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  • 2ptTakrill
    replied to Favorite Legacies
    My favorite in concept is Mimir's Voice, most of their attainments make no sense but the idea of Mages sworn not to withhold the truth, the challenge of that appeals to me.
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  • 2ptTakrill
    replied to Favorite Legacies
    Personally I have a hard time liking many of the Legacies as presented, they often don't make sense to me. As I see it a Legacy needs to meet two criteria before it makes sense, it needs to be something a Mage would realistically obsess over enough to shape their soul to suit and its attainments need to be useful enough that a Mage would shape his soul to obtain them. Too many of the Legacies seemed rather frivolous to me and often their attainments are just as well or even sometimes better served when just using the base spell. For many things the Fallen World doesn't get in the way enough to...
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  • You could place the whole thing on a Stygian Verge if you really need to explain how ghosts materialize, it would certainly be appropriate for a Hela wanna be. Such a verge could be at the site of an ancient massacre.
    Rolling to find each other and making failures meeting a ghost instead could work, but making a Dramatic Failure a requirement to meet a violent ghost will probably end in a very peaceful trip. I would instead make the type of ghost encountered totally random, maybe even make a chart ranging from dishonest butchers to violent cannibals....
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  • So...the incompetent with only one dot becomes an instant master, or near master. End result, a highly sought after tradesman.
    Fate and Matter could be used to strike gold (or silver, copper, nickel) literally. No need to dig countless shafts without gain, the Mage knows exactly were to dig before he even lifts a shovel.
    You don't have to be a fortune teller to be a fortune teller, get a job advising someone with money, give them good advice and no one needs to know you based your words on reading tea leaves.
    The late middle ages transitioning to the Renaissance is when the merchant...
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  • Another real world, time appropriate trade that many Magi could do is water dowsing. Digging a well isn't worth much if there's no water waiting below.
    A Mastigos with three dots can grant themselves any skill needed, making them suitable for all sorts of trades.
    Fur trapping and trading was also a big money maker.
    Architects and engineers are also in demand, either to build defensive works or cathedrals, and both are something Magi of Matter and Forces could do well.
    Mercenaries and detectives also saw use.
    Magic can also be used to arrange to marry into a noble...
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  • Just as an additional source of confusion you could throw false flags at the wolves. You said that there is no Gauntlet in this Wound so it isn't unreasonable that stimuli from the real world could bleed over into the Shadow. Treat it similar to how Spirits in Twilight work, the wolves can't directly interact with objects in the real world but occasionally get that shudder as something from it impacts their senses. I don't know what you have placed in the real world at this location but a strong smell or the sound of voices, even a seeming brush on the skin could bleed through just enough to...
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2ptTakrill
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Last Activity: 09-11-2018, 09:39 PM
Joined: 05-19-2015
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