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  • Simon Darkstep
    replied to How is your party using Resources?
    Fair question!

    If something has dots or stats associated with it, then it seems that it's meant to be tracked, and that it has an associated XP cost or story element to go with it.

    At some point, though, Resources and some other Merits seem to behave more like stuntable background elements. If a character has conquered lands, Manses, and so forth, why could their player not simply describe in the exchange of some of that wealth, without having a separate stat for it?




    After the introductory stage of an Exalted Chronicle, I'm not very...
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  • Simon Darkstep
    replied to How is your party using Resources?
    Resources has often been a bit tricky to try to fit in with other statted Merits, for us.

    On the one hand, it's got dots. On the other hand, if you can sell your doorknobs to buy a nation, why keep track of it?

    For this edition, we've been making Resources (and also things like Command, Allies, etc) things that you can build up with a leadership task. Something like: each dot requires (dot^2) successes, with a threshold of 5, and we can make a stunt and roll for it once per session while we're waiting on other people to show up. Or waiting on take-out to arrive. ...
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  • Simon Darkstep
    Simon Darkstep posted a Visitor Message for The Wizard of Oz
    What I put in the past lives thread is in a spoiler tag, but my players already know that much!

    The Solar Circle all met on a beach, where they fell out of the sky in meteoric fireballs. That was the first session. Deliberately jarring and with lots to discover about how they got there and why.

    Since then, they've figured out enough to concoct the (basically correct) "save-point" theory.



    If you'd like some story seeds, here are some things they don't know yet....

    The Night Caste never met up with any allies the first...
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  • For our current Chronicle, The Storm This Way Comes, I've been turning the usual Exalted tropes around and upside down as much as I can.



    Instead of past lives, we're exploring future lives. So far, my players have figured out that they encountered something like a "save point" and that for whatever reason, they got bounced back 7 years to do things over.

    Each of the Celestials has a parallel present + future. The time effect wasn't perfect everywhere, so they're finding evidence left behind. Not everyone was in the same Circle the first time
    ...
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  • Simon Darkstep
    replied to The Out-of-Context Game Quotes Thread
    Not exactly a quote, but we joked about dropped dice being Limit rolls. We'd never - not - be in Limit Break.
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  • Simon Darkstep
    replied to Magical Girls in Exalted
    I was tempted to bring some Spec-Ops Asuka ideas into our next Chronicles of Darkness game...
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  • Simon Darkstep
    replied to Building a Lunar Clash-fighter
    Give yourselves an XP, thanks all!

    *off to crunch some numbers!

    Also - tiny kitty with wood dragon claw.... splendid!
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  • Simon Darkstep
    replied to Your Headcanon
    Has anyone considered whether the rites that bind Lunar x Solar mates are still around? Do they still get used? Are they/can they be used to bind other types of Chosen or other beings?

    Or were each of them a custom working (or whatever) made especially for that one pairing?
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  • Simon Darkstep
    replied to Building a Lunar Clash-fighter
    I'd disregarded Crane as being defense rather than Clash, per se... but now that I'm reading through, the idea of defending hard and counterattacking is very much in theme! Thanks JD!...
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  • Simon Darkstep
    replied to Building a Lunar Clash-fighter
    I'm spacing out on where paired weapons (ie, identical claws, short daiklaves) give a Clash bonus. I know I saw it somewhere, haha! Do they just pick up the "two handed" tag in that case?

    How is Death Kitty bringing in Ambush Hunter while having a Wood Dragon's Claw? Can she have the Claw going while a kitty (now that's a Lunar-grade idea to imagine!) or is she able to Ambush Hunt while in a human shape?...
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  • Simon Darkstep
    replied to Building a Lunar Clash-fighter
    ooo, go off to work and come back to some tantalizing answers to uptake!


    Thanks gang!
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  • Simon Darkstep
    started a topic Building a Lunar Clash-fighter

    Building a Lunar Clash-fighter

    Hey all!

    I'm working on a project to build up a Lunar PC. I was thinking I'd have him leverage Clashing as a favored maneuver. In part, because nobody in my group really is yet. In part, the ringing of steel parrying steel - or claw sweeping steel aside - seems like a fun theme to riff on. I was also thinking of a very Aikido / Jujutsu type of feel - where an attacker who's fencing for position with a flurry of Withering attacks might be met and parried, but someone going all out has their energy used against them, finding themselves suddenly tail-over-teakettle, flying through...
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  • Simon Darkstep
    replied to Charms of Underwhelming Might
    I was interpreting that one as a way to stop a high-end social / psyche effect coming from somebody you'd really rather put your boot up.

    Not one that I'd buy, because we seem to be *pretty* good at bringing 2-dot stunts and WP bonuses when we need to, and there's also a low-level Integrity Charm that lets you buy off those costs. But that it was the intent.

    Maybe I'm missing something and if all the Solars were Unstoppable Magnoi the Usurpation would have broken differently?...
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  • We're pretty relaxed on all forms of Exalted XP. If you're interacting with your role in the group and in the story, and with your intimacies, then you get the award. Or, if you set up a friend to do the same, you get the award.

    XP awards for setting up an ally to shine is one of the gems from Ex3 that I really like.


    In my Chronicle, we also have a third type of XP, called Aeon XP, since we're in the Aeon Exalted setting hack. It's awarded for interacting with the Chronicle outside of what we do at the game table. Posting a write-up or a story, catching up...
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  • Oz mentioned the shapeshifting interaction with dice caps, which is something I'd echo. They've been a difficult snarl for us when we've had to deal with them, though thus far my group has preferred human or hybrid shapes for anything needing dice pools. I'm tempted to rewrite them for clarity, but not entirely sure what I'd change to make improvements.

    I also notice that your critter shapes, apparently including your spirit shape, don't intrinsically improve with experience. I think I'd be alright with needing to present more and more exotic and powerful critter shapes to be on-par...
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  • Simon Darkstep
    replied to Keeping track of Initiative
    Certainly!

    Momentum Exalted basically removes the ever-shifting Initiative track. That takes away a large number of steps where players and ST have to come out of the game to do arithmetic, sort, and choose operations over and over again just to get through a turn. When we were playtesting, we found that every time somebody got their turn, we'd have to jump through these steps just to decide who was next, and that when we're going back and forth between story/action and arithmetic/sort/choose, we made a lot more errors in the latter and had to figure out again where we were in the...
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  • Both, in fact!

    ...
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  • I'd put it down to a couple of things.

    Our existing story threads are already in motion, so we know what they're like and have expectations what's coming next. We've all been excited for Lunars, but didn't have much writing going on for them before we got the manuscripts. So they're a bit of a white box.

    Plus, we're still feeling our way through the rules, and all of the characters are completely in pencil-mode - not locked down while we figure all this stuff out.

    Also, we had two of our Lunars jump in with Lunar groups who already existed (discovered...
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  • Simon Darkstep
    replied to Keeping track of Initiative
    That's pretty much why we rewrote it for Momentum (in my sig)
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  • Simon Darkstep
    replied to High Resolution Blessed Isle Map?
    Sorry if this is a bit of a necro.

    But this is going to start being my projects & ideas request whenever I do backerkit forms. An online, absurd-res and/or vector map that can zoom in arbitrarily and host individual or community overlays!
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Simon Darkstep
Simon Darkstep
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"Needs more D10's"
Last Activity: Yesterday, 06:30 PM
Joined: 05-30-2015
Location: Atlanta, GA, USA
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