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  • ​Thought: Maybe we have the relationship backwards. Maybe the Deathlords just have particular manifestations of the powers to which the Abyssals may aspire. Like the Deathlords have only a limited slice of what the Abyssals will grow into, but they've just been at it for so much longer. Then any custom Deathlords are either tapping into a different subset of the potential Abyssal powers or expressing powers that just aren't reflected in the canonical Charms. Does that make sense?...
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  • Except that's no longer needs to be the case. Most of what you mention there is actually from First and Second Edition. Third Edition is free to break from that old narrative and go somewhere else. There isn't necessarly some deal between the Neverborn and the Yozis and the Deathlords haven't been mentioned as being the ghosts of Solars slain in the Usurpation....
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  • Kyeudo
    started a topic Rambling about the Deathlords and the Abyssals

    Rambling about the Deathlords and the Abyssals

    I was just thinking about how Third Edition has changed the Deathlords and what this means for Abyssals once we start to get more concrete information about them. To start with, the Deathlords oaths to the Neverborn are now the subject of rumor rather than being objective fact. ​This, of course, opens up the possibility of Deathlords who don't serve the Neverborn, with "Deathlord" being a state that a ghost can attain to, perhaps through a necromantic working. Also in an interesting twist, the Neverborn are no longer mentioned to be unified in their nihilistic urge to destroy Creation...
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  • Kyeudo
    replied to Craft as a competitive activity
    Trying to conceptualize what such a system would look like and this is what I've got so far:

    ​To complete the Project, the artisan needs to complete a number of Milestones in order to bring the Project to completion. These Milestones might be of different types if forcing the artisan to occasionally use different Attributes and/or Abilities is desired, such as Design (Intelligence + Craft), Fabrication (Dexterity + Craft), Refining (Stamina+Craft), Ritual (Intelligence + Occult), Research (Intelligence + Lore), etc. Using different types of Milestones would also leave more...
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  • Kyeudo
    replied to Craft as a competitive activity
    ​Sounds like we both have different conceptions of how artifact creation goes, but then I rarely get to be a player. I generally think about evocations as things that would be written later based on what comes out of the craft process, rather than things which are written before the player even begins, but then I think that it's possible for the player to fail and any work like that could be lost....
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  • Kyeudo
    started a topic Craft as a competitive activity

    Craft as a competitive activity

    A thought struck me the other day and I figured I should share it. Craft, as currently written, is solitaire. You don't even need the Storyteller. You just roll the dice a bunch of times and you get either a success or fail. Craft Charms mostly tie into the process to throw more dice at whatever you are making. But what if, instead of flat difficulties, the process was actually a battle between creator and creation?

    ​The way I picture it in my head, the craftsman decides what rating of artifact he's going to create, how specific of powers it will have, and what materials he's...
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Kyeudo
Kyeudo
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Last Activity: 05-18-2017, 11:29 AM
Joined: 11-01-2013
Location: West Valley City, Utah
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