Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Easier to get started with option 1, but easier to actually do with option 2:

    Become a process server. Remember that Arcane works more strongly on strangers. So you need to find someone to work for, spend lots of time with them so they start getting past the Arcane effect, and then convince them to give you a job. Arcane 5, by itself, pretty much makes you the best on Earth at serving people that are actively trying to avoid it, meaning you can get to Resources 2-3 fairly quickly.

    The hard part is, of course, getting a fake ID that's strong enough to do things like...
    See more | Go to post

    Leave a comment:


  • A lot of us were hoping for some W20 equivalent to V20's Lore of the Clans, which would have let them put some space to the widgets in the Tribebooks, but that's not going to happen at this point (at least not officially, maybe some STV project will manage it). But the percentages I posted above apply to the old stuff, I feel, fairly adequately.
    See more | Go to post

    Leave a comment:


  • W20 would have needed a lot more supplements. It's just the nature of how WtA would add new powers all the time because you can toss in a new Gift, Rite, etc. without worrying about things like creating a full Discipline list, or trying to work out a Combo Discipline (well VtM could have used these more, but opted to make have these only in a few places).

    If W20 tried to update every Gift, Rite, Fetish, Talen, Totem, and so on? We're talking easily 200 pages of material.
    See more | Go to post

    Leave a comment:


  • While I'd generally exclude 1e, 2e and Rev. WtA are fairly close mechanically, and W20 is to them for it. I'd say ~75% things from those editions that haven't been reprinted can be used whole cloth without any issues, and another ~20% can be used with a bit of adjusting
    See more | Go to post

    Leave a comment:


  • Nobody was arguing that they weren't complicated. You just sorta jumped into the thread and starting acting like people were going on about the horrors of Victorian life.

    Boston Marriages were real, but they weren't rooted in any sort of lesbian tolerance. That's my point about white-washing things. Institutions that homosexual couples found safety in isn't tolerance. It was an implicit social norm that if women and men not married to an opposite sex partner, they had to put on enough of a show that they were straight but not interested in marriage, and people would (generally)...
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to My Problem With Chargen
    Timmy's aren't inherently based on combat, it's an artifact of the term coming from MtG.
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to My Problem With Chargen
    I think there's a bit of hyperbole there regarding the Timmy mentality.

    It's not that Timmies forget that mechanics exist, it's that they're not focused on them. Excellencies, to a Timmy, only really exist for when "doing something big," means, "throwing everything at an Excellency for a huge dice-pool." If you're sitting there weighing Excellent Strike + Melee Excellency, or just Melee Excellency, you're probably going to lose a Timmy's attention because that sort of careful calculation isn't what motivates them. A Timmy is, generally, more focused on building...
    See more | Go to post

    Leave a comment:


  • Linear members of the Euthanatos aren't expected to undergo the full sojourn ritual that the Awakened do; even if some sort of ritual near death experience is expected. Even so, the magic necessary for going to the Underworld as part of their initiation rites is difficult enough that it is normally cast by an experienced member of the Tradition, not the new member. They can theoretically send anyone through it that they want; including linears.
    See more | Go to post

    Leave a comment:


  • Pushing back against myths about historical eras is important, but trying to white-wash an era is just more propaganda. For example, Boston Marriages weren't some common acceptance of lesbian couples. It was the product of newly financially independent women in highly educated careers creating a life style separate from being reliant on a man in the areas of home ownership, credit, and so on. The more they became publicly associated with a way for lesbians to live together, the less tolerance there was for them until the practice disappeared and independent women were pressured to either live...
    See more | Go to post

    Leave a comment:


  • You don't need extra Slasher rules in the core book to run a slasher-genre antagonist. The Horror rules are plenty if you want to give them a supernatural edge that's not already present in the Merits. Adding them to CofD core on top of all the existing material would be trying to squeeze even more into an already very full space.
    See more | Go to post

    Leave a comment:


  • Letting players take more Flaws than 7 points worth, even if they only get 7 points, isn't really how it's written, but it's a pretty decent house rule with some of the bigger Flaws out there. I wouldn't advise letting a player go overboard with it though.
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to My Problem With Chargen
    I'm pretty sure Sandact6 was intending the MtG R&D label of Timmy. Though Timmies aren't inherently casuals, or focused on doing unexpected things (unexpected things are more a Johnny focus). Timmies are actually the core of what Exalted is aiming for here: players that want to do big cool things with their characters.

    I'd wager the vast majority of people that say, "I love Exalted's setting but the system is just too much," are Timmies, or Timmy including hybrids. Of the three MtG profiles, Timmy is the least concerned with mechanics and most concerned with style....
    See more | Go to post

    Leave a comment:


  • If someone's taking a Merit and a Flaw that directly negate each other, what's the point? Just nope to that.

    And there's very little concrete rules on these things, because they're considered optional rules in the first place.
    See more | Go to post

    Leave a comment:


  • The cap of 7 on Flaws is a recommendation by the game. While W20 doesn't offer any alternatives, nothing stops you from setting the number where you want.

    By "cancelling each other" do you mean in effect or cost?

    And the only controls over overlapping Flaws/other mechanics is the ST. A lot of Flaws will say you can't take them if you have some other trait, but all Flaws are meant to be subject to ST approval as many simply aren't appropriate to every game....
    See more | Go to post

    Leave a comment:


  • Steampunk's relationship to cyberpunk is mostly just in a joke. Authors writing stories inspired by H.G Wells and Jules Verne around the time when cyberpunk became a term, were labeled as steampunk as a reference. And this kinda kicked off referring to things as [something]-punk as an aesthetic rather than a real commitment to punk philosophies in media.

    Steampunk is basically taking the science-fiction of the steam era, and then treating it as if technology hadn't advanced with the prominence of things like the internal combustion engine in new works....
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to My Problem With Chargen
    What does this have to do with my point?



    Even so, "further" isn't exactly far. Leaping Dodge Method is as further down the tree as Shadow Dancer Method. The difference is that Leaping Dodge is all Dodge 3 Charms, while Shadow Dancer Method is a steady increase from Dodge 3 to Dodge 5.



    I would argue that if you could get a good enough suite of Charms in the 1-3 dot Ability rating, it would make this a lot easier.

    As has been noted, Charms are the real measure of power in the game. If Attribute 3/Ability 3 gets you access...
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to My Problem With Chargen
    You're talking about the problem from the perspective of system mastery and knowing antagonist stat blocks.

    I'm talking more about what the books communicate to the players about how to make their PCs based on what their starting resources are; a more subjective and psychological part of the issue.

    And, of course, players don't want to be doing "will probably be fine" against heavy hitting non-Exalted stat blocks with their one major defensive Ability. They want to have something to make sure they're not dragging the rest of the players down when super-serious...
    See more | Go to post

    Leave a comment:


  • Heavy Arms
    replied to My Problem With Chargen
    While it's not going to address some of the problems with how competent Solars can be, I think something to really consider is Charm Ability prerequisites.

    One of the things that I think tends to drive players towards raising their Abilities high at start is how fast Charms get to requiring 4s and 5s.

    Lets say you want to make a character with Dodge as their main defense, then you look at the Charms:

    Dodge 1: 1 Charm (Excellency)
    Dodge 2: 1 Charm
    Dodge 3: 4 Charms
    Dodge 4: 5 Charms
    Dodge 5: 16 Charms.

    Buying a few Defensive...
    See more | Go to post

    Leave a comment:


  • edit: I think I misread the post I was responding to.
    See more | Go to post

    Leave a comment:


  • Initiates of the Art (from 2e) was the book that covered this in detail.

    It has two different spreads, but both are meant for new characters.

    To things above:

    Step 2 should be dropped. If you want to have some freebies for supernatural Backgrounds, you already have step 9.

    Step 4 depends on how you want to do things. IotA says that characters do not immediately gain Spheres after Awakening, but learn a few quickly So this is either zero (as noted in IotA this is meant to be rough), or 2 (Tradition Affinity and one of personal interest)....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Heavy Arms
Heavy Arms
Member
Last Activity: Today, 08:14 PM
Joined: 11-04-2013
Location: Pennsylvania
Working...
X