Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Super_Dave
    replied to Rules for Ships
    That's a good point, I guess Presence isn't really appropriate there. Drive probably works better, per Heavy Arms' suggestion.
    ‚Äč

    Well, here are a few timey-wimey story hooks I've come up with:
    • After a terrible storm, the ship pulls safely into its home-port... but in the wrong century. Have the PCs actually traveled back in time, or is this an extremely convincing use of the Mind Arcanum? Or something even stranger?
    • The night watchman notices a strange vessel (a long, narrow ship made of woven reeds) floating off the port bow, its oars abandoned and crew vanished. Her only
    ...
    See more | Go to post
    Last edited by Super_Dave; 12-20-2019, 12:10 PM.

    Leave a comment:


  • Super_Dave
    replied to Rules for Ships
    Yes, that would be great. I imagine I should just find a friend who has the Exalted 3e book and just crib from that?


    Personally, I think I'd just treat it as a separate skill. I see no reason why a terrestrial survivalist or outdoorsman should have any advantage over say, a scientist at piloting a ship that neither of them is familiar with. Then I'd just allow for specialties in motorized or sail-powered or oar-powered watercraft. But I know that players generally hate adding new skills to the mix, so I could understand why some STs prefer to put sailing under Survival, or...
    See more | Go to post
    Last edited by Super_Dave; 12-19-2019, 02:13 PM.

    Leave a comment:


  • Super_Dave
    started a topic Rules for Ships

    Rules for Ships

    My most recent inexplicable obsession is filling in some of the gaps in the now-defunct Tenebrous Seas Wiki, an online sourcebook for aquatic/maritime NWoD chronicles. The biggest gap, to my mind, is the lack of systems for representing ships and travelling in them. I'm told that there are rules in Exalted (specifically, in Scroll of Kings) for naval combat, and I was wondering if someone here could enlighten me about how ships work in a d10 system. Does each part of a ship (mast, hull, forecastle, etc) have its own HP, or is there a common pool for the entire ship? How does what the ship is made...
    See more | Go to post
No activity results to display
Show More

Profile Sidebar

Collapse
Super_Dave
Super_Dave
Member
Last Activity: 01-11-2020, 10:08 PM
Joined: 06-07-2015
Location: Ann Arbor, Michigan
Working...
X