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  • Slagheap
    replied to Snipers, but not really?
    I was thinking about this last night, and my suggestion about making the villain or the sniper higher tier in the scene is probably the right way to go and wouldn't even be arbitrary, Tier can shift on a narrative basis, so if narratively the enemy is supposed to have the players over a barrel (or vice versa) it is totally valid to temporarily bump the tier. Running through no mans land when there is a sniper around could be narratively approriate time to bump the enemy's tier up to reflect the stakes of the situation.
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  • Slagheap
    replied to Snipers, but not really?
    The skill trick "Shoot to wound" allows you to put a character out of action instead of inflicting an actual injury. Maybe allow all sniper characters to have that power. Or just hand waive it and let the players know that any damage inflicted in this situation is considered lethal. Or, or, arbitrarily make the sniper or super villain a higher tier than the players.
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  • Slagheap
    replied to Questions on momentum
    That probably is where I got the idea. Either way, I like running my games that way, so I'm going to keep the house rule. (I also have a house rule that allows starting characters to begin with skill tricks)
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  • Slagheap
    replied to Questions on momentum
    For some reason I have it in my head that the Black Pool was supposed to start with a value equal to the number of players. But, I've looked back trough the book and I can't find that anywhere. I'm not sure where I got the idea, but it works pretty well in my home game.
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  • Wow, I totally missed that rule in 1E. Problem...never existed? Thanks guys!
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  • Slagheap
    started a topic Crew Shifts and the Bio-frigate

    Crew Shifts and the Bio-frigate

    So, on a bio-ship different sub-systems can be formatted to different psions (navigation to one, a weapons pod to another, etc.), but how does that work in function? Wouldn't mean that the psion that is formatted to the navigation system would have to work around the clock for the ship to keep setting courses, and the gunner could never get any rack time because nobody else could use her formatted weapons pod. AFAIK modern naval ships have 3 shifts.

    How do bioships deal with this problem? I've toyed with the idea of swappable "formatting cores" for various systems that...
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  • Slagheap
    replied to Insane Successes!
    In my games I haven't run into this too much. If a lot of the sucessess are from enhancements keep in mind that the book recommends that you cap enhancements on a single roll at 5 to keep things from getting absurd. Also remember that if you are higher Tier than your target you can purchase the inflict damage stunt more times.
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Slagheap
Slagheap
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Last Activity: 08-18-2018, 11:09 PM
Joined: 10-08-2013
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