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  • Thoth
    replied to What does an Elder do? [V20]
    In my view if the Elder doesn't have the energy or inspiration, then it is time for torpor. Perhaps that could be the focus of this characters story, the winding down of an empire. It takes a fair amount of work to set things up to survive you being away for a century or two. Imagine trying to figure out where you could store your stuff if you have to take a couple hundred years worth of climate change, potential wars, and pollution have to be considered.

    Another aspect that I rarely see people discuss and I have brought up in other elder threads is the idea that Elders have hobbies....
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  • Thoth
    replied to What does an Elder do? [V20]
    Short Answer:
    This sort of vampire wouldn't survive to be an elder.


    Long Answer:
    I will fully admit up front that I have a solid dislike for the trope concept of a jaded elder who acts like a bored high school socialite. Vampiric existence means you either become very skilled and competent or you die.

    Think of it like this, imagine the classical mean popular girl/guy from high school getting dropped into the middle of the worst military training camp imaginable and then if they survive that, they are deployed into a war that lasts hundreds if not
    ...
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  • I could see the auspex use pushing in other directions. Namely that the visual texture with auspex is far more precise and clear. Thus a mortal would need a microscope or magnifying glass to perceive the careful brush strokes or the intentionally textured chisel use. Even if the art was of a normal subject, the techniques used would set it apart.

    Alternatively you can have layered art, like a painting that has a few different layers and it takes something like auspex or CT scan to parse out what each layer is.

    Of course there is always the "Velvet Buzzsaw" route...
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  • Thankfully that level of specialty requires the art expert to have studied a lot of the same artists work for comparison. Even with relatively well known artists there are usually only a couple experts in the whole world who could do that level of identification. Even then there are examples of forgers who can copy brush stroke technique well enough to fool experts.

    Where things get interesting is if the artist left a finger print in the wet paint of several paintings. While it might be possible to forge a partial print using something like a "two bristle" brush, the fact...
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  • Also there is the issue that many of the symbols that kindred would use don't translate for mortals. For instance a simple painting of a living room with sunlight coming in through the window wouldn't raise an eyebrow for mortals, but it would be painting of the stark contrast of haven and final death for cainites. Other than fangs and obviously blood feeding, there isn't much that would translate for mortals. There is plenty of messed up art in the world, even from centuries ago, and what ever a vampire artist would make that threatens the masquerade would have to far surpass all of those real...
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  • The main deciding factor for the topics is how you set up Vampire culture in your game.

    For instance if you keep to the less than 50k vampires world wide rule of thumb, the cainites will be considered more of a rare group worthy of study. On the other hand if you have the vampires running around a city with dozens of vampires per clan and most clans being represented in each city and occasionally in every town, the topics to be discussed will be more along the lines of how to deal with the infestation. Once you have decided on the population ratio and considered the ramifications...
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  • Thoth
    replied to Resources Redone
    Just reading through all of this is giving me the feeling like Resources is being forced to do something it isn't supposed to be used for. Money by itself doesn't do much, what makes it powerful is how its owner decides to use it. In essence Resources is half of a combined traits/abilities roll, given its versatility in the modern world, Resources = Dexterity. Sure Dexterity is often a god stat, but you always need that combat stat, athletics stat, or performance stat to make things really shine.

    Using the untraceable gun concept as an example let's run through how it actually wo
    ...
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  • Thoth
    replied to Building better politics
    The main problem is less one of stats and more one of player capability to capitalize on those stats. If a player is very capable, then even heavily restricted abilities can be leveraged for game breaking results, on the other hand a less capable player can be given everything on a silver platter and they will still have no clue what to do with it.

    So the real balance point is STing in such a way that the Player has fun by investing so heavily in this sort of build, but you still get to tell your story....
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Thoth
Thoth
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Last Activity: 03-24-2019, 08:59 PM
Joined: 11-04-2013
Location: California
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