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  • I want ideas on this, but personally I think a mobile game could be a better start. As cliché as it is, Vampire always sells well, but Demon could make for an interesting alternative.

    This is only my first thoughts on it, though. We have several possibilities, including the ones I didn't thought of yet.

    Oh, the OP is updated, by the way....
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  • As much as Demon and Vampire share themes, if we assume cross-over with all lines then there are still other possibilities. The Baali would certainly believe they're always dealing with true devils, but they don't have the means to even know the distinction. And the very distinction wouldn't be clear. Just because the Fallen are true Demons, it doesn't mean they are the only ones who can claim the title. What is a Demon? What makes something a Demon? How that works in a fractured universe? The answer isn't simple, and maybe truth is only in the eye of the beholder.

    Of course, any...
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  • No, they actually asked this. So as much as we probably have to make some compromise, it isn't that huge. They're not seeking producers, they're waiting for opportunities. That is pretty much how those things work when you turn IP into business. Old WW wasn't doing that.

    I'll update the OP, and start the ideas gathering. It is the best we can do for now, until we have enough of a development team to go a little further....
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  • I'm curious about the source. I personally never saw anything confirming this, though it does make sense in several ways. But canonical confirmation, or even it being implied, nothing that recall....
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  • I just went on and asked them by e-mail. I got an answer from them this very morning.

    They gave me a document about the process for pitching to use their IP. It pretty much went from their treasure to their main product, though one they'll sell with extra care. Can't blame them.

    Basically, they want things on track. We do need to start work first, and contact them when we have a rounded project. We don't need to give a teaser of the game or such, but at least enough of a project to show that it is likely to be released. They want it to add to their IP, so maybe we will...
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  • It doesn't establishes Tremere-Saulot and Saulot-in-Hunedoara as distinct beings, though it does add a second Saulot. Hunedoara's Saulot stands as being the same on Tremere's body. The boy is referenced in one of Gehenna scenarios, and only there as far as I know, indeed as something distinct from Tremere's body, though I don't remember most details. This boy will probably feature in the future development of the setting, but was no canon until now.


    The Embrace can happen in indirect ways, indeed, but probably not quite that. A Ghoul can have only a Vampire's Vitae inside and...
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  • Narrative movement is a rare thing, not even the WoD books use it. But generally you can keep things flowing just stating distances on most system. I almost never use grids even in D&D 4th ed.

    But GURPS is proud of the level of detail you can put in the system, so if your players are picky with this sort of things, wanting to take advantage on each feet of movement they can at a turn, be prepared for the hex grid. If you have no such players, then you'll be ok without it.
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  • And rape, don't forget rape.



    I'm pretty sure that I saw something on the lines of third order integrals, but that was crazily advanced stuff. It is good to know that 4e simplified things. Either way, my pet peeve with GURPS isn't actually the math, but the excessive book keeping and arbitrary costs of everything. Not that other games aren't arbitrary, but GURPS is on an uncomfortable level for me.


    Did you read Forsaken 2nd ed already? Maybe you'll like it more.

    But I know your worry, though I like FATE Accelerated for some games (more...
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  • Sorry, but I don't see many D&D mechanics since 3rd edition being worse than most of WoD mechanics. If you think AD&D, though, you didn't saw weird rules if you didn't saw TACH0. Unless it is FATAL...

    Now, Saur Ops Specialist already did a fine job describing how it will behave in GURPS. It is a nice system for its time, and you'll get rid of some problems, while having better tools to circumvent others (if you don't like multiple actions, implement other GURPS's mechanics to represent speed of action).

    But I think you'll be maybe better served by yet another...
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  • It isn't so much. Gehenna puts a special case on the Ante's whereabouts, indeed, and go as far as to admit that the authors considered those lines as close to canonical. But also as not quite. It was officially a "headcanon", even if being so for the owner of the setting, because it was this very owner's choice to not formalize it. And authors change ideas with time, so it being their secret archive doesn't make it true to the setting.

    No, we actually have very little reliable information on the Antes. Even with it stretching things a "little" in the metaplot,...
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  • All those ideas got me thinking, actually. I do think the Abyss as the obvious source of antagonism, but those made me visualize another layer of possibilities. Some maybe not even directly against Mages, but others, yes.

    The antagonists of other splats put them in perspective. Strixes, Idigans and True Fae put their "humane" into questioning their very true nature and impact in the world. Mage lacks it a little, with no antagonist so far making them question if their Truths are really so true.

    First, I would make for alternate "Magic Systems" based...
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  • Mage is a special conundrum because of the broad system. I do think you're right, but maybe it is too much for a first try. With the magic of Mage being too broad, the FPS narrows the purpose of the things being done, so there is space to broaden options and mechanics inside this limited function.

    But I could be overthinking it, I'm aware of that. I actually focused just on presenting 2 distinct ideas for each splat, so I avoided repeating myself. There is nothing we can't thought to add to the pool of ideas....
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  • On the other hand, you don't need much of Majesty or Celerity when you're already a good enough guitarist. But a Ventrue could be easily drawn to pick some selected patrons to do its bidding. After all, anyone can get emotional with a good rock concert. But had you seen the crazy stuff some fans do after the thing? It is almost as if they had their minds taken from them for a wile......
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  • monteparnas
    replied to Nephandi crossover stuff
    It is hard to tell how much of a monster a Nephandus is without its Avatar, and this should be the first problem answered. But I would say that for most Nephandi the answer is "enough", unless the specific chronicle states otherwise. Unless that particular Nephandus had a marked internal conflict between human soul and Inverted Avatar, displaying depravity as something she does more out of impulse and lack of control, or as a kind of "possession" or other mental issue, most of them would be at least acclimated enough to being that evil to simply not change much on how it will...
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  • I couldn't read the entire thread, but want to add my two cents.

    On my own view, the Giovanni would be an exception to how a vampire sees others. They are a family, a pragmatic clan, and are mostly isolated from direct contact with others. The most insular Clan, IIRC. They don't have even that much of a reason to consider Kindred society as a whole.

    So, for me, usefulness comes first, and loyalty second. Family is the very definition of their organization, so it is to the family that you should direct your usefulness and loyalty. Being of the blood is a shortcut to groom...
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  • monteparnas
    replied to [2E] Pack concepts
    I just thought of doing a Werewolf chronicle based on Kamen Rider Ex-Aid......
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  • I don't think the Vampire will be a Daeva. It is certainly a Ventrue, commanding the fans to do its bidding.
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  • monteparnas
    replied to Questions about Union Policy
    Just 'cause that's the theme of the conversation by now, I think. Certainly it could be several other ways around.


    As much as you're right in the setting having "canons" due to several divergences between game lines, it only goes so far. In the present question, it stands that the Union didn't decimated the Sabbat at absolutely no game line, ever. And that Mage have too little information on them for the possibility being considered without going in the thorny realm of Cross-Over-Schizophrenic-Canon of sorts.

    That's why the fights are sometimes inevitable....
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  • As long as it is kept narrow enough to work as a video-game, anything can do. The main thing is to keep each game idea as just a facet of the setting, avoiding the urge to try to bring the entire tabletop experience to the game. A single story, self-contained, is enough to make a video-game. If more can be told, then more games can be created, there is no need to put too much in a single project.

    That said, each line can make for a couple of good starts. I'll try to give two initial ideas for each line I know well enough:

    Vampire - A game based on politics and management....
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  • Probably we'll have some games that stay in the 1st Ed (lack of) metaplot, some that acknowledges Revised, and some that go nuts in our own metaplot. To achieve any collective endeavor, we need to be open to compromise, specially since we need the license, and so to accept the terms of White Wolf.

    Anyway, be welcome to comment and give ideas.

    For now we have a director for the project (me, until we decide not, but we need a start), and a music director. A good start, but we need someone with a minimal knowledge of the actual coding to give us ideas on what can be done,...
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monteparnas
monteparnas
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Last Activity: Today, 03:35 PM
Joined: 04-28-2015
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