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  • I have to point out that there's no need for an "inevitable death" in this. Instead of each arc ending with all characters dying, you can simply set up downtime rules for both dead and living characters until the group's next "mission", so to speak. Those who live have a chance to stay alive until then, those who die have a chance to come back earlier and even multiple times. They may have their individual projects and activities still during this time until the next arc, when fate or something unite the group again....
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  • Samwise Gamgee used it for an extremely brief time and his greater character quality was that he had few to no strong personal desire, much less at that moment. For the entire time Sam held the Ring, his thoughts are about others and his anguish is that he's sure he'll fail. He isn't sorry for himself, he doesn't wish praise or comfort, he only misses not knowing what's the right decision for him to make, to continue or to stay with Frodo's corpse. He's the most sincere and pure member of the Fellowship (if not without his flaws, flaws that arguably damned Gollum), also the most humble, so the...
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  • That may have been a bad example and I agree, yet you're just avoiding the criticism.

    Setting aside that the One Ring has a completely different story function from VtM's Disciplines, we must evaluate such properties within the context of the game, an RPG about "damned" monsters with themes of the relativity of morality and the error of believing in absolutes.

    As an RPG it must be open to many stories, by many people. Stating some powers as intrinsically malignant instead of just leaning to corruption greatly limits how many stories you can tell with them and...
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  • While I completely agree that consistency is a HUGE problem in the WoD, this is a very bad example.

    An ST definitely has to care about how a rule affects their chronicle, and being honest about giving advice on how the rules can impact the game is a good thing. This book isn't just for seasoned STs with seasoned players, and while you may feel that tweaking rules from one game to another breaks consistency, others do it in a regular basis to better express the particulars of each chronicle. It isn't an example of lack of consistency, either, as it explicitly says how things are in...
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  • Those later games are also recursive, that's why they're so different. They're not as much a twist on the monster's concept, but a reference in the setting itself, building what said monster would be in the established WoD and facing the coming Time of Judgement. They're also intrinsically tied to the Revised metaplot and the coming end.

    It means they're originally meant for people that were already the public of the game, for whatever that's worth. They answer questions and affect other lines. But they're not contained in this self-reference to the same degree.

    Hunter...
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  • Do not forget Obtenebration, and sometimes even Serpentis, because Snake Protean is EVIL.

    But yeah, the authors sometimes lost track that the game was already about monsters and tried to outdo themselves, and the Tzimisce are among the most frequent to be singled out for the job, with Vicissitude being somehow more horrific than other Disciplines because... reasons.

    A lot of this also have to do with traditions from American/British literature and fiction the authors frequently followed by heart, even if not always it made sense for, again, a game of monsters, much less...
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  • I partially agree, but then if that's it you just get to the same problem again, a very narrow public for the game. On top of that, making a whole core book for something that was well done just through small supplements. To justify Mummy as its own line it must be a broader game with more to it than "timeless, so whatever" ("whatever" here from the perspective of the character).

    The sense of timelessness is also a tricky thing in an RPG. The character may have it, but the player don't. Not only as in we're not immortals, but game sessions and story plots naturally...
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  • monteparnas
    replied to Vampire Otherworld
    There's no need for this otherworld to be a place safe from humans. Actually it rarely is.

    While I understand Satchel's point that in many games those otherworlds work for the benefit of overlooking the interface with the mundane if the game group so desires, which I don't see as necessarily a problem, but I get where it may harm the themes, it doesn't mean that they have to even in those other games.

    My idea of the "vampiric otherworld" being a twisting of whatever environment they stay in for long accounts for that, but even a full blown distinct plane of...
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  • Setting aside that Dementation was a poorly written Discipline to begin with and generally weak, saying that the Discipline is gone forever when it is just represented by another mechanical design isn't the best way to address that you simply dislike this design.

    Most of Dementation was just a fluff-heavy but weaker version of select powers from Auspex, Dominate and, arguably, Presence. Given the new open design of Disciplines you can still apply most of the original Dementation flavor to those powers, but actually getting more out of them. Other than that, the only power really unique...
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  • That's rather strange. Even not liking everything about its mechanics and almost nothing of its lore, and effectively disliking V5 in general, I did hear a lot of good about its mechanics and actually liked most of what I saw myself. As far as I can tell it needs polishing in many places, but is a better foundation than the old system.



    Both valid approaches.

    V5 is still lacking an oomph for elder vampires, but generally speaking I prefer to bring things to their lower possible levels, as it makes them more accessible and as such more versatile. But buffing...
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  • One thing you can do is to calculate how much it costs to reach each BP level and then make other benefits or Advantage packets that cost roughly the same to give as option.

    At the end of the day, BP is worth too much in XP, so anything that uses only the starting points will cost too much. You can also simply handle initial XP with pre-defined options on what to expend them, like BP and Loresheets....
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  • Not sure if this power needs to be so demanding to learn. Auspex 5 is a given if you're going that route, but if Protean will be the pairing it could be as low as 3 imo. Curiously it would make the Tzimisce prime candidates for it in any game that trades Vis/Dom for Protean, and I find it reasonably fitting.

    Astral Projection going for the Astral Umbra is certainly reasonable, and I agree with the idea of an Ante living there. But I have one correction to make on Changeling: you don't get to the Near Dreaming as soon as you're Enchanted, what you get is to see the Chimerical reality...
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  • monteparnas
    replied to Vampire Otherworld
    The problem with that take specifically is only in the sense that it cuts story possibilities instead of creating them. Your take on the Strix's realm is fine, but if that's all, then all you have is an otherworld with no story opportunity for the vast majority of games.

    While it isn't a problem if you don't like the idea of exploring other worlds, the idea here is to imagine what kind of otherworldly landscapes and alien entities Vampires could deal with that resonate with the splat specifically, like all the others have,

    It wouldn't be a problem for there to be two...
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  • monteparnas
    replied to You Know What I Hate MK I
    My country was a dictatorship for a little more than 20 years until the end of the 80's. During that time saying anything against the government or defending "subversive" ideas of any kind (and there were too many kinds) was literally against the law, not subtly, it was overtly against the law, and the case would be dealt with by martial law, which means there was no due process, no limits, no nothing. People were tortured, disappeared and died without any means of recourse even as a facade, there was no need to it. The soldiers would get you, and anyone asking questions would be arrested...
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  • It's hard to notice because of the camera angle, but it isn't actually a sudden stop, there's almost a second between the line starting to slow Joker and him coming to a full stop. That would be enough to disperse energy more safely, not as nicely as in the movie, but no breaking bones.

    The ankle also resists this stress better than the neck....
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  • I've never been a fan of the Old Clan's spread, or even of them as a separate bloodline for that matter.

    And I don't think Dominate a good fit for isolated lords that work more through the notion of ownership and/or tradition than by virtue of their social skills, and frequently don't even command personally. While not a social skill itself, Dominate is about personal presence and imposing will, and about giving orders directly.

    The Tzimisce are distant, isolated lords focused on personal development, and their relationship with their servants is more like an extension...
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  • That would be too similar to just keeping the old rule with the old problems, which seems to be exactly what Karos and most or all others here want to avoid. While the immediate effect is reduced, it is still too big for anyone to not take Gen at 5 dots if they don't specifically want to avoid it.

    On age... I don't think anyone but a beginner would really take the chart to heart, it is just a general guideline, And for a beginner it is good that it is there, it gives an easy starting point to figure things out. They'll grow out of it on their own in no time, but better for having...
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  • I don't think Dominate is a good fit for the clan (it may be for some of them, but they can buy as Out-of-Clan), but I wouldn't make any sorcery In-Clan for anyone, specially in V20, but even in V5. I think that being given explicit access to it if they want to learn is perfect already for all the "sorcerous" clans and bloodlines;

    Personally I have nothing against Vicissitude, but taken out of the picture the best replacement is certainly Protean, not Dominate.
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  • monteparnas
    replied to You Know What I Hate MK I
    Cancel Culture is free expression. Or rather, an inevitable development of it.

    Yes, people jump to conclusions and make assumptions, then go with gusto after it. But that's old news, happens since always, ask any public figure about how fickle public opinion is.

    And "Cancel Culture" isn't a group, or a movement. It is some people reacting to something with the tools they have at hand. It used to be angry letters to editors and producers, and mass media had a huge amount of power in shaping, directing or defusing such sentiments, usually not used for the benefit...
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  • Just the granularity and dispersion of it, and not really being a plot they wanted to retcon. KotE will be missed by many and retconning them isn't in any way universally seen as a good idea (or even by most), but it was mostly self-contained, give or take a few books. The Egyptian plot had roots everywhere and I mean it, would be a lot more awkward, not to say that, again, no one really wanted to get rid of it at all.


    That, on the other hand, is an idea I can get behind.

    It is doable to use the time gap to overhaul the line without overhauling the plot, bringing...
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monteparnas
monteparnas
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Joined: 04-28-2015
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