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  • I honestly would have much preferred one generic Prometheus Chamber tech which in-setting picks a random Aptitude to empower when someone goes through it. (Out of game there is no randomness to it, the player gets to choose, even though the character didn't.)

    Actually, honestly, nothing says this still can't happen. The Orders discover what the Doyn are doing and so they and Aeon get together to break down the whole "each chamber unlocks only one type) when they build the Doyn-free second edition of the Prometheus Chamber....
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  • LordHeru
    replied to The Limits of Flux
    So with access to Mummy the Curse 2e and its whole non-linear nature of Arisen existence I totally could see Max Mercer and such being in a situation very much like the Arisen - just with a bit less 'curse'. Thinking about it the whole idea for high tier Talents of a particular form is that they can appear backwards and forwards and sideways in time - appearing when needed before dissapearing again after having helped or completed a goal.

    To be honest at some point in the future I will probably take certain idea sections from Mummy the Curse, like chapter 7 with its whole descent...
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Can I haz a base in both? hehe

    Your right on the interesting benefits of having a place in Neter-Khertet, which is Twilight right. I think having the ability to have a base of operations that is outside the wear and tear and worry about the mortal world could be useful. I could see an Affinity or an Utterance (if you want it to be difficult) for a mummy or even a sort of mortal Rite for an immortal or sorcerer that could be used.

    I do think something like this only really works for campaigns where the ST sort of protects the tombs and spiritual sites owned by the...
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    So I was thinking of allowing the Arisen to have something like a Sanctum Merit which would work like a residence merit but would give them a place in either Twilight or Duat. Yes, I know, this wouldn't work for every campaign, but I like the idea of the Arisen having a sort of forever residence somewhere in the City of Duat. Dots in the merit would probably give certain bonuses to Memory or Sekhem or ritual casting....
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Honestly, between both Aberrant and Mummy the Curse I really don't think I could do any more kickstarters this year.

    ----

    Humor aside I was rereading those story seeds at the end of the book and I honestly love them and what they represent. They are such a great series of potential adventure plots for a set of mummy characters. I could see a campaign with some of those descents within them creating an arc. So yeah, its quite fun.

    Especially as the group could also be full of Reborn, which gives them certain special traits that make things at the same...
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  • I wouldn't say you are Wrong, as such things are quite possible in a home campaign, more that I would say the sequence of events would have to be highly manipulated in-character to have a chance to come true. Which would be fun, of course, not saying it would not. But it would also beg the question of certain behind the scenes plots and forces and manipulating agencies. It would also take into question the wavy nature of time for the mummies themselves.

    The more common version I would think is that the Cult of the mummies in question would find themselves bearing higher tech levels...
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Plus one could always have a session or two at starting experience levels before having a small break where you give the players some agreed upon amount of experience to represent various descents and growth periods off screen before coming back to the game at a bit higher level.

    Additionally, nothing says that one has to have Descent Rolls or Pillar Trials every single time. Sometimes you can simply say "your Sekhem has gone to zero and you are now in the sleep of death" or even more simply "Your mummies have died." After that you can say, "You open your...
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    In some ways I can understand why this didn't get hit out of the ballpark. I mean Mummy the Curse is a niche game and not to everyone's interest. I do think that in time people who might not have liked some of the elements of 1e might look at 2e and find they like this new version. This very much includes the traditional book structure as compared to the the way they wrote 1e.

    I admit that besides the Sekhem going 10 to 1 this game has many things I do like in it, so while I was disappointed and yet still supported 1e, I find myself looking at 2e with much enjoyment....
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Oh, okay, fine then. I saw underworld and figured they meant Duat since that is what is mummy related....
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Maybe I am missing something but I see no benefit to making Duat anything other then its own realm. To me making it the interior body of a god or primordial would reduce the very interesting and potential adventurous nature of it. Duat is something that is as real as any other place under or above or sideways to the world for all that its existence is as special as it is due to the nature of the Rite of Return and its time twisting and reality effecting nature....
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Honestly, when it comes to the idea of players designing the trials for other players, what you describe is exactly what I was thinking when I read the section. So on this I totally support what you are saying and would never really give players the authority to control the trials for other players.

    While I do like Duat I do also have to say the idea of playing out the Trials every time a Descent happens is not what I would consider fun. That said, the idea of maybe having there be some sort of adventure inside Duat is cool to me. Like maybe mummies get access to an apartment in...
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  • LordHeru
    replied to What does it mean to be Reborn?
    What I was thinking about slash looking for was a sort of society for the Reborn, one probably in some ways Cult like. This group doesn't have to be religious, it could be social or educational or economic. I could see something like a university, with a scholarship designed for people who meet the requirements - thus proving themselves as Reborn - or it could be a company or bank or social club.

    As I was thinking about this I couldn't help but think a school that admits people at the age of 11. Now, most students are normal, while some who join the school are Reborn, and they use...
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    I think a cool Sorcerer merit would be something like Maker, which would provide some sort of bonus or enhancement to Vestige making. These aren't so much Relics, but they are a bit more advanced then normal vestiges.

    As an aside, the line in the newest update where it mentions Irem using the memory of starvation to produce relics that allow for food production is brilliant to me. It really says something about how magical workings work there. They used a negative to produce a positive.

    So, as a random question, I figure if a sorcerer has access to something like Eidetic...
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    Last edited by LordHeru; 12-03-2019, 09:09 PM.

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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Its funny that you would say that, as humanity issues was never something I cared about either. (Espeically in the previous edition, I disliked humanity as morality and such.) (That said I also have to admit to not focusing deeply on the nuances of 2e vampires as there were some changes that I didn't like right off the bat. But honestly that is neither here nor there, hehe)

    But anyway, I honestly like fully figuring out rules before making changes. Which is why I wanted to get a full on sense of how 2e handled memory before I go and change things.

    I do have to admit,...
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Gotcha on the not protected thing. And yeah that makes sense. That said, was my general set up accurate as far as official ruling goes? I like to make sure I get the way things are before I start making changes.

    Basically does Memory loose a point every Descent or would it stay around 3 if the whole Duat trials aren't played through....
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Okay. I want to make sure I get something.

    At character creation an Arisen has Memory 3. The first scene its 0 but then afterward it goes to 3. This means they have a basic identity and a rough memory of one previous descent. This all makes sense to me.

    But here is where my question lies. So then the descent ends, that is they die. Another descent occurs. Do they start the next with Memory 3, or do they begin with Memory 2. With the reduction being explained as them drinking from the cup in Duat. Does it matter if a death cycle or trip to Duat occurs?

    ...
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Sooo as a random idea for the immortals (especially the Reborn but the others as well) I was thinking of using the Eidetic Memory, Advanced Merit from Beast. This idea then led me to wondering if there are other merits, both template based and supernatural, that might fit for the immortals. Which is why I am posting this, to see if anyone else has any thoughts on this....
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Yeah I giggled at Hekufax, it was pretty fun.

    And also yeah, the two chapters were brilliant. At the lowest there were some "no, but" with the 'but' being me thinking of side ways to use it but that was very much overshadowed by "yes" and "yes, and" so that was cool. I had fun going over it. The two chapters are brilliant. There are so many interesting plot elements and story seeds (I love story seeds, so the bulleted story seeds in both chapters were brilliant to me) that I could see half a dozen chronicles. I will also add that the non-linear nature...
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    Octavo amusingly enough it also talks about how the Judges aren't as dominant and in control of the Arisen as they seem to pretend to be. That they have limits to what they can do to a mummy, which is why they do as much as they can to keep the mummies thinking they have to obey....
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  • LordHeru
    replied to Mummy: the Curse 2e Kickstarter
    My thoughts.

    Chapter Six
    ------------

    The intro paragraph is pretty epic. I especially like the sentence that starts the second paragraph, the one which begins with "They crawl from tombs an crypts.." Its very poetic.

    Historical Adventurers is a nice sidebar, thumbs up on what it represents.

    Cuzco, Peru - Oooh, how interesting. I mean the fact that there are Iremite mummies here from the first sothic turn is nifty. Lots of potential.

    Denmark - I wouldn't have thought of this place as a central to the mummy myth,...
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LordHeru
LordHeru
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