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  • Marcus
    replied to V5 Populating a city
    I always disliked "blade" overpopulation of vampire. According to me a vampire should be something rare and terryfing so I feel myself fine with 1/50k.
    Than you can put tons of minions and Ghouls at will
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  • Yes but again. So what Ocult stands for? In a way or in another theybare supposed to know something about occult. Maybe with a roll int+occult with some penalty to see if they actually have that specific knowledge
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  • I'm not so sure about this. In the dark age here were a lot more superstition knowledge. Obviously today we know that it was just this: superstition, but in a dark world it could be instead folk wisdom and characters with occult 2 may be able to discern the truth. Otherwise academic and occult skills would become useles....
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  • Yes I believe this, that's why I said that at low PX, werewolves are advantaged. From BP 5 the situation starts to over tip, but before, combatant werewolves are more than a threat in a pure combat.




    Sorry, my bad. I remembered they had to roll that pool while it's actually a fixed number of turn.



    Yes, it's what I said. When I Basu-Im vamps can simply fly away, merge with earth, disappear, and let the ranging werewolves kills their own viking's mates. After the time has expired they will be back in Hishu so that they could give them...
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  • soooo. As I said, at low px in a open fight vamps are often disadvantaged with pure number but I'm trying to arrange something.
    I thinks, since it is an ambush, the vamps would be already prepared.

    V1:
    Strh 3, dex 2, stam 3; brwl 4
    Vigor 2; Prot 4 (Bear + Grappling/Claws); Celerity 1; BP 3

    He will be in Bear form so the stats would be: Strength 6 +2(vigor) 8, Brawl 4 (Damage +1 claws +2 Bite); 11 Health.

    Now you can chose to give him Aggravated damage or +4 to Grappling with protean 4. Considering that the Gauru form lasts 2/3 turns, probably...
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  • Honestly I'm not really aware about Pijavica. I read something about them in a book (can't remember which one) but I'm not very aware what their specialties are supposed to be. Would be normal vamps stats fine as well?
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  • Cool. I can see different approaches. Since they are 30 vikings (how many werewolves?) and since they seems to have the initiative I would say the vampire will try to isolate him (and something could go wrong for them). Here some example:

    1) Follow the wolf-blooded with obfuscate until he is alone or just at the border of the pack: "A man standing against a tree with a weird but charming smile. He shouldn't be there but before the wold-blooded could ask who he was he vanished like in a dream. Maybe it was just a beautiful dream indeed". At night, while everyone is sleeping,...
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    Last edited by Marcus; 08-10-2018, 05:21 AM.

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  • Can you give more details/stats or px level?
    Then, want you the vampires just fight the werewolves or can they use Animalism/Majesty/dominate?

    Where the fight is supposed to take place? In a forest? In such case animalism 3 it's a very big weapon (Bears, wolves and flocks of crows - swarm rules are very heavy).

    If your purpose is just a brawl/weaponary fight then it's true that low px werewolves have a stake against low px vampires, but such advantage the most px both have the most it decreases till nullify and eventually tip over.
    So if you can provide us...
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    Last edited by Marcus; 08-09-2018, 12:49 PM.

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  • Just a quick list (if you want to stay with just a Physical plan that's not the best choise):

    Obfuscate: first hit without considering defense
    Aggravate damages (claws)
    Protean 4 to have +4 in grapple
    Force of nature (easily +5 at strength but with frenzy you can move more dots)
    possibly bone of the mountain (ATYoN): + protean to resilence (even for the active effects and any active effect of Vigor and resilence are free)
    Vigor/Resilence/celerity
    Coil of the wyrm (+BP to Health and Defense)
    Frenzy/ride the wave (+BP to everything)
    Boost...
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    Last edited by Marcus; 08-09-2018, 11:34 AM.

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  • Marcus
    replied to [2E] Army of Ghouls?
    Yes, sorry always confusing XD...
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  • Marcus
    replied to [2E] Army of Ghouls?
    There is a huge topic, I'll try to find it. Basically someone is agreeing that a Combat focused werewolf (in garou) could have some advantage on a combat focused vampire. But then everything depends on the build. With Mental disciplines you can easily let some werewolf flee or even attack his mates. 1v1 there were a guy that made statistical test, on 5 or ten combat with BP 5 Primal urge 5 focused oriented character and it resulted in mostly win the kindred when he got the initiative, and basically a fifty fifty when the werewolf got initiative.
    A must have for the kindred is dealing aggravated...
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  • Marcus
    replied to [2E] Army of Ghouls?
    I really disagree on this, if you use 2ed system, but I'm not going to reopen an old thread with thousands of posts ...
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  • Marcus
    replied to V5 Questions Thread
    I guess the point here is just about tastes: you prefer a lighter rule system, after 17 years of STing, other might want more complex system to enjoy the strategy in a combat/social encounter (here I love Requiem 2ed. social system that lead you to interpret and role-play social interaction in a far more complex and diversified ways, rewarding the player for this, even if the system is not so simple).
    But saying that having a more complex rule system does not allow you to create better story seems a weak argumentation to me. Story is a thing, rules are another thing, and decide not to consider...
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    Last edited by Marcus; 08-09-2018, 02:45 AM.

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  • Marcus
    replied to V5 Questions Thread
    And back to my point: too much rooms of interpretation: so in scenario 2 the ST judge a turn is 3 second, I kill 3 people dealing 4/6 attack each one in 3 seconds.

    In a scenario 1 the ST judge that this is a concitated action scene for a fight in which each turn is 30 seconds. So to achieve the same goal in the same way, now it take 10 times more to me. Yes.. ok... but still seems a poor and weak system to me.
    A combat turn should have a duration (1-3 seconds usually), so you can keep track of the in game time.
    While a chase turn could last 30 second because it's a different...
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    Last edited by Marcus; 08-07-2018, 02:58 AM.

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  • Marcus
    replied to V5 Questions Thread
    I was just answering to Godforsaken which suggested that a turn could also last 6 minutes.
    So my concern is:

    Scenario 1:
    A, B, C are fighting me. No pressure. I respond to every attack and I win in one turn. Since in the turn I did 4 to 6 attacks the ST say the fight has lasted 30 seconds - 1 minute.

    Scenario 2:
    Same fight, same rolls results. But now a big and bad vampire is fighting 1v1 against a ghoul of mine. One hit and he won. ST says 3 seconds and now he is free to attack me. So should my turn now lasts just 3 seconds? Or can he approach...
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  • Marcus
    replied to V5 Questions Thread
    Yes, I know. The point was about the duration of a turn. Obviously it's better to answer to each attack (if stats assist) even because, winning the contested roll means also to avoid the damage as if it was a dodge that deals damage itself.
    But according to me, a turn where I'm able to both defend from 3 attacks, potentially dealing damage to my oppnents, and deal my own attack/s, shouldn't be longer than the turn of other events taking place close to my scene (Another fight, someone fleeing, police arriving, ...). Otherwise it's easy to mess with times, epsecially in action scenes....
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  • Marcus
    replied to V5 Questions Thread
    Ok, so why should I decide to split my pool if I want to attack 3 enemies in the same turn? I could simply wait three turns and roll at full pool.
    At this point we could just roll one vs one at full pool and, at the end, the ST will decide how long has passed.

    Hypothetical scenario: You hear police sirens from far. You know you have just few seconds before they arrive (read as few turns). You need to finish the fight right now.

    I mean, anyone could houserule/go with its own logic here, but to me this system lets opened too much rooms of interpretation. And it's...
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    Last edited by Marcus; 08-06-2018, 12:21 PM.

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  • Marcus
    replied to V5 Questions Thread
    Wait. In the example she is acting exactly as we described. She is attacked by 3 foes and she is subtracting just one cumulative die to the second and third attack. As per the rules quoted above, the winner of the contested roll deal damage to the other....
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    Last edited by Marcus; 08-06-2018, 12:33 PM.

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  • Marcus
    replied to V5 Questions Thread
    yes, that was one of my main concerns at the beginning. During our demo happened that an attack focused character is highly advantaged against character more focused on tanking. With such system, the tank/tanks would rarely win the contested roll taking damage 2 times per turn.
    Furthermore, in just one turn it's even possible to kill several mortals and badly injuring almost all of them (and you don't need to be a vampire. The same would happen with a fight skilled mortal).
    You are facing 5-6 mortals and, 1, 2 ,3....a massacre that not even Ken Shiro could XD...
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    Last edited by Marcus; 08-06-2018, 09:57 AM.

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  • Marcus
    replied to V5 Questions Thread
    I'm not native english so I could be wrong but that's the same interpretation of mine.



    And



    That's let me understand that, as far as the character is defending, he can roll against each received attack with a cumulative -1 starting from the second attacker. Then he has its own action and if he wants to attack more than an oponent he must split his pool....
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    Last edited by Marcus; 08-06-2018, 08:49 AM.

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Marcus
Marcus
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