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  • Reaper mechanics: Using Souls without any specific legacy attainments.

    The section on Reapers in MTA 2nd edition makes it sound as if Mages can accrue a wide variety of potent benefits from (mis)using captive souls, even without having attainments tied to a specific Reaper Legacy like the Tremere or Cloud Infinite. To quote "Souls are incredibly powerful. A mage can consume a soul to access any of the Subtle Arcana that relate to her victim. She may drink deep on the Fated good fortune of one victim, and the intelligence and wits of another unwilling donor’s Mind. She can also use a victim’s soul to bind his ghost to her power, gaining his ghost as a slave...
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  • One thing I am looking at doing is letting my players work together to bring down the Opacity of certain mysteries. For example in the last session I had an Opacity 3 mystery that could be interacted with using both Life and Mind. I let both my Mastigos and Thrysus players work together, alternating rolls and reducing the mysteries Opacity together. The players all seemed to prefer this method, so I am gonna roll with it, I just need to come up with a sensible way of capping the number of rolls before the Mystery gets tainted with mages Nimbus's (Nimbi?).]

    Any suggestions?
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  • Love the Thrice-Great conversion! Its perfect!...
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  • Good points, I will keep this first mystery fairly low, to see how the players get on with the idea.

    My main concern is having a number of players sat around while those who have the relevant Arcana go to town. Hopefully between a fairly low Opacity, some good descriptions, and reminding the other players that they could be using other forms of investigation, I can keep the pace going....
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  • How to make Focused Mage Sight scenes more engaging.

    Hi all

    So I have a broad plan for my first session of 2nd edition Mage, and was sitting down to set the Opacity of my first few Mysteries and I got to thinking about what happens when my 5 players come into contact with them.

    The system doesn't seem overly engaging at first glance, lots and lots of dice rolls in exchange for occasional clues.

    Was hoping for some advice from people who have used the system. How do I make this interesting enough to keep my players engaged?...
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  • Quick Question: Sitting down with a new player to hash out how Control Electricity works when used as a weapon. Two things I am a bit stuck on.

    1. If I am using the spell to attack someone (Such as a person stood next to a wall outlet) does the spells Duration (which is its Primary Factor) come into account? IE if the spell has 3 turns of Duration will the poor victim take 4 levels of Bashing Damage for the next 3 turns, assuming he cant get away or otherwise change the scenario? The book says "using the electrical current to attack a target usually burns out the breakers or...
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  • Thanks guys, I had totally forgotten Summoners had a section on this, I mostly associate it with Supernal and Spirit summoning for some reason!...
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  • Katana1515
    replied to Fighting with 2 dot arcana
    A few more examples.
    1. Making yourself invisible/undetectable using Mind/Forces/Prime or Life and then attacking using mundane weapons works pretty well.
    2. Forces and Matter both have 2 dot spells that can vastly increase the lethality of those weapons too.
    3. 1 dot of Matter lets you Remote Control machines, including things like nearby cars, which can be directed to smash into your opponents.
    4. Control Electricity (2 dot of forces) lets you zap someone with nearby power sources for considerable Bashing Damage, Control Fire can also be used as a lethal weapon if a fire already exists nearby.
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  • Katana1515
    replied to Chronicle Help
    If we are gonna have this be open to lots of new questions.

    Q4: My new games first story covers digging through a creepy old house, which will go on to become the groups Sanctum. What can I fill it with?
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  • Mages and the Underworld (looking for book recommendations)

    Greetings all!

    I am starting a new game in the a few weeks and I have a player who is keenly interested in Death, Ghosts and the Underworld. Mage 2e is a bit sparse on the details of the Underworld and none of my existing Mage sourcebooks seem to cover it any detail. I was hoping you guys could recommend a few titles with more information?

    Furthermore I was hoping for some advice on how Mages interact with the Underworld. Summon Ghost has a reach option for pulling ghosts through an Avernian Gate but says they have to be 'in the underworld vicinity of that Iris.' Is there...
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Katana1515
Katana1515
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Last Activity: 06-20-2017, 05:21 PM
Joined: 06-01-2015
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