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  • I honestly don't even know where to begin with this kind of question. Every time I've ever been asked this I always kind of just clam up, because in reality there isn't a thing in my life that isn't potentially culled for inspiration in my stories and writing. Personal experiences, individual stories, collective works, pictures, videogames, and on and on. I'd be better off addressing that kind of question on a case by case basis, as it so wildly varies from instance to instance.
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  • Did some tweaks to the proposed symbol here quick and swapped it into the sheet, not sure I exactly nailed the coloration of it but it seems like it is pretty close anyways (not much a digital artist, but I can get by). It certainly seems more on par with other Clan Symbols though.
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  • Yea, to be honest, I nabbed the image from the Altered Carbon series cause I immediately loved the look of it (and that it was a serpent consuming itself was just too perfect for Tzimisce). That said, it is exceedingly too detailed for a Clan Symbol in comparison to anything else we have. I admit that I do like that one you grabbed there - I think if it were flipped specifically (to better match the orientation to the original symbol) would be good. It certainly feels like it should be updated at least, since most other Clan Symbols were as well.
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  • And one last note to let people know I've finished off the revision of the powers, save for the fact that I would like to add one more power (so that it comes with 9 power levels like the others in the Core Book) - I just need to decide on the exact level I want to add it to and what specific older edition power I'd like to pull into the fold again (open to suggestions). Also went ahead and slotted in the Discipline graphic like I mentioned I would. I still need to work up the Koldunic Rituals yet, but otherwise this is back to being pretty darn functional again.
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  • I've changed the link in the OP, but I've gone ahead and recopied back your edits to my main file, and also took the image I proposed above and added it as the opening splat (as well as swapping the Resonance back to what I had before since I don't use your added options personally - be aware if you opt to copy it back again at some point). Going to be slotting the Discipline graphic in momentarily. Here is the link for simplicity sake for those coming to this via this newest post: https://docs.google.com/document/d/1...it?usp=sharing
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  • Yep, the bottom left looks the most like the rest of the V5 line of icons.

    As for the full page photo you're looking for, since they tend to be live photo shots of the clans, you might be able to make use of this one I found.
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  • If I recall, the lingering powers that are missing from the spread right now are all from Sanguinus from previous Editions since that is what I merged into the core line. As such, it will mainly be about trying to cover the overall flavor of those powers (I believe the titles I have in there are the direct power names, don't think I was trying to be too sneaky with it all) while at the same time taking the overall approach I have with the rest of it which is to bring it into line for V5 power levels. So really just spot checking their functions in previous Editions would be the place to start....
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  • Awesome, really glad to hear that you like it and expect to get some use out of it. Vampire has had a special place in my hear for many, many years - so I find myself frequently fiddling about with it in my spare time to help clear up the old mind for my other work. Figured I might as well share some of that stuff I work up from time to time, and someone might find value in it.

    Very cool on the formatting updates, might actually just snag a copy of that back and keep working from that base. I obviously tried to emulate the book format, but I was admittedly a little lazy with it...
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  • This seems like a pretty reasonable approach actually and gives more of a use to, say, an Expanded Advantages Add-on Page since there will now be a sheet not really set to accommodate that.



    That should be viable based on the above changes, but I don't think it is going to eat up quite enough space compared to what is being culled from the section. With that in mind, it might still look fine regardless.



    Technically I don't believe they can get to a point where they would have that much Health or Willpower, but I also haven't taken the time...
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  • Yep, I'm inclined to lean that way namely cause I think it will help the sheet blend well with the Clan sheets, otherwise you can just use a generic to represent anything as normal.



    So, for moving the Flaws up to page 1 that was namely to accommodate that there wasn't really anything great to slap into the Clan Bane position that isn't needed on the Ghoul sheet and just leaving it void would look kind of crappy - so might as well have viable information available in that place. Pulling the Background over to the Discipline section was mostly tied to the fact that Ghouls...
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  • Alternative idea for approaching the Tzimisce in V5 that I'm considering doing a workup on as well just to get it out of my head:

    Set them to Protean as many suspect, and in some cases desire, and grant them a single Amalgam power at Level 1 called Vicissitude (and that is linked to Auspex to help lock it to that Clan better like other Amalgams) - and this power grants the Tzimisce access to Rituals associated to Protean (taking a nod from the Obtenebration and Necromancy merger, and that Blood Sorcery won't be the only place Rituals can exist). All of these Rituals will grant them...
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  • I think for a Ghoul sheet, at least for the time being, this is the direction I would go with it all:

    First thing first, I'd just make it a 2-Page sheet and use the generic 2-page sheet you have as a starting point. No need for a 1-page and 4-page variant on this one I don't think personally. I'd also nab the font and symbol you used on the V20 sheets.

    On the top half of the first page I'd replace the Predator Type with Duties (as that seems a nice fit alongside Ambition and Desire as a motivator in behavior), next replace Clan with Domitor, then replace Generation...
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  • Red Eye
    replied to Bloodlines 2 Announced.
    Are these rhetorical questions, and if not why are they directed at me? I'm confused as to when I made any such implications....
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  • To me, I think what has been conveyed is that the future will have Thin Bloods holding more prominence in V5 as their numbers have grown in the past decades, and that this makes them much more viable as a consistent character option. So I think we'll have material dedicated to them, absolutely. And some media with a focus on them to help drive home they aren't just a friend thing in the modern nights.

    I don't think that means V5 is going to become all about Thin Bloods, and I don't think this is a sign of the Clans being worked out of the system slowly in favor of more generic vampires...
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  • Red Eye
    replied to Bloodlines 2 Announced.
    I believe I saw in an interview just today where Mitsoda was quoted as saying that a no kill play would not be possible, but that a minimal killing play would be viable. Some situations will certainly lead to violence it seems, but certainly not all (or possibly even most based on the quote, seemed like you could get away with very few kills if you went for that).

    So, I think a minimal combat approach is plausible, but I'd make sure every character can at least have something going for them when push comes to shove.
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  • I'd think you could get away with just eating up 4 lines from Description, one of those being the new header and the other three remaining lines. Might even be able to go as low as 3 total lines since you can probably fit 2-3 names per line roughly. Most Coteries don't tend to be bigger than that member wise generally.

    For the boxes, I'd say both outline and fill, as that accommodates both people using the digital version and those that actually print them for players (like I tend to do). The border being the most important though.

    Hope you're vacation was a blast,...
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  • Love the new sheets, good to have all the officially released Clans represented in the options again (now we just need to find out what the Lasombra font is going to be and we can churn them out too).

    After a bit of use and time, I do have some comments and suggestions for some of the sheets:

    Clan Sheets: In the Disciplines section, instead of leaving all of the fields as interactive dropdowns, perhaps set the column of 3 on the left to the Clan Disciplines for the Clan the sheet is for by default. The new character creation process more or less ensures all characters...
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  • Red Eye
    replied to Bloodlines 2 Announced.
    I got the very distinct impression in the interviews that we'll be picking up a Clan over the games plotline, which leads me to believe we'll engage in at least one very particular story at some point in the game (possibly a little bit about what the trailer was hinting at with the hunting down another Kindred). The website seems to imply 5 Clans (and a bonus Clan, whatever that means, for a total of 6).

    There were honestly a number of hinted implications over the course of the interviews, despite them being pretty tight lipped still....
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  • Red Eye
    replied to Bloodlines 2 Announced.
    I need this to live up to the hype, deep down in my core.
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Red Eye
Red Eye
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Last Activity: Today, 08:09 PM
Joined: 05-27-2015
Location: Columbus, OH
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