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  • Morangias
    replied to QC characters and Health levels
    The rule applies to any character the ST deems trivial. Just like fewer health levels applied to any character the ST deemed an extra....
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  • Morangias
    replied to QC characters and Health levels
    Extras were never actual threats either. It's basically the definition of "extra".
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  • Morangias
    replied to QC characters and Health levels
    So, "unimportant enemies are easier to take out" is a rule when expressed by them having four health levels instead of seven, but when they drop in one hit, it's suddenly not a rule?...
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  • Why do we need more detailed demon summoning now that we have rules for how the binding works mechanically right in the core?


    Depending on particular Charms, either Intimacies or the chopping block....
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  • Unless I'm missing something, the prohibition against using counterattacks against counterattacks isn't a general rule, but a function of the Counterattack keyword, which the Crane Charms lack.

    I would, however, strongly advise against clinging to that technicality. Anything that prolongs the resolution of one character's combat round should be restricted, and letting people chain counterattacks can lead to a really long loop - I've actually experienced that in Deathwatch (the 40k Space Marine RPG) when we misinterpreted the rules in a way that led to one player taking about fifteen...
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    Last edited by Morangias; 04-14-2017, 07:11 AM.

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  • The thing is, 3e is written in "natural language" - admittedly, not my first choice for a crunch-heavy, exception-based system, but this is what we've got, take it or leave it. With such a setup, if a Charm feels unclear, you won't get anywhere parsing the text word after word and hoping some unmistakable meaning will finally reveal itself. Instead, you have to go with something that a) doesn't directly contradict the text, and b) makes sense for the game.

    With that in mind, what FWF does is that instead of rolling your own Dex+MA(Crane)+Weapon Acc for the counterattack...
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  • Why would it? The only protection counterattacks offer is of the "are you sure you want to attack me and eat my counter?" variety.


    As I wrote in detail above, you can make a legit ranged counterattack when all of the below conditions are met:

    1. You are being attacked from range,
    2. You're using a Crane Charm that lets you make a counterattack, and
    3. You use FSAD to increase the range of said counterattack.

    I'll grant you that the wording isn't the clearest on Feather-Stirred Arrow Deflection, but if you think about it for a...
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  • Also, nobody's forcing you to get hit, at least in the case of Crane counterattacks.
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  • Here's how I understand Feather-Stirred Arrow Deflection to work:

    Let's say we have a Solar Crane Stylist fighting the Wyld Hunt. She's got Crane Form up and is doing Full Defense each action, trying to maximize her defense and either talk the Terrestrials down (tough chance, but who knows?) or slowly wear them down with counters.

    One of the Shikari gets an idea - the Anathema can counter his punches and kicks and swords with her own punches and kicks and swords and fans, but she can't counter what she can't reach, right? So he Disengages, then moves to Medium Range for...
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  • Morangias
    replied to Is Mara Mara?
    Let's not forget we also have the Deer Woman from the stories of various Native American tribes.

    As people used to say, Exalted is a slutty kitchen sink of inspirations - when given a choice of source material to draw from, it likes to take bits from everywhere.
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  • Morangias
    replied to Equipment Tags
    In my experience, any system that lists a ton of weapons ends up making a couple of them clearly superior choices, which defeats the purpose of having variety in the first place.

    Seriously, I'd rather not go back to the times when you were objectively an idiot for not using the Grand Goremaul.
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  • Morangias
    replied to Ask the Devs
    Everybody has a minimum of dots in combat abilities - it's called Dexterity 1 ...
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  • In terms of keeping a low profile, Solar Charms can be roughly divided into three groups:

    1. Charms that can be passed off as peak human capability or luck. These are generally safe to use, unless you keep using them in front of the same crowd or the circumstances make things look particularly improbable. And even if people get suspicious, it's unlikely they'll jump to conclusions about you being an Exalt.

    2. Charms that can be passed off as some more common supernatural capability - "Oh, I'm a thaumaturge/sorcerer/something-blooded!" These will raise suspicion...
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  • Morangias
    replied to Mimicing the Gods - Sorcery style
    This. I have no problem with sorcerers becoming gods, demons, or even weird and unique beings. But I think this is better represented through Workings, which allow for more wiggle room without needlessly codifying what should be a pretty unique feat of magic.

    EDIT: My main problem with the OP's offering, apart from needing a lot of refinement, is that whether they're official or homemade, I expect the rules I introduce at my table to apply equally to everyone, and sorcerous initiations are something Exalted can learn as well....
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    Last edited by Morangias; 04-07-2017, 03:22 PM.

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  • Morangias
    replied to Mimicing the Gods - Sorcery style
    Seeing how the most popular preconception about mortals is that they don't matter unless they somehow acquire a mote pool and some Charms, I'm inclined to disagree....
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  • Morangias
    replied to Are Holden and Hatewheel still involved?
    This is off the top of my head, so I might get something wrong, but I remember the following: 2e core system, artifacts in Wonders of the Lost Age, Abyssal Charmset, Infernal Charmset, Incarnae statblocks in Glories... I think he also co-wrote Alchemical Charms with Holden....
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  • I understood the Merit to raise the cap on how many WP you can spend to add success to a single action....
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  • Morangias
    replied to Decisive Strikes and Hardness
    Your car's airbag isn't a feature until you're in a car crash. Just sayin'....
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  • Morangias
    replied to [Ex3] Increasing Strength Excercise
    Maintaining commitment to an indefinite Charm is an effort on the Solar's part, though.
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  • Morangias
    replied to [Ex3] Increasing Strength Excercise
    I think I'll go with a link. That's where it starts, you can find more clarifications further down the thread....
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Morangias
Morangias
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Joined: 11-03-2013
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