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  • Thoth
    replied to Fearless Vampire Hunters
    Hunters are a curious thing in that their presence in a game is more telling about the characters than anything else.

    ​In the games I have run, Hunters rarely show up because the characters messed up. But this is due to the players being smart and the characters they tended to build were cautious. As a result Hunters would show up in one of two ways.

    ​The first method is if a player built the Hunter into their character narrative in some way. A survivor of a post embrace frenzy, a religious family member, an Ex who never got turned into a vampire and is bitter about...
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  • Thoth
    replied to Methuselah Game???
    Methuselah games are fairly easy to run, the tricky part is understanding that such things have a significantly different tone than standard vampire games.

    ​If you are running the game in the time period when Methuselahs were more common, such as 1000 B.C.E. to 500 B.C.E. then the game runs a lot like an Abyssal Exalted game. You do pretty much what ever you want, go on grand adventures, create kingdoms and empires, fight with mages, battle mythic monsters, etc. For character creation, just decrease the basic starter generation by 1 level every 500 to 1,000 years into the past you...
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  • ​The defensive aspect is based on the concept that the first step in avoiding a trap is being aware of its existence.

    ​It doesn't have to be particularly over the top sensory information either, just more than standard human. A good example of this is the scene in the Hannibal tv series where Hannibal picks up the scent of a female reporter on Will, but since she was supposed to be long since dead by Will's hand, Hannibal knew that Will was up to something and possibly betrayed him. That would be an example of say Auspect rank one being defensive.

    Telepathy can be...
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  • Thoth
    replied to Elder Games
    ​Quite the opposite actually. UV doesn't do anything to vampires, but magical sunlight and regular sunlight do the same things to vampires. A good example is that mokole gift that conjures a beam of sunlight.

    ​As for the mechanics of cross spirit plane light beam bombardments.... no clue....
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  • Thoth
    replied to Elder Games
    The ability to recall memories varies with the individual, but one thing that tends to be consistent is the cultural and environmental effect that was around during ones formative years. Since vampires use humans to create more vampires, you get all the human related baggage in terms of early life. ​Even if the memory details fade with time, the mark of having those experiences stays with the individual.

    ​A vampire whose mortal life occurred in a tribal community, probably after centuries will be the only one to remember the "old ways", even if they don't practice them...
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  • Thoth
    replied to Elder Games
    When running an Elders game, it is important to consider the implications of perspective.

    ​Consider how today you can eat meat on Friday, work on Sunday or just enjoy bacon. Go back in time, go to a different part of the world or just change religions and you have jumped categories from simply doing something, to committing a sin, breaking the law, bringing dishonor to your family, etc.

    But this also works in reverse in that many elders may remember a time when you could be considered a morally upstanding individual if you owned slaves, killed children during raids,...
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Thoth
Thoth
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Last Activity: 03-22-2017, 05:14 AM
Joined: 11-04-2013
Location: California
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