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  • Neros
    replied to Alternate Clan Bane & Animalism?
    All these great examples are just making it more clear that it needs changing. Its way to wonky and complicated. There are tons of small areas and things you have to take into consideration, and it is starting to seem more a nuansence than something that adds to the game.
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  • Neros
    replied to Firearm Strength Requirements
    I think it is for when you are using it for actual combat. You are firing the gun in quick successions within 3 seconds and are suppose to hit.. If it was just shooting a single shot in a competition or similar, I don't think the penalty should apply.

    But generally, they do seem high..
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  • Neros
    replied to Alternate Clan Bane & Animalism?
    That is true.. You can do it, but as you said, you have to put more effort into it..
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  • Neros
    replied to Alternate Clan Bane & Animalism?
    Why wouldn't it affect vampires with Blood Potency 6+? What makes them immune to being "blood bonded"?
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  • Neros
    replied to Alternate Clan Bane & Animalism?
    Ventrue Bane
    It is true you gain nothing from losing that first Touchstone (didn't pay for any merits). And i can see the interesting thing of investing the dots in a different place to give it more narative.

    But so far, I am thinking the worsened link to the Touchstone Tessie and others on the other Threads have suggested, is the best. It is simple and still follows the "not as connected to even the Touchstone"-theme.

    Both Banes
    After MCN's great examples, I can more clearly see the problem me and my group are having (especially with the Daeva bane)....
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  • Neros
    replied to Alternate Clan Bane & Animalism?
    Elfive
    As far as I can see with Obfuscate, the next dots has more powerful effects than the first one, building on the first instead of replacing it. The more powerful versions also has a higher price accociated with them.

    With animalism, the thing that makes dot 4 more powerful than 3, is that it basicly can affect everybody, not only animals. Humans, vampires, werewolves, ghosts, demons, angels, ect. For the same cost even, as something lower down the "chain". It doesn't cost more.

    MCN
    Still feels very odd to have a vampire with Humanity 1 thats...
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  • Neros
    replied to Alternate Clan Bane & Animalism?
    Yossarian
    Completely forgot about the "must roll Humanity" part. But it still seems weird to me. Not to mention that the less monstrous and bestial you become, the more likely you will be of falling in love with someone..
    But it helps that it isn't automatic, and I can see what my players say to it. I am still not to fund of it. It still feels like something that either never comes up or that can easily feel overused.

    RomulusGloriosus
    Humans are omnivores. We eat abit of it all and don't depend on one method of gaining food.
    But I can see the logic...
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  • Neros
    replied to Alternate Clan Bane & Animalism?
    Elfive
    I'll give 'em a read. With so much discussion on the matter, there should be something useful in those threads :P

    Elfive& RomulusGloriosus
    As fare as me and my group see Animalism, it allows you to affect animals like predators and scavegning animals. Not sentient, thinking herbivores. So being able to take control of a human/vampire/werewolf, ect. Doesn't feel thematically right to us.

    Also, it basicly does the same as the dot 3 effect, just in a different way with some limits but also with some "power ups".

    Yossarian ...
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  • Neros
    started a topic Alternate Clan Bane & Animalism?

    Alternate Clan Bane & Animalism?

    Hello there

    Have been going over some of the changes to Vampire: the Requiem 2nd edtion, but there are some of the neat changes me and my players weren't to happy with.

    So I am hoping to find some alternatives to these or maybe explanations/clarifications to why they are fitting/OK to use.

    Daeva Bane
    The Daeva bane seems abit flat and boring. As fare as we can see, unless the ST is really gona be problematic, it will never come up in play. It just seems more of a nuisances than something that adds to what Daevas are.

    Ventrue
    Like...
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  • EW-Matias The only problem with taking an action to reload, is that with Hurt Locker, you don't take an action to reload.

    Charlaquin I see. I think it must be an error since it doesn't follow the rest of the mechanics suggested in the book and is therefore useless.
    But it does seem like a nice thing for the merit, being able to conserve your arrows much better. Not sure if I would use it at one dot since it is pretty powerful to be able to have a higher a capacity.

    But then again, I can change it out with the "increased Strength" and use it as an alternate...
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  • Hurt Locker: Rapid Nock & Ammo mechanic?

    Hello there

    I really enjoy the new alternate ways of running ranges and ammo in Hurt Locker. Some of the new merits are also awesome.
    But I am unsure on how in the world Rapid Nock works with the ammo rules.



    So, by reading this it sounds to me like you have to spend a whole action to reload a bow (which isn't mentioned under bows). Which isn't how the suggested ammo mechanics work.

    As fare as I've understood, reloading isn't a thing in Hurt Locker. You reload between rounds and run out when you miss/dramatic failure (depending on the weapon)....
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Neros
Neros
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Last Activity: 03-26-2017, 08:14 AM
Joined: 07-02-2015
Location: Denmark
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