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  • LordHeru
    replied to V20 Vampiric Excellencies
    While I see what you mean its more about the manipulation of emotions and related things - which is Charisma in game terms. Its not really about how you look, but what you make people feel....
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  • LordHeru
    replied to V20 Vampiric Excellencies
    ‚Äč

    Except that is not really boosting one's intellect though, like what I am trying to go. That said, I do agree that speaking to the Beast is a perfect reason for why Animalism is a central power for vampires. I just don't see it as an Excellency Discipline.




    I agree in part. Which is why I think I might make the first dot of Auspex (Heighted Senses) the basic Perception Excellency Discipline. I might then make the two dot Read the Soul the one dot power, and the Dementation two dot power Eyes of Chaos the two dot power. I could then find something...
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  • LordHeru
    replied to V20 Vampiric Excellencies
    I am not really sure how Auspex is Intelligence and Wits. I definitely see it as Perception, as that is what is all about. That said, while I put Obfuscate as a Wits power I can also see it might not entirely fitting.

    I do agree that boosting Intelligence on a pure level is not entirely an easy Discipline to develop. That said I do think there probably is a way, one just has to think on it. I mean the Beast as intelligent predator could work. The Beast doesn't have to be 'stupid' it can be tactical and strategic and all about planning ahead.

    I don't know what that would...
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  • LordHeru
    replied to V20 Vampiric Excellencies
    Hmm. Yeah. I can see that. Obfuscate is very much something that could be considered a core vampiric element and such it fits. Also, I looked at the powers in Obfuscate and they seem Wits based so that adds more of a connection. But even more the ability to basically not be there even when there is such a Wits thing.

    ----

    So hmm, a thought. I think it might be cool if all the above Excellency Disciplines naturally added die to their associated Attribute when making a roll. This is 'free' in the sense no blood needs to be spent but its not in the sense that the Discipline...
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    Last edited by LordHeru; 10-24-2020, 02:48 PM.

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  • LordHeru
    replied to V20 Vampiric Excellencies
    Interesting.

    So a part of me thought "no fair" because these have powers and are not just generic things but the more I think of it, yeah, I can totally see how they basically do represent the core nature of vampires. Though I would put Dominate as Manipulation and not Intelligence. Also while I hadn't even thought of Vicissitude as Appearance I do actually like it, though, upon thinking maybe Protean could be the base excellency and Vicissitude could be like an extension ability.

    That all said, these do seem a good way to do it, without having to create...
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    Last edited by LordHeru; 10-24-2020, 02:38 PM.

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  • LordHeru
    started a topic V20 Vampiric Excellencies

    V20 Vampiric Excellencies

    Hello there, so I have long been fascinated with the idea of taking the basic idea of the Disciplines of Celerity, Fortitude, and Potence and creating addtional forms for the three Mental and three Social Attributes. That is instead of dot powers each dot adds dice to the related Attribute roll, plus some other effects at 6+. So beyond the three standard physical disciplines I could see taking Heightened Senses and making it the Perception Excellency though I have no clue for the others, well mostly. I mean I could see hints of what they might do in say Dominate and Presence.

    But...
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    Last edited by LordHeru; 10-24-2020, 02:39 PM.

  • So speaking of Withstand, for those who have actually played in games, how does the rules translate to practice. What I mean is does the Withstand rules as is cause players to have a lot of their effects fizzle or do they still apply a lot. Because I gotta say with the way that the rules are written it seems that a lot f castings would fail, and that seems more annoying than fun for a player of a mage who wants to actually use the magic they are supposed to be able to use....
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  • LordHeru
    replied to So... Prometheus Unbound
    Just hearing that such variant or specific uses for the powers is in the book makes me giddy. I don't even need to know what that is yet to be happy that such things are in the book.

    So yeah, awesome!...
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  • LordHeru
    replied to So... Prometheus Unbound
    I'm actually really looking forward to seeing how we can use the psi ratings for things that are related but slightly sideways to the actual modes in the book.

    Example being the potential for say an enemy psion to indoctrinate people using Telepathy or the ability of a TK to create say super materials by rearraging molecules and such. Plus other things.

    Also, while I know its going to focus on Psions I do hope there are some Psiad love - maybe some mention of how those with dots in multiple aptitudes and modes could combine effects. If they have to focus on the whole...
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  • LordHeru
    replied to So... Prometheus Unbound
    So I know I'm not the thread starter but I would like to give an answer to the question.

    Everything!

    hehe

    Seriously though, I have to admit that while all the above looks fascinating for me the Paths and Edges, and psi powers section look the most interesting.

    Of course, like the OP, I consider everything on the Trinity line as a "must buy" so 'most interesting' is like having it be a 12 and the rest be a 10 or 11. hehe
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  • Very interesting stuff here. Lots of potential to create a base of operation that will be honored through the ages.

    I will say this paying a Willpower DOT to safely relinquish an indefinite Duration base creation spell would totally be worth it. So yeah, I totally see the benefit of that.

    Though, all that said, I still think a variant of Ex Nilhilo could be used to make a structure from nothing that will remain even once the spell stops.



    This sounds like an amazing central element of a greater campaign, one I totally totally love and now...
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  • I appreciate the comments, they are interesting and thought provoking.

    That said though, upon further looking at some old versions and posts and such it seems the spells in question had "+2 Reach: For one point of Mana the effect is Lasting" on them but had that feature removed during the discussion phase. As the removal was for thematic reasons rather than mechanical I have no negative feelings towards adding the effect back in. So I am going to do so.

    I think mages should be able to permanently make magical substances that survive outside of keeping the...
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  • Yeah, I just wish that the actual Honing spell had the +2 Lasting option. I mean, personally, in a house rule sense, I am adding it. I want Mages to be able to make the materials last forever without tying it to the Indefinite Duration.

    I just think there is no real reason to say that the Adamant you created needs your active magic to sustain itself one its formed.



    I agree that the Item remains a magically active item, I just don't think it should be something that the caster is penalized for having as part of his control rating. But I have to read more...
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    Last edited by LordHeru; 10-19-2020, 03:26 PM.

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  • LordHeru
    replied to Spell Factors Explanation
    Interesting. Very interesting.

    Thankyou for the information, I appreciate it.

    Honestly, part of it is that I really dislike Paradox, always have and probably always will (from both Ascension and Awakening). I think mages should be able to cast magic.

    Though I have to admit Awakening 2e Paradox is much nicer, cleaner, to me than 1e or Ascension, so that is really cool.

    But yeah, I see what they are trying to do. I also see how Reach is given, and I think that its a really cool system. I just kind of wish that there were more ways to get free Raises....
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    Last edited by LordHeru; 10-19-2020, 03:07 PM.

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  • Is there a way to make magically created goods, alchemical potions, or Perfected Materials to be permanent, that is Lasting. I was thinking something like the magic comes and goes but the result, the Perfected Material, is now fundamentally real.

    I mean, yeah, I can add the "+2 Reach: Add one point of Mana and the effect of the spell becomes Lasting" effect to say the spell to create Perfected Materials or whatnot but I was wondering if there was another way to go about it.

    I don't mind it being difficult or whatnot but I do think, with effort, a mage should...
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  • LordHeru
    replied to Spell Factors Explanation
    So yeah, I see what is going on and I get why they might have done it that way, but at the same time I am not really sure I like it being that way. But I will withhold full judgement until I get a better grasp of the system.

    That said, I do wonder, if there are say Merits or features or whatnot that grant more free Reach or Spell Factor raises, or lets them be spread out a bit wider....
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  • LordHeru
    replied to Karwe-class jump ship?
    You know the more I hear about Prometheus Unbound the more I am really interested in it being on my shelf. Just sayin.

    I mean between ship descriptions and variant power use descriptions and probably even other things, the book sounds amazing. Almost "let me have Adventure!" level of amazing.

    So yeah, thumbs up and such....
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  • LordHeru
    replied to Spell Factors Explanation
    Ooooh really. okay. So honestly I origionally thought that, I know what I said but bear with me, but then I thought that was too easy and so I went the more complicated route. But I really like the idea that by simply having the other Arcana at the requisite level you can add the effects without any issue or needed reach increase or effect, it just is there. That is really cool to me.

    So I am glad that that is how its set up.

    Thanks!...
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    Last edited by LordHeru; 10-18-2020, 02:03 PM.

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  • LordHeru
    replied to Spell Factors Explanation
    It really does seem that way actually.

    Have you seen House Rules that change that. I don't want to start messing with such things yet as I am still figuring out all the rules. hehe



    I mean I can see what your saying but even with just a quick read through I think that is not true - Mind spells designed for allies could easily have Scale be the Primary Factor. You cast a spell with low potency but high scale on a bunch of friends that all accept the spell and now you have the equivalent of a battle mind.

    I could probably find others where in some...
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  • LordHeru
    replied to Spell Factors Explanation
    Awesome. Thanks.

    I kind of wish that the example didn't have the -2 penalty aspect to it and just said Forces 3 leads to 3 turns of effect at full dices. But if they wanted to make it last 5 turns it would be at a -2 penalty. I think that example would clear up a bit more problems.

    I also like how a Forces 3 spell with 1 Reach spent on advanced duration could last One Week with no penalty. Thats very nice.

    But I get it now.

    Its funny before I got knee deep into the spells themselves my immediate thought went "well if reach can't be used...
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LordHeru
LordHeru
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