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  • OK... but that doesn't explain a lot of what you said.
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  • Killing isn't any specific level of Humanity sin in pre-V5 VtM. It can be anywhere from Humanity 6 to Humanity 1 (I can even make a case for some being Humanity 8) depending on the motivation, context, excess of violence and pain inflicted, and so on.



    True, but they'd also generally sit there unless they decided to go out on spree killings for the sake of it on a regular basis, but that's hardly "good guy" vampires. Even then, it's not really that hard to stick to Humanity 7 if you're going to be a good guy vampire and not try to be some sort of do-gooder...
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  • I'd argue the other way around.

    Pre-V5, however much the way Humanity sins are constructed has it's issues, violations of it are the more objectively evil thing. You can't accidentally steal, assault, or murder. You might be able to argue - as a player - on some of the grey areas (killing a human can fall under a few levels depending on circumstance) of what level a sin something might be, but it never stops being a sin (even if your character stops caring).

    In V5, Chronicle Tenets are as objective or subjective as the group sets and enforces them. I can make Chronicle...
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  • While I wouldn't call it arrogance exactly, it's mostly the part where you're trying to make us feel bad for not being excited about a product even though you've given us zero reasons to challenge our preconceptions based on experience.



    This is what Martin, Kumar, and Matthew Dawkins have all said about V5. It might have gotten my intrigued back when V5 was still a plan and a pitch, but now that I've been burnt by the new WW on this, my ability to get stoked is rather dead.

    What has Ivan said that's supposed to reassure me that he's not going to repeat what...
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    Last edited by Heavy Arms; Yesterday, 06:52 PM.

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  • The big thing that makes Humanity easier to maintain in V5 is simple:

    You only roll once per session with a worst case roll of 1 die at difficulty 1.

    Pre-V5, degeneration checks were made per violation, and even at the best you had slightly 2/3s odds of success.

    Rolling more frequently, even with slightly better odds, pre-V5 vampires were much more likely to lose Humanity over the same set of actions. Touchstones and Convictions barely factor into this at all.

    Though as noted, pre-V5 regaining Humanity was also easier (though not cheap XP-wise)....
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  • The OPP folks are human, and like the rest of us mess things up. Even about stuff they wrote during live demonstrations of their work.

    Or basically what all of us do sometimes, but more noticeable because of who's doing it. Trying to single out Modiphius over it is silly.
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  • Heavy Arms
    replied to You Know What I Hate MK I
    I wonder what the case is then... looking it up, she lives in a state where clergy are mandatory reporters of sex crimes involving children. The priest had to turn him in by law (which negates my concerns), but I'm not sure how you win a lawsuit against a mandatory reporter for... following the law.
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  • Heavy Arms
    replied to Aggravated damage in HtR?
    The primary difference is how quickly things can heal. A full VtM vampire can spend vitae to heal lethal on a 1 to 1 basis reflexively (at the limits of how much blood they can spend a turn, and how much blood they can hold). They heal 1 Aggravated damage per 5 blood points, and it takes a full day instead of being able to do this once a turn. Though it's worth noting that if a full VtM vampire takes enough damage in one hit, even if they can heal the damage, they're still rendered unconscious in Torpor until that wears off, and they can be easily (well, by people that know how) permanently...
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  • Heavy Arms
    replied to Aggravated damage in HtR?
    In a pure HtR game, Agg is also unnecessary because the HtR monster creation rules are written with the idea that you don't need Agg to keep monsters down.

    The Hunter Storytellers Handbook has a FAQ that directly addresses this on page 21, and the advice remains solid if you're going to use Hunters in a mixed game (even if just having vampires use the VtM rules instead of the HtR vampire rules).
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  • Heavy Arms
    replied to You Know What I Hate MK I
    I'm... mixed. Privileged communications are an important legal principle. Even if there's a good discussion to be had about how broadly secular society protects this specific form, breaking confidentiality like that could be abused to have the opposite effect of immunizing criminals by tainting all the evidence police might gather with an illegal communication as the main motivator of an investigation.

    So, while the civil suit might play out either way, a much more important question is if the priest CYAed enough to ensure that the police can now actually do anything about this...
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  • Given the flat XP costs these days... the "silly high," seems a bit much. It's, at best, a 15 XP reduction in requirements (not that the 15 XP wouldn't be getting you lots of goodness too). It's not the insanity of 1e when XP was still scaling and getting high Gnosis in play was only for people playing the same character for extremely long games.
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  • Heavy Arms
    replied to You Know what I love MK I
    A classic where I live along those lines is called a Johnny Appleseed (though most Googling for it will get you a cocktail instead). It's simple (though you can get clever with it):

    12 oz. Hot apple cider. Use mulled cider for more complex flavors.
    A scoop of vanilla ice cream.

    Insanely good.
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  • The CofD isn't going to introduce an overarching Umbra, or the Triat from the WoD for a few key reasons:

    1) The CofD and WoD are trying to be distinct brands, and that would be counterproductive to that effort.

    2) The CofD allows all of the Realms to be their own things to give each game line freedom to have a Realm that suits the needs of the game. Overarching Umbra, and having the Triat permeate everything, curtails authors from making good tools for the games.

    3) It was be a massive retcon and so on.

    Also the G-M is not the Weaver in a lot...
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  • I'm pretty sure (because Arc's talked about it a lot) Beast 1.5 would just be rewriting the text to be more coherent thematically and mechanically, work in some of the Players Guide stuff, and so on. The Cenobites aren't a bad example because (even if more likely as antagonistic Beasts guided to a strange Inheritance via some mysterious artifact) are actually completely doable with Beast, but how is probably more involved than it should be.

    Nightbreed, to me at least, feels way more like a Deviant inspiration.

    Edit:

    Yeah. Something like a 2e update to Skinchangers...
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    Last edited by Heavy Arms; 01-14-2020, 03:22 PM.

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  • Please read the Beast Players Guide ASAP after tackling the core book. I kinda wish Onyx Path would only sell them as a bundle these days... because the BPG is just that big of an improvement on the material. If you love Beast on reading it, it's a fantastic addition to the game. If you're still on the fence about it, it's the best thing out there besides having folks yap about it to help you finalize your opinion.
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  • No, it isn't.

    We're not going to see a full game that's "X but different than the game already called X." KotE wasn't even that, because it was never a full game.

    We might see more (there's already plenty even if not all updated to 2e) vampires as either specialized builds within other games or minor character types....
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  • It's exceedingly lazy.

    It's lazy because you're treating a group of people as a hivemind so that you don't have to deal with the nuance of each individual's actual thoughts, feelings, and positions.

    It's lazy because you're using a label to avoid having to engage with actual posts where you'd have to do more than use a label like it was a magic wand to make it go away.

    It's lazy because you're committing the same sort of hypocrisy as Nicolas just apologized for where you're forced to argue that people pessimistic about W5 should have their ability to post...
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  • People are criticizing the promotional materials, Paradox's licensing decisions, and so on.

    They're negatively speculating based on V5 what W5 will likely be forced to include by Paradox to keep a consistent mechanical and thematic tone with V5 as a unified WoD set of games.



    I've heard lots of people say nasty things about lots of other people.

    If you cared about the tone of the conversation, you'd care about what actual, real people, here are saying. Not whatever the worst things you've every heard people say on a topic regardless of it not...
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  • Have you considered that exaggerating what people are saying to ridiculous levels, and then being wildly negative even in response to the shit you're making up about would deserve as a response, is... the opposite of being less negative?

    People calling out WW and Paradox for the mistakes they've made handling the WoD property isn't belittling them. Yes they're real people behind the names of those corporate labels, but those real people are the ones that messed things up.

    You making up excuses to yell at people is belittling them.

    You've made it clear you...
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  • There is plenty in there that's wrong for WtA, and other things that are badly written.

    Without even getting into some of the touchy stuff? The "Chea"t sidebar is wrong and badly written. It's wrong to advise STs to lie to their players, and it's bad writing to make it sound like you're making the game more fun by creating drama between the characters via misleading the players.



    Fuck, we're back to this shit?

    First off, a huge amount of W20 Changing Ways is written in the third person from the authors to the players/ST, because it's...
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Heavy Arms
Heavy Arms
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Last Activity: Today, 01:37 AM
Joined: 11-04-2013
Location: Pennsylvania
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