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  • Yeah, true. But adding all but one of the other playable supers feels like they are deliberately shafted....
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  • Seidmadr
    replied to A Thousand Years of Night
    One thing I realized with the Akhud being a true clan here now, is that any Vampire with access to Akhud blood would be able to learn Praestantia, and that Bloodlines should be able to manifest it, just as they can with other clan-specific Disciplines. (Such as Kerberos being granted Majesty).
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  • p. 29: The Praestantia Discipline is worded very weirdly.
    The persistent effect adds the Praestantia dots to Dexterity when making rolls, which both implies that it does increase the attribute itself, and that it only gives bonus dice.
    It is described as specifically enhancing Initiative, which implies that it only gives bonus dice, but it is also mentioned as allowing Dexterity to be raised above the normal limits, which implies that it does increase the attribute.
    Clarification is needed.

    p.83: The new Merits are folded in under Elder Mysteries of the Dragon, both...
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  • Whereas to me it clearly looked as if they simply celebrated it on the same day.



    Yeah, but Changelings try to blend into human culture, Uratha do not. They have their own culture, outside mainstream humanity.
    I mean, of all the supernaturals in CofD, Uratha are those who are furthest removed from normal human life....
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  • It's a sacred day. It is the start of the war season. I think it fits, the Uratha have their own blot and decide what to hunt, on a large scope, during the summer and fall.



    I don't see what the problem is. It's a holy day, start of summer and all that.
    You wouldn't assume they would do it with mortals present if it was something connected to Halloween or New Years Eve, would you?
    It is a date of astronomical significance, it's the midway point between the vernal equinox and the summer solstice. It's a natural day for holidays....
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  • That passage doesn't even specify that they start their Siskur-Dah at the blot, just that they name their prey. Declaring what they want to seek out and hunt.
    If anything, it feels like it's one of the 1E Seasonal Rites from The Rage. Granting small, but long-term benefits.
    I mean, that makes sense, right? Declaring the over-arching goals on a big, elaborate ritual at an auspicious time, and then declare specific goals while closer to the goal....
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  • Seidmadr
    replied to Some updated Gifts
    I had missed the +3 bonus that Prey on Weakness granted, I admit that. With that, I agree that it gets worse.

    I'll probably re-write it as a way to figure out the biggest weakness of a group, then. Will fit better with the Alpha theme as well. Giving the user both the ability to figure out the weaknesses of her own pack, as well as learning how to strike at groups of enemies.


    Fearless Hunter makes it less likely to be affected, Lordly Will allows you to throw off the effects once they have struck you.
    Also, I think they'd have rather good synergy, in that...
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  • Seidmadr
    replied to Some updated Gifts
    Oh, yeah. Thanks.
    I was changing it piece by piece as I wrote it, and in all the transitions, it turned into a Wisdom Facet instead.
    Thanks for pointing that out. ...
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  • Seidmadr
    replied to Some updated Gifts
    I see now that my brevity (I kept stuff deliberately short, so I wouldn't get stuck writing fluff for the gifts, rather than mechanics).
    The intent was that for an Essence, you get in-depth knowledge of all pack mates you can perceive, and be able to keep up to date on the details, rather than the vaguer generalities of Pack Awareness.


    Here is how it's phrased in the 1e stuff:
    "A good leader finds out all he can about his
    enemies before confronting them. This Gift allows
    the Storm Lord to sense his foe’s weaknesses, detecting flaws in his opponent’s...
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  • Seidmadr
    replied to Some updated Gifts
    Wow. Thanks.
    Could you at least tell me what I'm doing wrong?...
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  • Seidmadr
    replied to Some updated Gifts
    Very valid comments!
    For Voice of Mastery, I wanted this to be the chance for a character to step back and truly guide the pack in combat, through understanding rather than example. But yeah, adding a caveat that they should be able to communicate with the user in any way would fit better. Either body language, telepathy via Pack Awareness, or simply yelled orders might fit.

    As to the overlap? That is intended. I wanted more in-depth knowledge here. Being able to keep track of exactly how close to spiritual and mental exhaustion the pack is, and so on. It's a deeper, but more...
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  • Seidmadr
    started a topic Some updated Gifts

    Some updated Gifts

    My group and I have just recently started a Forsaken chronicle, and one of the things I kinda missed was the breadth of Gifts that 1e had. This combined with a caffeine-induced spurt of inspiration made me sit down and update a bunch of Gifts to 2e.

    I'll just drop three of them here, since two are Bale Hound gifts, and I wouldn't want Tessie to learn too much.

    EDIT: These are all Shadow Gifts

    Gifts of the Alpha So, this one is basically the same as in 1e, only I made it scaleable.

    This one is also a basic transfer. It just scales via Glory...
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    Last edited by Seidmadr; 06-01-2017, 06:31 AM.

  • But... Cults ARE all about individuals. The leaders are really all that matter. They are the reason for the cult surviving.
    And if it's an otherworldly entity mucking it up, it's Bone Shadow or Storm Lord territory as well as the Iron Masters.



    Yeah, but "making stuff" isn't a unique facet of the Iron Masters. All tribes need craftsmen and makers. This is one of the great things about separating Lodges from Tribes, it isn't just an Iron Master thing.



    No no. Organized crime isn't as old AS society, it IS society.
    When there...
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  • Not really. They concentrate on humanity, not specific subsets of it.

    What you want could also be a part of the Lodge of Lightning, who "hunt humans who galvanize society around them".
    That certainly includes cult leaders, and crime bosses, but also politicians, successful businessmen, and really anyone who has a great deal of social impact.

    It isn't different enough to be a tribal pillar.

    Also, organized crime is way younger than the tribal pillars.
    Because really, organized crime is just a parallel society, and in early human history,...
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  • I think the problem with cults is that it isn't just humans. It's a three-pronged problem with otherworldly entities (Bone Shadows), humans (Iron Masters), and otherworldly entities breaking through and possessing humans (Storm Lords).
    It wouldn't be an Iron Master-focused Lodge. It'd be a lot more wide-spread than so.

    Lodge of the Fallen Idol in Splintered might be a good place to start though, considering that they are focused on making sure humans don't worship stuff.
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  • Seidmadr
    replied to [2E] Ordo Dracul Titles
    Well.. We have been running it since Requiem 2e was released...
    I... I just don't know how to stop expanding the campaign world
    Please send help!...
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Seidmadr
Seidmadr
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Last Activity: Yesterday, 08:00 PM
Joined: 11-03-2013
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