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  • I mean, if we're already referencing SAW?

    SAW 1 doesn't really work on vampires where they're simple "hurt yourself or get hurt worse," sort of deals.

    SAW 2 works even if you need to adjust it a bit. The presence of a ongoing negative damaging environmental effect on top of a series of SAW 1 type traps over several in-character hours is dangerous to a vampire (esp. multiple vampires that have no reason to cooperative if they think they can survive at the cost of one of the others).

    SAW 3 works really well, because as noted above, it's all about...
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  • You're Dodge isn't calculated correctly. Remember that bonuses to Defense don't get doubled when you Dodge unless they say otherwise. So your Dodge is 13 (6 x 2 + 1), and 16 with WP (13 + 3).

    Not that it's bad, just not quite that good.

    Of course, numbers are still the biggest problem. Parthian Shot only works once, and each attacker effectively subtracts 2 dice from your Dodge pool. It doesn't take a particularly large number of attacks with decent combat stats/equipment to overcome this as long as they can corner you (hard when you have Celerity of course, but not...
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  • There's a difference between divisive and vitriolic. While we assume they go hand-in-hand, it feels like most of the outrage at V5 was tempered by outrage at WW, and we didn't get the same level of nitpicking and whatnot that we associate with edition wars. That is, WW pissed off so many people before the books were even out, that the strongest edition warriors were tapped out before the flames really got started. That doesn't mean there isn't a hefty divide in the community (though there's no objective way to measure that), it just means it played out more calmly that it has in the past.
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  • And yet, the "4th Edition" that Onyx Path had started developing before Paradox bought the IPs was something a lot of people around here were excited about.

    Very few of the people unhappy with V5 are going to claim VtM didn't need a real new edition instead of a nostalgia omnibus (only born out further was the 20th books became more edition like and the other game lines got more intense fixes of old problems). There was, however, a lot of trust that Onyx Path as shepherds of V20 (keep in mind that V20 was initially made while WW was still an imprint of CCP) would do something...
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  • It's not the most popular game, but you're not alone in disappointment here.

    WW before the reorganization by Paradox indicated that we wouldn't be getting more 20th lines to move the focus to 5e, and 5e is still years from getting around to the Imbued.

    We might have more hope now than before since Paradox might be more open to Onyx Path pitching things like H20 than before... but we don't know.



    DA: Inquisitor came out after Hunter did. It's a "spiritual" prequel, but Inquisitors aren't an old version of the Imbued....
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  • It's not that strange. Martin himself highlighted exactly why these things go sideways in the early days of WW's revival because he understood how to avoid these things. He just didn't stick to his guns there to make sure it happened.

    You need people that know what they're writing on a personal level, not just have people do research or know people who are involved. Incorporating real world on-going horrors into a fictional game in a respectful way is hard. It's harder if it's not part of your lived experience where you're going to know how things are going to come off. When...
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  • Nothing promotes community goodwill and unity like being an ass to everyone that doesn't like what you like and claiming you speak for 100x more hypothetical people than they do!
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  • Take anything in Changing Ways 20 with a grain of salt.

    Traditionally WtA has defined ~10-12 members the max for a pack before it gets split into small packs.
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  • Heavy Arms
    replied to The Roleplayer's Guide to Heists
    I mean, I'd rather the attention on the cool Kickstarter project not get taken away as long as we don't focus on that one particular point (which was what the other thread was about).
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  • Heavy Arms
    replied to The best parts of 20th editions
    I think another way to put it, is that the 20th line looked at the 13 years of the original WoD run, saw how big the WoD was both internally and how broadly the fans used it, and the creative teams generally said, "lets do our best to do justice to all of that." They're not an attempt to distill anything, or refocus anything, or anything like that. They're books all about making sure that if you liked something about the WoD, it's in them somewhere (at least for the lines that got updated). The 20th books might not be a toolkit proper like the CofD, but they're at least a toolkit...
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  • Heavy Arms
    replied to Crossover issues
    Do you have an objection beyond the nastiness of an specific combo?



    OK, you seem to have conflated resonance with similarity.

    Resonance is when one of your Lair Tilts is already applied to the scene. If you've killed the power source and thus the lights, making the place dark? You don't use that to impose the Darkness Trait, you use that to impose your other Lair Trait; making the room dark and then invoking more dark is redundant. For the "shadow strike" Eshmaki, the point of resonance is something like having their Lair Traits be Cramped and...
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  • Heavy Arms
    replied to The best parts of 20th editions
    To add to things:

    Prove that the WoD is still alive and strong, and isn't mutually exclusive with the CofD.

    Without the success of V20 there wouldn't be enough 20th books to see them as an "edition." Without the success of the 20th line, the WoD would have been left to get some minor support in places like the STV and otherwise been left to go fallow. it shouldn't be understated or overlooked that a love letter to the fans in 2011 is the reason the WoD is back in the mainstream in 2019.
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  • I would imagine it would be a bit more like how things actually are: major medical centers have chaplains of multiple faiths either on staff or that volunteer time there. In the World, they're the ones that spot curses, and offer to deal with the spiritual ailment while the doctor do medical stuff... because it's real in the World.

    So the World's hospitals probably have more diverse and active chaplain programs, but otherwise operate mostly like things do in our own.
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  • Those sorts of rules rarely have anything to do with education or practical training though. Studying obscure laws can be very amusing and neat trivia, but it's not useful as 99.9% of them are either unenforced, unable to be enforced, or if you're stupid enough to actually do them no amount of legal warning was going to stop you.

    When it comes to something like medicine, these sorts of things don't tend to be kept. Nothing bad happens if a cop ignores a law saying you can't kiss for more than so many minutes in public. Lots of bad happens if a duty nurse refuses to sign in a patient...
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  • I think that presumes a bit more active supernatural stuff in daily lives than the baseline assumption of the setting.

    Psychology courses already deal with the issues of when something is and isn't an illness; because it's not a simple line in the real world. Is habitually handling deadly snakes an impulse control disorder or a sincere act of religious devotion? You don't need to have the Pantheons of the World to have to address these issues.

    Most other things are going to run into what the medical field saying of if you hear hooves assume horses, not zebras. There's...
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  • As noted, Spirit of the Fray permanently increases your Initiative by 10, and you can further increase it for a turn at the rate of 10 per point of Gnosis.

    Of course, most people consider it badly written at best because it's such a massive increase. Nobody have anything matching that, so comparing any rote to it is futile....
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  • It feels like you're making "Roles" really just be, "the specific way my character is currently embodying an archetype."

    Which... I don't know... feels like overdoing it? Like, "Bad Boss," seems like it should emerge out of the Authoritarian archetype with everything else in your concept, not need to be specified like that. It don't see how it's any different from "Disgruntled Rep."
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  • That seems... questionable to me as a practical matter.



    Every vampire has them without exception, and in many cases there's nothing actually stopping them from being the same in characterization even if the rules wouldn't allow it. There's not conceptual reason why a Virtue and a Vice can't be the same in 2e.



    I think this glosses over exactly how much this is a distinction without a difference. How a vampire relates to Humanity is entirely based on how they interact with humans socially. How they relate to the Beast is tempered by their...
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  • I don't think I want to derail the conversation into a debate on the ethics of production based income vs. investment based income. The concept of buy low and sell high is not exclusive to either.

    Day trading isn't some special sort of evil, and actually takes work to make any money off of.

    I prefaced that specifically with something the Glass Walkers are most likely to take advantage of, so I doubt any of the Corporate Wolves are worrying about playing the stock market tainting their souls. Any Garou that truly feels that way is probably not going to be seeking to...
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  • Deed Names: Generally, the books don't specify, but tend to only have one listed even for very accomplished NPCs, leading to the impression that you only have one at a time. However the cultural traditions this is based on usually aren't like that and earning multiple would be a sign of great respect. No right or wrong here. I tend towards one at a time for my own sanity (if I've got a Sept of 15 NPCs to run, the 30-40-ish names I have to remember already is a lot), but PCs might get two or three if the game goes long enough; even so, they tend to only use the most flattering/prominent/etc....
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Heavy Arms
Heavy Arms
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Last Activity: Today, 06:25 AM
Joined: 11-04-2013
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