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  • I agree with Arc for the most part.

    Currently you are:

    Creating And Playing (for the most part)
    - 1 full Sin-eater (with different anchors, burdens, and merits to set them apart from others)
    - 1 full Geist (although I think some of the background details the ST comes up with similar to a Demon's Keys/final truth) (with separate keys and rememberences to set them apart from other geists)
    - (alternatively to the above: 1 Full Ghost PC)

    Creating (but not neccessarily playing)
    - 1 important dead npc (with simplified anchors and merits)...
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  • I love that feeling I've been getting throughout the Manuscript. 1st Ed geists were hinted to have stories and histories that you could search up but 2nd Ed is really showing how the Geists are mini death gods but low key having pretty sever identity criseses. Even the mini-death gods feel like people. And that is great and rich for storytelling....
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  • A Demon as a part of a Krewe sounds like a lot of fun, particularily if the Demon is an ST-Char.
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  • Demon: The Underworld is a filthy and unpredictable hive of who knows what. It's confusing and mercurial. But that is it's strength. What better Hell then one created in the land of the dead with a group of necromancers who actively want to shape it the way you would. In a way, you're all trying to find the same thing: A safe place from the oppressive madness.
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  • xiongrey
    replied to Kicking the tires of 2E
    I'm am intrigued to see this experiment play out. Like a live CC session example.
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  • So I have some questions on the Oracle haunt that are bothering me.

    The effects of the haunt are straightforward and I like them (being a good port from the 1stEd equivalent). So I understand the effect.



    The part that I'm getting hooked up on is the in-universe justification for the haunt, i.e. what is happening to get those effects. The Manuscript says that you die and release your ghost from your body. The People (other than you) then ask your corpse questions according to what is allowed in that dot of the Oracle. How does your ghost find these things...
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  • So I know we’re not in the errata phase or anything so there are rough edges that’ll be smoothed out later like Root & Vine/Bloom (I must say tho, I prefer Vine since it’s nicely diametrically opposed).

    But I am a little confused on how Touchstones work. More specifically what they represent and when you get them:

    Character creation step 5 indicates that you choose 2 Touchstones at character creation (one symbolic of Root and the other symbolic of Vine).

    However the section on Anchors indicates that you get one at character creation symbolic of...
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  • I'm very very familiar with troupe based play. It's mostly that text as well as the next paragraph (on Step One: The Sin-eaters) which indicates that even if a player created a Ghost as their main character, they'll still need to make a Sin-eater.

    So with that I think its:
    - 1 Main Character (either Sin-Eater or ghost)
    - 1 Sin-Eater (if main character is a ghost)
    - 1 Supporting ghost
    - 2+ supporting mortals...
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  • Emphasis mine.

    It says to create a main sin-eater character with maybe a ghost or two, then each player creates an iconic dead celebrant.

    Is that redundant?

    It basically says:
    Each player creates:
    - 1 Sin-Eater
    - (optional) 1-2 Important Ghosts
    - 1 Important Ghost
    - 3-5 humans

    The wording has me a little confused....
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  • Is the Bonus Preview just an part of what's already going to be released in the other manuscript previews?
    Mostly asking since I may only finish the Manuscript pt.2 Preview by like Sunday and I want to know if I need to stress about when to read the bonus preview.

    (ie should I read the bonus preview(s) after I finish manuscript pt.2 but before pt.3? Or will I need to read them at all if they're included in the manuscript?)
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  • I like this a lot. It really does feel like the Deathmask is the Underworld-River in concentrated form....
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  • Cabeiros, to me, hinted that this might be at least a portion of the birth of Kerberoi. Force feeding Geists even more Dead River water.

    Consider:
    - Drinking from the river over time causes ghost's identities to slowly be replaced with the underworld itself becoming a Geist (becoming less human and more a mini-corpse-god.)
    - Some Geists can bind themselves to new-ghosts at a specific period of time to stitch the ghost and itself into the old body (emphasis on the word stitch).
    - When Geists die, they leave behind a DeathMask (essentially only the human part parishes...
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  • I like that! Ok so Tin Foil Hat time: Kerberoi and the Dead Dominions could legit be the reason the Ocean is further below then it used to be. Remember how it was stated that the DDs have a tendancy to not last forever and just kinda sink into the land? Taken over a larger period of time it's almost like Kerberoi use some sort of arcane set of rules (the Old Laws) to erode/dig the edges of the Underworld.

    /shrug...
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  • I don't know the ready-Made characters much but I get the feeling that they could likely be classified as one of a few.

    The 2nd Ed burdens all seem to be "unfinished business" which can be directed into multiple different directions depending on how one looks at it....
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  • The Third Stretch Goal is on Dominions and I am VERY interested in this! Moar stuff on the Underworld!
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  • xiongrey
    replied to The Ghost of Theseus Problem
    Basically everyone in this thread is going to have no problem playing GtS2e me thinks.
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  • xiongrey
    replied to Sell me on Geist
    In short: Geist is a game about people who died. When they died, they made a bargain with a uber-ghost/minor death god thing to return to the body as long as they get to come back too. Now due to being basically part ghost with an uberghost connected to them they can see other ghosts which often want things.

    ~
    Playing GtS is mostly about playing characters that, to one extent or another, act against the Underworld. The Underworld might as well be a character all on it's own for how much malice and parasitism seems to come from it, eating ghosts piece by piece and further consuming....
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  • xiongrey
    replied to The Ghost of Theseus Problem
    You know, I've asked myself this question a lot, albeit in a different format. It is all based on the original philosophical question of course. But still.

    What if you were to step into a machine that would create another you. a la The Prestige (movie not the book). No matter which one you are, both are not in the original physical location as you were before turning on the machine so it's ambiguous who the "original" person is.

    The question is: What would you do. Would you demand they die? That they go away and take other names and lives? Who has more right...
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  • ajf115 From the main page for the Geist 2e Kickstarter, look for a set of 5 tabs (just under the kickstarter video). Select "Updates".

    The Preview will be there. It will be hidden unless a pledge is made.

    EDIT: now that I look a little harder, there is also a banner that says "Click HERE for backer's-only manuscript previews" about a third of the way down the page (Next to the Krewe pledge, and just under the cool picture of two people sitting down with a large skeletal figure behind them)....
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    Last edited by xiongrey; 07-02-2018, 06:45 PM.

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  • So it's more or less confirmed now that the masks that Reapers wear are the remains of a dead Geist in the form of a Deathmask....
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xiongrey
xiongrey
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"And of coarse the biography doesn't use spaces so it looks like a wall of text..."
Last Activity: 07-20-2018, 08:08 PM
Joined: 11-04-2013
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