Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • That totally worth a good laugh!

    Although:


    Those wouldn't be the Black Furies instead?

    Red Talons would be.... I dunno, sniffing obviously at people and if they smell "off the Wyrm", tearing them to shreds immediately?...
    See more | Go to post

    Leave a comment:


  • PMárk
    replied to Mayo vs Mustard
    Actually, I might add I never read the ToJ books themselves. I've read some Wiki entries, but as a whole, it didn't interest me, really. Also, the sour pill of WoD's ending and NWoD was quite enough.

    Yea, I agree, the 20ths stance on it is good (and I'm quite nervous and hopeful at the same time about what WW will do in the future), although I somewhat missed the metaplot (ok, to be fair, V20 and W20 has some metaplot). i just don't think the metaplot have to end in an actual apocalypse, or that it has to end in the foreseeable future. That's why I didn't like the Revised-era's focus...
    See more | Go to post

    Leave a comment:


  • PMárk
    replied to Mayo vs Mustard
    Ah, I see, thanks for explaining your standpoint!

    I agree with most of it, though, to be honest, the "the end is niiiiiigh" thing never was a big pert of my WoD, or a part of WoD I felt the most important. Honestly, the 10 minutes before the apocalypse thing always stroke me as silly. That's why I was a big fan of the cyclical Gehenna concept, when it came up and why I liked M20's stance on the ascension war than Revised's. So, that could be big part of why I never felt the games that out-of-time, even while I started playing them quite late. The apocalypses just never were...
    See more | Go to post

    Leave a comment:


  • I'm curious, what do you mean as "railroading of options"?



    Dunno, my first impression of WoD and VtM was some novels from the 2e era and then I started playing much later with Revised. never felt the Sects broken or that different between their representations....
    See more | Go to post

    Leave a comment:


  • Why not just roleplaying humanity/paths, or nature/demeanor, without any mechanical tie-ins? Or flaws? Or clan curses? Or backgrounds?

    You're being illogical here. I don't think random compulsions are the best idea, but I do think compulsions in general could be a good addition to the game. Also, some of you act if clan compulsions would be the main thing, but they're 3 out of 10 on the random table. Yes, they're quite stereotype-y at this point, but I'm not against the idea of clan-specific quirks of how the beast manifests. You say it's beyond redemption, I say it could be good...
    See more | Go to post

    Leave a comment:


  • Something like that. I think what the system needs (okay, one of the things) is exactly that: more player choice. You could say that it is like choosing the "path of whatever I'd do regardless", but it's saying choosing nature/demeanor is bad, because of that. It could be a great tool to fleshing out the character, if used well.


    I'm not sure we need benefits like the Covenant ones in Requiem...

    Besides, I don't think they "had to go" either way. The sects worked.



    Eh. The benefit of being a member is being part of a...
    See more | Go to post
    Last edited by PMárk; 06-21-2017, 07:03 PM.

    Leave a comment:


  • I'd add that to the in-game glossary without a doubt! ...
    See more | Go to post

    Leave a comment:


  • I don't think it's tied to a specific date. Besides, the Sabbat didn't fall, they are just away, fighting at the Middle-East over ancient tombs (which I have problems with, not with the plot itself, but with it's current presentation as something absolute see above), but they're out there, as far as we know. The gehenna is an ongoing thing right now.



    If I remember correctly, that started at 2006?



    And Anarchs taking over several cities, at least Berlin.



    I suspect that'll depend on the players in the future.
    ...
    See more | Go to post
    Last edited by PMárk; 06-21-2017, 07:06 PM.

    Leave a comment:


  • PMárk
    replied to Mayo vs Mustard
    That's an interesting thought. How'd you define the current zeitgeist and how Mage is out of sync with it? I'm asking this, because I came late to MtA (during the late 2000s) and stayed since and I never felt it's core out-of-time (specific minor elements, yes, but not he whole and not the important themes), but that could be just me and my worldview....
    See more | Go to post

    Leave a comment:




  • Actually, That came into my mind earlier too...

    After YAWYE, could we dub Hunger as the "Snickers" mechanic?...
    See more | Go to post
    Last edited by PMárk; 06-21-2017, 05:30 PM.

    Leave a comment:


  • I think blood pool and hunger are both valid methods of handling the whole issue of vampires feeding, using blood, etc. What the blood pool does better is that it's more predictable (and it's perfectly valid to prefer that) in when the shit would hit the fan and that it's way more simple.

    What the hunger system does better, in comparison, is keeping the very notion of hunger and the price of using power in the forefront of the player's minds, but it's a bit more complex (though those who played the playtest seems to feel it's not gruesome to track and use).

    Both are valid...
    See more | Go to post
    Last edited by PMárk; 06-21-2017, 01:17 PM.

    Leave a comment:


  • Agree, feeding is a wehicle for drama, not drama itself. The act of hunting and feeding, the sheer inhumanity of it could be a very strong dramatic element in a story, but it loses it's punch very fast, regardless of the system. As in my example, finding food in the movie is a great tool for drama, but if it's a series, it'd a big thing only in the first, or first few episodes, because it'd be boring.



    And the humanity/virtues and derangements system with all its stats and rolls and tables isn't drama on itself, but a tool for drama. Hunger is that too and I think the...
    See more | Go to post

    Leave a comment:


  • A good simile! A movie about those things, revolving around the survivors of a plane crash might be very dramatic and compelling, but not every people want to watch Bear Grylls from week-to-week (although I always found the show quite hilarious in a good way) and honestly, I think Robinson Crusoe is boring as f*ck.



    Agree, although, to be honest, you could be just as blaisé with Hunger as with the Blood Pool about feeding and feeding scenes. That's why I'm saying there is no rule which would make it the foremost focus of the game, not Hunger, not YAWYE, not the redesigning...
    See more | Go to post
    Last edited by PMárk; 06-21-2017, 12:22 PM.

    Leave a comment:


  • I agree with 11twiggins, the important part is life energy, blood is just a representation of that.



    Don't think so. For some, that might be a thing, but in this case, I think it's more like there are different things people want to put emphasis on in conjunction with vampires. One could emphasize the weight of ages, or the beast, or other things. One of those is the fact that vampires are cannibalistic predator-corpses and junkies. Martin and co. clearly thinks that didn't get enough emphasis in earlier editions in comparison to other things. He said he stressed feeding...
    See more | Go to post

    Leave a comment:


  • 1. setting (isolation, no elders, no Sabbat - yet, Cam resembling more the Invictus than the Cam in earlier editions, etc.)
    2. dice mechanics
    3. virtues and vices
    4. some people think compulsions are somewhat like Predators' Taint
    5. absence of soak
    6. health

    I'm sure others could add stuff. I know some of the above are 1st ed things, but truly, 2nd ed is not old enough/widespread enough/has enough books to took hold in people's minds, yet....
    See more | Go to post
    Last edited by PMárk; 06-21-2017, 11:44 AM.

    Leave a comment:


  • I'd like to second that. It was a good reasoning, regardless of me not agreeing with the conclusion....
    See more | Go to post

    Leave a comment:


  • What I get from all that is:

    - Losing control is a big part of vampire, but somehow, in the eyes of some people here, losing it to the beast and becoming a raging animal/mass murderer is okay, but every other kind of losing it isn't, regardless of how minor is it. I understand the reasoning but don't agree with it.

    - As it was stated several times, the importance of 1 point of hunger is really exaggerated, though it's not that of a big deal at all, it's not the vampire going looney tunes every other hour and nowhere on the level of Predator's Taint. I absolutely don't...
    See more | Go to post

    Leave a comment:


  • Ah, okay, then, I'd take it back!



    Difficult, but not hard. It needs proper edge alignment (and a properly sharpened blade), structure, hitting with the COP, possible follow-through and many other factors to be right, but if you get them right, it's not that hard (although bone is, naturally, harder). Also, yes, there is truth in what you wrote above about how vampires would use blades because of disciplines and blood buffing being not really applicable to firearms, thus having a more immediate ceiling....
    See more | Go to post

    Leave a comment:


  • Yeaaah...



    I think you're a bit strawmaning here, no offense. At least I don't think I ever said that knife stabs are worse than bullet wounds (even for vampires). You guys started to talk about that. What I argued about is:



    that, exactly, thanks 11twiggins....
    See more | Go to post

    Leave a comment:


  • Though, in some ways, it is died in 2004. Then it became reborn, because someone thought a memorial party would be fun and the corpse moved and everyone started to pour blood into it's mouth.

    The V20 books are mostly great, truly, but some of the feeling, the attitude and the visual impression I thought of as "VtM" didn't come back with it. V20 is somewhat like an ancient trying to act like everyone around it, while maintaining it's customs and V5 seems to be like his childe, born in the new millenium full of new ideas and plans. Time will tell if it'd respect it's sire's...
    See more | Go to post
    Last edited by PMárk; 06-20-2017, 03:52 PM.

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
PMárk
PMárk
Member
Last Activity: Today, 06:56 PM
Joined: 06-09-2015
Location:
Working...
X