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  • Well, I think it's fair to feel contempt for her. Her actions didn't happen on their own. She's a serial killer, and an especially brutal and sadistic one. She's not legally insane (that is, she knows what she's doing, and that it's wrong by the morals of society), and places her motivations for all of her actions post emancipation in her own hands to cope with. She doesn't want to stop what she's doing.

    Even so, there's a purity to her intellectual curiosity that's both compelling and horrifying.
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  • Heavy Arms
    replied to Pregnancy rules
    It's hard to quantify exactly because NB's software was essentially one login per character rather than per user. The admin and ST teams had to separately track information like email and IP addresses to make sure people weren't breaking rules (like making a character to find out private information to the benefit of their main character). According to Conrad the highest point of activity was ~400 individual IP addresses logging in during one week, and the chat had ~2,000 unique IP addresses over its run. Not sure how you want to treat that as statistical significance, but I hope it's enough...
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  • I feel this way all the time when a character (esp. an antagonist) has a strongly written complex background. But I guess I might be coming at this differently because I have a huge difference in approach. I don't want to have to detach to enjoy a good story. What makes a story good is the quality of emotional experience I have staying attached to the characters.

    The whole point of the WoD and CofD are playing characters that would traditionally be the "bad guys" doing horrible things, which for me requires an open empathy for characters that do things I find repugnant....
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  • Heavy Arms
    replied to Pregnancy rules
    You don't seem to be willing to grasp there is a difference between your position(s), which I think have some merit however much I think are ultimately incorrect, and your argumentation in defending those positions, which is what I think deserves the flippancy I've given it.

    Also, this is a forum about playing pretend fun games. It's an exceedingly frivolous endeavor in any honest estimation of the world, that only has merit due to our mental amusement at it. Or in other words, we're basically here to "waste" our time on things that basically don't matter because it's...
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  • Heavy Arms
    replied to M20 House Rules
    I can see the point to making group casting more prohibitive... it's an extremely potent thing if you can get the right group of mages together.

    But don't expect to see people build "tall" instead of "wide" mages regarding Sphere selections on that alone. The game heavily incentivizes having at least 1 if not 2 or 3 dots in most Spheres in enough ways that you'd need to house rule a lot more than this to get the desired effect (though Awakening is a good resource for what to do).
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  • Heavy Arms
    replied to Pegasus and Fenris
    I agree that it's probably a hold over and doesn't need to be there. Even if you remove it, Pegasus's pack ban is going to be hard on most Fenrir anyway as it would rankled their Tribal culture a lot.

    That said, I think you can make a case for keeping it if inclined based on the Revised Black Fury Tribebook. With how Pegasus is presented there (which is a lot more info than the short blurbs in the core), how the Fenrir approach egalitarianism would be extremely bad in Pegasus's views. The Fenrir exalt the strong, and in their culture might makes right. Pegasus would abhor that....
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  • Heavy Arms
    replied to Pregnancy rules
    I'm being flippant to highlight the absurdity of your argumentation. Really, you only have one salient point: "The point is that pregnancy is a common but complicated and multi-facet experience/process that most people don’t understand well, so the average person or RPG player would benefit more from having rules that describe its implications in game system mechanics term..." but then all your back up of why "no rules" isn't a functional solution is rubbish. You dismiss analogies or stuff no in the rules based on nitpicks instead of the actual point being made, and then...
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  • Heavy Arms
    replied to Pregnancy rules
    So, using those rules, tell me how to resolve one character trying to swim out of the ocean on unto the beach while being chased by a shark.

    I'll wait.



    A gaming book isn't going to resolve a lack of good sex ed.



    Breathing happens all the time. There's only rules for not breathing. Is that bizzarre?

    I'm pretty sure the answer here is still very simple: the developers looked how how pregnancy wasn't likely to come up in most games (as you note, it's extremely limiting) many supernaturals can't get pregnant (ex: vampires)...
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  • Heavy Arms
    replied to Pregnancy rules
    How is there no rules for something the same as there being no effect on how the character interacts with or moves through the world?

    One of those strange things that frequently gets ignored until someone realizes it might matter: the WoD doesn't have rules for swimming (or at least most of the editions/gamelines haven't had them, and even explicitly aquatic characters doesn't have much beyond normal movement, but they can do it in water), even though there are rules for drowning. Does that mean nobody in the WoD can swim unless they're part of one of a few specific splats? Obviously...
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  • Heavy Arms
    replied to Pregnancy rules
    The reason why there aren't pregnancy rules is actually pretty simple:

    Simplifying pregnancy enough to be a fun gameable element without making it so abstract that you lose important parts of pregnancy (and probably end up with a highly idealized version of it that is biased in various ways) as a narrative element.

    Maybe you can import the Conditions from the CofD, you can do something that's a bit better (esp. the concept of sequential Conditions where you lose one and gain a new one), and the opt-in dramatic failure rules make sure players have a say in whether or not...
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  • Heavy Arms
    replied to Pregnancy rules
    Nope. There aren't really pregnancy rules for Garou. There's some rules that apply to pregnant Garou (like the impact of shifting in late pregnancy), but the WoD games don't bother with rules for getting pregnant, or rules for the potential complications of pregnancy, or any of that.
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  • Heavy Arms
    replied to Exalted TV series in development
    I'm not saying GRRM is solely or even primarily to blame. I'm saying his presence didn't help. The basic point here is that pretty much nothing in all of the success of the GoT show was on GRRM's involvement with the show beyond that involvement being a psychological positive to fans worried about the adaptation process.

    There's a general perception in multiple fandoms, that was expressed directly in this thread, that you should have original/major creators on the base IP be active creative contributors to the adaptation. But what's the actual evidence for that? There are times...
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  • Heavy Arms
    replied to Exalted TV series in development
    The last two seasons of GoT could have been much better without GRRM. Basically, it comes down to there being two effective styles of adaptation: direct adaptation where you try to stay as true to the original and only make changes to account for a change in medium, and spiritual adaptations that attempt to capture the essence of the original but take larger liberties by letting the adaptation's creative team go their own way with things. If the GoT team didn't know what the ending was supposed to be, they could have written one that fit the number of episodes they had left, instead of having...
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  • Heavy Arms
    replied to Exalted TV series in development
    The thing about the GoT example, and it's very relevant here, is that once they overtook the books, they were still working with Martin, and going off his creative work in the form of outlines for what was supposed to happen.

    GoT was strongest when Martin was the least important in terms of active involvement: when just adapting the existing books. When he could have been the biggest help, figuring out what to do once they got past the books, Martin as an active contributor didn't even manage to keep the quality the same. How are GCG or Vance/Minton supposed to help? Are they experienced...
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  • Heavy Arms
    replied to Exalted TV series in development
    Creative talent rarely transfers well between mediums. Knowing how to make a good RPG doesn't mean you know how to make a good TV show, so besides keeping you around to reassure the fans that someone that really gets the IP is keeping an eye on things, what are most original creators actually supposed to do to contribute to the show's creative process?

    Going back to The Walking Dead, while it's great that Kirkman wants to be involved in the adaptation of his comics, TWD Season 2 is considered very weak, and a lot of that could be seen as Kirkman getting more influence over the show...
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  • I'll post on this one because ultimately my bias is towards the CofD. I love the WoD, it was my second RPG and first RPG love, and I still play it to this day. But I play it out of nostalgia and having fun with my grognard friends, not necessarily because I'd pick them first.

    Of course, that means I play both, at the same time, regularly. One of the benefits from the transition to CofD 2e, is that the CofD stepped much farther out of its predecessor's shadow. Requiem, Forsaken, and Awakening 1es were all hampered by the idea that they had to do things to appeal to WoD fans by...
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  • Heavy Arms
    replied to [Sc 2E] Hit Location Generator
    I'm still utterly confused. You don't want more Conditions so.... you're applying more Injury Conditions to the target on a headshot?

    For whatever reasons you have for wanting Scion to enforce the "headshot boom" thing, there's gotta be more satisfactory things than just piling on extra Injuries or upgrading damage types.

    Besides just enforcing broader penalties, why not having something like shots to the head have to go into a more severe health box excluding Taken Out. So head shots get into those juicy -2 and -4 boxes faster. That alone could easily sway...
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  • Heavy Arms
    replied to [Sc 2E] Hit Location Generator
    There's going to be a Condition either way... that's how Injuries work in the system. Damage types matter to the bigger impact (like healing).
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  • Heavy Arms
    replied to [Sc 2E] Hit Location Generator
    This there a particular reason you want to make head damage automatically Aggravated? A lot of potential head injuries could come with serious penalties (like being blinded) rather than changing the damage type.
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  • The optional Opening the Way rule might apply depending on what you're looking for. It lets one PC roll for their whole pack, which means your highest Gnosis character is the only one the needs Mirrorshades, and everyone crosses at the same speed so you don't have to worry about some PCs getting over instantly and having to stand around in potentially hostile territory waiting for the rest to get through.

    I don't believe W20 reprinted any of the Rites that could apply (though many of those were too obvious to really apply to "most situations"), or the scant Totem that could...
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Heavy Arms
Heavy Arms
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Last Activity: Today, 04:07 PM
Joined: 11-04-2013
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