Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Art is one of those things that is easy to understand and nearly impossible to define. For instance one would think that the act of vomiting could not be artistic or entertaining, yet back in the old black and white film era, there were actually stage magicians who specialized in regurgitation tricks. Essentially they would swallow water and a combustible liquid fuel and projection vomit onto a flame, since the liquid fuel floated on top of the water in their stomach, the first couple of "blasts" would create a fire ball, while the final upchuck would put out the fire for the finale....
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to Roleplaying Methuselah?
    Role playing a methuselah is all about understanding the perspective they have. Outside the occasional cultural shift due to technology or a new religion, everything has been seen and done before. Now it is one thing to say that, but it is something different to play it out.

    In a social gathering a Methuselah will by default conduct themselves in such a way that they safe from potential collateral damage and insulate themselves from influences that they don't want to deal with, not by any magical power or their minds working many times faster than normal, but just from having spent...
    See more | Go to post

    Leave a comment:


  • Given how the aforementioned Path of Technology was really just a list of stuff that hackers can do with technology, rather than being a path that breaks the fundamentals of how hacking works, I will go with the option that WW couldn't be bothered to do the research or hire a consultant, which in turn means they didn't bother to consider how it affects the setting or the storyline. Also let's not forget that the clan who has a ritual which literally forces government records to self delete, become corrupted, or are simply permanently misplaced, some how had its clan headquarter located and attacked...
    See more | Go to post

    Leave a comment:


  • There is another aspect to the Internet being a thing than just video/media sharing. There is the aspect of information and goods availability on an unparalleled level compared to 30+ years ago.

    Consider the move The Lost Boys, which is a main inspiration for street level V:tM. If that same movie played out in the modern world the kids would use bitcoin to purchase military grade weapons or just hire actual mercenaries to deal with the vampire problem. Thermal cameras are a bit more expensive but are available to civilians so getting proof of a room temp vampire walking around a "hot"...
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to Crossover idea Conan-Hyborea
    When the Exalted game line was launched, it was portrayed as a mythical prehistory to the World of Darkness setting. Abyssal Exalted were the original cainites and the Conan the Barbarian mythos was repeatedly mentioned as a touchstone and inspiration. So yeah, I would say it fits pretty well.

    The big stumbling places in running a prehistory game is both power creep and a lack of boundaries for the characters. If everyone is say 4th or 5th generation, then tend to have like 11 starting discipline dots, which makes things very different. Further more while it might be really cool to...
    See more | Go to post

    Leave a comment:


  • Thoth
    replied to Why the HATRED for Ravnos?
    Almost entirely this concept is the core issue.

    The clan weakness is designed to create strife for the character and the coterie, while having Chimeristry basically gives the character a quasi-storyteller level control over situations. To use a very antiquated concept, the Ravnos are the Kender Illusionists of the VtM game line. So with that in mind, take that character package and put it in the hands of a Player who gets bored easily or enjoys randomness in their gaming, like playing a Wyld Mage who uses hallucinogens.

    Such a player and character build combination when...
    See more | Go to post

    Leave a comment:


  • Rather than reinventing the wheel with new mechanics I would suggest modifying the Storytelling approach.

    If fights take too long, that means there are too many fights in the game. A fight should be a boss fight or mini-boss situation rather than mob #37-A. If a boss fight or mini-boss fight is over too quickly then it is underselling the opponent. On the other hand mook fights only have value taking a while if you are specifically storytelling the surviving by the skin of your teeth kind of game. So when in doubt strip out the mook fights by hand waving or allowing alternative answers
    ...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Thoth
Thoth
Member
Last Activity: Yesterday, 02:43 PM
Joined: 11-04-2013
Location: California
Working...
X