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  • Kyeudo
    started a topic [IC] Exalted Seas

    [IC] Exalted Seas

    Heading towards the black beacons that punctuate the evening gloom with their wrongness, you round a corner onto a scene of destruction. To your left, a tea house is partially collapsed and ablaze, a gaping hole smashed through its front and glass shards strewn into the street. To the right, an older man lies slumped against the corner of a shuttered store, battered, signed, and bleeding, surrounded by a guttering anima banner of saffron-yellow light.

    In the cobbled street between are the sources of the black anti-light. Two men and a woman are advancing upon the fallen man, darkness...
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  • I will disagree here. The players are the ones that should be providing the concept and inspiration for their earth-shaking artifacts. When it comes to mechanical effects, sure the Storyteller needs to put a few things together, but shouldn't need more than one or two at a time....
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  • Developers clarified that the whole ship was one project, not something that was intended to be broken down into sub projects.

    Even if that wasn't the case, the main justification for gating mechanics is to put brakes on mechanically significant things like artifacts, not to keep blacksmiths from making swords because they haven't made enough horseshoes....
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  • I did an update to the widget for these rules (see the opening post). It will now allow you to add your own powers and components to use and automatically saves those to the XML file on application close. I've got What Fire Has Wrought and am thinking about how to convert those Charms over to this system, but it's slow going given real life and also running some games of Exalted periodically.
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Kyeudo
Kyeudo
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Last Activity: Yesterday, 10:02 PM
Joined: 11-01-2013
Location: West Valley City, Utah
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