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  • Depends on what you mean by 'common'. Lilith, Maedea, The Black Man etc. are probably all examples of mages that are way older. Though I guess what you mean by 'common'...none of the usual Tradition members seem to have examples that are that old, yes.

    That's reason one, yes. The older you get past your natural lifespan, the more Paradox hits you when you linger in normal Earth space. That's why you found most Archmasters in the Umbra before the Avatar Storm. That and their acts usually are safer to pull off there, as well.

    Eh. Depends on which kind of immortality rotes...
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    Last edited by Ambrosia; Yesterday, 11:06 AM.

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  • Yes. That is what the Time 4 triggers are for. In this case you would use Time 4 to make the trigger/hanging effect, you'd use Matter 2 to tie the effect to the doorway, Life 1 to associate it with any lifeform moving through the doorway (life 3 might be specific enough to make it work on people only), and Mind 3 for the mental message. You can get by with Forces instead of Mind if you want to make it an audible message. No need for Prime to create the sound ex nihilo, since you can use another force nearby to convert and use depending on level.

    The only really tricky part would be...
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    Last edited by Ambrosia; 09-19-2019, 04:57 PM.

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  • In M20, a truck bomb is already labeled as 30 dice, an artillery shell with 20-30 dice. So I'm really fine with the 'seriously?' part of Nuke damage.

    As for radius - that's actually specified. For a Nuke, "1-30 miles", depending on scale of the thing. An Artillery shell has 100 feet, plastique has 10-60 feet and 1-20 dice, depending on amount. Dynamite, 30-50 feet and 6 dice per stick. IED, 30-50 feet blast area, 8-15 dice. The 30 dice truck bomb has a 200 foot blast radius. Heavy stuff. The grenades have 30 feet, which is also realistic.
    This still isn't even half...
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    Last edited by Ambrosia; 09-17-2019, 08:16 AM.

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  • Mage 20 has a huge list of all sorts of weaponry.
    Sadly no Bear Trap, but when it comes to grenades, it has the Concussion Grenade (8 dice, bashing damage) and Frag Grenade (12 dice, lethal). Among a ton of other explosives.
    BONUS: It also has damage for a Nuke. The dice amount is 'Seriously?'.
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  • Ambrosia
    replied to Quick draw merit in V20
    Mage 20 has this in the form of not a merit, but a secondary skill: "Fast-Draw" (dexterity + Fast-draw, 3 successes requried).

    I am not sure how you would do it in V20 *without* that skill, because multiple actions require splitting the dice pool in all 20th Anniversary cores again - Except in Dark Ages, which uses the subtract-amount-of-dice system I prefer as it works with automatic actions - and it's described nowhere how you're supposed to split it if one of the actions requires no roll If somebody can point me at where that would be decribed, I'd be oblieged. I must...
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  • Ambrosia
    replied to Garou and xenophobia
    Something being wrong in the World Of Darkness?
    I am shocked.
    Shocked, I tell you....
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  • Ambrosia
    replied to Garou and xenophobia
    Yes. The oWoD has no true heroes as whole groups. Except, potentially, the Mummies. The rest of the heroes are select individuals. Everything else is tragic shades of grey, tragic shades of darker grey, and some factions are pure black....
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  • Ambrosia
    replied to Garou and xenophobia
    Tension between fans? Again, see: http://forum.theonyxpath.com/forum/m...29#post1334829
    Anybody who brings the in-game conflict into RL as actual tension between 'fandoms' needs to take a step back from it all. It's a game....
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    Last edited by Ambrosia; 09-10-2019, 01:23 PM.

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  • Ambrosia
    replied to Garou and xenophobia
    It makes the most money, yes. But you can play any other gameline without a single vampire in it. You can play *all* of the gamelines without using any of the others, except possibly Orpheus. Vampire just was the first....
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  • Ambrosia
    replied to Garou and xenophobia
    The moment people start confusing the fandom with the characters themselves, and start taking such things personally, the problem isn't the game theme.

    I play a lot of online WoD RPG games. MUSHes and the like. The players there can play whatever they want - vampires, mages, werewolves, changelings, kin, acolytes, Changing Breeds, Mortals, Sorcerors etc.

    The players don't start disliking each other just because their characters dislike each other. It's roleplaying. Collaborative storytelling. They don't log on to play "Vampire" or "Mage", they log...
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  • Ambrosia
    replied to Garou and xenophobia
    Werewolves are anything but neutral.
    Werewolves, on average, are best described as 'religious fanatics'. Their entire breeding, upbringing and very society revolves around being part of a survival-of-the-fittest warrior culture in the name of their metaphysical creator, and their mission is to fight anything that goes against their percieved order of How The World Should Be. They are probably the most opinionated and set-in-stone-mindset playable faction in the WoD. They are the playable faction where The Cause is more important than the individual, and not because of powerplay politics...
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    Last edited by Ambrosia; 09-10-2019, 06:58 AM.

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Ambrosia
Ambrosia
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Last Activity: Today, 01:33 AM
Joined: 06-25-2015
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