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  • 2ptTakrill
    replied to I know, stupid idea
    You could always go the Superman route, the Aliens are on Earth because they have no home world to return to. This is it, make a life on Earth among humanity or die. This would place them somewhere between the Promethean drive to become human and the Demon need to blend in for survival. They would have the outsiders perspective of the human condition.
    Their antagonists could be forerunners of the force that destroyed their home world, come to Earth to repeat the process.
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  • Since you're not playing this one anymore would you be willing to share some of your plans for it, the underlying plot, major events and antagonists?
    Anything I could mine for ideas or inspiration.
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  • 2ptTakrill
    replied to I know, stupid idea
    Alien: The Outsider.
    The theme would be isolation in a crowd. Unlike most of the other splats you wouldn't have a 'society' to fall back on, just what others of your kind are stuck here and the immediate resources at hand. You would have advanced knowledge, kind of like the whole Genius: The Mad idea, letting you accomplish great feats with the items found under the average kitchen sink. You work to find others of your kind in hiding while simultaneously building some means to return home, be it a space ship or just a device to signal home for help. In the meantime just about everybody will...
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    Last edited by 2ptTakrill; 05-20-2018, 01:50 AM.

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  • In my head canon I retain the idea that it is our world, only darker, but the truth is I don't really depict it as any darker, I just rewrite real world events with a supernatural edge sometimes even borrowing them whole cloth from the news. For example I borrowed a public gang hit only now the targets and those behind the attack were involved in a war between supernatural groups. For the world at large nothing is changed, but the characters are now privy to the secrets underlying those events.

    As for a city with a murder rate of 1,000 per 100,000? You have a city where everyone...
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  • In a previous Mage game the primary antagonists found and subverted a piece of infrastructure for their own dastardly plans. It was attached to the BART system and intended to slowly gather energy from the people of San Francisco, my antagonists had figured out a way to use it to devour one of the Bound, inadvertently killing everyone in the city but that was a price they were willing to pay.
    ​My players, showing their true Mage spirit, killed the orcs, took the treasure and never gave one thought to who built the eldritch castle and why.
    That part was disappointing.
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  • 2ptTakrill
    replied to Contagion Chronicle book
    I don't know enough about the Contagion to claim any expertise but given what I have heard so far I see three reasons why groups might embrace and accept it:

    1-The Contagion is a just punishment, be it divine retribution, nature striking back or just our own sins coming home to roost, we deserve what we get.

    ​2-They believe they can weaponized it and in the battle against their enemies the ends always justify the means.

    ​3-They don't believe the Contagion is a punishment or really even bad, it is a crucible and those who survive it will be better and...
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  • 2ptTakrill
    replied to Life of a Mage
    Skipping out on a mundane life is easier but that's the problem with it, you're skipping out on a lot of story hook potential especially where horror is concerned. It's not very personal when threats of bad things only happen to complete strangers.
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2ptTakrill
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Last Activity: 05-22-2018, 12:31 AM
Joined: 05-19-2015
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