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  • That's the thing I don't like about it - the animal corpse. Yes, I get it, vampires are undead, but its a different state then the rotting corpse. I think Animalism should be about living animals not killing one and controlling its dead remains.

    So, I wanted to see if there were any alternate versions of a second dot power so I can have that be used rather than Raise the Familiar....
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  • One of the things I wish was that there were other ways to get Transformations then simply Transcendence. I remember often picking a nifty number of 1e Aberrations just because they were interesting character elements with both potential advantages and disadvantages....
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  • So I am not a fan of the two dot Animalism Discipline (Raise the Familiar) and was wondering, mechanically, if there were any other options. For example, maybe using the 1e version rather than the 2e on (and if so any thoughts on the adaptation(, or even if there were fan made versions instead....
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  • LordHeru
    replied to Interstellar Colonization
    So I was going through Netflix when I saw the show The 100, and while elements of it are not exactly to my liking the nature of humans surviving a devastating war by moving and living in space stations does. It also reminds me of a Rifts/Atfter the Bomb book called Mutants in Orbit about that exact thing.

    Now I know my idea was of human colonization of its own multi-star Grand System but I couldn't help but think of how fun it would be to campaign in a setting where humans go to space, build orbital colonies, war destroys the Earth, the colonies in orbit survive and now have to function...
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  • LordHeru
    replied to Adventure! 2e
    Adventure! is funny in that the setting for me is okay but the rules, mechanics, and powers of the three Inspired are things I absolutely love. Inspired Knacks (or Gifts if we use core book naming) is structured in a way I love, especially with the developments we see present in both Talents and Superiors. They are capable, powerful, but lower then say super Nova powers so as to not be world breaking when applied to a setting. The fact that various character types and such can be built using the rules also is fun. I also really like the fact hat as all three types use (at least in 1e) the same...
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  • LordHeru
    replied to Aeon Aexpansion
    In some ways it reminds me of the whole Dark Side mechanic in the old West End Games D6 Star Wars. In that if you got a certain number of Dark Side Points your character was taken from you and became a GM NPC.

    I'm not really a fan of such a thing.

    ---

    That all said, I honestly didn't mean to make something that was a harp. I was trying to say that TC is one of those game lines that I basically love pretty much everything about most of its rules and templates and groups and setting. That it has such potential for so many possible games, and that is brilliant...
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  • LordHeru
    replied to Higher-Tier Talents
    Yes. That's it. Just yes. hehe

    Seriously though, as I said in the other threads, this sounds brilliant to me. The idea of making the higher Gifts of Talents be like the Charms of the Solar Exalted (with elements of other Exalted as found useful) is brilliant. As is using Flux as an energy source like motes of Essence.

    I think one of the initial things that need to be done is either give Talents a way to auto-generate Momentum OR to allow them to gain a stat that they can use to power their Gifts instead of or in addition to Momentum. (As you say by your notes on Flux)....
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  • Random question. So in Biokinesis there is a regeneration power that can restore lost Brain. Does this mean a Psion with that power who has lost his own brain in an attack (but is still alive) use the power to regrow his brain like the dude from MIB who is shot and regrows a head.

    If so, that's cooooool!...
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  • There is no way, absolutely no way, to talk about Immortals and not state the iconic lines and such from Highlander. No way. hehe

    Thinking about it a bit more I can't help but think on how cool it would be to have a book or so with extremely powered up Talent Gifts. The fact that there abilities are based on Attribute and Skills (and Luck, but mostly the other two) gives so much potential design space....
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  • The idea of using TC for Exalted is a brilliant one to me. Made all the more interesting as Talents do have both Attribute and Skill (Ability) based powers.

    Honestly, I think it would be fun. But even more it would be nifty to see such high powered Talent Gifts.

    ‚ÄčOh Dataweaver interesting stuff, very fun seeming. I don't have much to say on it beyond saying that I like it.
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  • LordHeru
    replied to Making Relics
    On the first part, yeah, I can accept and understand that. Though I admit to wishing the sidebar was less 'this isn't going to happen' and more 'this isn't the place for such thing to happen'. But yes, I can totally understand that rules for Relic Creation in all its variabilities is not something that would fit in the section.

    I really do hope that Mummy 2E has rules for it. Especially now that mortal sorcerers and other immortlas are present, beigns who might not have as much restriction on their making as compared to the base mummies themselves....
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  • LordHeru
    replied to Aeon Aexpansion
    Well yeah theoretically. But when Transcendence takes a character away from the player how else but 'bad' can one to take it. Additionally, I don't see anything positive about having it. If there was some mechanism that actually game an interesting mechanical boost, that could showcase it is not all bad.

    Like I said I get how its technically a theme, I just wish it wasn't.

    Which is why I am turning my mind towards the positives of the rest of the TC universe rather than dwell on the one thing that I find frustrating. And there are a lot of positives. A lot of good ...
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  • I don't have much to directly say but I do want to say that this is awesome and that the potential here is fantastic. Thumbs up on such a setting and campaign idea.

    Also yes, Talents, Superiors, and Psiads work in a lot of settings, and that to me is one of their more brilliant facts....
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  • LordHeru
    replied to Aeon Aexpansion
    So re-reading (xsome number) Aeon Aexpansion has me realizing something. One of the main reasons I like Talents, Superiors, Psiads (and Psions) is that there is nothing negative in their powers. Their isn't a morality stat or a forced weakness or a great curse, or anything like that with the reason of just because. They are what they are. Their powers aren't a corrupting influence.

    I guess, going one thought further, one of the things that make me sad about Novas is that they do have such a forced weakness, a corrupting power. The one group in the whole setting that does. Which yes,...
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  • LordHeru
    replied to Making Relics
    Well yeah technically, but the sidebar in Dark Eras Companion talk about how letting it happen in a game is world ending and such. Which while I respect the writers is not a premise I am interested in.

    Some mummies can do it, Apotheosis mummies, but so can mortal sorcerers and such. Which is why I think they should have given the rules while saying that this won't apply to all games rather than what they did....
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  • LordHeru
    started a topic Making Relics

    Making Relics

    So in ancient times mortals made Relics. In modern times those Reborn who have undergone Apotheosis can also make Relics as could certain motivated sorcerers. .

    That said in Dark Eras Companion it is mentioned that there are no rules for it. (That said in In Reliquary there is the Relic Maker merit, though I consider this a more generic relic than the Mummy focused term).

    My question is, so how does one make Relics. Both mechanically and descriptively. I ask mostly as I do not accept the whole 'it should not be done' premise. It was done before, an entire mortal nation...
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  • Dataweaver until and unless the PCs get involved you mean. hehe

    Seriously though, interesting info. I like the idea of one species using the human form because they can't use their own and another species seeming to be mean rough and angry and mean but really are just overcompensating because they are often feared but are really nice people....
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  • There is just so much to like about this.

    Firstly, thanks Robert D for gathering it all together, its awesome!

    Reading over it the thing that is to me the biggest YES!!! is the non-linear experience of time. This is marvelous. This is amazing. And depending on how many pages are devoted to this (and I hope a lot) it could be in and of itself a good reason to get the book for help on toolkit campaign play.

    Related to this is the whole the first time in play is the first descent. I think the idea that the first time one arises (say in 2019) is the first...
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  • LordHeru
    replied to Aeon Aexpansion
    Yes.

    I hope they consider adding that to the book as I think having it spelled out would be helpful....
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  • This actually sounds pretty cool. I mean the Mummies would be like "seeya judge, I'm peacing out!" As they take a ship to go somewhere else.

    I love Mirrors, and its pdf supplements, so to see this idea is really cool.

    Also to imagine that after everying bad in CoD we still manage to go into space. Its very cool....
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LordHeru
LordHeru
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