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  • Heavy Arms
    replied to How do you like your Specialties?
    Honestly, one of the reasons why I've moved towards not really liking how Exalted handles specialties is because they all cost the same, but trying to make them all worth the same is basically impossible. While experience and system mastery can help a lot in getting it right, it's impossible to ever really know if a given specialty is going to come up so much it's basically another dot in the Ability, or if you're lucky it ever matters.

    What's a good balance between too often and not often enough isn't something players can reasonably predict ahead of time... so why ask them to ...
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  • Heavy Arms
    replied to You Know What I Hate MK I
    I think maybe you might need to read a few more scripts to see how odd it is to put that much detail into a character's appearance in the script of a film (such things are generally not in scripts because storyboarding, casting, directing, and so on are all going to change how the final scene looks).



    I'm pretty sure all the people in high-school that gossiped cruelly about you just thought it was harmless silly jokes. Does that make it acceptable? Does doing it in a professional work document make it even more acceptable?



    As well addressed......
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  • Heavy Arms
    replied to You Know What I Hate MK I
    Something tells me you didn't have a position of power in high school that's equatable to Joss Whedon's job where that can even be remotely the same.

    There's a huge difference between the high school gossip machine traumatizing a kid because he wrote a kinda pervy fan fic about Wonder Woman, and a big name in Hollywood pitching a really pervy Wonder Woman script to a movie studio.

    And I really hope you're not saying you know what it feels like to be publicly dragged for any of the far more reprehensible things he's done....
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  • If a group is cool with house-ruling it, it really doesn't hurt anything. I could come up with some physics issues that are well below the granularity of the systems and also Potence is magic.

    If a group doesn't want to house-rule, but is OK with home-brew, just make it a Celerity 1/Potence 1 Combo Discipline.

    Baring that... well... eh that's the rules the game doesn't fall apart because vampires can't throw knives through plate steel armor.
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  • The strict reading of the book would say no, as it specifies that in combat, Potence applies to Melee and Brawl, not ranged attacks that still use Strength. Though you should be getting some big damage numbers from throwing car engines at people.
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  • Heavy Arms
    replied to How do you like your Specialties?
    This is not mutually exclusive with the idea that, going all the way back to 1e, DBs could exceed their dice-caps in specific circumstances (which has for three editions been gated via Specialties).



    1) I said "close" not "copy."

    2) It not being a panacea doesn't mean it can't be good approach in this circumstance.

    I understand it's a vague idea I posted off the top of my head and thus doesn't have any specifics to it, thus allowing for imaginations to assume all sorts of horrible implementations. But I'd rather any feedback...
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  • Heavy Arms
    replied to How do you like your Specialties?
    I guess I'm somewhere in the middle here. I don't like purely mechanical Specialties. I feel that picks should be something a character would actually be able to express in character, or have expressed about them. "I have trained in many weapons, but the spear is my favorite," or, "Don't even try it, out pal here can spot a lie from a mile away," and that sort of thing. At the same time, I want ones that are practical given the mechanics over dropping character resources on overly specific or hard to adjudicate. ..

    To the value of them in general... I've grown...
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  • The Lasombra were introduced in VtM 1e core without any rules (as were the Tzimisce).

    Obtenebration was, like Vicissitude (IIRC my 1e books here properly) introduced with vague write ups for Sabbat antagonists in the 1e ST Handbook.

    Obtenebration was fully introduced as we know it in the 2e Players Guide to the Sabbat (one of the first 2e supplements).
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  • So, once you learned Unseen Presence, did you ever bother using Cloak of Shadows again? No. That's the problem. Unseen Presence does everything Cloak of Shadows does, but better.

    It's not like Dominate where Command is still useful as an instant action where the higher level powers are slower.

    You're also going far beyond the criticism of Obfuscate. I never said Obfuscate is a bad power, but rather it was written in a fashion that really struggles to fill out five dots of powers, as such stretch it to nine powers in V5 only made that worse, while Obtenebration was...
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  • So... back to the Disciplines...

    Can I just hate them both equally for being exemplars of the worst of each era's design philosophy?

    Obtenebration is a super-gimmicky power that exists to justify the Lasombra as not just Ventrue that like Obfuscate more. It was made as a ST primary power (along with Vicissitude) to make the Sabbat more freakish, and then had to be revised a bunch of times to actually make it functional in PC hands. And that last part never actually succeeded, partially because it tended to get more stuff even as they tried to rebalance the core powers...
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  • I think there needs to be a bit of a separation between Ability dots and Charms when it comes to how optimization impacts things.

    The system (esp for Solars/DBs) rewards deep diving into Ability dots for multiple combat Abilities, while encouraging only deep diving into one Ability's Charms. An Excellency + 2 or 3 Essence 1 Charms goes a long way with a good Ability score for dealing with 99% of the baddies in Creation. especially if you're mostly stalling for a chance to return to your main combat tactics.
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  • "however, the Get bind spirits
    of war and silver alike within. Each hammer is attack
    difficulty 7
    and inflicts Strength +6 aggravated damage;
    the damage counts as silver damage, and is thus unsoakable to Garou."

    Bold mine if that helps....
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  • Ironhammers are unspecified, which is generally safe to assume means they're difficulty 6 to hit with weapons as that's the default.

    W20 p. 226 states that Jarlhammers are difficulty 7 to hit with.
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  • Heavy Arms
    replied to Standardizing Node Rule
    I don't have a lot of input on what the ideal baseline should be, but something I do:

    "Natural" Nodes have a higher one than Prime created ones. This helps to maintain the setting conceit that mages covet Nodes in the possession of other mages/supernaturals. If a Prime Master can just turn any compatible Sanctum into a Node, it doesn't really make a lot of sense to go chasing after existing ones....
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  • It kinda depends since 3e added a lot of combat utility to Abilities that aren't "combat Abilities" as one generally uses the term. Evens Survival's mundane animal companion boosting is fairly significantly improved from 2e, and Solar Survival goes way farther for a beast trainer approach now. I'm operating under the assumption that bread & butter stuff like Awareness for max JB and Athletics for combat movement, while combat important, aren't the focus of this. I'm also assuming MA is handled RAW where each one is a different Ability (so buying Wood Dragon for range and Mantis...
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  • There's also a lot more out there that "high society" and "low class punks." I'd imagine vampires of all stripes are quite happy that academic drinking culture isn't going anywhere any time soon: from fraternity parties to overworked professors going for drinks together at the end of the day. I know it's not really VtM's stylistic flair, but the middle class of heavily worked but paid enough to actually afford drinking away problems crowd fill bars more nights than anyone else.

    I also get rather frustrated with the idea that Malkavians can't operate in any given...
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  • Heavy Arms
    replied to Why is Climate Change so controversial?
    There are also things like putting stronger regulations on what fossil fuel companies can advertise, and taxing the hell out of fossil fuel companies like we do to cigarettes; instead of subsidizing them.
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  • Heavy Arms
    replied to Why is Climate Change so controversial?
    Again, while I'm not advocating as extreme a position as Konrad here:

    Look at how we handled the tobacco industry. Smoking is still one of the leading killers in the USA (obviously how bad it is depends on your metrics), so we restrict what you're' allowed to say about tobacco projects and how you say it to a huge degree.

    Consider that there are a lot of parallels between the way the tobacco industry tried to cover up how dangerous their products are, and how much certain industries have been doing the same regarding covering up their knowledge of how bad climate change...
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  • Heavy Arms
    replied to Why is Climate Change so controversial?
    Well, we can't actually outlaw opinion or ideas, and even objectively horrible ones.

    It is, however, a different matter when it comes to how opinions/ideas/etc. are expressed. It is a long standing legal principle that the freedom of speech is not incompatible with consequences for abusing speech (esp. since there's frequently an equivocation between what 'speech' means in each context). If someone speaks in a manner that causes harm, society has a right to enforce consequences for that harm.

    There's nothing chilling about the idea that defamation carries legal consequences;...
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    Last edited by Heavy Arms; 09-12-2020, 01:05 PM.

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  • Heavy Arms
    replied to Martial Arts Merit Cost
    Oh, I think there will be "archery" and "thrown" Charms in Essence, but I think they're going to be capstones or offshoots of the core tree for ranged rather than full separate trees. I don't think we'll see many of them though, because there isn't as much of a need to give Archery and Thrown their own flavors in Essence. Instead of Thrown getting a lot more "trick" Charms to Archery's direct boosting, I don't think Essence has a good reason to worry about that.

    Which opens up space for MA.
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Heavy Arms
Heavy Arms
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Last Activity: Today, 02:34 AM
Joined: 11-04-2013
Location: Pennsylvania
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