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  • I think the fact that she was in such a grim and dour durance has left her more than a little jaded towards people in general, so love and romance is kind of far from her line of thinking....
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  • Do you need to spend a dot of willpower when making One-Shot gadgets? The book doesn't mention that you do, but it could be for the sake of not repeating the same rules over and over. However, it doesn't sit well with me that a character can spend a dot of willpower (effectively an experience point) making a number of items they can only use once, and may not even work at all (read my earlier question on failing the roll to use a One-Shot).
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    Last edited by Taidragon; 04-24-2017, 11:46 AM. Reason: Irrational bit on lore and early playr progression

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  • As Satchel noted, it is covered in the book, but think of it more like the Beast is imposing their lair over reality. It's dark and wet under the bridge, but the Beast manages to succceed their roll, opens a primordial pathway, and suddenly things start changing. The bridge arches higher, and strange lichen forms along its edges. The waters become darker, deeper than they should, and rise along the riverbanks. Even the riderbanks change, becoming waterlogged mud intersperced with the gravel that was there originally.

    It's not a complete transition, more a halfway point - the bridge...
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  • They open a primordial pathway - basically they intersect a chamber of their lair with a spat of normal reality that in some way matches it. This has to be done in places with their lair traits matching in, though it works if you impose them yourself, and even easier if it's in the room the chamber is based on. The process is done the same way in reverse, from lair to normal reality....
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  • I'd recommend Paranorman, myself.
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  • Taidragon
    replied to GMing Demon: What NOT to do?
    I have some advice based on personal experience: moderate the paranoia of your players. While some paranoia is good and encouraged for the game, having too much will cause nothing to get done because everyone's too scared to take anything on at a low level of Primum. There was a game I was in where half the players had played with the GM previously, and knew they could be devious and extremely dangerous, and they were open about that concern. Consequently, near everything close to a plothook was viewed as a deathtrap, which meant our progress was slow and all over the place; I imagine the GM was...
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    Last edited by Taidragon; 04-19-2017, 03:30 AM.

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  • Taidragon
    started a topic Less...intense ways of feeding

    Less...intense ways of feeding

    This is probably just from me being hilariously incompetent (or unwilling) at being a monster (I actually had to outsource to my other players in a Vampire game how to destroy someone to fulfill an Obsession condition), but I'm wondering what suggestions you guys have for feeding without it being totally harmful to someone. A Beast requires genuine fear and or pain to sustain themselves, if they don't have any relatives they can fulfill Family Dinner with, but surely there's some way of achieving that condition without requiring them to see a psychiatrist afterwards.

    My only method...
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  • Hmmm, I pondered a Fairest, but as written right now they're natural leaders, and Harley is typically a follower. She can and has done great things when she's struck out on her own, and her plans are proven to be more reliable than Jokers, but any authority tends to get her to follow their ways. That's actually why I went with Wizened at first, since they strive to be the best they can be in their craft - Harley strives to be the best she can to earn the love of Joker (which naturally is not a happy direction to go in) and that involves doing her job, which she has proven to be pretty dang capable...
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    Last edited by Taidragon; 04-15-2017, 10:48 PM.

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  • Or Batman - in normal media he has a habit of helping create his own villains, or attracting them to himself. As a True Fae he'd be the force of the night that always cracks down on crime, avenging mythical figures only he's aware of, the ultimate detective who is addicted to solving crime, and thus must make those who would cause it. The Joker would have just been another Changeling, possibly one Harley had been familiar with before her durance, hence her familiarity and loyalty to him. Mister J is too obsessed to leave his Keeper though - Harley got out when she realized she was getting the...
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    Last edited by Taidragon; 04-15-2017, 10:20 PM.

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  • 165) The More Time Stays The Same, The More It Changes

    A ring comes across a house that is reacting...unusually with normal space time. From the outside it appears to be desolate, but from the inside it's fine, comfortably furnished even. There are even people who live inside it, homeless but friendly. However, every hour, on the hour, one of them turns up dead by some random cause - a knife in their throat, a ceiling beam fell on their heads, a fireplace poker shoved through their eye - and nobody seems to react much to it. The people themselves are strange - they won't leave, they...
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  • Here here. It doesn't help that Harley is being sexualized in her later iterations, along with presenting the abuse as anything but. I know it's not exactly new, but what about Harley in her new costumes are anything close to a harlequin? There no practical purpose to it, outside of showing off skin. Her original outfit may be skin tight but at least it offered some meager protection from various things. And why make her a killer of children when she was about love and fun?

    Sorry, diatribe here that isn't needed.

    Is it wrong for me to want to make Harley a Changeling?...
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    Last edited by Taidragon; 04-15-2017, 09:41 PM.

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  • Taidragon
    replied to GMing Demon: What NOT to do?
    Eremite As per usual, you are great to read from on the matter of Demon. I hadn't actually thought on using Special Message like that before, but it makes total sense to; now I'm going to look into what other Embeds could allow discrete instruction and or obfuscation. It was actually from your very post I got the idea on the direction to go with my Demon in my most recent game, a gadgeteer, when before I'd been struggling on a focus. Of course, I had planned on making a number of gadgets to begin with, since I find them very fun (though the effective one experience cost is a bit prohibitive),...
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  • I'm just looking forwards to how Changeling 2e goes; while I am excited for what the previous previews showed me, I'm also keeping an open mind for how the game will end up. It's like playing the Beta of a videogame; you may like what's in there, and sad when it's changed, but overall there will be more stuff in the full game than the Beta and that's something to love too.
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  • I really hope that's the case. A Changeling character I've had since the previews started is one that has his Fetch as his Touchstone, as his Keeper removed almost every one of his memories in Arcadia; his Fetch is not only the keeper of what he was, but a piece of what he is, both of them being the "real him" in spite of both being products of Arcadia (one more literal than the other). I'd hate if the Touchstone system was removed, because it'd take a lot of weight off of him not only keeping the Fetch alive but protecting it...and...bleh, it is way too late at night to be elaborating...
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  • Taidragon
    replied to GMing Demon: What NOT to do?
    Stupid Loserman (wow that feels weird to write), those are all great points. The first one is something that I've run afoul of before, where there wasn't really a game pitch, more of a sandbox the characters were plopped down into with some plot added in after the dust settled. It has merit, but in my case it made the characters very disparate and coordination between them very hit and miss. It didn't help that half of those games were also ones where other players deliberately kept their characters separate from the other players' in the conception stage, which made it hard to figure out how...
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  • Taidragon
    started a topic GMing Demon: What NOT to do?

    GMing Demon: What NOT to do?

    As the title somewhat implies, I've had some interest in running a game of Demon in the future. Having played a number of games with different GMs and players, I can safely say it has a number of hurtles that the GM needs to avoid. Demon is complicated, with the plots, the counter plots, characters, infrastructure and happenstance that needs to all come together without making the experience a mire to get through. Though mistakes will inevitably happen, I'd like to preemptively learn how to avoid the worst and be properly prepared. Failure can teach as much as (if not more than) success, but I've...
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    Last edited by Taidragon; 04-06-2017, 04:20 AM.

  • ...surprisingly, this doesn't change a great deal about the freehold I was crafting on and off again. While it sadly removes the aspect where every court needs to produce a successful, historical play per year, most of the groundwork I had for the courts is still valid. History and Perceptions Therein is still a pretty strong theme for it...this has given me much to think about.

    That said, I like the idea of bulwarks enough I might just work it in somehow. Vaults that require a certain role to be played by their owners in order to access the contents, while brute forcing it physically...
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  • That has been a bit of an issue for my own custom freehold; I've got the concepts down, but without complete, almost official examples, it's difficult for me to finalize the courts overall within it. It'll be different from the seasonal courts, but having that kind of precedent will still set a lot of groundwork cut out for me without having to measure everything out first before I glue it together.

    ...that metaphor kind of got away from me....
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  • Taidragon
    replied to Freeholds
    Courts will likely be in chapter 2; so far chapters 1 and 3 have been posted, with chapter 1 all but completed and chapter 3 in a close state.

    Edit: or sample courts will be in chapter 1 and court creation will be in chapter 2. Seems that there is some reorganization after all.
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    Last edited by Taidragon; 04-04-2017, 09:09 AM.

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  • Taidragon
    replied to Goblin Contract Preview!
    Grimms embraced the role they took in Arcadia in order to escape through the Hedge; I suppose they're somewhat like the Goblin-esc Seeming I proposed, but Grimms have to follow a particular role lest they become depressed, lose Clarity and easier to find from Huntsmen. That said, we haven't gotten any real notes on how they handle contracts, given there have been no Grimm Seeming affinities, even in the book they appeared in...unless I've completely missed that somewhere.

    The Goblin-Seeming was more an alternate option where Changelings have their worries closer to home, but said...
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Taidragon
Taidragon
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