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  • Bluecho
    replied to Question about Tass
    While it's important to observe common sense when it comes to certain kinds of Tass (magic fruit or mushrooms will rot eventually), and there's something to be said of Quintessence leaking from other kinds, it's also important to give your players leeway when it comes to stocking up. Especially if they want to start creating Wonders, which are Tass hogs. It's unreasonable to expect a person to have a pile of 50 Tass to make their Periapt, if that Tass doesn't last the end of the week. Not even getting into Tass that's the right Resonance, which is harder to locate than getting any Tass at all...
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  • Sons of Ether Revised Tradition Book, p. 65....
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  • Bluecho
    replied to 1001 Wonders
    35) Blessing of Health [1-2 pt. Charm]:
    A common Charm among Faith-based mages, it involves the ritual blessing of a subject, endowing them with healing power in the name of their god(s). Anointing the subject with water, blood, ash, or some other substance, the mage ensures the subject will have a greater ability to bounce back from harm. A more powerful version even gives them a greater resistance to harm. Both forms of Charm are used frequently in times of conflict, on soldiers and allies to the mage. Generally, mages who have the ability to give this blessing don't use it on themselves,...
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  • Bluecho
    replied to 1001 Wonders
    This would probably fall under the category of Charm, since it's a temporary enchantment. Also, I'd like descriptions in this thread to talk about specific Effects, not necessarily broad ways of employing them. Still, very creative.

    I've been thinking about Charms as of late, and wondered why it was necessary that the physical form of the object (or organism) be destroyed in order to make the magic work. Sure, ephemeral or expended objects work very well for Charms, but that doesn't mean the vessel should NEED to be destroyed to make it work. Having the magic be used up but the vessel...
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  • Bluecho
    replied to Tradition-specific abilities.
    Verbana have their Paths of the Wick, allowing them to travel across the planet.

    The Akashayana, of course, have Do.

    The Society of Ether has its Wonder Spheres, allowing them to pay half cost for Sphere dots, with the caveat that those dots can only be used to create Wonders until the remaining cost is paid.
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  • Bluecho
    replied to Noob question about spellcasting
    That said, just because a High Ritual caster has faster options, doesn't mean they weren't the product of long rituals. The very idea of High Ritual Magick is to obtain power by grand, complicated rites. The Chorister's flask of holy water needed to be blessed in a holy place, as did their holy symbol and holy book. And that Hermetic's wand probably needed to be carved by hand - complete with the names of the godhead - and empowered in a rite, during a time when a relevant planet and zodiac sign were strong in the sky. Same with that Hermetic's specially smelted metal amulet, stamped with one...
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  • 349) Avenged Sevenfold [Burn]: Perhaps when Cain(e) slew his brother and God marked him - simultaneously cursing him and protecting him from harm - it set a precedent in reality. Or perhaps there's something to the old saying about threefold return. Whatever the case, when a mage uses their magick to harm another person, Paradox may answer the attack in kind. Upon wounding a person, the mage's body is afflicted suddenly with an equal and corresponding wound, suffering a equivalent number of health levels of damage. In particularly bad backlashes, the damage sustained may be triple - or even sevenfold...
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  • Bluecho
    replied to Questions about Union Policy
    Not the biggest threat to the Technocracy from a martial standpoint, but the biggest threats to the Technocracy's interests. Maintaining the Consensus is one of, if not THE, biggest of the Union's interests. The Camarilla plays along with the Consensus - working hard to maintain the Masquerade - while the Sabbat does not (as much). Ergo, the Technocracy pays the Camarilla little to no mind, while the Sabbat is an active thorn in the Union's side....
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  • Bluecho
    replied to 1001 Vulgar flourishes
    Thinking on it, this would make for a good guide to high Resonance mages, and how that affects their magick.


    51. Wailing and gnashing of teeth

    52. Bass drops

    53. Shadows filled with glowing red eyes

    54. Colored aura surrounding object

    55. Fantastical figure (probably the Avatar) acts out the effect, like some kind of Stand

    56. Momentary silence

    57. Hair stands on end

    58. Gravity feels stronger

    59. Ambient light dims noticeably

    60. Eyeglasses gain eye-obscuring...
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  • I disagree that the power is THAT impactful on the target. When the Forgetful Mind is used, it modifies details of events. But it doesn't necessarily modify the emotional context those events had on the person. Even if a vampire dominates them into believing they were raped or went to war, that doesn't mean they'll suddenly develop PTSD. They'll remember it intellectually, but will those memories mean anything to the person? Probably not, save in the sense that someone might be affected by suddenly remembering an event they repressed. They might be horrified in the abstract, but not in the intense,...
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  • Doable, but I don't care so much for that level of inconsistency. Vampire weaknesses, by their nature of being the weaknesses of vampires, should be more or less static. They are inconvenient, but in a predictable way. (The exception being Malkavian insanity. And even then, an individual Malkavian is mad in a particular way; everything else is affectation.) Vampires loath their limitations, but nonetheless learn to manage them as best they can.

    For me, it's just not fair or thematically consistent for a weakness to change depending on how inconvenient it is for the vampire. It should...
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  • Bluecho
    replied to Creative uses for Matter
    You would think so, and I would probably agree...if the books (pre-M20) didn't support the opposite position.


    Curiously, the 1e core has a passage that is almost word for word the same as the one I quoted, except it adds a sentence explicitly stating that this Effect only applies to Matter objects that are on the other side of the wall. It's the Revised era - the edition that came later and after more thought - that makes the Effect more permissive by omitting that language. Unless the omission was merely a mistake - a not unlikely possibility, I fully admit - the designers...
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  • The reason I suggested a shooter was because it would be the most likely model to appeal to current video game trends. Damage Control as a faction within the Progenitors provides a good way to pit the player against a varied cross-section of the World of Darkness. And if the player character was a person who went into combat regularly, their Enlightened Science would trend more towards the sorts of mechanics that could be implemented in a modern shooter.

    The game could include a progression tree, where they would receive XP that could be used to unlock greater Sphere abilities, and...
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  • Bluecho
    replied to 1001 Wonders
    31) Bacchus's Own(TM) Red Wine [3 pt. Charm]:
    Nestled somewhere amid America's midwest wine country, a vineyard controlled by the Cult of Ecstasy stands. The compound itself stands as a Chantry controlled by the Tradition, and is a common stop on the routes of many Tradition mages. Sleepers tend to rank the vineyard's product as above-average, too, though their visits rarely involve going too far into the restricted areas. One of these off-limits spots is a special section of grapevines, set aside and well hidden. Growing atop a well-tended Node, the owners cultivate a special strain of...
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  • I think there's a lot of potential in a First Person Shooter/Horror game, where you play a Progenitor in a Damage Control cleanup squad. Your job is to descend into the worst places imaginable, and clean out the biological horror that tends to populate the World of Darkness.

    Etherite labs full of Frankenstein monsters. Giovanni mansions riddled with zombies. A Tzimisce's haven; 'nuff said. A Wyrm-tainted swamp full of inbred cannibal Fomori, and their "pets". A Black Spiral Dancer Caern. A wraith-haunted house full of Risen. A Chinese office building that is haven to some...
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  • Bluecho
    replied to Umbral travel companions?
    You could rule it differently, saying that either version of the Sphere can lower the Gauntlet to 0, but it requires exponentially more successes when you get below 3. You'd need two successes to get from rating 3 to 2, four successes to get from rating 2 to 1, and eight successes to get from rating 1 to 0. Or some more gradual increase, if eight successes seems like too much. All of this, by the way, not including successes needed for Duration.

    Any way you slice it, you're having to pull off a huge ritual before you can create a Shallowing. But it can be done.


    ...
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    Last edited by Bluecho; 11-09-2017, 11:55 PM.

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  • Bluecho
    replied to Creative uses for Matter
    - Pulling a Roy Mustang, and changing the contents of the air so a single spark causes spontaneous combustion
    - Jamming a knife into the gap in a door, while simultaneously turning the material in the lock into something like butter or styrofoam, so it breaks easily and coincidentally (the lock could have just been that poor, and the average person can't see the change in the tiny gap)
    - Make spikes or grasping hands erupt from the ground, walls, or ceiling
    - Turn water into a flammable liquid that still looks like water, like some sort of lighter fluid or high proof vodka...
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  • Bluecho
    replied to 1001 Wonders
    30) Ashgrave's Journal [5 pt. Grimoire; Arete 2, Forces 1, Life 2, Mind 3]:
    A cursed English Grimoire from the Victorian era, originally penned by obscure poet Alfred Ashgrave. Written by Ashgrave during his ten year imprisonment (for a crime he did not commit), the text chronicles his confinement and the events leading to it. Interspersed throughout are heady poems, accounts of dreams, existential and metaphysical musings, and venom-filled diatribes against everyone who ever wronged the man.

    It is guessed that the text's evolution into a Grimoire was unintentional - there is...
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    Last edited by Bluecho; 11-09-2017, 09:38 PM.

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  • Bluecho
    replied to 1000 Mage Plots
    68) One of the chantry's Ecstasy Cultists has been acting kind of shifty as of late. Poor health, hot temper, shifty eyes, and a manic, evasive demeanor. Real twiggy. Naturally, it's assumed they've made the mistake many of their Tradition have done, and let the tool of magick control them. That they have fallen into a nasty addiction to some drug or another. If characters - including PCs - investigate where the character goes to get their fix, though, they will find that it isn't cocaine, meth, or heroin. It's the open vein of a vampire. The Cultist has found themselves in thrall to a leech....
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  • Bluecho
    replied to Noob question about spellcasting
    "Prepare" is an...interesting word, when it comes to Mage: The Ascension. Technically speaking, most (if not all) mages require some kind of "upkeep" for their magick. When it comes to the Awakened, Magick is a lifestyle. Hermetics recite long chants inside specially inscribed geometric circles. Akashics must regularly practice their Do kata and meditate. Etherites needs to sit in their labs and actually build rayguns. Even Technocrats must take time to create, procure, and/or maintain their tools of Enlightened Science.

    If it seems appropriate for the Iteration...
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Bluecho
Bluecho
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Last Activity: Today, 08:17 AM
Joined: 05-26-2015
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