Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Pugmire divides weapons into Melee and Ranged, Melee weapons can have the Thrown quality on them (a bunch of them do, only one Ranged weapon does). Guardians can start with any Melee weapon with the Thrown quality; aka thrown weapons, such as handaxes.



    I guess there's somewhat of a question of what's "reasonable" regarding a back-up option. While iffy on the general point, Guardians do have all those Charisma based parts of their Calling to be using if something's out of reach, so they have default back up built in besides this.

    Is a backup...
    See more | Go to post

    Leave a comment:


  • It's also Aberrant... one of the whole points of the primary timeline is that Novas are humans with too much personal power and no controls... which ends pretty badly, not the least because of basic pettiness and such.
    See more | Go to post

    Leave a comment:


  • I guess this just feels like such an outlier to me I struggle with worrying about it too much. Guardians are a close-combat Calling, and in all my experience with Pugmire (hell, all my experience with D&D and clones in general), combat that leaves the close combat types twiddling their thumbs is fairly rare. I've played through a multiple adventure game with a close combat Stray that only used throwing weapons for ranged (even more limited than ammo checks) and never really felt screwed because I used up my throwing weapons before we had a chance to restock... just like the spell casters...
    See more | Go to post

    Leave a comment:


  • I'd be kinda worried about the impact on the other end of things though. High Dex characters that refine the Archery Trick enough times can get advantage on Ammo saves, and two attacks per round... which lets them expend an immersion breaking amount of ammo out of one container if they have fail three saves to actually run out; and you get into the weird narrative space of how ~20 arrows lasts them 40 or 50 attacks.

    I think the issue might be mostly in the way that the Loading quality forces the narration to be one attack = one shot, while non-Loading weapons can be narrated as multiple...
    See more | Go to post
    Last edited by Heavy Arms; Yesterday, 04:49 PM.

    Leave a comment:


  • Heavy Arms
    replied to Teleport one shot kill
    Beware abusing powers like this when there's something like a "lost in a time-space loop," clause... because it's just asking to have them get unlost 20 years in the past and ready to kill your character dead once they return from dumping them into the great unknown like that.

    There's lots of ways for a Nova assassin to kill someone.. and ones without the potential to not actually kill them like this. Maybe it could use a clause to help protect unwilling passengers, but I'm not sure how much this is going to come up if people are playing to the spirit of the game (at least...
    See more | Go to post

    Leave a comment:


  • My protest against the phrase "mathtelling," is a bit of a tangent to your point. The phrase itself is distracting from your point. It taints everything else you're saying because it's just that bad.



    Congrats! Nobody is arguing this is the case.

    The problem is that you can't say that a character is a demigod, and then give them a stat block that doesn't put them on that level. The narrative of the character and the mechanics of the character have to match, or there's a disconnect that diminishes the value of the text.


    ...
    See more | Go to post

    Leave a comment:


  • Nope. Stop. Do not pass Go, do not collect $200.

    We don't need another stupid version of "this is ROLE-playing, not ROLL-playing," in general, and certainly not in this thread. No matter how you try to play this off, all this does is insult people that disagree with you instead of actually engaging with what people are raising at points. No amount of "there's nothing wrong with that" statements stop this from being counterproductive at best.



    Please don't twist the conversation at hand. Undead Rabbit, for example, was comparing how...
    See more | Go to post

    Leave a comment:


  • The problem I was point out was not "if" he could. The problems are:

    1) The idea that it would be unique outside of happenstance doesn't work.

    2) These are still characters. Treating them as stat blocks without personality, or coherence, is not useful to the game. "Mithras spend 500 years without arms, presuming that in the end he could grow the most powerful arms of all time, and nobody decided to just kill him while he didn't have arms to help defend himself in the meantime," doesn't really make a bunch of sense, and worse if all the ancients...
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to You Know What I Hate MK I
    Also Zuckerberg decided Facebook and his own pockets don't have enough money, so FB will now allow political advertising to be blatantly false because "free speach."

    Again, it's not that we generally have a problem with rich people enjoying being rich. It's the level of flaunting it, and the level of ignoring the plight of everyone that suffers for their mind-boggingly large back accounts going up a bit more.

    As to the violent rhetoric... some people might take it too far, but it's a very important thing to remember. Violent revolutions of the poor finally...
    See more | Go to post

    Leave a comment:


  • Additionally to the point above, there's nothing a powerful and cunning elder can buy that anyone else can't buy. Anything the powerful and cunning elder might have is something the intelligent ancilla can buy, and there's nothing that makes any of that something the ancilla "has no way of dealing with."

    There's also the issue of surviving to make it to elder in all this. If our ancilla characters all pick up whatever high utility Amalgams they can to try to compete with elders and so on.... they're running out of Discipline powers to have crazy ancient elder powers later....
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to Dual Kith
    It hasn't been updated to 2e, and it's unclear if it will.

    Dual Kith was kind of a problem Merit in 1e, esp. since the Kith bonuses were kind of all over the place in terms of usefulness/potency, and the Seeming-Kith link made it something of a concept tax as well.

    IME, you can tell something's probably not dialed in with a Merit when everyone comes to the table with a Dual Kith concept in mind (which has happened to me twice in 1e).

    Between the separation of Seeming and Kith, the current level of mechanical oomph for each, and 2e pushing for more homebrewed...
    See more | Go to post

    Leave a comment:


  • Whipping out the stats of various NPCs is, I think missing the point here.

    To distill the issue: In previous editions, VtM presumed some heavy stratification in terms of "weight classes." Trying to punch above your weight wasn't necessarily impossible, just a Very Bad Idea without a lot of work going into stacking the deck in your favor (and could still be a VBI anyway depending how big the gap was). V5's current rules drastically reduce the mechanical space for the heavier weight classes to inhabit, without changing the setting significantly to match this. The Beckoning...
    See more | Go to post

    Leave a comment:


  • I also can't help but feel some of the mechanics being brought up aren't as... mollifying as they might sound.

    Things like "the PCs will never get to V5-Helena levels anyway" are only true because of the extremely slow XP rates and high XP costs in V5 compared to earlier editions; something that's not exactly universally praised/loved.

    Amalgams are still Discipline powers unless I missed a FAQ or errata somewhere, meaning you can't just keep adding them to a sheet, taking one means losing one of the other powers you could take. This isn't actually Requiem where...
    See more | Go to post
    Last edited by Heavy Arms; 10-18-2019, 05:20 AM.

    Leave a comment:


  • Heavy Arms
    replied to You Know what I love MK I
    I love the example Elijah Cummings has left us as a human being despite the sadness of his passing. If I leave a fraction of a percentage of a positive legacy, I think I'll have led a good life.
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to You Know What I Hate MK I
    A lot of people do come from cultural backgrounds that teach humility, austerity, and/or anti-materialism as serious values.

    It's not that people think that luxury, comfort, or enjoying life are bad. People think that excess is bad. Definitions of excess simply vary.

    It's also really hard to give a shit about "enjoying life" that requires millions of dollars to do, while so much suffering is going on in the world. Not only are such displays far more a sign of wanting to flaunt wealth over enjoying actual experiences, they're actively detrimental to everyone...
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to What's Changed Between Editions?
    Things I haven't seen mentioned yet (I'm sure the more exhaustive incoming posts will touch on these):

    Martial Arts don't come in multiple tiers, and like Artifact resonance use Keywords on individual Charms to weaken or strengthen them for different types of Exalted.

    Sorcery was revamped in a bunch of ways. Initiations (how you learned Sorcery) have significant mechanical impact, shaping actions run smoother, and there's a brand new Sorcerous Workings system that adds a freeform element as sorcerers attempt to alter the world around them using occult principles. Thaumaturgy...
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to Questions about ASMR
    I think a good example of why ASMR wouldn't fit as the emotion of a Court is already present in the Autumn Court. As the Court of Fear, being able to provoke goosebumps and a chill down someone's spine is an example of inspiring Fear you could Harvest....
    See more | Go to post

    Leave a comment:


  • That's... pretty much up to Rose at this point. While it sounded like she has ideas for more books, it's unclear if any are really going to get turned into books any time soon. She does a lot of work on different projects, and there's no need for CoM to get pressured into a supplement treadmill for attention. I don't feel the intent was for CoM to ever turn into a large catalogue sort of property, even if I hope Rose does return to it once and awhile.
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to M20 v MRev
    It's worth remembering that the 20th lines were not originally envisions at a true new edition. They're anniversary editions. The idea was to create omnibus love letters to fans of the games, with some minor tweaks to address some long standing issues. Mage in particular had a large edition war between 2e and Revised, and M20 had to do a lot of work to appeal to fans of both eras of the game. So there's a seriously balancing act between the goal of being an anniversary edition, getting fixes in the game, and trying to keep things relatively accessible.




    Rotes...
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to M20 v MRev
    Werewolf Revised Players Handbook, p 177.

    Redwulfe I have a few things to respond to your post, but it's a bit long and will have to wait until later...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Heavy Arms
Heavy Arms
Member
Last Activity: Today, 06:50 AM
Joined: 11-04-2013
Location: Pennsylvania
Working...
X