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  • I don't lean towards any particular interpretation because I think they explore different themes and possibilities for each chronicle. In a Demon game where I want to highlight how dangerous other splats are on their own right if the characters don't take care, I would make so that the Demon is whole susceptible to the Bond. It isn't just addiction, it is a supernatural emotion of unprecedented strength.

    But there are other possibilities to explore. The Demon may risk it depending on how they feed on the Vitae, but have safe ways to do so and only put the Cover in the line. There...
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  • monteparnas
    replied to Ravenloft 5th Edition Review
    I would like to see where the authors gave interview, I'm really curious about all of them. And while I believe the amount of change was probably a top-down command, I would like to know their reasoning on their decisions for execution.

    Anyways, the next batch of domains is here.

    I’CATH

    This was a seriously unexpected entry. Even counting every use in supplements, novels and adventure modules, I’Cath has only been published twice, in the first Islands of Terror of 1992 and in the 1997’s Domains of Dread.

    On the other hand, we can pretty much...
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  • Just do what's best for your game, considering the impacts.

    I don't think making the Demon outright immune to Ghouling much interesting unless you have reason to fear power creeping.

    What you may consider is if the state of Ghoul will be bound to the Cover or to the Demon itself. You can have this as an option, where the Curse is so metaphysically potent that it affects the Demon itself, making it and every Cover it uses into a Ghoul....
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  • monteparnas
    replied to Hiiden way to gain xp
    I have to agree. It seems like you lost focus of your problem by focusing too much on your first idea of a solution.

    What do you intend for them? Why do you think they'll fail as they currently are? How did you arrived to the conclusion that XP would solve it? What do you expect them to do with it?
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  • monteparnas
    replied to You Know What I Hate MK I
    I think filling a complaint due to how this was handled is valid. As HR practice this was ill thought and caused more trouble than was worth.

    But as a communication issue, I see no problem after everything was made clear to adopt another form. Language isn't set in stone, despite some old schools of thought on the matter.
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  • It is, it just isn't new. A lot of clans throughout the years got to have distinct lineages or castes that offered a different set of Disciplines in exactly the same way the Hecata does, except they didn't demanded expending points on it before.

    And that includes the Hecata itself, because every lineage of it was previously its own thing with their own discipline spreads. Making them work as a single clan and then "selling" their individuality back as lore sheets isn't exactly what I would call revolutionary.

    But a Merit to let any vampire to trade a single...
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  • You're talking V5, right? Because we've been discussing all editions and this makes a lot of difference.

    And Hecata isn't revolutionary. The revolution was the opposite, they reduced access to bloodlines with alternate spreads on each clan. All the Hecata members already existed as having their individual spreads....
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  • monteparnas
    replied to You Know What I Hate MK I
    Still getting an official warning for such a minor thing before any attempt to clear things out is bad HR practice. They only achieved to escalate tensions instead of defusing them.

    I would consider a formal complaint against HR or talking to a lawyer.
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  • monteparnas
    replied to Hiiden way to gain xp
    This is still attaching too strict constraints on how they get XP and that's not how XP really works or what it represents.

    XP isn't a natural resource that exists in the setting and the PCs get through defined means. It is an abstraction for growth meant to be used by the Storyteller as a means to achieve three goals:

    1- Control the pace of growth in the chronicle, so you know what to expect as time passes;

    2- Reward whatever you consider adequate behavior, encouraging the players to act in certain ways;

    3- Share responsibility with the players...
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  • You do every time you do something with something that is something.

    Or, to be precise for vacuum, with Matter (and Forces if you want to talk true vacuum).

    When you create content you destroy void, when you destroy content you create void.

    The key difference about Death here, though, is that we're not talking about deterioration or antithesis, but true absence. A corpse is opposed to Life because it is the deteriorating husk of the living. It is not mere absence, but a Symbol of degradation, destruction, end.

    But what about an empty room? This,...
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  • monteparnas
    replied to Ravenloft 5th Edition Review
    That would make sense and it is probably the reason behind some changes in it and in other domains, but for Har'Akir it doesn't actually add up.

    Again, the problem is that they outright say it was the Egyptian Pantheon. It is in a side box in the domain's write-up. Ankhtepot was a priest of the Egyptian Pantheon and the Akiri worshiped the Egyptian Pantheon when the domain formed.

    Instead of avoiding this particular stereotype, they double down on it. And the new Akiri Pantheon isn't worked as a fantasy religion, but outright as a fake religion. And the lost temples of...
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  • Yes. Precisely. And what makes them so?

    Vicissitude isn't the same as the Sphere of Life and it can't be, because it doesn't work as a Sphere.

    That said, the difference lies in fundamental distinctions on how a vampire relates to the Discipline and draws power from it, a distinction reflected in the completely distinct rules used for those powers.

    Not in any conceptual limitation.

    Given how Disciplines work, the conceptual frames are of little consequence to their workings from either in or out of character perspective. No one is just imitating...
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  • monteparnas
    replied to Hiiden way to gain xp
    Do not go through that rabbit hole, you have better options.

    If your players don't have any idea on how to improve their chances (acquiring allies, amassing fetishes, bringing in mundane military equipment or any other way to do it), you can provide them spiritual help. You, as the ST have the power to put spirits on their side, maybe due to some fate of them or the significance of this Caern to the spirits (spirits don't have to act on the same assumptions as werewolves do). You can even place a Tribal Totem or other Incarna to help their side.

    And if in the end you...
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  • monteparnas
    replied to Majesty - Inspirational
    I think the whole endeavor is starting on the wrong assumptions.

    Trying to reason a genre as in opposition to others is usually a bad call. First that it is a strong indication of misunderstanding the other genre, second that it makes you actually lose focus on your actual subject.

    And it shows, because while very interesting your depictions do less on showing how those powers are innately horrific and more on showing evil users. In fact, none of them is bad in itself, but bad due to previous, unrelated actions.

    You focused on avoiding super heroes and instead...
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  • monteparnas
    replied to Ravenloft 5th Edition Review
    Falkovnia, Hazlan and Nova Vaasa are domains that work especially well with this kind of folk horror. Even with the supernatural forces at hand, the real horror does not come from them, but on the totalitarian states they built.

    This was lost in the new versions. Hazlan wasn't about magic, it was about racism, with a racist tyrant focused on Nazi-style research and a pogrom for genocide, curiously against his own politically dominant ethnicity. Drakov was at once Tepes and Ivan, but also Hitler, Stalin and Pol Pot.

    Heck, they even removed his branding of the peoples of...
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  • I don't see why the conceptual frame of a Discipline couldn't be as expansive as a Mage Sphere.

    Disciplines are collections of static powers. Their conceptual frame direct the ways the vampire understands and explores the innate magic of the Blood, but ultimately the expression of this concept is in the form of painfully paying a heft price in XP to learn each power, and it only gets to be customizable in fact at Elder levels.

    Comparing it to any Sphere would be as if you had to take a single rote as magic for each dot then explore Archmastery just to have Dynamic Magic,...
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  • They'll probably ask questions related to how those actions affected the clan's standing in the region, along with its assets. As a court they'll be judging the accused worth for the clan, but they'll also consider the possible benefits in extending their ties to the accusers.
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  • Steal it from space debris, man-made or natural. Forget about Earth or the redirection of your own speed vector, this is too much work for too little pay-off.

    Instead, just use fuel and then steal momentum from space rocks. You're trying to come up with the most complex answer by doing it with magic alone.

    Rockets use tonnes of fuel because they need to accelerate tonnes of fuel. You can magic the energy out of the fuel and not carry the weight. Asteroids are relatively common and high speed, and the big ones will be so many times your weight, vessel included, and you...
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  • The Tzimisce who became a disease was Demdemeh, and he became a virus, at least in theory, it isn't confirmed. Other than that, there's no record of Vicissitude working in non-animal material, or to DNA.

    DNA is relevant only for some purposes. Once we're talking about external induction on phenotype the genetics of the base creature are irrelevant, unless you want to be really nitpicking and actually know genetics enough to understand what you're doing.

    But that said, advanced powers could theoretically do a lot of things with flesh and bones alone. If you can shape the...
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  • Since the garrote kills through strangulation, there's not much to differentiate damage type. Little differences in efficacy may exist, but they would apply more as distinct damage rating or equipment bonus to a maneuver than as differing damage types.

    Different styles of garrote try to achieve more ease on applying or holding the weapon's grapple, because they're still all killing through the same method. And not the same method as in cutting or stabbing, but the same method as in crushing the frontal lobe.

    It is an extremely specific weapon, and that's why it doesn't...
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monteparnas
monteparnas
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