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  • Bluecho
    replied to Who is John Courage?
    All of these things are why the Technocracy is flawed, and where drama comes from. Both as something to be opposed by Tradition and Craft mages, and internally as a problem its own members must grapple with.

    Of course the Dreamspeakers aren't advocating complete subservience to the spirit world. That's an inherent limitation of the Technocracy, in that their world view does not think highly of any Paradigm that doesn't put humanity first. That, however, is also baked into the Technocracy's inherently humanist worldview.

    Moreover, their worldview is inherently cynical,...
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  • Bluecho
    replied to Who is John Courage?
    Realism has nothing to do with why the Technocracy opposes the Dreamspeakers. They oppose them because the Union believes their animistic beliefs are actively dangerous and unhelpful to Sleepers.

    What the Technocratic Union wants is not just a unified Reality, but a standardized Reality. They want a Reality governed by natural laws. Laws that can be measured, codified, and exploited. The Union wants a reliable Reality. What they emphatically DO NOT want is a Reality where mankind's ability to manipulate their environment is held hostage to the whims of alien intelligences from another...
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    Last edited by Bluecho; 02-23-2018, 03:00 PM.

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  • Bluecho
    replied to Let's Fix the Disparates
    I can think of three things that the Disparates do that the Traditions don't.

    1) They are a unique combination of mismatched cultural groups. While the broad strokes run parallel to the Traditions, the devil is in the details. Different stories can be told with them, because the particular needs of the Crafts, and how they grind against each other, are not the same as those of the Traditions. Even in those instances when certain Crafts and Traditions are rough counterparts to one another. While the Wu Lung and Order of Hermes are both big into High Ritual Magick, their approaches...
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    Last edited by Bluecho; 02-23-2018, 03:07 AM.

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  • Bluecho
    replied to Let's Fix the Disparates
    Let's put it this way: why should we call foul on the Disparate Alliance being unlikely now, yet the Council of Nine Mystic Traditions is given a free pass?

    That's basically what the Disparate Alliance IS. It's the Traditions, but started later, and with different fellowships forming the starting roster. And if we look back at Mage lore, the Tradition Council was as insane an idea back in the middle ages as the Disparate Alliance is now. More insane, actually, because at least the modern era has spread ideas of tolerance. Most of the Craft mages in the Disparate Alliance were born...
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  • Bluecho
    replied to 101 DnD Character Ideas
    18) Johnny Gulch, of the Land of Jor'Gia [Tiefling Bard, College of Lore]:

    A devil went down to Jor'Gia, looking for a soul to steal. But you know the rest; Johnny Gulch, human fiddle player, won a magic fiddle made of gold from the devil (let's say Mephistopheles), who retreated in a huff. But not before quietly placing a hex on the instrument. After a year and a day, Johnny woke to discover the golden fiddle had transformed him into a gold-skinned Tiefling.

    Cast out from his community - whose admiration for his musical prowess and tales of besting the devil turned to...
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  • Bluecho
    replied to Discovering Diablerie
    No, a pardon is saying "you did a bad, but we won't punish you for it".

    That's the legal definition of Pardon in the US, at least. To be pardoned by the President means to be formally declared Guilty. While US law can hardly be said to apply to vampire law, I would imagine the spirit of the matter remains intact. While the Prince can declare that the accused will walk away, it still maintains that there is a crime that said accused is being pardoned of....
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  • Bluecho
    replied to Discovering Diablerie
    I don't think it's so much that Diablerie is a secret in the Camarilla, so much as the topic is verboten. Everybody of any importance, or who has any idea what's going on, naturally knows what it is. But no one in the know speaks of it openly, for the important reason of not giving neonates ideas above their station.

    Of course those neonates - if they unlive long enough - will find out about Diablerie anyway, eventually. But there's no sense hastening the coming of that night by talking about it. Moreover, by making the topic itself taboo, it reinforces the air of depravity that hands...
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  • 391) Heart of Gold [Burn]: A terminal case of Paradox, when lethal levels of backlash strike against the mage. Alchemists - for whom transmutation is a key preoccupation - suffer this most often, though any mage of sufficiently foolish nobility can bring it down. Put simply, when the mage incurs so much Paradox from noble action - healing the sick, saving large numbers of innocents, restoring a spiritually blighted area, etc - their heart is turned to gold.

    Literally. As in, the organ necessary for pumping blood is transmuted into solid metal, killing them instantly.

    ...
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  • 390) The Garden Serpent [Spirit]: Most often afflicts mages who believe in a Biblical worldview, or one derived from it. Members of the Celestial Chorus, Knights Templar, Lions of Zion, and even various Infernalists can be visited by this spirit. The Garden Serpent is exactly what it sounds like: a large snake that appears before the character, just as the Serpent did to Eve back in the Garden of Eden. True to its type, the serpent speaks to the mage, tempting them into actions that seem advantageous, but which ultimately are to the character's detriment. It is especially "helpful" concerning...
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  • Bluecho
    replied to The Problem With Hollow Ones
    Re: The above being "Fun".

    It's worth remembering that even among Mages, not everyone does what one would call "Player Character worthy" stuff all the time. Not everyone goes on adventures, or becomes embroiled in politics or the finer elements of the Ascension War. Among those who DO get involved in the Ascension War, some of them may spend much of their time grinding away at a single project, like advocating for this or that cause that is relevant to the character's interests.

    While a Mage is, by definition, exceptional, some mages are more exceptional...
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  • Bluecho
    replied to The Problem With Hollow Ones
    I agree with Saikou. Even the most amazing things in the world, good or ill, become mundane when you live them every day. Throwing your first fireball can seem like the greatest feat you'd ever done. Throw your 100th - your 1000th - fireball, and you barely think about it, save in the context of "how much Paradox am I going to deal with THIS time?"

    WE always think of magic as being inherently exciting, because WE aren't magic. For a Mage, the novelty wears thin eventually, despite any attempts to avert it. The only thing a Mage can do is eternally chase the next new kind...
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  • Bluecho
    replied to The D&D thread
    I find that, at least in 5e (where it means less mechanically than earlier editions), Alignment is useful for the same reason that Personality Traits, Ideals, Bonds, and Flaws are useful. Because it helps players (and DMs) understand who their character is, and how they generally behave.

    As such, JUST looking at Alignment doesn't tell you much about the character, aside from broad tendencies. Even then, you won't know what those tendencies mean or the exact nature of them, unless they're taken alongside those other character traits. It's why the Ideals, specifically, have examples...
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  • Since it's the World of Darkness, I doubt the company cares about warning labels. That's just how grim the setting is.

    Hell, in this universe, Upton Sinclair's "The Jungle" is probably a factually accurate documentary, rather than a bit of sensationalist - but ultimately fictional - bit of fiction. We're probably meant to assume that Black Dog Games Factory is meant to be so unethical, it (and the media) don't care if their products lead to damaging the minds of the youth. Corruption is rampant, so why should the tabletop RPG industry be any different?
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    Last edited by Bluecho; 02-17-2018, 03:26 PM.

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  • Bluecho
    replied to 1000 Mage Plots
    [Looking through Sorcerer: Revised, I realized we don't use Psychics as much as we perhaps should.]


    101) A handful of people living on the street have been noticed as exhibiting psychic abilities. A man shoplifting right in front of people, without being noticed (save by those with Awakened senses). A woman who scared off gang bangers by summoning a ghostly guardian made from ectoplasm. A man who frequents soup kitchens and homeless shelters, laying on hands and healing people. A kid who travels across the rooftops, and sometimes teleporting across wide gaps. The common element...
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  • 388) Shed The Assumed Form [Flaw]: When the mage uses Life (or, more rarely, some form of illusion) to change appearance, Paradox may force them to go to extra lengths to divest themselves of that form later. Like a reptile, the character must shed their skin when the Effect ends. This requires minutes of scratching and tearing, to remove the layer of dead epidermis. The character will almost certainly have to also remove their clothes, in order to get at the skin underneath. Refusing to completely shed can result in pronounced itching across the body, and the character's movements could be hampered....
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  • Bluecho
    replied to 101 DnD Character Ideas
    15) Arana the Sea Witch (Triton Warlock, Great Old One Patron):

    It's said that on a small rocky outcropping off the coast, jutting from the sea and barren as can be, dwells a Triton named Arana. Her family line is unknown, for she does not volunteer much information, and few are willing to pursue the matter.

    This is because Arana is slightly mad. She's seen things, she says, where the ocean is deepest. In the Trench, where the light from the surface cannot reach. She saw something, down there in the depths. Something...unfathomable. Worse yet, for a brief moment, she...
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  • All well and good.

    My argument is that the very FACT that these characters have blood magic makes them, at least theoretically, more interesting. And, thus, from a certain perspective, more likely to appear in the books than characters who presumably exist in-universe, but lack blood magic. Ergo, if we take the 2000 some odd vampires as being a sample of the however many tens or hundreds of thousands of vampires who exist in the world of darkness, then that sample is inherently biased towards the most "interesting" parts of the vampiric bell curve. Ergo, it would logically...
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    Last edited by Bluecho; 02-09-2018, 04:31 PM.

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  • Given the sampling size, I'm unwilling to trust that statistic. A study can make anything look plausible if enough outliers mess with the curve.

    And, as we've established on this forum, White Wolf loved its blood magicians. It's unsurprising that a disproportionate number of named characters would be practicing blood sorcerers. This does not mean they are actually common in the setting. It just means they get a lot more attention.

    If I had to wildly ballpark estimate, I'd assume "most" vampires are Caitiff and shovelheads who don't unlive very long, suffering...
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  • There's a point this comment forgets: Blood Magic is not a skill just everyone knows.

    Widely disseminated is relative. If every group of blood sorcerers reverse-engineered the Ritual - which is a big IF, since a Ritual as valuable as you're making it out to be would be even MORE jealousy guarded - that doesn't change one of the central problems. That being that not everyone is a blood sorcerer, and most of vampire-kind would need to be beholden to a minority of kindred if they went all-in on getting Vitae ONLY from Typhon's Brew. And whether it's the Setites, the Assamites, the Tremere,...
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    Last edited by Bluecho; 02-09-2018, 02:23 PM.

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  • Actually, I have even more to say about this.

    Let's first set aside whether the Rules As Intended would allow for the multiplicative aspect of Typhon's Brew to apply to vampires. Thinking about it, it's more than just a Storyteller's option to close the loophole, it seems outright like the unwritten assumption. If the vampire couldn't derive more than one Vitae per gallon from the beer as-is, why would taking it from the ghouls somehow avoid this limitation? The ghouls, at least, are still alive, and thus could theoretically make a single blood point "stretch farther" for...
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Bluecho
Bluecho
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Last Activity: Today, 02:15 AM
Joined: 05-26-2015
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