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  • Unless you are a supernatural creature suffering from a Bane, in which case the wounds are actually very much like normal lethal damage only resistant to healing.
    ​This brings to mind all of those old arguments about the man who fell to Earth.
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  • 2ptTakrill
    replied to The Soul-Shaped
    This sounds like a possible replacement for Proximi, a stronger one that doesn't suffer under Paradox or Dissonance. It would have the potential, depending on how rare it is, to greatly enhance the place of non Mages in the Orders.
    Two things I would do different:
    ​1-Taking the Sleepwalker Merit is part of the cost, either separately or the cost is added into the price of gaining this Template.
    ​2-They don't hold stored Mana, their Attainments are fueled by Willpower points and those points can only be recovered the way any mortal does it; Vice, Virtue or rest. This way...
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  • 2ptTakrill
    replied to [2E] Pack concepts
    The pack in our chronicle were all 'orphans', new wolves with no one else to turn to so they supported each other.
    ​One had the effect of amnesia to represent that she was literally orphaned at such a young age she didn't know who her family was. Her parentage fueled the first arc of the chronicle.
    Another had family, at least up to the moment the Ivory Claws wiped them out. I don't think I have to explain how this one was played out.
    ​The third still had a family, an extensive one made up of wolves and wolf blooded. She left them because she refused to accept the plans...
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  • My first thought is to say that if your senses alone can let you know where the target is they are sensory targets. So if you can hear them breathing through the door, go for it.
    Perhaps ask yourself if they could be hit with an aimed spell, dependent more upon the ability to 'aim' than obstacles in the way.
    ​In the case of the man in a box, is the box big enough you can't guess where he is inside it?
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  • The best way I have come up with to define Bashing vs Lethal vs Aggravated damage is to look at their natural healing times.

    ​Bashing heals in minutes, even with all of your squares filled with Bashing two or three hours of rest and you are right as rain.
    ​These injuries are more about nerve shock than actual damage. Yes you might have a bruise or cut to go with it but the real effect is the way it momentarily overwhelms your pain sensors, leaving you disoriented or in the case of the funny bone, unable to properly control a limb for a limited amount of time.

    ...
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  • Couldn't you use Time to tweak it so that fifteen years in the Astral only takes fifteen seconds in the physical world? Or even Mind, if time is a construct of perception in the Astral Realms.
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  • 2ptTakrill
    replied to MtAw: Mage Assassins
    We know there are in fact assassins among the Guardians thanks to the Moros write-up for Mayfly, the late life Awakening and assassin who worries about his children finding out.
    ​As for shaping your soul for the sole purpose of murder? You wouldn't have to. Legacies provide Attainments from two Arcanum and multiple times, all that is required is that one of those Attainments be useful for murder while the others could provide more personal benefits (not to mention helping cover up the murder).
    ​Assassins aren't serial killers and they aren't terrorists, they kill a specific person...
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  • 2ptTakrill
    replied to MtAw: Mage Assassins
    Chun of Shinanju: "Assassination is the highest form of public service."
    Chun may not have been a Mage but the Guardians would definitely agree with this sentiment and they are all about tarnishing their own souls to protect others and no, they wouldn't talk about it.
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  • 2ptTakrill
    replied to On infiltrations
    Does using or activating an attainment set off PMS?
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  • What role will the recently ended Opium Wars play in your chronicle? What view did the Changeling Courts hold on the conflict and what role, if any, did they play?
    ​More importantly, how did the Keepers play it?...
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  • 2ptTakrill
    replied to [2E] Werewolf Names
    Spirits don't understand the concept of 'John', they do understand 'Flaming Claws of Death and Pain'.

    This also fits with the concept of Harmony; where does John end and Flaming Claws begin?
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  • 2ptTakrill
    replied to On infiltrations
    This is the old problem of meta-game thinking; players roll dice and figure that means something had to happen.
    ​This is something the ST has to deal with and the easiest way is to first hide his dice whenever rolling in apparent opposition, then make it clear that he is going to roll those dice anytime you ask him to, even if there is nothing there for his roll to represent.

    Player-"I got a success! What did I find?"
    ST-"Nothing."
    Player-"He beat my roll?"
    ST-"Or there was nothing there to find, you don't know."...
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  • 2ptTakrill
    replied to How paranoid are your mages?
    You wake up in the morning, you get dressed, brush your teeth, maybe you eat breakfast, shower, check the weather, check your messages (e-mail, text, voice mail), maybe you feed your pets, maybe you say prayers or strap on a bullet proof vest and gun, whatever you do as part of your morning routine as long as the spell falls under your ruling Arcana or is a rote and doesn't require ritual casting it is no different than doing any of the real world things you as a person do in the morning.
    ​For paranoia all that matters is will you set of the pms of any unknown, potentially hostile Mages...
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  • 2ptTakrill
    replied to [2E] Werewolf Names
    I think of the kind of names Spirits would have, the deed name is the name of the wolf, the man is named John.
    This is the name Spirits would know him by.
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  • 2ptTakrill
    replied to Shards of the Divine
    A common theme of such artifacts and very appropriate were the God Machine is concerned, is that each was created to fulfill a role or purpose and those who bear them inevitably find themselves drawn to (or trapped) serving that purpose.
    ​The weapon, for example, could have been created to destroy a particular group or enemy and whoever wields it frequently finds himself at odds with that target. Maybe fate ensures that his goals are often in opposition to theirs', or they simply hate and attack him on sight.
    ​Another trait of such items is that they often abandon or fail their...
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  • 2ptTakrill
    replied to Help with a pack prologue
    A common threat is the easiest answer. Tie it to some event, possibly a disaster, that triggers the changes from human to supernatural, then make the threat one that affects the Spirit too giving all of the characters and totem a reason to unite against it.
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  • If you want to avoid mythological snafus you could always create a new Titan to be the mother of wolves, one the mortals have no knowledge of (and it better stay that way, the herd must not know). You could still have her truly dead at the claws of the Forsaken, then declare the Forsaken to be the wolves who sided with their father god, while the Pure aligned with the Titans against the gods.
    You could even tie her death and the fall of Pangea to the Gods overthrowing the Titans.

    ​This would of course make the Pure work for the cause of Ragnarok.
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  • Sure you're not thinking of Spider Man and Venom?
    You could tie the effect to the movement of the moon, like the tides.
    ​Instead of something like the Blush of Life ending, you could go the other way and have the Bloodline enjoy an advantage (or just feel more alive) up to that point. Rather like Cinderella getting to play princess at the ball and taking the risk of pushing for all the time they can get.
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  • 2ptTakrill
    replied to Mage Boons/Gifts
    Sort of getting back to the original post, if the Mage is being played in character and the Vampire did just save your life (and you aren't a selfish ass) would you really (in character) hesitate to make the small sacrifice in experience to repay the favor (by giving a Will power dot)?
    ​As ST I would personally try to encourage that on the part of the player by at the least rewarding it with a Beat. I would also tell the player that this would be the perfect in story explanation for taking a point in Contact Vampire or even a points in Allies.
    ​I might even give them the point...
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  • The problem isn't patience or Onyx's inability to give a date, the problem is that after the whole Paradox buyout we are all feeling a little gun shy.
    ​They've done their best to reassure us but the fear, either of really long delays or the game lines being ripped out from under them, won't subside until we see everything is moving smoothly again on these games.
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2ptTakrill
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