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  • Prometheas
    replied to Night-Folk learning Sorcery
    Not sure about the enforced limitations part. I'm pretty sure that would make certain powers in WOD impossible, like the alchemy 5 power that let's you have a 3 dot power from any splat or the garous gifts that do similar stuff.

    It'd also make a small, but significant number of important NPCs rules-illegal. I don't know about you, but letting NPCs break rules that players are forced to follow is a red flag for a bad ST to me. It's a warning sign that the ST wants to make the story about their special NPCs rather than about the player characters....
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  • Prometheas
    replied to Demon the fallen
    Are you talking about fallen eating loyal host angels? If so, then I don't really see most demons really caring besides reconcilers or reconciler-leaning neutrals/factionless. The demons fought the host for eons over philosophical differences and most hold a serious chip on their shoulder over the outcome.

    If you're talking about demons somehow eating the souls of any random person they kill, that takes a level 5 power from an earthbound lore. The only guys who'll have that kinda power are going to be earthbound or fallen so corrupted with torment that every others will hate them...
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  • Prometheas
    replied to Night-Folk learning Sorcery
    Then don't use sorcerers in a vampire game? WOD crossovers make serious games harder by definition. They have so many theme conflicts, weird mechanics interactions and such completely different interpretations of historical events/territory borders that getting things to line up perfectly is a nightmare.

    On the other hand, crossovers are great if you you know when not to take the game too seriously and are okay with a bit of campy fun in a dark, dystopian, gothic-punk setting. Contrast actually improves and highlights darker elements in the setting.



    Don't...
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    Last edited by Prometheas; 01-10-2021, 11:01 AM.

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  • Prometheas
    replied to Night-Folk learning Sorcery
    Probably a controversial opinion, but I don't really think it's much of a problem.

    The only times this would even come up is during a crossover game, which are guaranteed to be imbalanced and full of theme conflicts in their own right. If you're in that situation, then the game isn't going to be typical WOD anyway, so the ST and players alike can be afforded to be a bit more off the wall in character design and story events.

    It's fine if the rules allow for games to be campy sometimes.
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    Last edited by Prometheas; 12-30-2020, 03:29 PM.

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  • Don't get into an arms race with a minmaxer, all it does is focus the entire campaign around their character, pisses off the minmaxer because it makes the entire game out to get them, and pisses off the other players because they either don't get the chance for focus or get caught in the crossfire.

    I know this may sound strange, but strong characters aren't bad. As long as the character doesn't render everyone else's role meaningless and they actually role-play the character, it adds just as much to the story as any other character.

    It doesn't matter if the player is...
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Prometheas
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