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  • I just figured I would add that each Path in Thaumaturgy tends to have its own set of thinking, hidden meanings, and of course history. So while the Path of Blood would be deeply rooted in Hermetic teachings, something like the Green path or Neptunes Might could have druidic origins, or if you are using the Mage setting something like the Verbena.

    The tricky part is that most White Wolf games lean towards the narrative "soft" magic systems rather than the "hard" magic systems that require the player to extrapolate formulas and theories. Thus there is plenty of...
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  • Thoth
    replied to Most powerful vampire
    The most powerful vampire in any game is the annoying comic relief NPC character that the ST thinks is amusing. They have more plot armor than the antedeluvians, they can escape pretty much any situation unscathed, and they have mary sue levels of dot allocations.

    In the rare instance where the PC do manage to kill such a character, they either come back by plot contrivance or a death curse is placed upon the Players so that regardless which character they are playing in which ever game, they will be haunted by echos of that NPC.
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  • Thoth
    replied to Necromancy or Thaumaturgy
    You missed to concept entirely. When two different ways of doing things come up against each other, one invariably fails or loses. Now this can be due to a lack of awareness, lack of knowledge, or lack of planning. I never claimed Necromancy was an automatic win button, I claimed that it interacts in different ways than most default builds. Thus people don't think about it, even if whether or not you are familiar with Wraith comes into it.



    Dare I say that you have yet to show an example of it being boring or for that matter how normal combat isn't boring. RPGs are about...
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  • Thoth
    replied to Necromancy or Thaumaturgy
    For what it is worth another aspect that Necromancy tends to bring up is the play style Players and STs want to use for in game conflicts.

    Some people want the power fantasy of being the combat machine, thus their build starts and ends with Fortitude, Celerity, Potence, and maybe Protean for agg damage claws. However other people prefer the power fantasy of never having to get their hands dirty because they win before combat ever happens. This can be achieved by several different methods, social builds who pull in allies, background builds who manipulate the setting rather than the...
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  • Thoth
    replied to Necromancy or Thaumaturgy
    Each has its pros and cons as others have stated, but a lot of it comes down to how the ST in the game is handling certain aspects of the setting.

    Thaumaturgy is a tool kit where each path does one specific thing very well, thus given enough time and XP you can become very powerful. Conversely Necromancy is a bit more limited in scope, with much fewer Paths or rituals, which means it functions more like a multi-tool or utility tool which can do many jobs good enough though not great. But this means it is time and XP cost efficient and perhaps most importantly it provides upfront power...
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Thoth
Thoth
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Last Activity: 09-21-2021, 04:32 AM
Joined: 11-04-2013
Location: California
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