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  • Heavy Arms
    replied to You Know What I Hate MK I
    Fine, don't play it, and don't take shots at it here.

    Just like you don't want people dumping on your preference for dark heroes with fangs play.

    If you actually want to talk about the merits and flaws of the game, there's a forum for that; though you might want to bring a bit more than "I don't like the concept, so I assume other game do the same thing better."



    "Dark heroes with fangs interpretations of VtM are only enjoyed by losers, but only in my opinion."

    Adding that bold part makes you feel just fine about...
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  • Heavy Arms
    replied to You Know What I Hate MK I
    Every abuser has family. That doesn't make them innocent. I know precisely how hard it is to accept that someone you love is also someone that's abused people from personal experience. Letting your love for someone blind you to what they're doing to other people is not helping anyone....
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  • Heavy Arms
    replied to You Know What I Hate MK I
    I'll believe his accusers, not someone that's known him for a few years. Unless you've spent 24/7 with him for the better part of two decades? You wouldn't know, because you weren't there. Abusers have a fairly obnoxious talent at not seeming like abusers (even to their victims). If every abuser could be identified as such by people that have been friends with them for less than five years... that would mostly speak horribly of humanity by all the abusers everyone notices and does nothing about. I'd rather acknowledge that most abusers are good at hiding it and deflecting suspicions, and...
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  • Heavy Arms
    replied to How likely is a 2-volume corebook?
    No.

    Also see my previous point about V20's two volumes and the utility thereof.

    Or for an added example, look at the CofD. In 1e they did a mortals only core book, which you then needed for any of the supernatural splats. Turning all of supernatural games into this. While it was nice for the collector types (including myself) to not have to repurchase the core rules every time, juggling multiple books isn't great either. In CofD 2e they went to putting the core rules in all the different core books again, making it much easier to run a game of Forsaken if that's all...
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  • Heavy Arms
    replied to You Know What I Hate MK I
    I hate most criticism of Beast as a game because 99.9% of complaints about the text are base around putting 1% of what it says out of context.

    And yes, I'll call you out specifically Camilla, because you have spent far too many posts complaining about how unsupportive people are of you playing the games you want to play, slagging a game as "shitty" is fairly hypocritical.

    That said, if you're going to hate a game-line because Matt was involved in it significantly you have a lot more hate to go around. Though according to multiple people of the 11 on the cover...
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    Last edited by Heavy Arms; Yesterday, 04:34 PM.

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  • Well, his career in the RPG industry is now pretty well tied to LotFP; which doesn't have the best history with all this stuff.
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  • Heavy Arms
    replied to How likely is a 2-volume corebook?
    I'd less want a 2-volume core book, and more a slimmed down core rules for when I'm not using Solars and I don't need all the setting material in the main core book.

    I have the 2-volume copy of V20, and I don't end up using it because finding rules in big tomes is hard enough, having two books to flip through does not help.
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  • Heavy Arms
    replied to Zak S's ex-wife speaks out.
    Criminal charges are highly unlikely. Depends on when and where things happen precisely there are all sorts of legal hurdles such as statutes of limitation to take into account. The US legal system is generally extremely poor at handling these sorts of cases, and this creates a vicious cycle of the police and prosecutors not wanting to take cases forward when there's so little chance of a conviction.

    The women involved also have to go file charges - a notoriously horrible experience - and see the case through to the end; suffering considerable additional psychological trauma....
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  • What human creative work in all of history can't be argued to be directly reflective of the author's view?

    What human author is so coldly logical that their biases, views, and agendas are never present in their work? Esp. given that human creativity is completely anathema to "Vulcan" style thinking.

    As thoroughly gone over by Wil, this isn't about censorship or whatever political fantasies you want to have when people talk about this stuff.

    What this is about, is putting the Avery character in the VtM Prelude interactive fiction game the context...
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  • Heavy Arms
    replied to Zak S's ex-wife speaks out.
    It's some what hard to see in the formatting, but Mandy also shared two other women's stories. Jennifer didn't originally want her post to go public (hence that part of the original being there). Mandy asked for permission to include Jennifer's account along her own, and Jennifer gave it despite her earlier desire to not get in the line of fire....
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  • There's also game mastery in there over mastery of real world applications.

    Knowing how things work in the real world only really helps if the games model whatever you're doing in a significant fashion.

    Player that know whether +2 dice or -2 difficulty is better for their character, and which tactics generate which bonus, can leverage the system to far greater impact than players that are just doing basic attacks and defenses.

    For example, about a year ago in a crossover 20th game, my mage PC got in a fight with a vampire PC and torpored the vamp in the first...
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  • Reality's Path is definitely better, but not having anything until Rank 4 isn't a great option.
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  • I think your interpretation is valid from the books, but the books are completely wrong for doing it that way.

    This is a product of the game's authors combining mechanics that let you do X with telling people that playing the game to do X is bad.

    Discouraging 5s because they've been defined as being so rare, rather than any actual reason to make them rare? It's one of the worst remains of how the game as written frequently was at odds with how the game works and how the game is played.

    Ignore how the game defines ratings in Abilities like that completely....
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  • Something else to consider?

    Truth of Gaia isn't just about finding liars.

    Let's say you're a Philodox with really high stats, and things like Credibility rolls against you are 9-10 base difficulty. You're trying to moderate between to Garou neither of whom have great stats. Neither is overtly lying to you, but is mixing in speculation that will ping as neither true or false to the Gift to make their case look better. Since they have shit odds of success, significant odds of botching, and being the most convincing isn't the same as being the most truthful... this Gift...
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  • And the Gift is even more useful then we remember that the game frequently calls for non-contested rolls and the one being lied to isn't the one that rolls. The book doesn't say "the player rolls." The WoD isn't that kind of game. The talker rolls. You absolutely need the Gift if you don't want to believe people at their word based on their talking skills alone.
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  • Yes, the damage is automatically aggravated, not that it does automatic levels of damage.
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  • Ultimately?

    There's no "right" way to do layout. However you personally want the book laid out, makes someone else tear their hair out trying to make sense of things. Some people want the books to start 'big' with setting and lore, and then narrow down through mechanics, and so on, so that by the time you get to making the character you have all the information. Other people want to start 'small' with the basic character concepts, and then build out from there so the concepts get filled in and stated out as things are explained.

    If you have two detailed mechanics,...
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  • Again, with the caveat of ST calls, you are generally not talking about a contested roll. If someone is making a credibility roll, it's not 7 dice vs. 7 dice. It's the other person's 7 dice vs your difficulty of 7. There are a significant number of rolls presented in the text with the default assumption of the person doing the talking rolling, and the person being rolled against not rolling. So if you're the target of any of those actions without Truth of Gaia you don't roll at all.

    If the value there isn't apparent... I'm not sure what else to say. The Gifts are written with...
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  • It's worth noting that at least in WtA, social rolls are rarely contested rolls. Credibility, Fast-Talk, and Interrogation are all normal rolls with the difficulty based on the target's stats, rather than each side rolling.

    So by the RAW... Truth of Gaia lets you roll and completely ignore their roll; on top of not having to deal with things like Pure Breed or the Persuasion Gift to avoid you knowing if someone's lying.

    If someone's lying to you and you don't have Truth of Gaia, you just have to trust in your stats (which vary depending on the circumstances you're being...
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  • Heavy Arms
    replied to multiple shoots soak
    I'm pretty sure it's an error... though it's possible HtR Core did things a bit differently and most people never realized it.
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Heavy Arms
Heavy Arms
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Last Activity: Today, 05:45 AM
Joined: 11-04-2013
Location: Pennsylvania
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