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  • ​Sadly in both of those examples, the wealth taken was gold, silver, gems, etc. Items that had intrinsic value based upon material. If a vampire attempted the same thing in the last three or so centuries they would have tons of paper money that is no longer valid for trade. The volatility of currency values makes the "robbing the victims" route much less viable in the long term unless you are only hunting in the upper parts of society and taking the time to transfer other assets. In todays world it would be the same as taking off with the victims debit cards, but not knowing their...
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  • Considering how easy it is for humans to accumulate random stuff by just living their lives for a paltry 70-90 years, imagine how much stuff must build up for a kindred who has existed for centuries. Their collections could be both massive and varied, filled with the sort of examples most museums and collectors would kill for. The vampire in question really wouldn't even need to study since they would just live through the times when the item was first brought out.

    ​Many established Vampires could easily be like Connor from the first Highlander movie or the main character in the...
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  • Thoth
    replied to Designing Methuselahs
    More than dots though, the Methuselahs should act like Methuselahs.

    ​In other words, if they have survived for so long it means that they have the mentality to adapt to new situations, the ability to learn new things, and never act like a neonate unless they are actively putting on an act.

    ​Think more Xanatos and less Mother of Darkness. In short you never really understand the true extent of their powers, influence or perceptions. You just count yourself lucky that the game they were playing only involved you temporarily, or at least you hope that is the case.
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  • Thoth
    replied to How do like your Dhampir?
    To be honest I liked the mechanics and themes used for KotE Dhampirs, they worked out to be a bit more Blade/D -ish than the cainite rules allowed.

    ​The lack of clans as a hard cap, as opposed to Dharma's in KotE allows for more thematic freedom with your half-breeds. Admittedly KotE was clunky as hell mechanically, but I still like many things in the game system.
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  • Thoth
    replied to Paths by Usefulness?
    Zanos
    ​The key thing to understand about role playing games is that if the Player knows more than their Character, they can always act like they know less. But it is far less accurate for a Player who knows less than their Character does about a given field to make the correct choices. Thus a Player who makes characters who have similar strengths in knowledge become more nuanced and insightful. But in the case of my group, that means the characters tend to have obscure knowledge, though there is an argument to be made that over time vampires gain a degree of information about a very broad...
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  • Thoth
    replied to Paths by Usefulness?
    The selection for top Thaumaturgy Paths in my group tends to be a bit weird. Most people want to focus on direct numbers or mechanics, the number of bonus dice, the damage type, or perhaps just the thematic elements at play. But much to my chagrin the players in my group tend to have Science or Technology backgrounds (either for education or fun). The result are players and as a result characters who understand how things work, which means they also know how to bend them or break them to their own ends.

    ​The Path of Conjuring takes the top spot since the versatility of it makes...
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  • Kammerer
    ​If a vampire is viewed as a threat to the masquerade, then they are probably already ash or on some ones to do list. There really wouldn't be a great deal of grace period waiting to see exactly how crazy a given vampire turns out to be, regardless of clan.

    ​This is why I used the concept of scope as a simple shorthand for how to role play such a character differently than you average elder vampire. Yes recognition is a requirement, but you still have to do something worth recognizing. Unless you are suggesting that a completely unskilled, unambitious, lazy vampire...
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  • Megalomania with vampires can be distinctive in Vampire games by using a different scope than the other characters.

    ​Consider the notion that many games take place in a specific city, why not become a "Prince" of a State rather than just a city? Why not become the ruler of a given countries vampiric population? Megalomania can be as much about rejecting the constraints that others agree to as it is giving yourself permission to do as you see fit for good or ill.

    ​Why do coteries of immortals have to concern themselves with who gets elected or which night...
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Thoth
Thoth
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Last Activity: 05-24-2017, 03:45 AM
Joined: 11-04-2013
Location: California
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