex if a Demon takes Living The Lie, which grants them the ability to add another Virtue and Vice to new Covers, adding yet another layer to the whole identity aspect.
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  • Gotta love the quirks of creating ones own cover. I really like at how involved Clytemnestra is with hers, treating them as different people rather than just a disguise, even when she is both. Maybe I should do that with my own Demon at some point...

    Ah, that makes sense. Well, Cornelius was noted as being extremely potent before. I suppose I should have figured on him being able to do something like that, particularly since he was noted to be able to jump to a new body when his current one dies. Interesting he already knows about the God-Machine, though I can't say I'm surprised...
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  • I didn't realize that Alibi could grant such hilarity between a Demon and her other covers; suddenly I'm far more predisposed towards it. Never figured Clytemnestra would do such to herself, from one self to the other, from as noted, it is quite hilarious.

    I take it the link between Kilroy and Cornelius Not-A-Farmer was the aforementioned bargain for not having Hunter Angels set upon him?
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  • I should do some clarification right now; after speaking with the GM, it's apparent there was a disconnect between what was intended and what was heard with the coffee shop infrastructure. I apparently misinterpreted what I was told, in that the aether apparently was being dumped elsewhere (which we presumed was actually part of the infrastructure proper) and not in the manager's office, but given how everyone reacted I don't know if it was just me or not because I could swear on it that the linchpin and the aetheric dump were both in the same place.

    The gas station infrastructure...
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    Last edited by Taidragon; 03-10-2017, 07:48 PM.

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  • What gas station would be unattended, open to the public and have no customers coming in, yet has aether in the propane tanks inside the building?...
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  • Normally I'd not reply to a thread like this, as it is a GM looking for advice and my coming here is gaming the system as it were, since I was a player in the game this is referencing. However, I feel there's a fundamental problem in how the situation is being elaborated. As someone who was a part of that game, I can say it's not that hitting Infrastructure was a stupid idea, it's that it felt like it was a suicidal idea, because most of the aether dumps we found were in incredibly dangerous areas they have no logic of being in. One Infrastructure I remember us going to was a coffee shop where...
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    Last edited by Taidragon; 03-10-2017, 08:01 PM.

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  • Taidragon
    replied to After the Fall - Bonus Material
    I wonder if in this case, making it optional for both Cover and or normal Experiences would be wise for making Paradox-based Covers; Patchwork Covers take time to make, but they never cost XP to create, just time to get more Willpower, and Soul Pacts cost 1 Experience to get the Willpower dot back used to make it. Even if you don't make it so three Cover Experiences equate to a single dot of this new Cover, that is still very expensive to create a cover with any functionality, even with the Exceptional Success.

    Don't get me wrong, in terms of making a Cover the method is extremely...
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    Last edited by Taidragon; 03-07-2017, 06:54 PM.

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Taidragon
Taidragon
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