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  • Katana1515
    replied to The Fallen Realms
    Due to the (delightfully) sandboxy nature of the NWod, I doubt we will ever be able to make these 'accurate' per say. Too many questions exist about exactly what is what, with the answers shrouded in murky mystery, the Truth known only by fickle, potent gods of trickery and creation (IE, the average Mage Storyteller).

    I would submit though that both maps can be said to be "Okay" for use in play though, since they do a decent job of visualising the core aspects of the cosmology in a clever, eye catching way. I actually had not seen that pencil drawn one before, thank you...
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    Last edited by Katana1515; 10-18-2017, 01:56 PM.

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  • Katana1515
    replied to System Complexity
    Yeah, as a fan of Mage I love Legacies as a concept and definitely think they add a lot to the gameline. However I too found they can be the straw that breaks the camels back with new players. I am fairly sympathetic about this, your average player is already trying to deal with the pretty hefty and specific symbolism and theory that comes with choosing a Path and a Order, coming up with a unique Obsessions and Aspirations, as well as doing the important work of making a character concept that excites them and feels real and human. Trying to add a discussion about Legacies onto that seems like...
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  • Katana1515
    replied to Mage Fiction
    Oh, I should mention Custody Battle too. Its one of the short stories from the Fallen World Anthology that DaveB generously spoilered in a dev blog. The link to the early draft version is at the bottom of this page. http://theonyxpath.com/redlines-and-...the-awakening/

    Might help you decide if picking up the anthology is worth your money. I know its on my to do list....
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  • Since Darkness is part of its purview, do people think it would be possible to create a Death spell that allows the caster to see through shadows? The Necromancer conjuring darkness to blind his adversaries with spells like Deepen Shadows is a very cool and evocative image. Him then tripping up over a rock because he just blinded himself as well as the opposition takes away from that slightly....
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  • Katana1515
    replied to System Complexity
    My players still break out Focused Mage Sight quite regularly. I usually set Opacity levels pretty low (3 max) unless its a major plot critical mystery. They like that I always grant them Arcane beats for hitting Opacity 0, and I make a point of giving them quite a bit of information at each level of Opacity they breach. I usually write these up before the session, and they are a great way to hand out answers/clues that the PC's didn't even know they wanted yet.

    Basically in a large/varied Cabal someone can probably create a Knowing/Unveiling to answer any specific question that...
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  • Katana1515
    replied to System Complexity
    Wouldn't that would feel like a bit of a trap option to offer new players? Since the standard 'Attack' spell each Arcanum grants at 3 dots will almost certainly provide better results, assuming the PC is a Disciple at least. I suppose you could add a flat damage boost to it, but not sure exactly what number. Arcanum - 1?

    I am a little leery of letting people rely on Down and Dirty too much anyway. Its great for on the fly narrative effects, subtle little tricks/pranks and for situations where not a lot is at stake and both GM and Players just want to move on to the next scene, but...
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  • Katana1515
    replied to System Complexity
    I genuinely think its something of a toss up as to whether 1E or 2E have a more complicated system. I will happily argue that 2E's is better, more consistent, and fun to manipulate once you master it though. Its attaining that system mastery that can be the problem.

    People are free (and correct) to throw criticisms of anecdotal evidence at me, but here's what I have picked up from my current game. I am currently running for 5 players. 2 have played a little 1e, the others are new to NWOD entirely. Both of my old hands have adapted pretty rapidly, but I had to be on the ball a lot...
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    Last edited by Katana1515; 10-14-2017, 12:25 PM.

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  • Katana1515
    replied to Mage Fiction
    I will happily second DaveB's Actual Plays, I suspect I am one of many people who were initially sold on Awakening almost entirely by reading his stuff.
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  • Katana1515
    replied to The newly awakened
    From an OOC, Gamemaster talking to players perspective, I turn this question around on them. Things like how long they have been Awakened, how they joined their Order, and if they have a dedicated Mentor are all important character points, and the players should be encouraged to come up with the answers for you, though you should be happy to introduce idea's, setting details and NPC concepts as required, of course....
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  • Some interesting Fetishes for an antagonistic NPC.

    I am putting some idea's together for an antagonist who should be showing his face directly to the players sometime in the next few plot arcs. (Though in truth the players have been unwittingly mopping up the results of a few of his experiments.) Some of my players occasionally frequent these boards, so I can't go into too much detail, but my current notes have him down as being a very proficient Spirit mage (at least Adept level) and I thought it might be interesting for him to have a handful of powerful fetishes on his person, to keep my players guessing as to the exact nature of his powers....
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  • Question about the Duel Arcane.
    The description of the attack action seems to encourage the player to come up with some kind of cool sounding effect, then roll Attribute+Arcana. On a success a door opens, additional successes don't open more doors, they just add to your dicepool on the next round. Sounds simple, but could be fun as players enjoy describing increasingly unusual/inventive effects.

    however in the latter half of the paragraph it starts talking about Reach, Yantras and says we must still account for spell factors and resistances, as if we were casting conventional...
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  • I would probably be open to that interpretation as long as players are inventive/interesting with it. I totally wouldn't want to deny a Moros from using the gold coin he found in some pirates long lost buried treasure or some such....
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Katana1515
Katana1515
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