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  • I think VtR took the right approach here:

    Disciplines are from 1-5.
    Devotions (aka Combo Disciplines, aka Amalgams) can include 1-3 Disciplines and don't mess with your core Discipline selection.
    Merits can adjust Disciplines, including having Blood Potency requirements.

    Nothing is out of reach of PCs (even if some is going to take a lot of XP to get), nothing besides Blood Potency goes over 5, lots of room to add custom powers to make characters (PCs and NPCs) a bit more unique, and the potential to give thousand of years old vampires some really scary p...
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  • I think we're getting pretty far from Justin here...



    I don't really think that's going to satisfy people that want a greater distinction between neonates, elders, and methuselahs.

    While I don't have a problem with V5 deciding to cap Disciplines at 5, the cap on powers-per-dot, and the condensing of multiple early Disciplines into single Disciplines in V5 undo a lot of the versatility the core setup could have accomplished. "This vampire is better at being fast, while this vampire is better at balancing," isn't really a strong point of versatility...
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  • Heavy Arms
    replied to You Know what I love MK I
    Is there even a source for this? The most I can find is the in-fighting in the specific organization that holds the name BLM UK rather than any significant general issues in the movement, over what's advocacy against the current government of Israel vs.what's anti-Semitism (which has been a long and ongoing issue).
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  • The physicality of an Instrument wasn't part of my post, nor something I intended to be read as part of my point at all.

    Seriously, we have discussed this game enough that you know I don't need a lecture about what the sample Instruments list includes. If you're at the point where you think that I don't remember that chanting can be an Instrument, I think I've earned at least a reread of my post to make sure you didn't misread something....
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  • Integrity isn't optional, but it's hardly a hefty system. Roll Resolve + Composure +/- modifiers, apply the results based on the normal result options. It's slightly more than a page for the description and mechanics of it, and most of that is a table of suggested/sample modifiers. Though different gamelines have different Integrity equivalents which do range a bit in terms of complexity.

    Combat is at least optional in the sense of there are two core combat systems (assuming you even get into combat) to pick from. You can always run a game where all combat is Down & Dirty and...
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  • I think there's already something of a "soft" requirement in the form of rituals. While getting 20+ successes over multiple rolls isn't by itself so hard that you have to throw every difficulty bonus you can to make it happen, you do need multiple rolls to stand a chance.

    A mage with Arete 10, casting a spell at difficulty 3, with an applicable Sphere specialty, and spending a WP would hit 20+ in a single roll as a freakishly lucky shot. No mage seriously trying would rely on a single roll to do this.

    As such, applying the Rite, Ceremony, and Great Work optional...
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  • To the main issue with Shifting the Odds, I would cut off "traits" that I interpret as verbs and gerundives. It's a basically the same as a the "script" issue, but putting it in a more direct sense of how these things get phrased,

    What's difference between a corrupt cop and a kidnapped teenager? Corrupt is a simple adjective. Nothing the cop did, or had done to them, is specified. Kidnapped is a gerundive adjective as it springs from a specific action. "A teenager in trouble," would then be in line with "corrupt cop," and lack the specificity...
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  • You might want to consider unawakened assistants an instrument for the purposes of how many you can stack. Otherwise Purpose 1 is going to be hard to balance with things like the Cult Background.
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  • Heavy Arms
    replied to [Graphic] System Lineage
    Looking good. The bottom right corner is also nice and open for when Exalted: Essence comes out. Not sure how you're going to want to classify that as it's supposed to be an offshoot of Exalted 3e that's parallel rather than sequential to it (and seems like it's pulling on a bunch of lessons learned in Storypath's development).

    So... here's a big question: Do you want to start looking at the Mind's Eye Theater lines? On one hand, the LARP rule sets are largely independent from the TT rules, but there are a few places where they bump into each other.
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  • Without trying to get into the whole psychology of why humans like horror as a genre in the first place:

    It's important to remember what personal horror is as a subgenre: horror that stems from the characters' internal conflicts in response to the world around them, rather than from external factors.

    One of the key things about playing the supernatural monsters of horror fiction is if they are to be monsters, and also be sympathetic to us as the players of the game, then personal horror is essentially inevitable. A monster that never faces internal turmoil over their...
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  • I also presume the later. I'm not really sure why, esp. in W20, they didn't make sure to have at least one for each splat, but I never got the impression it was meant to mean those are the only ones in existence.
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  • "Brand Creative Lead" isn't really... a standard job title. But at the end of the announcement they use the phrase, "lead creative development."

    That usually translates into the job of deciding what the brand actually is, and how to communicate that: marketing, product cohesiveness, etc. Anything that pops into your head if you're asked, "what makes something a World of Darkness product?" is now Justin's responsibility to help get into your head.

    So lets say Onyx Path submits a novel that gets made along side their next V5 product. The...
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  • Heavy Arms
    replied to Working with defence
    Grappling is Brawl's biggest plus, but limited by factors like numbers (if you grapple someone, their friends can easily wail on you to take you out first). And there are ways to grapple with Weaponry; and they're going to be a lesser investment than trying to use Merit to get Brawl on par with Weaponry.

    It also really doesn't address one of the issues with Brawl's value is that it's inherently slower by doing less damage.
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  • Heavy Arms
    replied to Working with defence
    I've also had no issue with Defense RAW in 2e. It's generally easier to eke out a small offensive advantage so fight don't stall, and as Michael noted in fights that are even in a white room sort of way, players are encouraged to either spend WP or try to creatively come up with ways to swing things in their direction rather than continuing to attack a lot.

    The only place I think there's really an issue is how much the system devalues Brawl in the combat mechanics when Brawl is no more or less expensive than Weaponry. Without a significant Merit investment, or supernatural powers,...
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  • There's a lot of difference, big and small, between Apocalypse and Forsaken.

    I'm going to highlight a couple because they impact answering the OP's question most directly:

    Hostility

    The world is, generally, hostile to werewolves in Forsaken (Forsaken is not a misnomer here). Not just humans, but the spirit world as well. The werewolves of Forsaken are not the champions of Gaia fighting (however clumsily the Garou do) for the greater good. From the deepest wilderness to the most modern cities, the spirits of the Shadow would rather the Forsaken go screw...
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  • OK... the Second Intifada ended 15 years ago, so why'd that come up?



    I would say unfamiliarity with the Middle East is far more likely than that. I'm reminded of an article from the 2nd by the Thai Inquirer where they used the current police brutality protests to highlight how non-European countries are often framed by European media. You're basically saying that if you run a game in the USA, you either have to include police murdering unarmed black people which people aren't going to enjoy having come up all the time in a game, or completely and problematically erase...
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  • I think there is a contextual element.

    IME one-shot con games, and certain styles of online play seem to be much more likely to have people playing farther from their personal identities. Con one-shots tend to mean being handed a pre-gen sheet and doing your best to run with the notes you get, so nobody's feeling too self conscious about how well they're doing. A forum PbP game means you only have to try to convey things via text; nobody is expecting you to try to match accents, inflections, and other affectations to help get into character even if it isn't serious acting.
    ...
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  • I typically play characters that share my gender, but not exclusively. Age I tend to jump around a lot more on, though I find a lot of RPGs orient towards starting ages of 20-30 (or equivalent for non-humans). Either as established enough to be competent but still young enough for a lot of potential room for growth, or for game where characters tend to live a very long time, they tend to stop aging (or have it stopped) in their physical prime.
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  • Yes, the Solar Charm set is, RAW, bad.

    That said, I think the OP's analysis of things is really off.

    Cxp, even wxp is not something Solar Craft specialists worry about. One of the broken parts of Solar Craft is how many points Solars can generate combined with a Charm that lets them move points around. With the right situation, CNNT and the start of the Momentum tree, I could probably get 1/4 of the cxp I need to fuel Wonder Forging Genius's requirement of 10 Legendary slots full in a single scene. It's just not a huge deal.

    Because of that the biggest...
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  • OK, getting away from the term genocide, since that's a fairly loaded word to try to apply to non-humans based on our linguistic biases, there's a more useful term to use: surplus killing.

    It's a pretty easy to understand phrase. Surplus killing is when an animal kills another animal in excess (or surplus since it started focused on predator-prey killing) of their survival needs. Humans are, obviously, notorious surplus killers. We do it to each other and other animals all the time.

    However, surplus killing is exceedingly common in nature. The evolutionary history...
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Heavy Arms
Heavy Arms
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Joined: 11-04-2013
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