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  • LordHeru
    replied to Anima: what are we expecting?
    While I respect the other two individuals a lot I wish you spoke a bit more in the podcast itself.

    That said, what was said was quite interesting on numerous levels.

    One element that I really liked was the whole "You can play in a fantasy world since its a mmo", so I hope that idea stays. I also really liked how you guys mentioned LITRPG as both an inspiration and something you are aware of. It makes me hope that you have it so that Glass is something that not just connects to virtual worlds but could actually lead to places that are real and formed of say...
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  • LordHeru
    replied to Aberrant - Superhero Fiction
    I was just thinking that the first generation of novas might look to the heroes that they grew up with as a sort of idea to try and live up to.

    Example. A super intelligent nova might be like "I like Tony Stark and so I want to be like him, super company, super suite, all that stuff." He then does that, going to become a world famous man called the Metal Titan, which is totally not based off on Iron Man he says with lawyers looking behind him.

    As years go on other people might turn towards the Metal Titan as the icon to emulate but when they do they will note...
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  • LordHeru
    replied to Anima: what are we expecting?
    When it comes to the timeline I like to look at it as the past of previous games count but the future of future games do not. So if you play Aberrant then Adventure! stuff counts but Aeon does not, if you play Adventure! then the game about the ancoent Greek heroes might coungt but not Aberrant or Aeon. For Aeon then the pasts recorded in Adventure!, Aberrant, and Anima all count.

    Thankfully, the future in Aeon does not count for either an Aberrant or an Anima game. Which is good because I always thought to say "your actions don't matter as everything will die anyway" is...
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  • LordHeru
    replied to Anima: what are we expecting?
    Whether its Anima using Storypath or Legends using D&D the idea of playing a person from 'our world' that goes to a rpg mmo like place is just brilliant to me. The fact that this idea is being done in both Storypath and D&D (with various differences that make their uniqueses all the more intriguing) all the better for me.

    The Storypath version is great cause of how its basically the whole mmo idea in a game - which means I really hope there are Storypath rules for playing a wizard character in said online rpg world.

    Buuuut even more I really hope there is some...
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  • So my copy of Distant Worlds just arrived and while I read it on pdf there was something glorious about holding it in my hands, flipping through it, and making room on my shelf but the new TC book.

    I then flipped to a random page and before I knew it five minutes had passed as I was reading more and more pages....
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  • LordHeru
    replied to Anima: what are we expecting?
    The idea of using this for Litrpg style adventuring has me throwing my money at the screen, which sadly isn't doing anything at the moment. ...
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  • LordHeru
    replied to Anima: what are we expecting?
    Okay so yeah, this sounds awesome.

    Though I have to admit to honestly hating the fact that they are keeping the Aberrant metaplot (really really don't like that). Especially there being the FSA, which I put in the big nope category.

    That said the whole idea of cyberpunk and powered MMO is brilliant, like BRILLIANT, to me and so I am def willing to look past that.

    Oh, who am I kidding, of course I am going to kickstart back it and buy it in physical and pdf and all that stuff - there is negative a thousand chance I would not.

    I do wonder what...
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  • I honestly really love the idea of using Edges to represent pushing psychic abilities into slightly new and more difficult directions. You want you character to do x mechanically well, well as it does fit in the aptidueds and mode concepts it is possible but lets make it an edge to showcase how focused you were to develop it. Its really really cool....
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  • Okay so just bought it and honestly wow, really good work. The idea of using Edges to represent variant uses of the core powers is brilliant to me. As is the idea that some of these might be used without the Edge but at +2 (or more) difficulty, but that having the Edge brings it down to normal levels.

    I really like what you have done with prerequisites, having it not just be mode but also skill and/or attribute was brilliant.

    Honestly, after having read the book, yeah, this is awesome. Its a really cool source of new ideas and it really does wonders to indicate what...
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LordHeru
LordHeru
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Last Activity: Yesterday, 10:48 PM
Joined: 11-04-2013
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