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  • Honestly, I still have quibbles with the hinted setting changes' depth and extension, how it will resemble (or rather, not) the original setting and I'm not sure about some of the rules changes (although I'm waiting for the GenCon playtest to go online), but I try to amintain an open mind and I highly appreciate their ambitiousness with this whole endeavor and their enthusiasm is sticky. Even for the tabletop game, they got Matthew, Hite and Rein-Hagen on board, not to mention the others. The ST Vault is cool, the WoD.com seems to be pretty promising. The whole stuff started to shaping up nicely....
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    Last edited by PMárk; Yesterday, 04:22 PM.

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  • Yup. Also, in the meantime, Mark Rein-Hagen officially joined the development team and Worldofdarkness.com started it's betatest, which is cool too!...
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  • Maybe a future supplement? Perhaps a 32 page booklet like the Pathfinder Player Companion line? Or a house project for the ST vault? I'd totally buy any of these! ...
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  • And you should indeed go for what you think is the right choice. Although, I still don't see any kind of mass boycotting brewing, but I admit that doesn't mean specific people or smaller circles can't boycott them. It's just, a boycott in my mind is a widespread thing, a kind of economic mass protesting and I'm not seeing that, instead I see a lot of joy and excitement that things started stirring....
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  • Besides, there's no boycott. Some people wowed they won't support WW and that's fine, it's their choice and they have their own reasons. The majority, as I see it, is quite happy about the ST Vault, excited about the upcoming V5 playtest at GenCon and quite content with their LARPs.
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    Last edited by PMárk; 08-12-2017, 09:31 PM.

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  • ...
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  • And it1s good to see that it already has a fair amount of content. Say what you want about WW, but it was a good step and definitely stirred up the internet.
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  • I'm actually agreeing with this. I think the problem Fat Larry mentioned manifests itself not because you need to know nuclear physics to play the game, but because (with a bit of exaggeration) the players (read: well-educated, geeky-minded people) know nuclear physics and tend to bring their knowledges into the game, sometimes forgetting to distinct between what they know and what their character knows. Like, lighting up vampires with clever applications of advanced thermodynamics? Turning the room's floor into a substance which would react agressively with the air? Really? How likely the average...
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    Last edited by PMárk; 08-10-2017, 03:28 PM.

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  • Ok, we could agree to disagree, because I think the opposite is true. I'm mostly reading X20 books on kindle, which is b&w only and the overall style is still entirely different from the earlier books. Again, I'm not an art expert, so I can't convey my impressions in a sufficiently satisfying way. Maybe someone else here could.



    Dunno, this https://s-media-cache-ak0.pinimg.com...f-darkness.jpg and the other ones from VtM 1e (and from Shadowrun for that case) doesn't seem to be manipulated photographies to me, but a very detailed b&w drawing, based on a photo,...
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  • Well, there are things, like Hunters Hunted and Sorcerers, so mortals and their conspiracies are there in WoD, just never got their own gameline. I'd have preferred that, instead going the way Reckoning did..



    Ok, we're just looking at the same thing from different angles, I guess. You're saying CofD does historical stuff better, because its supernaturals don't meddle that much with the mundane history, thus you don't need a whole alternate history for it. I'm saying it's a sign (to me) that CofD's supernaturals aren't as integrated to the mundane world and that the later...
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  • Actually, the full-page clan depictions from Bradstreet are quite good in my eyes too. Those aren't the ones I have a problem with, although I didn't find all of them equally good (but the Malkavian one, oh, I love that piece, cliché, or not ). Generally my problem with lot of the photographic artworks is that they are mainly "LARPers/cosplayers, donning static pose in some fancy clothing" and that's boring and that a lot of them feel plastic to me, or too photoshop-edited to look convincing. That and I really-really like b&w drawings for their starkness.

    Agree about...
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    Last edited by PMárk; 08-08-2017, 12:19 AM.

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  • Indeed. Or really I think it is quite universally accepted that from the 1e lines, the minor lines were much better, exactly because they were either entirely new concepts, or did old concepts in a totally different way. I never got interested in Prometheus, but CtL was superb (although I don't really have a preference between it and Dreaming) and I always wanted Hunter to be like Vigil, instead of Reckoning. Also, Wraith never got me interested, but Geist pretty much did, and I miss that concept from WoD.
    Sadly, the newer CofD games (Beast, Mummy, Demon) aren't really up to my alley, but...
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    Last edited by PMárk; 08-08-2017, 12:08 AM.

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  • Are you suggesting that the lookout of 1-2-3e and the 20ths are the same, aside from the last being full-color? Truly?

    Maybe the 1e core was more similar to the V20 books, I don't know, I never saw that personally, I'm too young for that (but I have naturally have most of the Bradstreet pieces from the internet). My main impressions were from the revised-era books, but judging from the 2e books I read this far, it's not quite dissimilar and more close to each other than to V20.

    Also, now, I'm not an art student and don't know the specifics, so everyone, who are more qualified,...
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    Last edited by PMárk; 08-07-2017, 11:28 PM.

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  • Heh, I tend to read the 20th books for the text and flipping through the old books for looking at the pictures to get into the mood.

    This not liking the photo-manipulation arts is literally the only thing I'm agreeing with the OP.

    As the 20ths go, for me:

    - the watercolors are generally fabolous
    - the other full-colors are varied, some are quite good, some are astonishingly lazy-looking
    - the photomanips are sometimes good, but I just don't like the style
    - W20 is the best, visually, somehow in that case, I wasn't bothered that much with...
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    Last edited by PMárk; 08-07-2017, 09:47 PM.

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  • Oh and also, I must mention that I always felt that WoD in general is more connected to the real world (which in turn makes people more likely to connect with it easily), while the CofD games are more just using it for background (and I think it was started like that, to avoid "offensive and stereotypical" stuff, which brings us back to the issue of the NWoD 1es' self-definition), while making the supernatural stuff more apart. Credit where credit's due, with the Dark Eras books it seems to start changing a bit.

    Then there is the problem of how much languages WoD got translated...
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    Last edited by PMárk; 08-07-2017, 08:19 PM.

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  • Book had some good stuff, but not the place where V20 started to really shin, IMO. It was really a "what got cut out" compendium.



    Ah, yes, now, we're talking! I love that book with all my withered heart! Great narration, wonderful ideas, sincerely, my favorite faction book I read so far. I also loved how it advanced the metaplot (yes, it did that!). I'm currently reading the Revised Guide to the Anarchs and yes, in some cases, it has more stuff, but still, I think Anarchs Unbound is the better Anarch book. I really hope WW will build on its ideas and plot...
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    Last edited by PMárk; 08-07-2017, 08:22 PM.

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  • I think the problem was, the first editions of the NWoD big three defined themselves by what they didn't want to be, what elements they wanted to exclude from the ones which were signature to oWoD, while still keeping as much of it as possible and the end result felt hollow indeed, for a lot of us and that was in top of all the other personal preferences in backstory, scope, thematic elements, cosmology, etc. The 2es in comparison started with asking the question of what they want to be, and be about and it did them good....
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  • And Book of Secrets is 3. and the requiem 2e core is 38. And the V20 is still 19. after 6 years... Your point?

    Also, is that list lists the best-sellers of the month?



    And what is exactly you goal? Clearly, a lot of people, even people, who started with this edition disagrees with you that Masquerade's place should be 6 foot under the surface with a stake in its heart.

    Why all the books? Because people like to read books about topics they're interested in. Like, for example, updated material for an existing rpg line's new edition and adding new...
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  • And it was quite close to it, aesthetically (which I might add, I quite liked, just as the visuals of nearly all the NWoD lines, they're still among my favorites). It really was a continuation of the gothic-punk looks, albeit with a different cover.



    Not that surprising, it was the beginning of the new millenium. I guess a lot of creators wanted to do something new, something fresh and shed all the "shackles" of what was before (and, in the case of D&D, catering to a new type of audience). As it turned out, it's okay to do something new, because there will...
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  • It was like that around here, certainly. It took a long time for those misconceptions to fade and sometimes I still hear things like "it's a post-Gehenna Masquerade and they killed off nearly all the clans"....
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PMárk
PMárk
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