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  • Heavy Arms
    replied to Some fetish questions
    Considering it specifies that it only works on mundane creatures, spirits, and technology, it doesn't work on.... a lot of things a Garou might fight.

    It's best for infiltration. Get past external cameras, the normal guards, and use a Gift to disable the basic internal security, and then go to worry about the stronger enemies without having lost any resources to the mooks.
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  • It's doable in a sense; though the Flash and Quicksilver in various incarnations do in fact have mental health issues from existing in a different frame of reference from everyone else.

    In TC terms, I think focusing on making specific applications of Mega-Dex, Mega-Cunning, and Mega-Speed expressions via Quantum Powers handles this approach the best.
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  • I'm not sure how that really addresses the point though. The issue is that 2e moved Defense from a Dexterity thing, to a Stamina/Resilience thing, while both reaction time and movement speed are still (not exclusively) a Dexterity thing.

    You can apply Mega-Dex to all Dex based stuff as hard as you want... but it doesn't boost your Defense roll. That's the disconnect for the speedster type of character who is traditionally really hard to hit because they can move so fast. Almost everything one considers the standard speedster stuff is in Finesse with Dexterity and Cunning, but the...
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  • Heavy Arms
    replied to [V5]Thoughts on Vienna
    The Union, despite some of them wishing otherwise, have factions with different ideas on things.

    A lot of them think that most RDs will be eliminated once the Technocracy is in complete control of Consensus again; that's why other mages are such a bigger threat to them. Technocrats that know enough about the various RDs know that most of them are in various states of decline (at least as of 20th). Vampires have Thin-Bloods and the Withering, the Fera are dying off, the forces of Autumn are driving the changelings down, the strengthening of the walls between worlds keeps EDEs of...
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  • The "powerset" is pretty variable though. Something plenty of games, and I don't think Aberrant 2e is any different, is that you don't get that much default to super-speed besides moving from point A to point B really fast, getting more of the crazy tricks that could derive from that base ability is accomplished by buying more powers that layer on it.
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  • It kind of depends on how you build your speedster. It's not a simple as just taking Mega-Dexterity and Mega-Speed and then being impossible to hit. Though Mega-Dex and Mega-Cunning pretty much ensure you're going to notice non-powered attacked coming, and beat non-powered folks in Initiative, so you can just use Mega-Speed to be out of range for their attack.

    These mechanics, by design, rely heavily on Scale so that two speedsters of each level fighting each other have their speed ignored for the purposes of getting into a fight. It's up to the SG to decide if Scale applies to...
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  • Heavy Arms
    replied to The Imbued vs. Awakened
    I wouldn't. Just like the Second Sight protects a Hunters mind and body from mystic interference, Edges aren't something that falls under the Spheres to apply one to manipulate them (though you could have an interesting campaign built around the 10th Sphere of Telos and it actually allowing mages to affect Imbued with magic).

    Keep in mind though, that nothing stops a mage from doing all sorts of things to interfere with the attacks using Cleave, and most mages excel at being clever in this sense anyway.
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  • The damage by Breed stuff is kind of a wash across the Breeds rather than any sort of balancing factor. Though it's mostly just small complications that are frequently ignored because people forget about them. Also it means training Homids and Metis in how to fight as wolves is insanely dangerous.
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  • Second option. You need four successes over however many rolls it takes you....
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  • Heavy Arms
    replied to Charms of Underwhelming Might
    It works on inconvenient tasks, not just trivial ones. You're still asking them to do something they wouldn't do on their own because they trust you, even if not ones with terribly high risks involved.



    Consider that characters can have multiple Intimacies in all this. If you're trying to Persuade someone to do something using your Defining Intimacy that opposes one of their Major Intimacies, it's a wash on the bonuses/penalties. So it's as difficult as their Resolve naturally is. This isn't for getting your servants to do stuff, it's for getting a Terrestrial that...
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  • Heavy Arms
    replied to Charms of Underwhelming Might
    Might have been a fluke, but we saw a lot of use of Distract. My character in particular was good enough in combat to build up some Initiative (and had a great JB), but didn't have a lot of Decisive boosts. So tossing the Init to our Dawn Tiger MA user to help them get into Form Reflexively on the first round, on our archer to use Blood Without Balance for two Decisives in a row at range, or even just setting up my familiar (based on the eagle stat block) who could get double 10s on decisive damage my character didn't was generally more effectively than nibbling a few HLs off.

    Since...
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  • Heavy Arms
    replied to [V5]Thoughts on Vienna
    Whether or not the Sabbat recover from the Gehenna War as a serious threat to the Camarilla and Anarchs is an unknown at this point, but the idea that they're effectively nonexistant now is not supported by the text.

    If WW/Paradox want to kill off the Sabbat, that could certainly happen, but they could also come out of the Gehenna War leaner, smarter, and more dangerous than ever. Claiming that it's already happened is inaccurate though.



    Threats, but in a potential sense, not an active exterminating cities of vampires. Threats vampires could overcome/combat/etc....
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  • Heavy Arms
    replied to [V5]Thoughts on Vienna
    So, just a point of information with the whole DC thing:

    Only 5 of the 16 US intelligence agencies under the ODNI are HQed in DC (the CIA and NSA are in the 11 that aren't). Controlling DC does not mean you control the US intelligence community.



    The Sabbat didn't collapse, it was put on a bus to fight in the Middle East in the Gehenna War because the Middle East isn't a place where vampire games are set. The Sabbat that got left behind/stayed collapsed because the sect let that happen.



    Sure. Hunters like the ones you just mentioned...
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  • Heavy Arms
    replied to Charms of Underwhelming Might
    Water breathing man?

    Though I think the bigger problems are Charms where there isn't an easy binary of "can/can't" do something.

    With hiding things on your person there's a lot of "depends" on whether or not it should have required a Charm to do. The Pirates of the Caribbean clip above makes sense as not needing a Charm for all but one of those weapons... and since that's basically just a gag in an action comedy could probably be counted as a Stunt rather than a Charm. She's wearing clothing specifically to disguise how well armed she is, and it...
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  • Heavy Arms
    replied to [V5]Thoughts on Vienna
    And yet, we kept getting told that the answer is effectively "it doesn't work" because the SI can't hold itself together after they think they've done enough damage; except for the keeping it all secret even after everyone goes back to what they were doing before with maybe new monitoring protocols.

    And the problem is that you might want to know the answers to those questions because you find them intriguing. For some of us, those answers are the difference between the SI making any sense as part of the setting, or just being a giant gaping source of setting altering plot...
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  • Heavy Arms
    replied to [V5]Thoughts on Vienna
    Ah the most consistent things in criticism inclined V5 discussions: using ad hominem tactics against people with criticisms of V5 rather than either addressing them or acknowledging them as valid.

    But hell why not:

    "Why are you complaining about the SI but not X?" is a bullshit argument because the topic is the SI attack on Vienna, not X.

    Additionally, I play a game called "Vampire" because I want to play vampires. My suspension for disbelief is much greater for things that facilitate playing vampires, than setting elements that limit...
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  • Heavy Arms
    replied to [V5]Thoughts on Vienna
    And to me, this is incoherent. Mostly it reads like a summary of things the authors clearly don't understand about international intelligence agencies, and it leaves plenty of holes in how the SI actually functions well enough to pull off anything, or keep itself secret. The semantic game of "the SI isn't an organization," isn't really the point.

    Examples:

    1) Israeli intelligence is far more complicated than "Mossad" and Mossad acting on its own would mean, basically, jackshit as far as working with them (Mossad has a huge amount of leeway in Israeli...
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  • Heavy Arms
    replied to [V5]Thoughts on Vienna
    Besides the fact that these are not mutually exclusive concepts, please point me to where any definition of "social movement" includes the ability to mobilize a multinational coalition of special operations forces, or engage in large scale classification based cover ups.



    It's incoherent either way.

    If we take your position that we should look at the SI as an entity without any single overarching organization to it, then it's successes against vampires are incoherent with the supposedly lack of unity this position requires.

    If you posit...
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  • I don't think it's been confirmed for V5 yet.

    In Orpheus, the Orpheus Group got it's start with support from the NSA. It's generally presented though that the NSA and Orpheus had a falling out when Orpheus went public, and the NSA used certain events to raid Orpheus HQ to cleanse any evidence of their involvement with them.

    As such, I doubt Orpheus agents would be part of the SI.

    That said, the NSA did come out of the Orpheus scenario with projector tech of their own, so it's not implausible for the SI to have projector agents.
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  • Heavy Arms
    replied to [V5]Thoughts on Vienna
    My interpretation, for what it's worth, is that the SI is an incoherent mess of a narrative device who's potential has been thoroughly undermined by inconsistent application, poor presentation, and lack of editorial oversight to keep it from altering too much between different authors.

    I can't interpret it as something simple like that, because I don't feel a single consistent point to the SI has been communicated to me by the books.
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Heavy Arms
Heavy Arms
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Last Activity: Today, 07:18 PM
Joined: 11-04-2013
Location: Pennsylvania
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