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  • The point because Resilence does work is that it's not an armor. Resilence does not prevent injuries it prevents damages even though injuries are there.
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  • I guess that you cannot learn them INSTEAD of the normal power. Nothing is stating that. It's just that at that level of the discipline you can also buy a devotion. But the basic power it's still to be unlocked before....
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  • Jumps in CoD are really not well defined. I'm actually using the following rules:
    • Vertical Jump: [(Strength + Vigor + Athletic) successes/3]*(Vigor + 1) meters
    • Horizontal jump: [(Strength + Vigor + Athletic) successes]*(Vigor + 1) meters
    • Running Horizontal jump: [(Strength + Vigor + Athletic) successes] + Size] *(Vigor + 1) in meter
    It actually is pretty realistic without considering Vigor. If there is no rush and the PC can take its time to prepare the jump I'm just considering the half of the pool as successes. In fact let's take an average athlete as example:

    Strgth 3 Athl...
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    Last edited by Marcus; 06-23-2019, 04:30 AM.

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  • If memory deserve, everytime you attempts again to use a discipline that has failed previously, in the same scene, the roll should have a cumulative -3 malus.
    I would go for: when you fail 2 times uou can't try again. No hard rules on this though....
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  • Devotion linking Disciplines and BP, are they feasible and how are they supposed to work? I remember in 1ed they were a thing.
    In example: a discipline between VIGOR and BP 6+, would allow to consider effective Vigor level, up to BP level instead of 5? When BP should/could go in a devotion?
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  • Marcus
    replied to Celerity and movement
    If we consider movment at up your speed and attack/action as a dynamic unique action (that I think it's the intent) so no reason to separate it in: half movment - attack - half movment.
    You are runnint through your enemy, punching him and keep running throught that dor at the end of the room.
    Any celerity active effect is reflexive which mean you can use either any or all of them at any moment of the turn.
    One of these active effects is to multiply your speed which means you can.... multiply your speed considering the new value as soon as it's your turn in the initiative.
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  • "Answer to me sincereley" since the command with Doninate 1 last one scene, for the rest of the scene you can ask whatever and he is forced to answer to you saying the truth (or whatever he thinks it's the truth....
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Marcus
Marcus
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Last Activity: Today, 05:58 AM
Joined: 07-29-2015
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