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  • Lots to go over but here's the skinny (in brief):

    1. Needle & Thread: They are the replacement to Virtue/Vice. They work (kinda) similarly to Vampire's equivalents. We can go into specifics but suffice to say they're just the words that define behaviours that can get the character willpower back.

    2. Clarity has been reworked into a health track rather than a strict morality equivalent. I mean really that says it all, certain things can damage clarity in the same way that they used to cause "Breaking Points". But now clarity can go down and up depending on...
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  • Ooooooooooh








    Damn it. Well now I feel foolish.
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  • The Monday meeting notes seem to indicate that the Book of Freeholds has been delivered. Did anyone get theirs?
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  • They are still implied to be the original inhabitants of Arcadia(/Old Arcadia)....
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  • IMO, pretty sure it sounds like by default the DDs can be recognizable from folklore (from a number of reasons), but there doesn't seem to be anything stopping an ST from making a DD they create based more traditionally on a mythology or another.

    It's just none of the example ones will be....
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  • I am intrigued. I’d have to give this some thought
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  • xiongrey
    replied to Hedgespinning Preview
    I must be misremembering it then, it's been a bit since I read the manuscript.

    So yeah this seems to be mostly an exerpt for those that didn't get to see the manuscript....
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  • xiongrey
    replied to Hedgespinning Preview
    Not much. I think the rules were a little more clarified. But over all I think it's the same thing we read in the KickStarter manuscript.

    One thing that might have changed (but I may have just misremembered) is that now their is a set number of dice that the Hedge rolls to make shifts and that most actions can cause those dice to be used for Hedge shifts. iirc, the rolls happened each time a navigation roll was made before....
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  • I was going to say "Porque no los Dos?" and that since there are Dead Dominions variously scattered throughout the Lower Mysteries that why not have a couple of Dominions that are at the LM somewhat close to Avernian Gates that lead out into Scotland.

    BUUUTTT, Travis' comments on how pretty much nothing in the Underworld (possibly especially DDs) are shaped by human/mortal belief so now I rethink my position. I assume, now, that DDs would look and feel closer to the Kerberoi that judge over the Old Laws there but that's speculation since I don't know much about either at...
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  • Or the Chthonian God(s) whose appetites can only be quenched from a literal Ocean of the Dead.

    EDIT: Think: The gods from Cabin in the Woods....
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  • xiongrey
    replied to Angels and the Combat Issue
    I always go back to this example because of how amazingly it worked out in game. I want to share this example (stated in very brief) because these kinds of actions (backed by near unlimited resources to do so) created such a juicy environment of fear from the players. Not because of sheer physical/combat prowess, but simply because of what they can do.

    In the backstory of the Angel in question, he was a very old Angel of Destruction that had always had a bit of a rivalry (understatement) with one of the PCs when he was an old angel of grand construction. (one built Pompeii, the other...
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  • To be real honest: I would not be sad Ceremonies wins. I've been interested in their new system and I loved their idea in 1st ed.

    But I'm LOVING the in depth deep dive into the dead. Ghosts and the underworld and the rivers and the dead societies are so much more interesting than they used to be. (Also, I'm thinking that a ghost would be a whole heck of a lot of fun so if I ended up a player I would not be opposed to playing a Ghost rather than a Bound if that's what the ST would like for their game)....
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  • This was an AMAZING preview!!! I love the imagery of what the (un)life of a Ghost is. I like what it looks like when a ghost doesn't survive and how horrifying it can be. The whole thing, I feel like characters would have a shit ton more sympathy for the unwilling denizens of the Underworld now than before....
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  • xiongrey
    replied to Reapers In Crossover
    Saw this thread and totally thought it was about GtS Reapers ^.^
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  • It's precisely because statting things that powerful becomes very quickly an arbitrary thing.

    If you need a powerful entity that is at least on the level of punchable by the characters, just use Rank 5 Kerberoi/Angel/Spirit ETC and the rules for those. I've not seen a Rank 5 angel (as a personal example in my games) actually every really beaten in game play outside of white room scenarios. But it's possible due to the stats.

    However, if instead you need a Rank 8 Kerberoi that presides over The Day of the Dead dominion than you could either stat only the things you might...
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    Last edited by xiongrey; 03-28-2018, 03:36 PM.

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  • I think the direct intention behind the non-statted Rank 6+ entities is so that they remain non-statted, not so that more responsibility is placed on the ST. The idea of Rank 6+ entities is that each rank is essentially infinity tier, able to do whatever you want them to do with the only difference between each rank being an arbitrarily narrative one. It's like comparing Sif and Odin from a mortal's perspective. From what you can tell, Odin would be a higher tier than Sif but in the end they're both pretty much unquantifiable stranger than mortals. Because of that, I think they're intention is...
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xiongrey
xiongrey
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"And of coarse the biography doesn't use spaces so it looks like a wall of text..."
Last Activity: Yesterday, 03:26 PM
Joined: 11-04-2013
Location: Seattle
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