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  • I still think it is exactly that, a justification to make the game focused on anarchs, neonates and local, street-level stuff. Pretty much like the Avatar Storm was for Mage. The question in my eyes is more of a "how well they could sell it in the story/how well the story will be written?" kinda thing. If the new metaplot will be well-written and an interesting story, I won't be up and in arms against that aspect of the new edition....
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  • Vampire 6th edition?...
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  • PMárk
    replied to The D&D thread
    Might be. And/or self-repairing over time?...
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  • PMárk
    replied to The D&D thread
    Hmmm, okay, I dimly remeber that, it's just, in the earlier system, magic stuff didn't get broke....
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  • PMárk
    replied to The D&D thread
    Also:



    This is an intersting topic. I think we've got accustomed to magic being tied to a resource, be it mana points, slots, cooldown, whatever. It balances it, to some extent. I remember how big a surprise it was back then, when I realized that in Mage the Ascension, you don't exactly need Quintessence for casting, most of the time, it just makes it better. Magic tied to risk management, instead of resource management, is not exactly a new idea, Mage is not a new game and Shadowrun did it even earlier. But we've seen a lot more example of magic tied to a resource, we...
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  • PMárk
    replied to The D&D thread
    Hmmm. I didn't think of it from this angle. To some extent, you might be right, I think. I start to get what did you say about "4e design" in PF. More options for mundane characters, superhuman-level "mundane powers" with legendary skill feats and thngs like that. Honestly, I'm totally on board with that. I never was against more options besides "attack-attack-attack", on the contrary, most of my favorite games tend to have lot more choices for actions in combat than D&D 3.5e had. I just wasn't a fan of 4e's power system, as a tool for that, it felt too artificial....
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    Last edited by PMárk; Yesterday, 04:52 PM.

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  • PMárk
    replied to The D&D thread
    Ah, thanks for the clarification! I was mostly thinking about it, because, while i'm not very-well-versed in the lore regarding the Raven Queen, what I know gave me the impression that they are quite close in design and wondered which might have inspired which? Seems like it was mostly people thinking along the same lines.

    Yeah, Groetus is cool!

    Also, the PF PC game Kingmaker is close to release, I can't wait, I really hope it'll be good! WotC doesn't seem to go for a Baldur's Gate style game now and Pillars of Eternity was cool, but it's "not-D&D". I...
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  • PMárk
    replied to The D&D thread
    Yep. In the meantime, I looked and the first Golarion campaign guide, which was written for 3.5, came out August, 2008, the 4e PHB June 2008. However, I think the first APs predated that and I also think there were articles and such, about Golarion in the Dungeon and Dragon magazines and maybe other stuff too.

    So, it could have been a parallel desgin, from people who worked together and shared ideas that time, instead of one being a rip-off of the other....
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  • PMárk
    replied to The D&D thread
    Yes, but some Golarion stuff were about during the 3.5e era. Actually, the first two, or three adventure paths were written for 3.5. Golarion came into being years before 4e and PF. But I'm not sure, I'd need to check.

    Anyway, I recommend the comic!...
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  • PMárk
    replied to The D&D thread
    Since the PF iconics came up: I'm reading the latest PF comics (Spiral of Bones) right now. Love the psychopomp birdie.

    Also, I'm wondering, which one came the first, Pharasma, or the Raven Queen? I'm not a fan of deities in general, but Pharasma is okay. You can't go more goth than Pharasma.

    Honestly, I never was really interested in after-life adventures. Wraith was practically the only cWoD line that I didn't hold any interest for (Geist on the other hand...). But I have to admit, the comic portrays the boneyard as a much...khm...livelier place than I imagined...
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    Last edited by PMárk; 07-19-2018, 10:44 PM.

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  • PMárk
    replied to The D&D thread
    Agree. MM is my favorite 1st level spell, since Baldur's Gate. It remained good in 3e too.

    At some point, I've had 3 spellslingers in my party, all of them throwing MMs on a high-level-target, because it laughed at everything else with its resistances. It ate up some 40-50 of them, but it worked.

    On the other hand, I never liked Burning Hands. Too short-range, especially for a low-level caster and too problematic to use against opponents engaged with the melee characters....
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  • PMárk
    replied to The D&D thread
    Ah. I got Dracula, but not the others and I didn1t read the other books they were introduced in, so I didn't recognize them.

    I think the 1e corebook Ventrue was Prince Maxwell, yes? The Gangrel the Unholy? All of those were from the Chicago crew?

    And again, it's a shame, IMO, that they didn't go further with the novels, I really liked Three Shades of Night....
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  • PMárk
    replied to The D&D thread
    Really? I missed that, though I only read the VtR 2e corebbok this far....
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  • PMárk
    replied to The D&D thread
    Absolutely!

    Reynolds gives it a very unique and instantly recognizable (and quite good-looking, IMO), not to mention consistent visual style, while the iconics are giving it a story and relatable personalities.

    Well done indeed....
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  • PMárk
    replied to The D&D thread
    Yeah, that's too, good catch! It really satisfies my gaming wants for interesting combat and my preference for "realism".

    I also like the fighter's improved initiative thing a lot. It makes a lot of sense that someone who spent most of his career in fights and professionally trained for it will have very good situational awareness. In retrospect it's just a no-brainer....
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  • PMárk
    replied to The D&D thread
    Truly, I share your enthusiasm! I actually have a strong incentive for playing a good 'ol shield&ax dwarf as my first character, just because all that and I was never into tanks-like charactes, because they were boring.



    Yes, I think most of the Rogue's stuff will come from skill feats. If you've read the Unchained book, that's clearly the direction they went with the revised rogue there, that they could do stuff with skill unlocks others nromally couldn't.




    That's probable. People nowadays have a strong aversion for resource-management....
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  • PMárk
    replied to The D&D thread
    Oh, believe it or not, I understood it at the first time. Thing is, I don't think it's achievable, really, without everyone using magic, or seriously restricting magic. Just compare it to WoD! It's not even a class-system and the Tremere considered to be the strongest clan, just because the sheer versatility of Thaumaturgy! Mages considered to be the strongest splat, because of magick! You can't be as versatile with a dedicated fighter as you can with a magic-user.

    If it's just the gaming aspect of wanting to have as much buttons to push on the interface of a mundane character...
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  • PMárk
    replied to The D&D thread
    Ah, and Ezren took "great fortitude" as a genreal feat! Hardy old bastard, must keep up with all those youngstes around him. I can say, he's one of my favorite characters from PF, I really like his backstory ("fuck it all, I will make my childhood dream true and be a wizard/adventurer/Pathfinder, age be damned!" ) and the way he's being portrayed in the comics. The other is Seoni, the sorc, she's awesome as a leader and as a person. I like most of them, to be true, Meri and Kyra are really cute and Valeros is, well, Valeros. I was surprised how fun the half-orc inquisitor...
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  • PMárk
    replied to The D&D thread
    About the bolded part, could that be partly because of the "general training" ancestry feat? besides the higher int, of course.

    Otherwise agree, working as intended.

    Also, are 5 minute workdays really a thing? I just have a hard time imagining them outside a pure dungeon crawl-style game, or as random encounters while travelling. Basically, every game I've played in, we always had to do stuff and the magic-users couldn't risk burning through all their good spells during the first encounter....
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  • PMárk
    replied to The D&D thread
    I tend to print out "spellbooks", powers and such like, but yeah, cards are good, just a bit messy for me....
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PMárk
PMárk
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