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  • reseru
    replied to Shuankhsen and Apotheosis
    I'd almost rather reverse things: instead of remembering everything they lose memory of their time as a Shuankhsen. In this case, freedom from the Silence becomes moot - things don't become easy, with ex-Shuankhsen just going around to Arisen telling them stuff about Irem (actually they'd probably still be very spiteful).

    I do like the idea of a Shuankhsen's Apotheosis just being able to die. Instead of some high enlightened state of freedom they only receive one brief moment, where they must decide to either go back to Ammut and keep on living or kill themselves and be free of it...
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  • reseru
    replied to Quick question about Descent
    Guilds basically remain the same. They're a part of the Rite that was 'snuck' in, and a mummy only forgets their Guild at Memory 1.

    A cult, though, must rely on tradition, Sadikhs, and their mummies.
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  • reseru
    replied to Shuankhsen and Apotheosis
    In regards to the game's themes, Apotheosis is about achieving freedom from their masters
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  • reseru
    replied to Quick question about Descent
    The important thing to consider about Memory is that it's not about if the Deathless remember phone numbers. It's about if they remember that human beings are people that aren't just tools to exploit and manipulate
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  • reseru
    replied to Shuankhsen and Apotheosis
    I feel like everyone is just dancing around semantics here.
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  • reseru
    replied to Shuankhsen and Apotheosis
    It presents the Shuankhsen as sympathetic villains. We, the players having read the book, know why they're sympathetic, but the Silence prevents them from explaining that to your PCs in-game. Having them yearn for freedom from their cruel taskmaster, mysterious and unknowable as She is to the PCs because of the Silence, is something that many Deathless understand.

    "You know those monstrous crocodile-jawed mummies who are unquestionably evil? Turns out not all of them like being that and want a way out just like us."...
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  • reseru
    replied to Shuankhsen and Apotheosis
    My campaign involved a Shuankhsen, once a beloved Arisen meret-mate of the PC, hunting down an exceptionally unique relic they used to protect in hopes it would result in his freedom. It didn't really work.

    I always liked the idea of a Shuankhsen having a way out, even if they partially exist as the opposite 'end-game' of an Arisen's Apotheosis. Still, Mummy is a game about freedom; while I think it might dilute its themes to say even they can become free, I think it might be more in theme to say that they go from one bad option to another.

    Right now they serve the Devourer...
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  • Well, I said the Orders were well established as in four of the five so my nitpick is that I wasn't wrong. I know the Mysterium was created from the union of two Orders, as I did mention that. I'm not sure what correction you're making regarding Tremere excommunication because I never gave a date and implied that it was early medieval (or at least post-Roman) anyway.

    I knew all the facts in your nitpick already.
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  • I'm only speculating, but the Orders were well established during that period and technically were a Pentacle since the Mysterium was separated into two Orders for most of that time
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  • While I think that British Mage setting would be cool, I think we''ll get to see a lot of history in Tome of the Pentacle. It'll be a different presentation than a Dark Era but we'll still get to delve into the Tremere being part of polite society and the Nameless War. Maybe.
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  • Some of these were Eras voted upon in the first KS but I'd really love to see:
    • Post-Camelot Anarchy Britain Mage
    • French Revolution Mummy
    • Wild West Geist
    • Book of Judges Hunter
    • Jazz Age Vampire
    • 1950s Atomic Horror Promethean/Deviant
    • Meiji Restoration Werewolf
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reseru
reseru
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