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  • ​At its most simple, stock trading is gambling. If you buy stocks, you are essentially betting that the price will go up in the future. If you sell stocks, you are betting their value will only go down.

    ​Insider trading can be as simple as knowing ahead of time if something that will probably alter the current value will happen or be released. In poker, having that kind of information is called counting cards.

    ​Owning a casino and allowing games of chance with uneven percentages, morally speaking is endorsing the act of cheating your customers even if they are willing...
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  • ​The odd thing is that many forms of gambling are innately lopsided, hence how tie scores go to the house. So claiming that insider trading erodes humanity would mean that just owning a casino would tank your humanity stats by virtue of knowing the games are unbalanced, even if none of the mob enforcer and loan shark type of behavior came into play.

    ​Humanity and the various Paths are just hold overs from the age of gaming where alignments in AD&D were considered the norm. Humanity and other paths try to be both an alignment and almost an emotional sanity mechanic and fails...
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  • Coming at this from the opposite perspective what exactly are the costs of being undead?

    ​Food: Free (Animalism / Dominate / Presence / Herd / Blood Bond / etc.)
    ​Shelter: Required (avoid the sun, but no other requirements, see Food)
    Hobbies: Optional
    ​Bribes: Optional
    Medical: Free (see Food)
    Family: Free (see Food)

    ​So at first glance it appears that Vampires have remarkably low existence costs as a baseline even when living in a first world country with all the luxuries...
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  • Thoth
    replied to Artwork Tropes
    ​Oh you mean like how almost every artist can google esoteric arrow head designs, but then rarely seems to bother checking what they were actually used for in real life before putting them in the picture? Every time I see something like that, all I can say is "some one got paid to be that sloppy"....
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  • Thoth
    replied to Gehenna Cycle
    If you start to change some of these basic concepts in the setting, you get ramifications through out multiple splats rather than just one where the adjustment took place.

    ​A great deal of the fluff in the Werewolf section of the setting deals a lot with the notion of spiritual corruption, this in turn affects the mundane world, which if you look at mage and how the general population influences paradox, that in turn relates to a connection to magic in general. In KotE it is repeatedly referenced that as things get worse, the walls between the spirit planes gets harder and harder...
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  • Off the top of my head it would be a big mess.

    ​Since the Camarilla is focused on the Masquerade, then the Tzimisce would probably be split into two factions. The camarilla ones without Vissicisitude (masquerade breach) and those who do practice it. This also means that most of the greater strengths of the Fiends would be removed, no flesh cathedrals, no armies of servitor ghouls, no war ghouls, etc. They basically become Ventrue with a different clan weakness.

    ​The tremere wouldn't really change all that much by the switch since their Thaumaturgy can be stealthy...
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  • Thoth
    replied to Gehenna Cycle
    The only issue with embracing the cycle style of setting storyline, is that the tone eventually has to break.

    ​Regardless which version you go with, eventually the situation has to start an upswing, if only so that it can start a decline again in the far future. Consider a post Gehenna world where the survivors begin to notice that magic is seeping back into the land, spiritual purity is returning, the underworld becomes a calm and welcoming place, the barriers between reality and the spirit planes becomes easier to traverse, etc.

    ​Many aspects of the various splats...
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  • Thoth
    replied to Gehenna Cycle
    So basically the KotE concept of the various Ages of Existence, which was cyclical with reoccurring major destruction each time.

    Admittedly this would bring us back to the Exalted 1st Edition concept of that sort of high magic setting being the first age of the oWoD setting.
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  • Thoth
    replied to Artwork Tropes
    ​The most frustrating one I run into is the concept that a given artist has little to no technical experience with the profession or skills that the character represents, which results in the picture looking confused at best or a complete poser at worst.

    ​I know steam punk is a genre, but welders goggles on a top hat is about on par with putting an optical scope on a hand grenade. Similar things happen with most professions depicted in the artwork.

    ​In the case of vampires themselves, how many vampire pictures do you see where the kindred in question has blood dripping...
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  • ​An excellent suggestion.

    ​Though it really does come down to the exact construction and material mechanics at play.

    ​If it is just as simple as upscaling the size of the warding circle or glyph to encompass a bigger area, that's fine. But if you have to upscale the materials to match that gets complicated fast.

    If you just carve the runes into stone or pour very precise arcane designs in cement and then use the rite to activate it, that is very easy. On the other hand if you have to cycle dozens of gallons of blood through the Thamaturge so that the...
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  • ​I would go with destruction rather than altering in most cases.

    ​The concept of altering can be fun if you have an in depth magic system. Like the idea if a basic glyph causes one magical effect, while if you add a few shapes to it, it becomes a different glyph. Sadly that is many miles into home brew territory and often too much for average players to keep straight rules wise.

    ​On a more thematic side of things, if I was going to allow alteration to occur the one making the changes would probably need equivalent or higher skills in Thaumaturgy to attempt it. You...
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  • Of course in the modern nights, most Tremere Chantries don't have strike forces of Gargoyles on hand. So something else has to fill the role of protecting the chantry.

    ​On the subject of defacing runes/wards, a shotgun or large caliber rifle does wonders for that. Depending on what the Glyph is made of you might be able to deface it with something as simple as a garden/fire hose or a water gun filled with paint remover.

    ​Nothing like having months worth of layered blood magic being undone by a dominated teenager with a super soaker in the middle of the day.
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  • ​People noticed it, they just fell into one of two camps about it. Either you disagreed with it and prevented this kind of use in your games or you were fine with it and allowed the thaumaturgy players to have the power increase.

    ​I have tried it both ways over the years and ran into some interesting reactions.

    ​When you allow the wards to be used in crazy ways you get things like Tremere who take a skill in writing on grains of rice so that they can put several wards on a single tile the size of a coin and then tile an entire entry way or hallway with layered warding....
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  • Thoth
    replied to Using Kuei-jin
    The main limiting factor for Kuei-Jin is that they can't reproduce, which means any form of attrition hits them very hard. A single Kindred can spawn hundreds or even thousands of new vampires a year depending on resources at hand. Sure the new Cainites won't have the knowledge, disciplines or other bonuses of fallen elders, but every single one can blood bond a target from the get go, every one of them can create ghouls, every one of them is capable of doing it all over again.

    ​Kuei-Jin taking the second breath is practically a plot device, to that end even the various shifter...
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Thoth
Thoth
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Last Activity: 04-18-2017, 04:43 AM
Joined: 11-04-2013
Location: California
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