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  • Righteous Devil Style is completely dependent on its associated weapons, without any capacity to be used unarmed. The Form Charm provides a bit more versatility in allowing the use of flame-discharge weapons as clubs.

    I think that any Style which tries to be so dependent on heavy weapons might require similar benefits from their Form Charms. For example, the ability to use a two-handed hammer, axe, or scythe as a medium weapon by striking or poking someone with the butt of the haft.

    Otherwise, the Styles' Charms should focus as much or more improving basic accuracy with...
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  • Sunder the Gold
    replied to Ask the Devs
    I'm breathing a sigh of relief that there is no problem.

    But still, what is the policy about submitting stuff and posting the same stuff online?...
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  • Sunder the Gold
    replied to Ask the Devs
    No? I apologize if I've given that impression.

    I meant to say that I had the idea that a fan could use the process to willingly and enthusiastically surrender ownership of intellectual property to Onyx Path, as a gift that the company was free to refuse. Especially if it was no good.

    Like, "I already have a job and couldn't be a freelance writer, but I already wrote this thing, and if you like it, you can have it."


    I really hope I'm not digging myself deeper into a hole here. I'm confused....
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  • Sunder the Gold
    replied to A complement to Earth Dragon Style
    I keep coming back to the idea of vortices (tornados, hurricanes, etc) for the thesis and image of a two-handed hammer style, to capitalize on the smashing attacks in a way that a generic "two-handed weapon" Style really couldn't.

    I'm bothered that the shared tactics of the hammers and axes might need to be copied across two separate Styles, but at least the two-handed axe Style has an extremely valid reason to be completely separate. Since the axeman never needs to run after someone he smashed away, and in fact would do as much as possible to cripple his opponent to remain...
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    Last edited by Sunder the Gold; Yesterday, 10:13 PM.

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  • Sunder the Gold
    replied to Ask the Devs
    I could misunderstand, but I have this idea that the freelancer submission process is not just a way to maybe get "hired" as a freelance writer, but also a way to give away content to Onyx Path so that (if they like it) they can make it official canon material without needing to pay anyone and while avoiding legal jeopardy.

    I asked, but do not think I received a clear answer, about whether posting the content publicly on the forums would hurt the chances of submitted content being accepted and published.

    Holden wrote various Styles that he posted online, and...
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  • Sunder the Gold
    replied to Ask the Devs
    So if a Dragon-Blood uses Rolling Boulder Blow or the striking version of Firmament-Shattering Impact against an opponent they are clinching, you would personally allow the grappler to go flying along with the victim?...
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  • I’m trying to write a two-handed hammer Style that is distinguished from Earth Dragon in relying on mobility and agility rather than toughness, and prefers to play ball with the opponent rather than bury him alive.

    It’s really tricky, especially when my main inspirations currently don’t show us enough of how such a martial artist defends herself against an opponent who acts first.

    Nora (RWBY) and Meru (Legend of Dragoon) are either swinging or being struck, with very little in between.
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    Last edited by Sunder the Gold; 08-16-2018, 05:51 PM.

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  • I just had to go back and correct the bit questioning whether to use your unarmed attack or hammer to clash. The difference is two dice rather than one, if you use a mundane weapon.

    But I’m happy that this monstrosity seems to be helpful, or at least interesting!...
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  • I'll be sad but understanding if no one wants to read that... thing.

    I did not expect it to get so huge.

    If you want to read it, but find that it looks unreadable, please suggest formatting changes that would make it easier for you to read.
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  • Yeah, it would make more sense if it rewarded you for rolling better than anyone else, but delaying your turn until at least the action of your fastest opponent. It might enhance your Join Battle roll, with the limitations that you can't be wearing any armor or holding a weapon, and you must delay if you beat all opponents.

    Alternatively, it could let you reflexively roll (Manipulation + Presence) at the start of the fight to see how many people you fool, and let you drain Initiative from the fooled parties as written.

    Something like that.

    I always saw the...
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  • Immaculate Earth Dragon Style's clash potential and general tactics Breakdown!

    Earth Dragon Style allows the heaviest of armor and provides plenty of toughness in its Charms, so it is well-disposed to survive a clash gone bad. The armor's mobility penalty makes it harder on you if your opponent responds to a delay with a disengage action, and especially if they succeed and you need to rush, so hopefully you can declare a smash attack after they declare disengage, and resolve your smash attack before their disengage is rolled.

    Earth Dragon's tetsubo is a horrible defensive...
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    Last edited by Sunder the Gold; 08-16-2018, 02:11 PM.

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  • Can we all just agree that this thread isn't about examining whether or not Charms are appropriately "Solar" or "belonging to this or that Ability" and that it is solely about pointing out areas where the mechanics are unclear, too weak, or too strong?

    "Solar Lore shouldn't do that!" is an entirely separate discussion worthy of its own thread.
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  • The action can’t be flurried if you wanted your first action to be assuming the Form Charm.

    Flurrying a ready weapon action with a Disengage makes it possible but hard to do both in the same turn.


    Oh, and I’m getting close to done with the new breakdown of Earth Dragon Style. It’s a beast.
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  • Lore includes science, and for Exalted, science teaches them how to do more things with their Essence.

    That’s why Dragon-Blooded can use it to give each other Aura and throw elemental blasts.
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  • Preferred to sort by Ability, and without descriptions. We can look up the Charms by name, so the document should just describe why the Charm deserves its rating, ideally with suggestions for how they could be improved or how overpowered Charms could be nerfed or cut into two good Charms.
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  • Following Rolling Boulder Blow, a Fire or "Fire/Earth" aspected Charm (Volcanic Uppercut Fist) that uses a smashing Brawl attack to knock you target straight up, potentially smashing against a ceiling, and certainly taking damage from the fall back down. They're left prone, and still within your range band for further attacks.

    This gives the Terrestrial Brawler more versatility, not only in a new trick, but also as a way for non-Fire Aspect brawlers to enter Fire Aura and use Erupting Fury Barrage.

    Plus, it's the Dragon Punch. How can you leave the Dragon-Blooded...
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  • Polishing Gold - what Solar Charms would you like to receive errata?

    In some cases, one might think a perfectly functional Charm is written in a misleading fashion and could use clarification; like how Monkey Leap Technique seems to supplement a Move or Disengage action (and therefore working within existing rules) rather than substituting for your movement action and venturing into uncharted territory in regards to what is permitted.

    In other cases, you might think that a Charm is a left-over relic from a previous iteration; like how Demon-Wasting Rush is in many respects an inferior version of Godspeed Steps (which doesn't count it as a prerequisite)...
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    Last edited by Sunder the Gold; 08-14-2018, 09:14 AM.

  • Hmm, yes. I see I got myself confused about the resolution of these two actions versus the declaration of those two actions.

    Since both characters are acting on the same tick, neither one should have the ability to declare and resolve an action before the other. If the delaying character wanted to act first, there was no point in delaying. If the delaying character wanted to let the slower character declare and resolve without interruption, she would delay until the tick after the slower character takes her turn.

    As you say, resolution order doesn't matter after both...
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  • Sunder the Gold
    replied to Ask the Devs
    If a player decides to Delay their action, and after paying the Initiative cost still has a higher Initiative than the character she wants to clash, does she get to wait until after her target's player declares his actions before deciding which of her own to take, to reflect/reward her advantage?

    The opposite would be if Delaying her action actually puts her Initiative below his, allowing her to act on the same time, but forcing her to declare her actions first so that he may react to her, instead.

    The medium would be if their Initiative scores end up exactly equal, and...
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  • Did anyone have any thoughts on this?...
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Sunder the Gold
Sunder the Gold
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"formerly Inugami, formerly Tornado Wolf"
Last Activity: Today, 09:26 PM
Joined: 11-04-2013
Location: Texas
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