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  • Edited the changes so far into the original post.

    Also, did you know that it's IMPOSSIBLE to figure out what "Bias Factor" is from reading the God Eater wiki? It doesn't have a single article to itself, as "Oracle Cells" does.
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  • Sorry, after some more research, I may have misunderstood something about the source material.

    I thought the "God Eater" Aragami hunters infected themselves with the Oracle Virus in order to attain super-human strength, and the bracelet was a control mechanism to keep it from transforming them into monsters, or infecting other humans.

    But instead, all of a God Eater's super-human power derives from the God Arc, and the bracelet is protecting the God Eater from the hunger of the God Arc?

    So, resisting the infection would be actually resisting it,...
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    Last edited by Sunder the Gold; 04-28-2017, 12:12 AM.

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  • What would people like to see with this weapon?

    Would people like to keep the disease and make the weapon stronger to compensate? Perhaps make the disease more mechanically rigorous in terms of emulating the Aragami?

    Or would people rather see the disease removed?
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  • Or an attack.

    But not really that, either. I envision Body Weapon Technique as "make my fist hard". The Charm doesn't do anything beyond that, and it's up to the Lunar to find a use for his hammer-fist. The simplest use is hitting something. He can also stunt using it as a hammer to drive a nail into a door.

    But a craft project is more involved than that, and involves knowing how to use a hammer constructively, which requires more understanding than the act of swinging a hammer around to hurt and break things.


    If you wanted to make BWT and...
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  • Given that breaking things is easier than making things, I disagree.



    Good point. I had forgotten any project-speed component of CNNT.

    However, fire-breathing is another thing that a Heart's Blood-oriented version of Tool-Hand Technique could benefit from. If HB Library is measured in Merit dots; even if it isn't, there's stunting potential.



    That wasn't my point. My point is to start with weak or simple principle effects and build up to complicated or powerful effects.

    "Make my fist a hammer which can break things"...
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  • There never was a relationship before, but going forward, there logically should be. If a Lunar can make his hand hard enough to serve as a hammer, that's the conceptual space of Body-Weapon Technique. Using that hammer to craft is the following conceptual space occupied by Tool-Hand Technique.



    You should be aware that Craftsman Needs No Tools is not permitted to assist with crafting artifacts, or perhaps Superior projects in general. Which makes sense for mundane superior projects, where a Solar should be more in need of workmen than an individual set of tools.
    ...
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  • I'm willing to forget that and move on if Fata-Ku or anyone else can provide a solution to the cross-Attribute problem of Body-Weapon Technique -> Tool-Hand Technique.

    I would further expand upon Tool-Hand Technique so that it becomes more effective depending on the size of your Heart's Blood Library, to represent the sheer variety of claw sizes and beak shapes, poisons, web-silks, and other features that the Lunar can employ as a toolbox.


    What if Tool-Hand Technique didn't follow after Body-Weapon Technique, but it still needed Body-Weapon Technique to reach...
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    Last edited by Sunder the Gold; 04-26-2017, 12:10 PM.

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  • Then it sounds like Tool-Hand Technique should follow after Body-Weapon Technique. The trick you propose starts with a foundation of making your natural weapons sharper and harder before it progresses to the point of using them more cleverly.

    The difficulty then becomes crossing Attributes, as Body-Weapon Technique should be Strength-based (and if not that, then Stamina-based), whereas Tool-Hand Technique's cleverness would be Dexterity or Intelligence....
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  • Over in the "Ask The Devs" thread, Robert Vance has presented us with rules clarifications.

    (1) Yes, AtG was correct; a gliding character cannot dive two range-bands per vertical range-band per turn. They can still only move one horizontal range-band per Move action.

    (2) A gliding character cannot choose to fall a range-band and then begin gliding; she must either begin gliding immediately or else instantly fall the entire distance to the ground.

    (3) An eagle at long range elevation must spend multiple turns descending to attack something on the...
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  • Sunder the Gold
    replied to Ask the Devs
    Can a gliding character choose to glide rather than fall if launched straight up into the air or off a cliff by Heaven Thunder Hammer? Or not, because it's not their turn?



    Good to know....
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  • Skinning things, including yourself, is "barbaric", for one thing.

    How barbaric or bestial is forming your hand into a crescent wrench or screwdriver of flesh and bone? That image clashes horribly with the Lunar aesthetic, whereas that kind of irreverence for one's body is perfect for Liminal Exalted....
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  • That's a steep cost for an effect that is really only sparing the Lunar of the trial of skinning or deboning himself and regenerating the damage....
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  • If Lunars can feed their blood to others to transform them, I think Lunars can soak their blood into objects made of organic material to reanimate them enough that their healing process assists the Lunar's ability to repair them.

    It would also be neat if a Lunar could use this trick to transform any common hide and bone into copies of the rare hide and bone of some magical monster whose Blood he stole.

    I wouldn't object if this trick could be bent towards easing the difficulty of crafting things made of hide, bone, and wood.

    At no point does the Wyld enter...
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  • So, do you think the Lunar Exalted are going to lose the Charms they have for transforming other people into their Heart's Blood shapes?

    Lunar Blood Reshaping Technique, and Insidious Lunar Transformation....
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  • Sunder the Gold
    replied to Ask the Devs
    Okay, so a gliding character cannot cover more than one horizontal range band per turn through gliding alone.

    But! Does the gliding character have the option of instantly falling any number of range bands down from a great height before she begins to glide?

    Because otherwise, how does an eagle four range bands above the ground attack someone on the ground with their special attacks? If they can't drop instantly, they would need to spend three or four rounds descending and possibly also Rushing (to keep the target within horizontal range, using Eagle Wing Rush)....
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  • Sunder the Gold
    replied to Ask the Devs
    AtG and I have a disasgreement about the 3-dot, "gliding" variation of the Wings innate Merit.



    I interpret this in the light of how Exalted normally models falling, which is to say that characters fall any distance to ground immediately. The distance you travel upwards via Heaven Thunder Hammer and the distance you fall back to earth are all covered within the single instant; a single tick at most.

    AtG thinks otherwise:



    Which of us is correct?...
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  • Sunder the Gold
    replied to Ask the Devs
    Neat! I like it.



    This pleases me....
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  • Exactly.

    Lightning Speed is applicable when the Solar uses flying Charms, right? Also when climbing or swinging from tree branches and vines?

    Why would swimming be excluded?...
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  • How are the existing set of Solar Athletics (and Resistance) Charms inapplicable to swimming?
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  • I had a similar idea, and it seems like a great thing to give the name "Clay Wetting Practice", but Saur Ops Specialist hated the idea for some reason I don't remember....
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Sunder the Gold
Sunder the Gold
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"formerly Inugami, formerly Tornado Wolf"
Last Activity: Today, 12:41 AM
Joined: 11-04-2013
Location: Texas
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