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  • Almarck
    replied to Strange Places
    No idea how to stat these but I've got some ideas for places.



    The Childhood Home
    This place feels familiar. The old house on the hill is gnarled and old, furniture and decor peeling away and rotting as the serious and rot starts to sweep in. Most of the house is unrecognizable since the roof caved in, but some of the smaller rooms on the second story still seems mostly intact, though it's hard go tell what became of its owner.


    The sense of nostalgia makes one feel like it was their own at one point in time... Even if such was not necessarily...
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    Last edited by Almarck; 08-17-2017, 09:26 AM.

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  • Almarck
    replied to Arindhal: The Wind-Lords
    What kind of rebirth would you be thinking of? There's lots of different ways to handle it....
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  • Almarck
    replied to [2E] Lost limbs on Uratha
    It was Blood of the Wolf. Regeneration and Lineage creation were heavy topics there

    Reloaded added Meat Shields and Greivious Silver.

    Because a werewolf with 4 health levels is obscene....
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  • I always interpreted as being fair in terms of surrender and challenge, both if you are the challenger or the challenged. In a sense, only accept or give terms that are fair and just.
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  • Who do you think inspired them?



    Also yes. You can use modern weapons systems. The mech only weapons were devised specifically to give more punch that traditional weapons didn't offer due to being sized for a human sized opponent....
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  • Almarck
    replied to Monarch: the Endless
    They weren't out at the time or I didn't read them.

    I do want to Consider handing this project off to someone who has more the though. I am in a load of other writing jobs
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  • Uh hey, something went wrong with the Cold Guard/People's Guard. The formatting outline has it all... off. People's Guard is filed as subcategory of Cold guard....
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  • My guess some sort of device that converts supernatural energy into something they could use like an extraction device or maybe through rituals if you want a more magic feel. Creatures of darkness or light just produce it more than anything else.

    It's a really tough idea to be honest with loads of holes...
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    Last edited by Almarck; 07-27-2017, 12:21 PM.

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  • Currently thinking maybe a good plan would be something powered armor based, maybe fall them Knights of Something...
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  • Well the two most important genres I thought about were...

    One attached to the mons genre. Friendship is a theme in princess and in the mods genre it's stresses to the point of being a relevant power enhancer.

    Mecha. Solely because I always seen its them as an opposition or cimpliemtn of mafical girls, being a heavily not favored genre and relying on machinery instead of tech. The main problem with mecha is that it is loud...




    Monarchs mecha conspiracy was designed for justifying one man armies figjtin g up against actual armies. The...
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    Last edited by Almarck; 07-27-2017, 09:40 AM.

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  • Haven't read the entire document but skimmed it, but I'm willing to give a hand. I'd need to revisit Princess a whole lot though.

    Doesn't seem we have Endowments up for the new Conspiracies.
    (Wait, I see them)

    We still adding more stuff?

    I'm not going to lie, the first thing I thought of to make a conspiracy to hunt magical girls would be to see what kinds of other anime genres would be useful to pick for combatants.
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    Last edited by Almarck; 07-27-2017, 01:44 AM.

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  • Almarck
    replied to DE2: Gilgamesh discussion
    Yeah, if you're paying THAT MUCH to get something in the book, you probably get to decide what goes in it like a shareholder gets to.
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  • If we make a Kickstarter, we'd need to ask for company permission for it. And then have some of us act as writers....
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  • Almarck
    replied to The Horror Show
    Fair, I was just thinking in humor potential. and the implications of how such a change would sabotage a game....
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  • Almarck
    replied to The Horror Show
    Dungeons and Dragons also had stuff like the Girdle of Sex swapping as a joke item, but yeah, animal changes are probably the way to go for the first part.

    I imagine any werewolves who were stuck in that sort of polymorph would be quite annoyed....
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  • Almarck
    replied to The Horror Show
    How about something in the theme of polymorphing or changing the victim in some manner, mostly because it's a common RPG (or atleast just D&D) staple to have those sorts of challenges forcibly change the players and part of the challenge is undoing it.
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  • I'm unsure about being able to afford that for a while. Saving up for something relatively big.


    Anyways, so, on the Mummy front. One of the other things of the setting is that London is not the first City to Fall. It is actually the 5th. Whenever a new city falls, it slams down and crashes into the old one.

    The first one is kinda nameless/unidenfitied, but it is speculated it was the city Gilgamesh ruled. Maybe in a crossover, it's the Nameless City....
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  • Well its all speculaton. And it's a crossover with an actual setting, so it's all up to anyone's best guess




    Still, in the Neath life and death are.... fluid in a way. Generally whsn people die they occassiinally wash up on the shores of the Stolen river alive. There are a fee ways to due permanently, generally it requires bodily evisceration.

    There's actually a subtype of person in fallen London called a tomb colonists, a man or woman so badly damaged yet still functionall that they essentially have to be bandaged up constantly to survive.... they...
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    Last edited by Almarck; 07-23-2017, 08:26 PM.

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  • Chronicles of Fallen London (crossover)

    So, got really enraptured with the Fallen London verse as of late. Played Sunless Seas, but then I got to the source material.

    For those unaware, Fallen London is a verse where Victorian era London was taken from the surface and dragged beneath the ground into a world untouched by the sun… and thus all sorts of strange stuff goes on because the rules of existence are suspended and effectively unenforced to the point that the rules of life and death are sometimes quite loose, and the the sale and trade of souls is something you can get a license for.

    Supernatural things...
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  • Almarck
    replied to Differences in W:tF 1E vs 2E
    Yeah, I agree. They were very exp inefficient, which was their core problem. Other than that? They had really high strength, ability to regenerate, along with Savage Rending for scene length aggavated damage....
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Almarck
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Joined: 07-22-2015
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