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  • Heavy Arms
    replied to Do Antagonists get weapons?
    If a weapon is important narratively to an antagonist, it's best to just use Qualities and Flairs to replace/replicate any relevant tags. There's already some of those that have this sort of function to them.
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  • Assuming you missed a "not" in there:

    You accept that being cursed by the gods to be a wolf is specifically a wolf thing, and thus an appropriate werewolf. However, these comes from mythological sources where the gods regularly transform people into all sorts of things. If Zeus turns people into animals based on his rather fickle judgements about them, isn't this general purpose shapeshifting because the actual entity doing the shape changing isn't limited to wolves? Again, this comes down to a logical inconsistency. "This character is a werewolf because they use...
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  • You're flipping between two different (if somewhat overlapping) definitions of werewolf so that whenever one is inconvenient to your argument, you can use the other.

    By the arguments you've presented the Faoladh (aka the Werewolves of Ossory) are both legit werewolves, and not legit werewolves depending which post we're going by. "Werewolf" was a term applied to them later, as the Irish words for them centered around wolf-pelts, since they're the "wear a skin of an animal" style shapeshifter. Either they are legit werewolves (they have been referred to as such...
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  • And now you're predictably shifting goal posts. We're not talking about things contemporaneously called "werewolves," but words that translate into something akin to "wolf man" or "man wolf."
    There's no point to this, you don't care about any sort of logical consistency to something you're trying to claim is about some sort of objective fact.

    If you want to continue this, really go back and reread this and how inane your argumentation is....
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  • You're already engaging in this so-called revisionism if you consider anything from Greek mythology a "werewolf" when that word didn't exist yet. You can't say that Demaenetus was a werewolf unless you accept retroactively assigning of the concept of werewolf onto cultures that didn't use that word and even predated it. Or you're going to have to cite Pliny the Elder actually calling the boxer a werewolf, not some word that could idiomatically be translated as a werewolf.

    What it is, is classification. Anthropologists and related fields looked for common features in myth...
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  • That's the exact problem: there isn't one. "Werewolf" is a completely arbitrary concept that means whatever the speaker wants it to mean. That's why I'm point out that you're being "that guy." You're trying to assert there's a factual, or even functional, definition here that supports your method or approach to this when there simply isn't.

    Here's the only definition of "werewolf" that actually matters:

    Is this something that has been used to inspire werewolf associated stories by later storytellers? If it is, it counts.

    The...
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  • Your sources are only being cited as a positive attestation of things you're saying are "werewolves," not things that have any authority on whether or not something should be considered a werewolf or not.

    I get that you don't think you're being the, "my opinions are facts because I need to proof I'm right on the Internet" guy... but you're being that guy....
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  • And my objection is still that you're trying to claim a bright line between "shaman that turns into a wolf," and other things that inspire pop culture werewolves as if one is a "werewolf" and one isn't. You're basically just saying, "this doesn't fit my personal definition of folklore werewolf, therefore it doesn't count, therefore other people are wrong." Or, in other words, you're claiming people are factually incorrect with no evidence other than your opinions.
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  • You're trying to draw bright line distinctions between things that didn't have those. "A shaman that turns into a wolf," is just as much a part of what informs pop-culture werewolves as, "a human cursed by the gods to become a wolf," is. Again, pop culture vampires are a blender of different source material, some of which intrudes on "witches" or whatever other broad categories people use that have extremely fuzzy edges. It's like complaining that VtM includes a way for vampires to be repelled by crosses, because Dracula is repelled by crucifixes, even though that's...
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  • To give an example:

    The "hulking brute" Crinos form (that Forsaken copied) is basically a pop-culture invention from 1981 with The Howling, coupling with the special effects advances shown in An American Werewolf in London, where this specific giant man-wolf hybrid thing suddenly became what werewolves "looked like." The 1941 Wolf Man more Glabro style werewolf was much more common in pop culture (if for no other reason than a lack of special effects and make up to do much else than a really hairy person with pointy teeth), or just turning into normal wolves....
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  • I think it is worth noting that it is available to general audiences. It's not being marketed to general audiences yet, because you have to preorder it to get the early PDF release. But anyone that wants it can get it.

    The problem is that the whole point of getting your PDF out to people that are, effectively, buying the game sight unseen, is that those are the people that are going to generate the most initial hype. The people getting copies now are the people that are going to be the first run of podcasts, AP streams, and convention plays of the game. The vast majority of people...
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  • I'm also reminded of the time the WtA authors admitted, in one of the books, that they wanted to make Pentex more like Captain Planet villains, but the reality of what some companies were doing already was so over-the-top at the time that there was no way to make it more so.

    It's extremely potent of a statement on multiple levels. One of which is that WtA purposefully uses fantasy and simplified narratives to try to address extremely complex real world problems (yes, that's also what a cartoon for kids did too, but that's how stories work), and sometimes there's just no way but to...
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  • Werewolf isn't sold as a game of personal horror, that's Vampire's thing.

    Also the Garou literally have something call "the Curse" because of the impact of the Rage trait on interacting with other beings. There's plenty of personal horror on, beyond you control until you have high level powers just to temporarily negate this at cost, around the fact that most Garou can't walk down a city street without causing social complications as people respond to their innate danger with fear and suspicion. The Garou are forced into isolation from both humanity and nature, because...
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  • The fact that the pop-culture codification of "vampire," is older than the pop-culture codification of "werewolf," doesn't mean either is actually terribly reflective of mythology and folklore. All those older vampire authors you cited helped craft an image of what "vampire" means that is highly divorced from mythology. Stoker himself left ample notes how how he picked things he liked from dozens of different cultures, and also made stuff up from other sources that weren't based in vampire folklore at all, to craft his idea of Dracula.

    WtA werewolves...
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  • Nope. The Sabbat book has almost no mechanics in it (there's a few new Discipline powers). The Paths and Rites are described on a narrative level, but there's no way to use them as presented for PCs.There aren't even Loresheets for ex-Sabbat characters that defected to other Sects because the book is that dedicated to making sure you know it's not a book for players to use.
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  • I mean, this is basically what a lot of us predicted?

    It's not tapping into the HH fanbase because "orgs are the bad guys."
    It's not tapping into the Imbued fanbase because "the Driven are normal everyday people no matter what, including Edges, and if they have more than a whiff of supernatural power they can't be Driven."
    It's not tapping into the Vigil fanbase because, "we have a very specific vision of the Driven and we'll talk about how varied they can be, but never actually support that."
    It's not tapping into the broader RPG fan-base...
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  • Except we didn't even get that for the V5 Sabbat since there aren't enough rules to make PCs out of them with just the official books?
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  • Heavy Arms
    replied to Incoming judgement
    OK... I get that you probably mean this as an attempt to offer ways to keep this specific game fun even if by not keeping too strictly to the setting and books...

    But the amount you're willing to stretch to paint the Sept as the Real Villains, and seem to think that Sargon should get immediately promoted to Legendary status rather than punished is... disturbing in its moral implications....
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  • Heavy Arms
    replied to You Know What I Hate MK I
    Whelp, adding to the list of 6-3 nonsense!

    West Virginia vs the EPA: This is a bit less "controversial," in that it's actual conservative legal logic rather than making shit up on the spot, but it's still insipid in the unwillingness to do some higher order thinking. Basically, the SCOTUS theocrats have said that the EPA can't enforce new air quality regulations because current Clean Air Act didn't include those specific regulations, and we can't know (despite the fact that we can absolutely know by just asking them, the rule in question was added in the 1990s most of...
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  • We all have some honking big countries around. Internally geographically large countries can produce everything "domestically" and cause all of the big issues with export driven supply chains.

    California is one state on one geographic side of the USA, and produces ~14% of all domestic food in the country, ~1/3rds of domestic vegetables and ~2/3rds of domestic fruits/nuts. The US cannot just internally shift this dynamic around and have other states grow more fruits so that one state isn't inherently necessary to the domestic nutritional health of the populace.
    ...
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Heavy Arms
Heavy Arms
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Last Activity: Today, 08:01 AM
Joined: 11-04-2013
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