Phantasms are good at info gathering, I think, so they are best saved until Orpheus falls. Orphan Grinders should not be moved, that change is pivotal. Marrows don't have any storyline impact that I can remember but you should be careful with their power. Honestly, they are pretty disappointing in terms of relevancy.

In a normal game I would leave the tapping spite reveal in the same location because they are supposed to appear around the point that the characters are desperate enough to really risk their souls. I think instead of that you should pick a player and see if they...