Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Kyeudo
    replied to Fighting Really Big Enemies
    Gambits take Initiative, so some of the fight will require making withering attacks upon Juggernaut, dodging attacks from Juggernaut, and will likely involve maneuvering around Juggernaut....
    See more | Go to post

    Leave a comment:


  • You need to go back and re-read the rules. Ten years is the normal time you have to wait before you can start rolling to complete, but after that Craft project rolls have no fixed intervals. You can explicitly try again as soon as you have the craft points to pay. Using Thousand Forge Hands tosses that ten year start interval out the door, so Wonder Forging Genius ends up neutered....
    See more | Go to post

    Leave a comment:


  • Kyeudo
    replied to Fighting Really Big Enemies
    Which book is that in?...
    See more | Go to post

    Leave a comment:


  • It's a bit like this: https://xkcd.com/1053/...
    See more | Go to post

    Leave a comment:


  • There's a reason that I have a homebrewed Craft system in my signature....
    See more | Go to post

    Leave a comment:


  • Kyeudo
    replied to Fighting Really Big Enemies
    So Juggernaut goes from legs south to legs north in the space of a single combat round? I'm not trying to be dismissive, but that approach causes problems of verisimilitude. Big things take time to turn around, even if they are capable of great speeds. The planet is probably one of the best examples, as it takes 24 hours for it to turn all the way around, yet it travels at over 900 miles an hour at the equator. That's simultaneously really fast and really slow.

    Finding a way to take advantage of the difficulty of turning to face multiple opponents is a real-world tactic that should...
    See more | Go to post

    Leave a comment:


  • Kyeudo
    started a topic Fighting Really Big Enemies

    Fighting Really Big Enemies

    I'm currently trying to wrap my head around how to handle combat when you are dealing with an enemy that's so large it constitutes multiple range bands. Take Juggernaut for example. Juggernaut is so huge as to have a fortress built upon its shoulder blades. Even if the characters fighting Juggernaut are all piloting warstriders, there's still multiple range bands between someone carving bits of its shoulder and someone hacking their way into its thigh. Part of the assumptions of the normal combat rules seems to be that your limbs and your vitals are reasonably close together so that you can parry...
    See more | Go to post

  • Kyeudo
    replied to [IC] Exalted Seas
    The gunslinger fires upon the mast of the ship, the blast of green flame eating away at the already weakened wood. The mast snaps under its own weight with a loud crack and begins to fall towards the bow. The Abyssal leaps upwards, catching hold of the mast and using its falling mass to catapult himself out over the bay, aiming to tackle West Sparrow. As the gunslinger flies towards the Solar, Mizuchi bursts upward out of the water and seizes the man's leg in her fanged maw, dragging him down into the water with her. The Abyssal rapidly frees himself, bashing the sea serpent repeatedly with the...
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Kyeudo
Kyeudo
Member
Last Activity: 07-02-2020, 12:57 AM
Joined: 11-01-2013
Location: West Valley City, Utah
Working...
X