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  • TidyGamer
    replied to [1E] Hacking the System
    OP explained it in their opening post, but remember that in 1e sympathetic connections didn't have any effects on their subjects like they do in 2e. 1e Space was all about moving things from point a to point b, or blocking things from moving from point a to point b...
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  • TidyGamer
    replied to [1E] Hacking the System
    But your suggestion is skipping steps that make it more complex than you use as an example. There aren't actually any Socialize or Persuasion Spirits, there's Lust and Fear and Hunger Spirits. And if you are surrounded by motes based on your behavior, those motes are gonna come in multiple different flavors. So the mage would have to go through these steps if they wanted to do it spontaneously.
    Cast a spell to see across the gauntlet
    Cast a spell like Know Spirit to scan a mote to see if it's the right type of mote to enhance, keep casting while you scan the spirit plankton around...
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  • TidyGamer
    replied to [1E] Hacking the System
    ... How is that any different than a Spirit version of Augment the Mind that enhances Social abilities, or a Spirit Gain Skill that enhances social skills?
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  • TidyGamer
    replied to [1E] Hacking the System
    in 1e, the only spell that does what you suggest is Spirit 5 - Shape Spirit. So what exactly is a mage who's got 1e Spirit 1-4 supposed to do on the fly with the arcana?
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  • TidyGamer
    replied to [1E] Hacking the System
    So how does that help someone who isn't an adept/master and who can't reformat any random spirit into whatever is handy at the moment?
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  • TidyGamer
    replied to [1E] Hacking the System
    So your response to "this hack lets spirit mages be a little more spontaneous with what they can do in play" is "make spirit mages play gardener/baby sitters for baby spirits until they grow to a point where they have something useful to contribute to their pokemon trainer"?
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  • TidyGamer
    replied to [1E] Hacking the System
    Teah but motes can't do anything. The spirits in 2e Coaxing aren't motes, they're just spirits that aren't awake.
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  • TidyGamer
    replied to [1E] Hacking the System
    Other than their explicitly expressed desire to keep using 1e, right? When someone says "Hey 2e doesn't suit my tastes, I prefer using 1e because reasons", people replying with "use this thing from 2e" doesn't seem very helpful to me?

    RAW 1e Spirit is about interacting with spirits. Moving social dice adders into it expands it to interaction in general. Warlocks don't really loose anything, since Mind probably still has the actual mental manipulation powers in it, like emotional urging, telepathy, implanting thoughts, mind control, etc....
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  • TidyGamer
    replied to [1E] Hacking the System
    OP is pretty explicit about this being a 1e only hack though. In 1e coaxing the spirit just improved an object's equipment bonus for an action.
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  • TidyGamer
    replied to [1E] Hacking the System
    The spirit thing makes sense. Spirit mages are all about talking to things and RAW the only way 1e Spirit supports that is by enslaving them or becoming a Adept of Prime so you can directly bribe them. At least with the social boosting magic you can enhance your ability to negotiate with them.

    I don't think you should have to wait until Mastery to have fun with any arcana. All the other arcana lets you do stuff spontaneously, so it's notable to me that so much of 1e Spirit requires you to go off and make deals with people that other people can't interact with to get use out of it....
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  • Something I think would be amusing, in a cynical sort of way, would be for a PC circle to be rewarded by heaven for... idk something grand and heroic, the deets don't really matter, but rewarded with an choose your own reward from this collection, one of the rewards being a move in the Games of Divinity. Only, while taking the move themselves could be mind blowing, it's real benefit is that they can trade it to any other god in heaven - basically making it a one time "I do what I want" or "Get out of Audit Free" ticket because almost every god in heaven is easily corrupt enough...
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  • TidyGamer
    replied to Ask a question, get an answer
    Peaches of Immortality are super delicious. That is their sole benefit to spirits. As well, there's three bites to each one, and each bite taken will take a good chunk of a mortal's age away - an old man becomes increasingly less old the more he eats and if he eats all three he ends up as young as he was when he was...16 maybe? Possibly 19? I can't recall.

    I think the pit of a peach of immortality might have been the main ingredient for a particularly deadly poison. Even if it wasn't officially one, I like the idea of it being so in my mental canon. SO MOTE IT BE.
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  • Sidereal plot idea: A piece of the Games of Divinity has escaped to Creation! The circle must return it to the Jade Pleasure Dome before it is missed or used as a perfect bribe against Heaven by the Nefarious and Unscrupulious. Only, the only creatures that can positively identify a piece of the Games of Divinity are the Gods of Yu-Shan... and possession of a missing piece is something that would tempt even the un-temptable (See: Sol Invictus & the Primordial War) due to the power and rewards a cunning God could receive by returning it themselves (Which highlights the reasons the Sidereals...
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  • How cool can the Games really be? I've always fancied the idea that, to anyone that isn't a God, Incarna, Yozi or Primordial the Games are a sort of Emperor's New Clothes sort of thing.To anyone less essentially refined than a divine spirit, the Games a just a very exotic board game. Very fancy and with a complicated board and pieces made of enough precious materials to bankrupt a Creation, but whatever it is that makes them go ga-ga over them is just too esoteric for Elementals, Exalts, Ghosts, Fairies and Mortals (and associated non-divinities). Elementals/Ghosts/Fairies/Mortals don't get to...
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  • TidyGamer
    replied to Are Holden and Hatewheel still involved?
    So it looks like everyone with knowledge of what is going on is trying to be professional about whatever situation is going on. Regardless of what we think of the current announcement, I think that the respectful thing to do would be not to badger the devs to respond to questions things that it would be unprofessional to respond to....
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  • This news pleases me and I hope that Holden and Morke both are doing well and continue to do so.
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TidyGamer
TidyGamer
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Last Activity: Yesterday, 07:04 PM
Joined: 08-07-2015
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