Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • One of the things I find interesting is that reality allows for small changes to propagate down the line of a timeline while large changes lead to the formation of parallel worlds. It makes me wonder about an order who decides to create their chosen timeline by making a million small changes throughout its history in order to lead to an end result that is miraculous but ultimately of the timeline itself. Issues of morality aside (and I don't really feel like playing that game) this would be a vast and awesome undertaking....
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    So when it comes to Powers in a game (any game) I look at them as a major representation of what the group that uses said powers can do. I look at them as a mechanical abstraction of in-game abilities.

    So when a game says "character x has flame powers' but in the power chapter I see no flame powers I get confused, there is a disconnect between fluff and mechanics. In such cases I usually go the path of least resistance - since mechanics are stuff harder to change if there are no flame powers in the mechanics then there are no flame powers.

    This leads me to my original...
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    Well on Mercer the question for me is why is he any more unique then the one who becomes a nova and the one who becomes a psiad.

    I'm not saying regular Daredevils should have full on time travel Gifts, all I am saying is that maybe some of their published Gifts could lead us to the idea of why their superform goes with time travel and such....
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    When it comes to powers I totally would like to see what areas Superiors/Novas have that Stalwarts miss - the same for Mesmerists and Psiads. Then I would like to think on why that may be, if leaving the area blank makes sense, or what needs to be done to fill it in if Stalwarts should get that sort of power. To me a really good view of things are the Mega-Edges, which in many ways are very similar to the Gifts of the Stalwarts.

    ----

    On the stretch goal, I very much would love to see the alternate timelines and settings book. The potential for some great fun on that...
    See more | Go to post
    Last edited by LordHeru; 04-18-2021, 10:46 AM.

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    So I was thinking about areas that I think Stalwarts need to cover and one such thing is a Gift that reduces sleep needs, probably with some bonus or something to make it a worthwhile Gift. (If this is in already my bad, I had an annoying distraction interrupt my reading called work.)

    --

    On another note I am not entirely sure I like those Gifts that have a disadvantage built in. (A perfect example being Hyper-perceptivity.) To me powers should be a positive thing not something with a drawback....
    See more | Go to post
    Last edited by LordHeru; 04-14-2021, 10:52 PM.

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    "Back in my youth my neighbor lifted a whole car on her back," says a man to his son. "Sure pops, sure," the son says in response to what he perceived as the ramblings of an old man....
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    The one thing I do have to say, and I commented about this on the kickstarter itself, is that I am not sure if all the placement of Stalwart Gifts (almost said Knacks, lol) are connected to the right Attribute. They seem to have the sense powers as Composure, which I am not sure works. (I didn't post this in the feedback form because I am not sure if they have a reason for it. I wish to err on the side that they have a reason. I am doing this because the Gifts themselves are brilliant.)

    Oh. As a note. I totally see the potential for Doctor Primoris to have his 'plasma' powers that...
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    So the Gifts chapter came out and I have to say I am really liking it. The Daredevils are as cool as the Talents that we already know, and thus fit well. Stalwart powers are brilliant and I like the nature of them. Mesmerist powers are intriguing to me, though I am more in the Stalwart frame right now and thus its that where my focus really is.

    Its funny to me that in the previous edition there were some Mesmerist powers that I really wanted to be Stalwart powers but in this edition there really isn't. There is one or two that I think would fit (the memory palace one for example,...
    See more | Go to post

    Leave a comment:


  • So here is my perspective on things.

    In my view, in the canon timeline that leads from Adventure! to Aberrant to Aeon the Inspired age of the first game begins with a bang and ends with a slow whimper as the energy from the starting event, the Hammersmith Incident, fades. Those who were Inspired never (ever ever ever times infinity) loose their abilities, nor their potential for growth, it just sees less and less new ones forming. That said less and less does not ever (ever ever ever) reach zero, meaning there will always be a few that become Inspired. With most of them being Talents...
    See more | Go to post
    Last edited by LordHeru; 04-12-2021, 04:13 PM.

    Leave a comment:


  • To be honest I was in many ways waiting for Adventure! because the nature of the Inspired there (as shown in the Core for Talents) can be easily translated to almost any other modern or futuristic or even some fantasy settings. Talents fit everywhere since there powers aren't really flashy. Think about a main character in almost anything and Talents could be used to represent the better than life sort of person.

    So yeah, pulp, planetary romance, space opera, sword and sorcery (not mages but the other types) can all work well.

    So yeah, I see soooo much potential for the...
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    I like the idea of seeing multiple visions of similar 'you' in other worlds and places and times. It could be an interesting focal point of trying to either make this world NOT like the other one or actually like the other one. Like in one vision they see their world torn apart in an endless war (and since this is the pulp era I would figure Nazi's are the endless fighting force) or they can see a world of high technology where power is beamed and zepplins fly between massive art deco buildings (Tesla empowered). Maybe they see an image of a world covered in jungles and forests and them making...
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    I was just thinking of the moment of Inspiration and how it can be played with. Like imagine if at the moment one becomes Inspired they are whisked away by the energy to some other place or time, do an adventure there, and then come back to the world a second later empowered. Or as Inspiration strikes they get a vision of somewhere else, or something else, good or bad, that helps to motivate them and stuff.

    It could be a quite interesting flux event....
    See more | Go to post

    Leave a comment:


  • I would say multi-aptitude always but single or multi-order as needed based on the general dynamics of the campaign. Psions as a member of a single order makes more sense if the campaign is based on events a single order would focus on (so a campaign about the tp order probably works well as a single order campaign) but a campaign focused on Aeon makes sense with members who are of different orders....
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    I would love more material on the telluric pocket places, like Atlantis. Hehe

    An adventure set in exploring the lost world of Atlantis and then building up a citystate there would be awesome.
    See more | Go to post

    Leave a comment:


  • I would not call him a terrorist. He wss more a philosopher who wrote about nova differences from baselines. But he didn't blow up buildings or kill people in shops or any such thing.

    In fact at the very end he killed the Secretary-General and then made everyone leave.

    Now I'm not saying he is all gumdrops and roses but he isn't evil.

    Which is why I hope we don't see him go all Nazi-like. It would be dissapointing.
    See more | Go to post

    Leave a comment:


  • Its too bad that Eden didn't have a policy of monitoring Earth and rescuing newly formed Novas that are clean. That would be a cool setting element.

    Basically, if you want to be a pure clean nova in the Aeon era then you probably want to have an interstellar background. Because, for the reasons mentioned above, being a pure nova on Earth is mostly a death sentence.
    See more | Go to post

    Leave a comment:


  • One thing that we now know is that he disappeared while helping people try and get from the burning mansion. We also know that Donigal ran into the burning building after his friend, which for me is an awww moment.

    Also him meeting and learning from himself who met and learned from himself is one of those headache inducing timey whimey elements that is fantastic to ponder about....
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    So I was thinking more about the potential of the Inspired and I came up with two new general categories of 'powers'.

    The first would fit into the whole base building element that hopefully comes to exist if the kickstarter develops. These powers represent the connection of the Inspired to their home, city, or nation. I am not talking Exalted level 'I am the law' or anything but just simple things that make life for the Inspired in their chosen domain easier.

    The second idea is the combination power, though I figure this is probably not something they want to go with...
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    The potential of a base building rules supplement is marvelous. I love the idea of adding features to a base that could empower characters for missions.

    So yeah, this sounds great.
    See more | Go to post

    Leave a comment:


  • LordHeru
    replied to TC Adventure! Kickstarter
    Or she is a full member at this time but over the course of the AEon timeline she parts ways. I mean I can totally see the annoyances building up between her and Primoris, leading to her leaving. That said I can't help but get a brother-sister feud vibe going on in their commentary. Though that might be wishful thinking as I prefer that idea of them actually liking each other despite their differences as compared to them being bitter enemies....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
LordHeru
LordHeru
Member
Last Activity: Today, 11:18 AM
Joined: 11-04-2013
Location:
Working...
X