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  • There are two ways to go about it.

    One is to assume that it still only works when the character decides to activate and roll it, but it has otherwise no cost since the Wyrd is already your natural state in the Dreaming.

    And the other is to assume that it is always on in the Dreaming, but the Sidhe would usually chose clothes that let them soften the effect most of the time. It would mostly work in the same way, only with the added possibility of an accident or sabotage activate the effect against the Sidhe's will.

    I think the visual of someone that can adjust...
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  • I think foyson theft would work better as a form of Ravaging instead of consuming Dross. It could be a way of Ravaging a "family" instead of a person, you Ravage their food instead of their psyches, robbing the food of its potential to cause "wonder" (as in, it isn't just lacking nutrients, but also lacking its ability to make for pleasant experiences) and make it a source of Banality in the process.
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  • monteparnas
    replied to Future generations?
    If it was to mess with the Merits and Flaws, I would instead give more Merits to the "lower" Thin Blood Generations, as many of the Merits are features of "true vampires" instead. Or maybe change the list of available Merits and Flaws.

    But I'm not sold in the idea that the blood thickens in the sense of becoming more powerful, at least not by LAW. After all, DA still had every Generation just as strong, and it is strongly indicated that this was also the case in the ancient past. Lower generation weren't weaker back then than they are now, just more "normal"....
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  • monteparnas
    replied to On Science and Magick
    Yes.

    It isn't a bad idea per se, it just doesn't address the problem that was pointed out. It isn't either helpful or needed. But can it be done and result in an interesting game? Sure, it can.

    My problem with it would be how to define science in a way that doesn't make actual scientists be the dumb fools in the setting, so it becomes Competence Is A Super Power. But that could be addressed with something similar to Genius: the Transgression. So, so much not a bad idea that there is a quite popular fan game built around it, already.

    But it isn't Mage's assumption...
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  • While I agree that for avoiding damage it works well and easy, it isn't Fortitude. It doesn't look like it and it doesn't necessarily plays like it (although it can, I guess). So while it would do the job, I wouldn't count it as "emulate" Fortitude.

    The same for Potence, but I would go farther. It either requires a huge amount of successes for little effect, or it is stupidly contrived, even more so for real feats of strength instead of just dishing damage. Read again what I said, Potence has non-combat uses. How do you describe little coincidences letting someone to lift...
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  • monteparnas
    replied to Improve Diablerie?
    Boosts won't solve the problem, they'll worsen it. If Diablerie gives more benefits, then it is an even worse crime since anyone committing it becomes more dangerous. Other vampires have less reason to not go all-out on a Diablerist. It will also wreck your XP balance if your players become too efficient at that, with the game quickly derailing into an action-packed murder fest instead of the tension of the decision.

    Even more so if you put it in terms of the aura being a give-away for a known elder going missing. You're already assuming your PCs hunting down the active movers and...
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  • I'll double down on the worries presented previously by Asmodai that this is too much. This is too much to start.

    W20 was made in such a way to have everything you need to play, and believe me, it has everything you need to play. Most X20 books are really, really good at including almost everything relevant made previously and making it easy to swallow, and W20 isn't an exception. There are hiccups, bot overall you'll be ok just with that.

    Trying to take in too much after a long time playing only one other game will just overload you all with information you won't be...
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  • That would make a lot of sense, specially if Paradox is already big enough to start forming silos, which is probably the case. Corporations are very complex entities, and the usual struggle of making anything pass through so many heads makes a lot of sense.


    Oh, but we do care. At least those that matter, the ones that share reliable opinions, the ones that work as fund managers and the ones that put a helluva lot of money into it with consistency (angel investors don't count as they only do it until the IPO).

    Even if the goal of many investors is to profit with...
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  • There's also V20's Lore of the Clans, and I think it is well worth it despite not being the best of V20. It works well as both intro and update on their shenanigans.
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  • monteparnas
    replied to Future generations?
    Oh, something I forgot:

    By V5 the Generations from 14 to 16 follow the same rules and same stats, and even the 16th may have the Merit to Embrace normally, so at this point they're effectively the same thing and new Generations may appear with the same rules and stats. So V5 effectively made it as in CajunKhan's idea, except that the baseline is 14th, not 13th.

    This must be taken with one additional consideration, though. As many other changes in V5, it hasn't been stated if it is a retcon or a result of the effects of Gehenna, specially after the Withering. So this baseline...
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  • That's one of the reasons I think a huge problem here is that they're stepping out of their core business. Seems like a company applying the wrong assumptions to a project, either because it's how things work in their core business, or simply they don't have know-how in the area and are just guessing things.

    Also, there's a good chance it is a pet project for some directors but not a big concern for others. While there's certainly an investment, I have the feeling that it isn't getting enough attention from the company's administration. I'm not sure how to describe it, but I do have...
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  • monteparnas
    replied to Future generations?
    Going strictly for the official lore, we have this:

    1- There is currently no known Generation beyond 16th, indeed. No mention, not even as rumor or though experiment;

    2- IIRC, Revised introduced the 15th Generation, originally nothing above 14th was known. So Gens 15 and 16 have surfaced recently;

    3- Dark Ages goes down 1 Gen overall and has the 13th as Thin Bloods, including getting the Thin Blood flaw;

    4- We have no direct explanation on why the distribution of Generations-per-Age is what it is;

    5- As a Flaw, Thin Blood limits...
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  • They could avoid even that if they could come with something to make the whole secrecy and wait seem like a good plan instead of just housecleaning. For example, if the PCs help them unearth something like the identity of a Nephandus within the Board of Directors and paint the evidence to appear that if the NWO got wind of it earlier the plan wouldn't have been possible or would cost dearly to the Union (or at least the Syndicate had plausible reason to think so), and so waiting in the shadows granted them a major victory. It was totally not just them trying to brush things beneath the rug, no,...
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  • One important option in regards to Project Invictus is to present them a way to save face. The whole point of the project is that, to deal with the problem while saving face for their initial participation in the problem. If the PCs can offer an option to do just that, it would be the most valuable asset possible for the Project and a way to bring in the full force of the Union against eventual Wyrm-aligned dissenters in the Syndicate.
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  • My only disagreement here is that CofD does make for an easier time with Street-Level game play, better than WoD ever did. It makes a very good work giving players and STs the tools to play street-level games and presenting the setting from a default street-level perspective.

    But what CofD doesn't make is to hammer the street-levelness of the game into the reader all the time. It makes a case for street-level being possible and fun, but it also helps you going for any other scope of play, with all the tools you need for that. This is just as much an integral part of CofD since the...
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  • While it has some interesting tidbits, I'm particularly offended by Clanbook: Malkavian. It gave early bless to fishmalks and overall is very prone to usual prejudices about mental health. But then, those clanbooks are precisely form the age when the more ignoble aspects of the early setting were at their apex.

    Is it worth? Depends a lot. They're fun to read and have lots of ideas and concepts that you can use in some way. If you like to rummage through early stuff for ideas to work upon or to glimpse the first drafts of the setting, then sure, they're gold. But they won't really...
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  • The problem with PENTEX, beyond what Black Fox explained, is that it has two fundamentally contradictory roles in the setting, so you have to work out how they actually work in your chronicle before even considering how the Union works (and I disagree in many points with Saur Ops Specialist here, unless you want a game of utterly delusional Technocracy).

    On one hand, PENTEX fills the role of the Corporate Conspiracy, a board of devil-worshiping directors hidden behind labyrinthine layers of subsidiaries and contractors, muddying connections between their wyrmish activities. This PENTEX...
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  • IRL a wound can kill you days later of complications and being directly hit with a weapon usually doesn't just "cause X damage" and a generic penalty.

    Hit Points aren't a realistic mechanic, neither is damage, and WoD's take on it doesn't make more sense, just reinforces other themes for the story and strategies for the game.

    This is a game, and the health rules are a take on a game design problem. I think it is in general a horrible rule precisely because it tries more to be a simulation than to deliver either a good game experience or improve on the themes...
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  • Just from having Fomori parents that wouldn't happen, but it could, in a lot of ways.

    If what the PC wants is to have fomori parents and some "fomori" effects out of that, this is doable. The bottom line here is that they don't cause anything special by default, but can cause anything by happenstance. Anything is anything, it may be just re-flavor of some Gift or Merit from WtA, or it can be a borrowed mechanic from any splat, either fomori themselves or actually anything you deem fitting.

    As a rule of thumb being able to buy something from another splat within...
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  • Our current work circumstances would be alien to the manufacturing pre-industrial society, yet here we are. While your assumptions are perfectly valid as a starting point for a sample scenario, you're just pretending they're a solid prediction instead of puerile assumptions.


    Whatever our society, or better, societies will be pushed towards is besides the point.

    There would still be no reason to think all vampires would reach the same conclusion and build the same answer to the new challenges. That is beyond stupid no matter how I look at it.


    ...
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monteparnas
monteparnas
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Joined: 04-28-2015
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