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  • Gotcha! Yeah that would be interesting....
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  • Isn't that pretty much what they did in Storyteller's secrets?...
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  • anda
    replied to Qarakh's embrace?
    I trust the date in the novel more than the book actually. I'll take the word of french scouts reporting the death of their former Prince over hear say from pagans about a gangrel chieftain that didn't even set foot in the North.
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  • anda
    replied to Qarakh's embrace?
    Yeah if white wolf wiki is your source then it isn't trustworthy, so much shit on those pages.
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  • Exactly, I know no other Vampire the Masquerade book that triggers your imagination like the Victorian ones. I had the same experience.
    Great idea by the way, love how it goes with the theme of unknown horrors that the Victorian era holds....
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  • I really have to disagree with this. I think all of the Victorian Age books are brilliant and so inspirational. Take the whole chapter of how to create a gothic story step-by-step as an example, so helpful! The characters presented are so good that you can easy create a whole scenario around them. Don't get me started on the geography part in both the core book and in the companion book, such a great read that triggers the mind with ideas and a feel for the victorian vampire world. I absolutely love it.
    The only victorian game I've been in is the part of Giovanni Chronicles where you're...
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  • Oh it was Jurgen, thanks! That explains why Alexander could stay so long in Paris. 😊...
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  • I think it was Alexander who only could feed on prisoners of war. Oh the horrors of what that douche would've done throughout the centuries if Qarakh didn't kill him off....
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  • Totally! I And I think there is charm in being able to continue to play a character that haven't died off in other stories. Being older shouldn't always be something good in a game about personal horror. I mean, eventually an Elder gets struck by paranoia and rarely ventures outside his haven cuz of his fears. Playing someone older a player should suffer from small little hints of the horrible future eternity has to offer.
    Loved how you justified those flaws by the way. Depending on how old the character is, you may even consider derangements....
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  • Ok gotcha. Yes I see your point and the xp reward could help the other pc's feel more fairly treated. I also liked flaws as a method. I mean that PC has been around for a while, it's quite easy to pick up the Enemy flaw or the dark secret one. And if there rises a conflict between the players that's allowed by the ST then the knowledge of those flaws could be deadly in the wrong hands. Also with age Humanity often is lowered which means sleeping longer than the others aswell as humans starts to feel uneasy or even scared of you....
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  • Not realistic? That's how the Sabbat was formed. That was how the 3rd generation beat the 2nd. And the fights are not often fought with hands or disciplines, but by strategic thinking. An elder would be better than a neonate at this perhaps (not always(, but dont forget the upper hand the youth have with technology or even understanding how the modern world works. You say not realistic, perhaps in your group but in mine it was. Your game is different too so I doubt you'll run into the issues you might see in my game. My feedback was, if you have a good group then I dont think there is an issue...
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  • I don't see any problems with it if you have a mature group that's into roleplaying and not powergaming. I have experience from it, playing myself a neonate brujah when my friend played an Elder Ventrue. And this was in a Primogen game aswell, where we as Primogens for our clans competed over the title as Prince. So we were never gonna be buddies. It was a realistic scenario, a young frustrated Brujah against the old traditional Ventrue. I loved the challenge of coming up with ways to beat the old fart in games he always had the upper hand in. So what if it wasnt fair? It was dark and realistic...
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  • For the average game that's probably not important no. But to keep the world of darkness alive it's very important. It's a game of vampires, history should matter. Yet I'm worried that there might be more focus on the future than the past. To look for answers to riddles in old dusty 20 year old books has a certain unique feel to it that makes me love VtM. Research that makes the fan feel like a real lorekeeper. I mean, if new players want an easy route to jump onboard then play V20. But I don't think lore and heavy history would scare off new players. If that was the case then no one would play...
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  • This is the only thing that makes me dissappointed. 30 years of lore is not a bad thing, it is what makes VtM stand out....
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anda
anda
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Last Activity: 06-20-2017, 06:38 AM
Joined: 11-04-2013
Location: Sweden
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