Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • It is worth noting that the larger cities, especially the older ones tend to have extensive tunnel networks which are homes to "homeless" communities. At this point it is becoming multi-generational communities apparently. So it is worth considering the difference between tunnel folk and above ground migrant homeless groups, be it train hoppers or hobos.

    I could see the nosferatu clan being the guardians/shepherds/farmers of those tunnel communities. The fact that the Nosferatu also have spawning pools and the resultant mutant animals makes for a very different dynamic....
    See more | Go to post

    Leave a comment:


  • Probably facepalming at the amount of R34 art of her.
    See more | Go to post

    Leave a comment:


  • For my two cents on the matter, I would say if you can ST or play in an Exalted Abyssal game, you can play an Elder Vampire game.

    Both the players and the ST just have to change the scope of the game accordingly, that's all.

    Rather than establishing a power block in a city, you take over a state or a nation. Rather than fighting other coteries, you fight factions. Rather than planning in terms of nights or weeks, you plan in terms of decades or centuries.

    Technically this sort of change can be easier for some if you are newly made elders, freshly embraced...
    See more | Go to post

    Leave a comment:


  • It's always a weird balancing act, for example Drive 1 means you can use an automatic transmission, Drive 2 means you can use Manual transmission. No part of Drive means you know how to do vehicle maintenance, let alone modifications. Given the number of IRL people who have a habit of running out of gas or don't know how to change a tire, this more or less confirms the notion.

    So I would suggest a slight variation, any skill at level 1 is essentially book learning rather than practical experience. So I would say Firearms 1 to know what you are trying to make, then a higher crafting...
    See more | Go to post

    Leave a comment:


  • How is that helpful to the thief?

    A song is based on the performance, not the just the lyrics, hence why no one is throwing huge music contracts at drunken karaoke singers. A plot synopsis may get you some clout on the internet for spoilers, but it's not like that is monetizable. Maybe you could do something where you constantly leak the lyrics/plot to the public, making them public domain before the artist can publish or record, thus constantly destroying opportunities for them, but that is more personal vendetta than business.

    The closest thing I could think of regarding...
    See more | Go to post

    Leave a comment:


  • To be fair most of what you are complaining about is only applicable in the last 70 to 100 years. Earlier than that, there wasn't any surveillance technology, no such thing as computer systems, and yes there were rats and other vermin everywhere. So figure that the Nosferatu have been top end intelligence brokers for thousands of years, and then only recently has technology caused a change.

    Auspex being the counter to Obfuscate is a thing, except that the there is always the question of who has invested more in what. Very few vampires tend to specialize in Auspex, many will have one...
    See more | Go to post

    Leave a comment:


  • Trying to ST for a bunch of people with specialist knowledge is a challenging but potentially rewarding experience. Or the less polite way of saying it is about a 7 out of 10 on the ST trauma scale. They don't do anything wrong per se, they just require you to be able to deal with their field of expertise on the fly.

    One group had the following:
    1. World traveler, she had lived in several countries, spoke a half dozen languages fluently and many more functionally. She was a walking encyclopedia of cultural and societal information. She was also one of those people who could...
    See more | Go to post

    Leave a comment:


  • Sadly, most fluff and mechanics that would be for or against this sort of thing are poorly thought out.

    First of all, you have the fact that all vampires are made from humans. Thus there are all our animal grade instincts and drives as a foundation, which then gets the vampiric "Beast" stacked on top of it, not replacing it. So are vampires capable of these varied emotional things, yes, especially when you considered how varied the Paths of Enlightenment are and produce very different value systems for behavior. A vampire on the Path of Humanity will have a very different...
    See more | Go to post

    Leave a comment:


  • Some players like to build characters that are very different from themselves to experiment with new things, others base their characters off the interests and knowledge they have IRL so that they can add a deeper layer of role play and game consistency.

    In my case I routinely end up in groups with excessive amounts of specialist knowledge or skills. As such there isn't much to question why a character would know something when the players base those aspects off of IRL experience.

    As for the bullet vs. RPG concept, firearms would not cover it. Having the relevant Gun...
    See more | Go to post

    Leave a comment:


  • Perhaps it might be a tad contrarian of me, but I feel that the type of game you are playing more or less determines the value of a given discipline.

    In a combat heavy game/story you pretty require the standard combat suite disciplines but drop those same character builds into a social focused game or perhaps even a Backgrounds driven game and they are useless.

    Give Path of Conjuring to a creative player with IRL knowledge of chemistry and engineering...... the game is over. It has been broken and beaten so badly that you either agree to keep playing just to see how it...
    See more | Go to post

    Leave a comment:


  • I have always seen the Ravnos as a horrible attempt to transplant Kender Illusionists from D&D into the WoD.

    As such I alternate between the clan never existing in the first place or the clan existed but every single surviving clan or bloodline agrees to mark its destruction as an undead holiday.
    See more | Go to post

    Leave a comment:


  • An alternative way to look at the "permanence" regarding corruption, if we are bringing other game lines into the discussion to prove or disprove a given point is to look at the Exalted game line. It had a clearly defined cosmology, a clearly stated soul cycle, and clearly stated dimensions. The setting was originally a pre-history to WoD, with each exalt type corresponding to the major splats at the time.

    Solar = Hunters
    Lunar = Werewolves
    Sidereal = Mages
    Abyssal = Cainite Vampires
    Dragon-Blooded = Kuei-jin Vampires

    Off the top of my...
    See more | Go to post

    Leave a comment:


  • Last I checked there wasn't a mechanic to remove discipline purchases, only bad rolls that lose things like willpower or certain attributes which could be purchased with XP. So from a mechanics stand point, once purchased it is a permanent investment.

    With that being said Golconda supposedly is a state of pure self acceptance and balance. A side affect of which is generation based limiters are removed. There hasn't been any clear mechanics for disallowing a Golconda pursuer from having at an earlier point in their existence butchering, torturing, being an infernalist, etc.
    ...
    See more | Go to post

    Leave a comment:


  • If my somewhat fossilized memory serves, my first V:tM character was a Tremere, though to be fair that was early first edition and at the time none of the expansions existed yet. I don't think the independents or sabbat clans were even named at that point, let alone written up.
    See more | Go to post

    Leave a comment:


  • I tend to avoid using them beyond the occasional name drop or set piece moment.

    Most long term players have their own plans in game and thus adding a signature character carries enough story baggage that it functions as a disruption rather than an enhancement. Sure having Beckett show up is cool, but when the entire coterie is a bunch of bankers or political fixers, everyone starts worrying about what mystical Mcguffin is going to derail their plans.

    Conversely using signature characters with newbies is pointless because they don't know enough to be impressed. Obviously...
    See more | Go to post

    Leave a comment:


  • It really depends on the group and the style of games they like.

    I have had games where the PCs did about 80% planning and theory crafting, to have the "action" portion run like clockwork. But I have also had games where the PCs didn't think any farther than "where is the next thing to punch".

    As a personal preference I enjoy the more methodical style of game play, it forces players to engage with varied mechanics and keeps combat a bit rarer which in turn gives it that "things just went sideways" feel to it, rather than a combat power f...
    See more | Go to post

    Leave a comment:


  • Each splat was built to be stand alone with cross over possible rather than being inherently designed to be cross over native. The closest WW ever got was with the Kindred of the East line which inherently mentioned the other splats as somewhat coexisting rather than being automatically blood enemies.

    As for Bone Gnawers, I would say they factor into a given game in direct proportion to the players causing headaches for the ST.

    RLS or Random Lupine Syndrome is an uncommon affliction found in VtM groups. Precursor symptoms include defeating the BBEG far too easily, boasting...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Thoth
Thoth
Member
Last Activity: Today, 07:50 PM
Joined: 11-04-2013
Location: California
Working...
X