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  • If the wish-granting Charm demanded a price...

    Like, a young Infernal cannot simply defer the price; the target must repay the wish immediately (or in a timely fashion) or suffer a curse equal to the gift. Deferring this effect indefinitely requires mastery or effort on the Infernal’s part.

    With this kind of cost attached, the Infernal cannot grant her own wishes because the magic will not allow her to put her in debt to herself.
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  • Sunder the Gold
    replied to Martial Arts Merit Cost
    That's because basic Charms and Martial Arts Charms are already separate.

    But see, when there's no Thrown or Archery or Righteous Devil Martial Arts or Night Breeze Martial Arts or Air Dragon Martial Arts, just a single "Ranged Combat" Ability, then you can already anticipate Charm trees for archery separate from throwing weapons, and potentially a set of Charms for chakram (Air Dragon) separate from those for throwing knives (Night Breeze).

    Though it's entirely possible that the Charms simply won't have that much granularity, and weapons will contain all of...
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  • Sunder the Gold
    replied to Martial Arts Merit Cost
    With all Close Combat Charms and Ranged Combat Charms being universal, it seems like a great opportunity to cut out a lot of what Exalted has treated as "Martial Arts".

    Have a short Ranged Combat Charm tree for projectiles in general, a separate short tree specifically for small throwing blades, another for larger projectiles like javelins, a tree for firewands that easily encompasses everything Righteous Devil Style could offer (including a Form Charm that forbids armor)......
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  • Sunder the Gold
    replied to Martial Arts Merit Cost
    Is anyone hoping for any particular solutions in Exalted: Essence?
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  • Sunder the Gold
    replied to Martial Arts Merit Cost
    New question:

    Do you generally want a new Martial Arts Charm, or to start play with multiple Martial Charms because

    1) You want to be stronger?

    or

    2) You want enough interesting options to choose from in battle? Not necessarily in the sense that you'll be more powerful through greater versatility, but in the sense that you won't be left in a situation where you don't have an interesting action to take, or so that you can choose to do something different when you might otherwise be stuck doing the same thing over and over again until it grows...
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  • I was expecting the first response to be ‘hookers and blow’.
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  • Sunder the Gold
    replied to Shore Up the Aura-p
    I wish that Zuko's and Aang's fire had been obviously, visually different from that day forward.

    It didn't need to be blue, but maybe a bit more golden? Some prismatic traces?

    A story isn't taking advantage of being a visual medium if rage-based Firebending looks exactly like...

    What was the Sun Tribe's bending based on? Even rage-based Firebending depending on sunlight, so was the original form just sunlight alone? Sunlight and proper breathing like Iroh taught Zuko?...
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  • Sunder the Gold
    replied to Shore Up the Aura-p
    And that's fine, because Dragon-Blooded aren't benders, especially in being limited to one element.

    The point of adding under-served elements to Abilities shouldn't be to avoid the primary elements of an Ability, but to give other Aspects ways to use those Abilities to generate or take advantage of their in-Aspect Auras....
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  • Sunder the Gold
    replied to Shore Up the Aura-p
    Even better if those Earth-aspected Dodge Charms involve shaping the earth in such a way that the Dragon-Blooded can use it as a weapon with Thrown.

    There's a lot of Earth-aspected Thrown Charms, and Avatar Earthbenders were always erecting walls for cover and then throwing the walls at their attackers....
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Sunder the Gold
Sunder the Gold
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"formerly Inugami, formerly Tornado Wolf"
Last Activity: Yesterday, 10:42 PM
Joined: 11-04-2013
Location: Texas
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