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  • CrownedSun
    replied to Mutapan Empire!
    ...man, this Mutapan thread sure is giving some awesome stuff about Mutapa..

    *ahem*

    The way I see it, the Consilium strives to handle things that-- if they didn't handle them,-- would result in the various Cabals getting together and lynching the locals. There a major Scelestus in the area causing all kinds of Abyssal problems? You better handle that, before it causes a problem and you're left with half the city on fire. The same with, say, Reapers or people being too blatant with the Mysteries.

    The basic definition of Left-Handed Practices is that they're...
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  • Got mine today...

    ...once I eventually got home from taking my Mom to Tampa, for a "final" check up on her cancer surgery thing, where they were supposed to remove all of the annoying stuff that was still there. Which ended up not being "final" because she has an infection, possibly just the flu or maybe something more serious, and had to stay overnight. (So I get to make the 2-hour drive again tomorrow, joy and wonderment,--)

    I was thinking on the way home, while pondering the fact that my Exalted book had been sitting on my porch for hours waiting...
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    Last edited by CrownedSun; Yesterday, 07:25 AM.

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  • CrownedSun
    replied to On infiltrations
    That's not really a meaningful distinction to make when the RAW produces a situation that doesn't work.

    That's how RPG's are written.

    the Count of Words and all that....
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  • CrownedSun
    replied to On infiltrations
    The obvious solution is to offer spells like that a Reach option, probably just +1 if we're honest, to have the clash of wills that they provoke not be obvious to the other Mage.

    ...I'm somewhat hesitant to make a spell that's largely useless without its Reach option, admittedly, but honestly there are probably options where simply 'obviously covering up something' is all that you actually need to do.

    Edit for Clarity: This would not be a generic Reach option for anything. It'd only exist for spells that are radically less useful when being used for their primary purpose,...
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    Last edited by CrownedSun; 03-23-2017, 11:08 AM.

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  • CrownedSun
    replied to How paranoid are your mages?
    This is kind of missing the point.

    Sure, forgetting to fasten your seat-belt or ignoring it is stupid.

    This doesn't change the fact that lots of people don't do it, anyway, DESPITE it being stupid.

    Lots of people use the same password for every online service they're a member of, or use "PASSWORD" as their password, too. More or less everyone drives faster than the speed limit, habitually ignores traffic laws, and otherwise engages in risky driving behavior. The OVERWHELMING MAJORITY of people just randomly tune in to whatever news broadcast informs...
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  • CrownedSun
    replied to On infiltrations
    ...yeah, that just doesn't work.

    "You know you are having a clash of wills," for things like, when your Mind Shield protects you from a Telepathic Attack or something.

    If you know that your attempt to read someone's aura signature provoked a clash of wills, then you might as well not bother HAVING spells that do things like that....
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  • CrownedSun
    replied to How paranoid are your mages?
    I liked the comparison that I read in the other thread about Mages basically behaving as if they were members of the Mafia or what not.

    They understand that their lives as danger, know that there's some possibility of danger, but it doesn't stop them from living their lives and they can even sometimes get caught off-guard.

    I.e., "basically like normal people, but with a certain amount of heightened awareness."
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  • I'm not even running Exalted anymore, and have no intention of starting up again anytime soon, and I'm anxiously awaiting the arrival of my books with baited breath. <.<
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  • CrownedSun
    replied to Paradox...Toothless?
    That was the first thing I did, yeah, because I want my players to release Paradoxes' instead of just containing them all the time. I've pondered adding a Damage Factor, or whatever the autodamage that gets added to attacks with weapons, to the damage you take from containing too....
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  • I've wished, several times, that the Duel Arcane rules worked more formally off an Attack and an Attempt at Defense, alternating.

    Kind of like the "classic" Wizards' duel, more or less, heh.
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  • Except that doesn't explain all the stuff about having to use spell factors or resistance. Resistance, especially, seems meaningful since it implies that you might have to get past-- like,-- some kind of Withstand or other form of defense other than just the Defense action.
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  • If anyone in this thread understands how the official Duel Arcane rules are supposed to work, please explain to me, because they make no sense to me. I simply can't parse them at all.
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CrownedSun
CrownedSun
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Last Activity: Today, 09:18 PM
Joined: 11-04-2013
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