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  • While a visible indicator is not required I think it is very likely to take place. In my games I leave that to player choice but almost always have it noticeable when NPCs halt a frenzy with willpower. The exception is for character with high manipulation who always seem to be in control.
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  • You answered your own questions by stating "that any of them have witnessed. So, yes, all of that is indeed possible. The real question is, how likely is it? If you want it to be the case for your game then go for it. If there isn't a Mokole gift already for absorbing the memories of non-mokole witnesses then you can always make one. Things like that make for great quests to rediscover lost powers. It will be necessary to know things about any kindred in colder climates and during ice ages....
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  • Yeah, as a storyteller I would mandate the willpower expenditure unless the player had a compelling reason not to do so....
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  • I would say no. In general, apologizing to a frenzied werewolf does as much good as apologizing to a virus. You simply are not going to be able to communicate. That is both a good example of the tragedy of the Garou and the need to avoid interacting with kin when you are out of willpower!...
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ThomasM
ThomasM
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"Happily gaming."
Last Activity: 03-08-2019, 11:43 AM
Joined: 11-04-2013
Location: Wendell, NC
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