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  • I wonder for SubAberrant mutants if you could also create a tag for Quantum Agent and instead of creating you instill into others the Quantum Agent in a power investing way you could take back if they displease you.
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  • Work around is to utilize stronger connective tissues, bone and muscle and remove limited to allow people to generally access what would be called hysterical strength.
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  • I do stand corrected in ant muscles....
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  • I know in 1e I would allow biomanipulation to give people, base lines that is, stats as stated in the power as well as body mods, the first dot in mega stats, some enhancements and powers. All based on knowable today science.
    For instance, giving a human a single dot in Mega-Strength. Humans have built in limiters decreasing or ability to use muscle as it can be damaging. Fly and ant muscles are many times more capable then human muscle is. However giving a human fly muscles would cause them to shred themselves and rip themselves apart from the inside. Unless you also added in aspects...
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  • I understand the change. Just interesting how they are power balancing and pushing the notion of psi templates into the game for Aberrant. I understand the shared universe and all however before with biomanipulation for example you could have a nova doctor that helps with quantum plastic surgery or even go as far as making people anthromorphse or gender swap, Limb regrowth and so on and it was permanent and now it’s practically forbidden in base system. You can get close but what was once a simple power is now a construction zone, 2 SG favors and xp haul away. Though in house rules can be implemented...
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  • I guess you could power suit it with healing and a few similar powers you can construct from the original.
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  • That is a lot of XP to dump for what was once simple.
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  • Fuzzykuma
    started a topic TC: Aberrant Biomanipulation how to

    TC: Aberrant Biomanipulation how to

    So one of my players has always loved biomanipulation. Just wondering if this is a sorry the power will be no where as good as 1e or just house rule some of the effects are permanent on people. Such as using the power as morph on others and having them be permanent with enough successes.
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  • Ya, after I posted this I read through again and saw that M-Sta works for durability as in resistance to hunger and thirst not damage.
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  • So looking through it looks like the Q1/2 rounded up for armor powers is for soft armor. So most Aberrant powers/edges will add soft armor (2) + the Q1/2.

    I’m thinking from re-reading and thinking about it armor powers won’t stack scale, highest one is the one the counts but armor value for hard and soft looks like they would stack.
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  • Fuzzykuma
    started a topic 2 armor questions TC: Aberrant

    2 armor questions TC: Aberrant

    Tried looking in forum but search pulls up everything from all forums it seems so not the most helpful when searching for general words like armor across all OPP. So sorry if this has already been asked.

    1. For the armor powers in TC: Aberrant it says you get an armor rating of quantum/2 plus..... what is the quantum/2 is it soft armor, armor tags? I was thinking it adds into the soft armor (2).

    2. Does armor scale stack? I can see how hard and soft armor would but I am thinking just highest rating applies when looking at scale. So if a nova has mega-stamina 3 and quantum...
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  • Fuzzykuma
    started a topic Because Science Q-powers explained

    Because Science Q-powers explained

    I just watched on YouTube a video on Because Science talking about Dr. Manhattan. About half way through the discuss he’s powers and it’s a pretty good explanation on how manipulating the four fundamentals work. Link if anyone is interested. Also a good explanation on Glow, and energy discharge transformations.

    https://youtu.be/f4QhfwpvdrI
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  • Fuzzykuma
    replied to Teleport one shot kill
    Almost all of my players have a more punisheresk mentality. No matter the game we play most of them end up in murder hobo mentality.
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  • Fuzzykuma
    started a topic Teleport one shot kill

    Teleport one shot kill

    So if I’m getting this right, a nova with teleport, interplanetary and the impose only tag can just touch someone and pretty much kill someone hands down.
    So to the breakdown. A nova that does interplanetary teleport needs to pay several times along the extended travel needs to pay or the travelers get rent out in atoms or lost in a time space loop. So random nova assassin just walks up and touches someone and pops them to say, alpha Centauri(after studying pictures extensively or maybe even having been there), and as the first milestone comes up they don’t pay the quantum cost...
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  • Fuzzykuma
    started a topic Favored approach questions

    Favored approach questions

    1. Is there any other benefit for favored approach other then the sweet +1 to each of the three attributes.

    2. If you pay the 15 xp to change favored approach do you move the +1 to each stat to the new ones or so you get additional +1s? It would been to cheep to just get 30xp worth of attributes but at the same time losing a +1 to three attributes seems a bit story crazy for loosing from one and then gaining on the other across 6 attributes.
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  • Would you use might or maybe make a category for potency/virulence for drugs and disease?
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Fuzzykuma
Fuzzykuma
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Last Activity: 11-08-2019, 05:43 PM
Joined: 06-13-2015
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