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  • I merely disagreed with your core premise; it is neither inherently negative nor subverts the thread.

    Contrary to what most media portrays most artifacts as, you can't keep using them after a certain age.

    You can't handle documents because the oils from your skin or the oils from other people's skin that you picked up from transfer damages the paper. Bronze can shatter like glass after a few centuries. Leather and cloth unless carefully preserved rarely last more than 500 years.

    Iron and Steel both can last a relatively long time, but there is a difference...
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  • Given the importance of understanding the security issues with cell phone cameras, public surveillance networks, and social media.... I would say any vampire who has spent the last 30 years in torpor is in trouble around teenagers, let alone a couple centuries of napping.

    On a more serious note, I have often wondered why the cainites don't have a system in place for modernizing recently awakened vampires. I know this might lean a bit heavily on the Blade movies and comics, but would it really be that hard to have a vampire Glyph system to facilitate vampires knowing where to go to...
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  • Exactly the scene I was thinking of when I was writing my reply.

    Random thought, given the breadth of knowledge, languages, and random junk you collect over time, would every vampire who isn't a drifter just kind of have to take on the antique dealer persona? I mean at this point, me just knowing random trivia about the 1980s is getting me that "who knows that stuff" look from young people....
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  • This is one of those grey zones where it sounds great at first, but then falls apart once you apply a reality test to it. I say this because I have spent a good portion of my life in the antiques market and the vast majority of people wouldn't realize what they are looking at.

    You would only be in potential danger if you had something in front of a history buff or outright professional historian, and even then it would have to fall inside their area of interest. A civil war reenactment actor and historian might be able to rattle off the dates of battles and interesting trivia, but...
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  • Oddly enough I don't see the cell phone camera being the biggest issue, though it is a huge issue on its own. The proliferation of government backed surveillance technology in most major cities makes for quite a few masquerade problems. In some cities it is to the point that vampires would need maps for dead zones where there isn't any camera coverage.

    Then the fact that you can now purchase infrared sensors that attach to your smart phone means you can basically scan crowds very easily for the ambient temperature bodies walking around.

    The masquerade more or less doesn't...
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  • Thoth
    replied to Improve Diablerie?
    My group used a homebrew rule that said eating another lowered your generation (if applicable) and gave you the In-Clan Discipline xp cost for the victims clan disciplines on top of your normal ones. Thus, the act still had some benefit for consuming non-elders.

    Then again if a 13th generation vampire achieves Golconda, they have all stat caps removed, which means with enough XP they are rocking rank 10 in everything. So perhaps the In-Clan cost is still a tad underwhelming.
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  • Bloodlines are a weird topic because they were created later in the games design life cycle, which means that they are less of main clan but different, and more a refinement of ideas that were used earlier, though not always implemented particularly well. Kind of like how pre V5 Obfuscate is the sneaky discipline, yet Quietus was the one that had the ability to muffle sound, but then became all about blood poison.

    Personally, I have always enjoyed the City Gangrel since the discipline shake up provides such a different feel to them. While it is true that they lack a unique mechanic...
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  • That doesn't seem to be an impediment for most of our governments these days....
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  • To be fair there is a difference between getting rid of technology and keeping it a mysterious art of the vampires. Castlevania, Vampire Hunter D, and Trinity Blood all messed around with the notion of Vampires being the hidden keepers of lost archeo-tech.

    I could easily see the vampire lords living in technologically advanced fortresses, while the mortals live simplistic agrarian lives on the surface. The tricky part is do you create a privileged class of mortals who are more educated to handle thing beyond just having knowledgeable ghouls.
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  • I find this amusing since humanity regularly treats certain classes of people like cattle, one could argue it is a very human thing to do.

    But discussions on the human condition aside, on a mechanics level this would just mean that the Path of Humanity becomes less common amongst the kindred in that society. Sure the average Humanity based vampire will be running around with a rating of 5 or 6, but they won't be feral beasts either. Unless you are the type to suggest that treating cattle like cattle somehow equals sociopathy rather than just being a responsible and caring farmer....
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  • There are several aspects to this that hinge on certain tropes being used, but perhaps more importantly certain realities being ignored.

    First is that Kindred have a natural control over how often they create more kindred, which means you can have very specific number ratios when it comes to how many kine-cattle each kindred needs to own. This is turn means that as long as you have isolation from the rest of the world, a vampire rancher is more or less self-sufficient.

    Second is that since kindred are immortal, they can create really long-term plans, like keeping and...
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  • I can see where you are coming from, but I feel this approach ignores a couple of key concepts regarding vampire mechanics.

    Unlike normal offspring where you reproduce and have to wait around to see if they are worthwhile or what traits they pickup, a vampire can just choose the fully grown human with the best traits to embrace. Thus the few elites we have in society, the special forces, the top engineers, etc, will be chosen over those that don't have those traits or skills, thus skewing the behavior pattern of kindred society as a whole.

    Furthermore Kindred society...
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  • I have used the Inconnu in a few different ways.

    I had a one off where I ran the factions as political analogs. So the Camarilla & Sabbat were liberal and conservative (reader's choice which was which), the anarchs were millenials and younger generations, while the Inconnu were centrists/independents. For the one off I had condensed things down into an underground city design where it was more political fighting than factions owning cities or territories. The clans were changed to better fit the needs of a vampire city, thus the Nosferatu were a clan of engineers and architects,...
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  • Vampiric growth is one of those things makes less and less sense the more you think about it. It routinely breaks the setting depending on what you are prioritizing in the simulations.

    Game XP:
    At the end of every game, the PCs get some XP, but this breaks down due to the fact that not everyone has the same session frequency. If we assume a baseline of 5 XP per session to keep the math simple, that means a group that plays once a week and a group that plays daily or just several times a week will have completely different progression speeds. This is just a game mechanic that...
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  • Thoth
    replied to Nosferatu - sewer orientation
    Alternatively, it works if we assume that Vampire control half as much territory worldwide as we do currently, thus the few cities with a vampire presence can have the numbers you are talking about. But when storytelling a given game, it is far too easy to forget how significant a vampire population you are actually using.

    VtM is a headache because it wants to have a limited vampire population that is simultaneously everywhere and restricted to large cities. All the while not really having a functional restriction on reproduction, but not addressing the fact that vampires could out...
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  • Thoth
    replied to V20 Domain Background
    No, I understand how much upheaval that can cause in the beginning, that is good old fashioned economic warfare. The type that has been in fashion for literally millennia. The benefit of the modern age is that once you gain control over something like this you can set it up so bloodbonding some one new won't do your rivals any good. Just out of curiosity, have your read the VtM suplement "Gilded Cage" it was published back in 2001? It more or less covers all of this stuff.



    If the Camarilla vampires craved stability, they would not have Brujah or Malkavians...
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  • Thoth
    replied to V20 Domain Background
    An example from a different thread on the subject of Resources is a decommissioned missile silo. There are dozens of these things scattered across the US and are being sold off to civilians. The going price is about $350,000 which gets you the entire structure and the surrounding land. With Resources 5 rating, a one-million-dollar purchase is not going to drop your Resource rating. The whole silo can be converted to luxury apocalypse bunker for another say $500,000 which means you still have another $150,000 left over to invest in goodies or supernatural grade defenses.

    Now this Silo,...
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  • Thoth
    replied to V20 Domain Background
    Yes, no, and maybe.

    Any vampire can ghoul a business owner, which can mean you have to keep an eye on succession rights, except that vampires are expected to move around to avoid the "not aging thing" being noticed, so theoretically any business minded vampire would have that taken care of within a couple weeks of taking over the company rather than leaving it an open-ended issue for some other kindred to exploit.

    All it takes is to sign the business over to a holding company you own, as per the rights of the original owner to make that choice, which cuts any...
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  • Thoth
    replied to V20 Domain Background
    Random question, using your take on Domain, how would you model a Kindred businessman? I bring this up because the fluff routinely brings up how rich Kindred can be, and how they will select mortals who are accomplished in these areas for the embrace, thus a neonate having a high Resources score and owning many properties/businesses shouldn't be particularly rare.

    But when you try to model it using the system, you pick up Resources 5 and then burn out all your freebie points trying to map out all the places you own because they won't always be in one easy to define location. I bring...
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  • Thoth
    replied to V20 Domain Background
    Domain was an attempt in V20 to condense down other older edition Backgrounds into one and it didn't quite stick the landing. The feeding rights is kind of a Herd thing, while the security aspect is from the optional Haven background. But in the description of Domain it mentions specific things like having control over a high-rise apartment building, but that is more a question of Resources to buy ownership or just a matter of ghouling the owner or using Dominate to transfer ownership.

    The security aspects in particular is kind of non-functional because it doesn't exactly say how...
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Thoth
Thoth
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Last Activity: Yesterday, 01:23 PM
Joined: 11-04-2013
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