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  • Slashers are popular because they're well constructed antagonists for the Vigil line regardless of the name. Slashers pull from far more than just the Slasher movie genre, and I think you're overusing genre tropes to slam the whole genre (and I don't really want to get into a literary style debate on how to interpret things like classism in Slasher movies, but we can I guess), and not at all talking about how they work in the books.

    Also... the CofD are horror games, and horror fiction has a very problematic streak to it because it's designed to make you uncomfortable. The issue...
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  • I definitely think that the "Sail" problem is the naval mechanics more than Solar admirals not being able to take Sail Supernal.

    Why don't people bring up Solar not having Ride as a Supernal option? Mastering fighting while mounted sounds like a Dawn thing, and there are certainly great warriors for inspiration for a Dawn that focuses on Ride.

    The reason is simple. A Supernal Melee/Ride Favored Dawn, and a Supernal Ride/Melee Favored Eclipse perform differently at start, but because of the combat system, you don't feel left out going with whichever suits your...
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  • Heavy Arms
    replied to You Know What I Hate MK I
    I general low key hatred of horrible things people do that are illegal, condemned as evil acts, and so on by general society, continue because we as a society refuse to change the way we enforce the law to actually get justice, is currently in high ragey frustration because there's jack all I can do as a solo individual.
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  • Heavy Arms
    replied to Why do mortals learn Martial Arts?
    There is also something of a hold over from earlier versions of the game where MA styles would have mundane techniques they could do; but it was dropped as too difficult to calibrate well for both mundane and Charm based combat.
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  • On the matter of longevity: While the book isn't entirely clear if a Beast can live up to 250 years, age of Devouring + 250 years, or natural lifespan + 250 years.... that's still plenty of time for the vast majority of stories that want to have a Beast operating over time. I really can't see why we'd need significantly older ones. Vampire and Mummy do that for different but important thematic reasons. And since we already have Kinship Merits as a thing... what more needs to be said than "form Kinship with something with an indefinite lifespan, and life even longer, though possibly through...
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  • Heavy Arms
    replied to Scion 2e Final Available for Backers
    Can we... wait to see how bad the damage actually is? Rich's last comments imply that the amount of errata that didn't make it into the book is bad, but not catastrophic either. If it's a few pages of a GoogleDoc or whatever, worrying about getting a whole new book is a bit extreme.

    If I can print out all the corrections that didn't get in on a single double sided page of paper, I'm not ordering another copy just to have those put in. It sucks, but even if it was an at-cost PoD and shipping was covered it still wouldn't be worth the money to me. And I'd imagine more people feel...
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  • Rote bonuses are lumped into Yantra bonuses rather than something separate; which is important to note as you delve more into things.

    So the base dice pool of a spell is always Gnosis + Arcanum.

    If you're using a Rote Mudra as one of your Yantra bonuses, you gain bonus dice equal to your rating in a Skill that was decided when the Rote was created (see the fifth dot Attainment section for creating Rotes), and if that Skill is also on your of your Rote Skills for your Order, you get an extra +1.

    So you're obviously better learning Rotes that match your Order's...
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  • Eh. I always find the more extreme takes on the Garou-Kinfolk dynamic silly. The default natural of Kin being second class citizens, and valued in a fashion that forces and extremely imbalanced power dynamic even in the most caring mates is plenty fucked up and dark. When you get to the point where you're assuming the default stance of the Garou is, "I'm breaking the Litany every time I think about Kinfolk," it's clearly too far gone in how you're having your Kin treated.
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  • Heavy Arms
    replied to Utility of Maximized Health Levels in DBs
    I'm not sure you'd want to max out Ox-Body off the bat compared to other starting Charms, but it has decent utility to take at least a few if you want to be a tank in combat. Native DB Charms don't use HLs as costs that much, esp. at lower Essence, so if you're focusing on something like Medicine where there's a ton of utility in maxing out your Ox-Body... it doesn't come until later and you can hold off. I can't think of any MAs or Artifacts that have high HL costs, but there's nothing saying those can't exist and if one was in play it would obviously help to have more HLs to fuel.
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  • Heavy Arms
    replied to Do you play Ex3?
    Not currently, but got a decent amount of in already. So between campaigns and looking for a new group (I don't have a consistent group so that's always an issue regardless of what I'm trying to play).
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  • Heavy Arms
    replied to Storytellers do you allow...
    So... what happens if I'm looking something up and the person before my finishes faster than average and it gets to me before I've had the amount of time I'd normally have? Do I put the book away, or do you let me finish?

    And how can the player always be prepared? They don't control what's going to happen. They don't know if the guard is a push over you'll let them get past with a decent bit of RP, or if he's going to be an absolutely loyal combat monster that might kill one or two of them before the group can stop him if they even suggest he step aside and let them past. If they...
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  • Heavy Arms
    replied to Storytellers do you allow...
    That's... not how economics work. Increased demand only leads to increased price if you can't increase supply. Supply basically isn't a problem in RPGs except of collectors editions, so increased demand shouldn't increase price.

    In 2000, when D&D 3e came out, the PHB was $20. In 2014 when D&D 5e came out, the PHB was $50 (though also slightly longer). That is a big increase in price... though D&D is a bit unique. At the same time a movie ticket in the US in 2000 averaged $5.39, and in 2014 it jumped to $8.17. Demand on movies didn't exactly increase... but there's...
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  • Heavy Arms
    replied to Storytellers do you allow...
    Just as a personal note, if possible can you try to keep your replies to at least 1:1 posts? Responding to five posts, even directly in a row, is kind of a pain in the forum software.



    But if you don't want to include talking about "no books open at the table at all," in the discussion, why bring it up? Someone played that way? OK... so why shouldn't my general responses address that too?



    So....

    How do you think people actually become well versed in the game? They play. The more you play, the less you need the books...
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  • Heavy Arms
    replied to Storytellers do you allow...
    You're shifting the goal post then. You asked about at the table and in your turn, now you just want us to focus on "your turn." Why ask about at the table in the first place then?

    Also, not all play is divided into turns. If we're in "turns" such as combat rounds, all the more reason to have the books out because it's a mechanic heavy time, and most people are going to get pissed off if you're more focused on two minutes of describing your punch landing than they are you looking up a rule in the book. Even more so because combat is also interactive, so what...
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  • Heavy Arms
    replied to Storytellers do you allow...
    I think this entire way of viewing things is losing the forest for the trees.

    Open books at the table don't stop Role Playing from happening. If your players are getting distracted... they're going to get distracted by something. The books, their phones, the music on, what's out the window... focusing on what's distracting them is missing the real problem: why are they getting distracted in the first place?

    You need the players invested in what's going on. Not everyone gets invested in the same way.

    That's why we have a wide variety of games that stretch...
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  • Something you could do that wouldn't muck too much with the metaphysics and balance issues?

    Teleporting out just pieces with Correspondence colocates them, not divides them. So you can use Correspondence (and a small bit of the relevant Pattern Spheres) to hold someone's spleen in your hand... but it's still operating completely normally as if it was still in the body. So if you summon up a car's gas tank, the car will run just fine, and as it does gas will flow from the tank across space, into the engine as normal. But you could sabotage it yourself after doing so, and then send...
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  • I was phrasing that more as the Order doesn't really care if you decide to have a mundane life after that.

    Though how literal, and how much the death of the old life is even followed, is something that the books have taken different stances on over the years (and different Houses and all that). For some it's more ritualistic, rather than practical (esp. when you consider that some Hermetics highly prize having children that also join if they also Awaken, which would be hard to do with a death of your old life and all).
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  • Heavy Arms
    replied to Obfuscate is a pain
    Any supernatural power that provides increased senses trigger Clash of Wills, but keep in mind that Obfuscate is mind-manipulation not true invisibility, so any power that fortifies your mind from illusions would also provide a Clash of Wills. That alone would make any Obfuscate specialist cautious since it's not perfect against other vampires or supernaturals.

    It also kinda depends what you mean by "counter." What parts of it are you trying to counter? It has plenty of weaknesses built in, since it takes some care to use without it failing on you.
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  • There's certainly a possibility of having to cut ties as a mage awakens and needs training away from people that don't understand.

    The Chorus, Dreamspeakers, and Verbena philosophies would all balk at the idea in general. All three are highly invested on a paradigm level of community being part of magic.

    The Cult and Chakravanti are more willing to cut ties as necessary, but both highly value maintaining ties as much as possible. The Euthanatos esp. have this as one of their rules because it helps keep their mages grounded and free of Jhor.

    The Virtual...
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  • Guns aren't that good in the system (or reality). You want a minimum of 18 damage dice to average one-shot kills.... which requires some combination of high stats, advantageous situational modifiers, and high powered guns. A cop with Dex 3/Firearms 3 and a heavy pistol would have to roll obnoxiously lucky to one-shot kill someone.

    And for all the casual talk of tossing magic around, it isn't hard to have magic to make yourself not squishy, deflect/avoid a big alpha strike, and counter attack. It's even easier with good mundane combat skills. The system isn't built for epic one-on-one...
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Heavy Arms
Heavy Arms
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Last Activity: Today, 08:20 PM
Joined: 11-04-2013
Location: Pennsylvania
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