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  • Why does everyone call the old previews by "Underhill"? Isn't his surname simply "Hill"?
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  • reseru
    replied to Arms of the Chosen
    Man, every artifact is so different from the others. There's a lot of iconic ideas, too, like a pair of swords for two sword-siblings and a sword wrapped in silk from peace times, that you've probably seen in other RPGs or anime; however because of their histories and the 'lens' of magical material that they're seen through they're all unique and have a spin on their tropes.
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  • I thought the number of Exigents at the time of the Empress' disappearance was around or below 50, and that the most ever at one time was like 200.
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  • So there can't be horror in RPGs that were pitched as horror games?

    The Idigam are literally designed as outside-context problems. Werewolves have lived with their constructed Tribes for thousands of years; all their prey are more or less known factors. Idigam literally represent the unknown. They stand in your pack's face and make you say, "Oh shit, no amount of training could have prepared us for this."

    If you've reduced that to a dungeon-crawling boss fight...that's not the game's fault....
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    Last edited by reseru; 11-09-2017, 07:39 PM.

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  • reseru
    replied to Pyramids
    The great pyramids weren't the first burial monuments constructed by ancient Egyptians. They're the most well-known and some of the most grand, but earlier Egyptian societies built mastabas. No doubt Iremites had their own constructed wonders, but they would differ from Egyptians' as much as earlier mastabas differ from the pyramids of Giza.

    If your mummy PCs are digging up Iremite-era ruins, though, I'd probably lean towards awe-inspiring ritual arenas or even royal palaces rather than burial chambers. I don't think the Shan'iatu were worried about being entombed upon death. Deathless...
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  • reseru
    replied to Pyramids
    Which helps reinforce the culture shock and alienation themes of the game even at the earliest Sothic turn....
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  • reseru
    replied to Ask the Devs
    Well, um...what might that reason be?...
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  • reseru
    replied to Ask the Devs
    No, and I didn't mean to imply I think Charm taxes are good mechanics....
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  • reseru
    replied to Ask the Devs
    While I'm glad to hear this change, do you think it undermines the natural themes of Lunars? There's an old quote from the previous devs reinforcing how it was a good thing that Lunars had these tattoos and tells and stuff because it made them distinct and unique....
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  • reseru
    replied to Ask the Devs
    Ah okay, I was thinking it was related to the NPC Exigent but I couldn't remember
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  • reseru
    replied to Ask the Devs
    Who are the Architect Exigents?
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  • reseru
    replied to Ask the Devs
    A few times in this thread there's mention of other religions and also heresies. The core book states the Immaculate Order is the leading sect of the Immaculate Philosophy. Is it the only one, or that's what these heresies refer to?

    I feel like when people hear "heresy" in a fantasy setting a dark, sinister faith is imagined; here it seems any Immaculate Philosophy faith would be seen as heretical by the Order yet still noble and righteous itself. The Catholic and Orthodox Churches are vast Christian establishments, the former being much larger, but they're still in a different...
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  • reseru
    replied to Ask the Devs
    What sorts of mechanics, if any, are present in The Realm?

    I imagine in a book of sorcery there will be more examples of shaping rituals, but will there be examples in Exalt hardbacks, too, that are possibly more specific to that type of Exalt?
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  • reseru
    replied to Musing and Theorizing about the New Exalts
    I thought it was just Getimians as well, and that Lunars were actually the ones with two foils....
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  • reseru
    replied to Ask the Devs
    Hmm... I mean, all Exalts were afflicted by the curse of dying primordials, right? Or is that not the case for all of them? That's my dumb newbie question......
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  • reseru
    replied to Ask the Devs
    One theme I really love about this game (being new to it with this edition, as well) is that every exaltation, even for an Abyssal or Infernal, is a miracle and a reward (in that the receiving mortal isn't punished with exaltation). These comments, though, make me wonder about Getimian exaltations and how much of a reward they really are.

    One of the sample concepts the previous devs shared was a sorceress-queen who had her life and fate stolen from her. That doesn't exactly sound like a blessing, unless she was cursed with that stolen fate and then exalted for her acts and desire...
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  • reseru
    replied to Deviant: the Renegades
    There's Promethean's alchemists, too....
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reseru
reseru
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