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  • Thoth
    replied to Why be a vampire?
    Becoming a Vampire is pretty much like any other fantasy about changing ones station in life. We think about all the potential benefits, we don't understand the full weight of the drawbacks, and of course there is the stuff that we can't even consider because our point of view doesn't cover it. It is kind of like the saying that having money doesn't get rid of your problems, it just changes the problems you have to deal with.

    Getting a turned into a vampire doesn't immediately give a person a mental upgrade that allows them to think five steps ahead of most mortals, nor does it allow...
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  • Well with the Harbingers of Skulls joining the Sabbat, I would think that a degree of information exchange would be some what inevitable. Though the more I think about it, a Tzimisce Koldun who also uses Necromancy is a combination that would give most Tremere nightmares....
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  • A few ways to create that image off the top of my head.

    1. Vicissitude **** - That is the visual produced when the vampire uses the Horrid Form ability.
    2. Obfuscate *** - The form is just an illusion projected using Mask of a Thousand Faces
    3. Combination of Vicissitude to create the horns, then the vampire uses Masque of Death from the "Corpse in the Monster" Necromancy path to create the skeletal aspect.

    It all just depends how you want to use the various rules....
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  • With a time line of only about three centuries that is much more manageable. Just create a time line of the major events you want the PCs to hit during play and once that is all mapped out, see if they clump up in any way. If so then you make each cluster of events its own storyline. Since it sounds like you want a complete story arc rather than an ever evolving story, then you might want to build a frame work where you figure out a really good ending and then reverse engineer the story of how the characters get to that end point. The event clusters usually will have their own themes just due...
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  • I have run a long campaign like this once many years ago. The biggest issue with this sort of game is keeping the players around for the long term. Sure they might love the game, but life happens and people move, get new jobs, start families, etc. Unless you are doing just the shortest of sight seeing tours in each age or meaningful time period then you are looking at months, if not years of real life game time.

    The game I ran was a Followers of Set game, all the PCs were 5th generation and the setting was around 2,500 BC. While there aren't explicit rules for playing vampires at
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Thoth
Thoth
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Last Activity: Yesterday, 09:21 PM
Joined: 11-04-2013
Location: California
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