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  • I think the premise is a bit unfair to ask.

    Vampires in general are sexuality metaphors since Dracula and Camilla. I mean one individual sprouts something pointy to penetrate another person which is followed by a fluid exchange. That is the baseline regardless of the genders or preferences of the characters involved. Then you stack on top of that the fact that V:tM from the beginning was heavily influenced by the goth punk aesthetic and the vampire clubs of the late 80s & early 90s, which had heavy BDSM roots.

    So if we remove all of that from the discussion about
    ...
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  • The Maori also do interesting things with combining tattoos and scarification. Though I am not sure how well that would work with vampiric healing.

    Another way to approach this is the concept of subdermal implants, you just have a collection of symbols and letters made of what ever material you like that the vampire puts under her skin and easily heals the incisions without displacing the implants. This allows for easy adjustments in message at any given time and is easily replicated for the larp by making strips of flesh color latex or what ever that have the symbols inside it, then...
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  • I ran a game like this as some goofy fun, basically all the PCs were embraced during the first game by a group of sires who gave them a very basic run down of what they were and kindred society before disappearing into the night. The Players just assumed I was running a Brujah or Gangrel story where the fresh childer had to prove themselves by surviving on their own for a while. As such they didn't know what clans they were or what their disciplines/ratings were and had to discover that for themselves.

    So far, so bog standard. Except that every now and then a Player would do something...
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  • I tend to rewrite the metaplot and history of California so it makes a bit more sense given the financial and political leverage it has with the rest of the US. It never made sense that the Camarilla would just leave all that money and influence on the table for anarchs to have free reign with.

    With all the L.A, fashion shows, the movie industry, and the music industry having such a power base on the west coast there is no way the Toreador would allow themselves to be excluded. The Ventrue would never pass up control of silicon valley and all the west coast ports. Given Berkley's...
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  • A Tremere chantry is often regarded as little more than a set piece or stage to place a story. In my own games I never make a chantry without having a goal or purpose for it. The purpose influences the design of the chantry, the number of members, how secretive it is, and of course how well defended it is. There is such a thing as a mobile chantry so that can also change many aspects of this discussion.

    Here are a few examples chantries with different levels of security and secrecy:

    1. Mobile IT Group
    A large RV that houses a half dozen Tremere and ghouls. The main
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  • While it may be true that many vampires might know that Vienna was the location for the main chantry, I still haven't heard how any one other than an elder Tremere with counter Thaumaturgy could get past the multiple layers of defenses to find the place. Just trying to get past the ward that makes the entire chantry go off grid and makes any and all paperwork or records referring to it automatically disappear would make it near impossible for mortals to use a drone strike or even find the place. The various wardings make any attempt to attack in person completely pointless. With a clan discipline...
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  • This actually has some interesting implications.

    If a vampire hunters learn based upon what they encounter and survive, that would mean that their knowledge would be skewed as a result. Thus you could make an argument that the majority of vampires killed by mortals are Brujah and Toreador neonates. I suggest those two clans because they tend to gravitate to human contact and are found across all strata of society.

    Most of the other clans tend to exist in environments that preclude most people meeting them or have disciplines that make them substantially harder to deal...
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  • Thoth
    replied to Obfuscate Alternatives
    Well if you want your character to be able to interact with situations and not be noticed, but lacks Obfuscation I would say the best method is a playstyle switch to a Computer specialist. You sink points into hacking, resources, and a few contacts.

    You basically go the Watch Dogs route and use all the unsecured security cameras and mobile phones to allow you to be everywhere without being noticed. Sure a Ventrue might sweep for bugs in the car they will be taking and insist that everyone riding in the car discard their cell phones, but most luxury cars have built in blue tooth so...
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  • Thoth
    replied to Vampiric bands
    The main thing to remember is that most vampires don't fall into the "goth punk" range of the social spectrum. So the hard edged music scene is a single facet rather than the whole gem as it were. I would say a good example is Yanni, he has a habit of travelling the world and collecting incredible musical talent to put on one of a kind shows. The focus on creating these shows could work well for Toreador, Ventrue, or even a Malkavian who is a bit OCD/perfectionist.

    Another example would be something like Celtic Woman, they would work remarkably well as a group of Toreadors...
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  • I have to admit that I tend to come at this from a different point of view.

    If a coroner finds a body which has been torched by Lure of Flames, it sets off all sorts of red flags. The heat was too high for the fuel on hand and a lack of accelerant, not to mention it appears that only the body itself was burned and very little damage was done to the surroundings. Sure there is the wick effect with some immolation cases, but never when the target was awake or mobile. On the other hand if the CSI guys come in and find that some one doused a victim in gasoline and lit them up with a mag...
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  • Rockets and Grenades are both utility weapons which are defined by their payload. For instance a rocket with just high explosive will cause damage in an area and will easily destroy a car or part of a house. On the other hand if the rocket is fitted with an anti-armor shaped charge payload, the explosion will do very little damage to the surrounding area but will essentially produce a split second cutting torch that rips through tank armor. Any vampire hit by an anti-armor rocket directly is taking Aggravated damage. The same sorts of distinctions apply to grenades which have even more variety....
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  • To be fair I have yet to play a pre-history game where the PCs were gen 5 or so and it didn't turn into that sort of thing....
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  • The biggest issue with the subterranean city is that the mortal population will be suffering from things like Vitamin D deficiencies and a host of related problems, not to mention circadian rhythm disfunctions. These issues wouldn't have been fully understood or be able to be countered until the last couple centuries at most. Not to mention that unless you have invested heavily into light sources, most of the population would be blind like many cave dwellers.

    The human farm that is entirely underground would probably work best as a form of anti-Gehenna project. Using modern knowledge...
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Thoth
Thoth
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Last Activity: Today, 03:44 PM
Joined: 11-04-2013
Location: California
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