Announcement

Collapse
No announcement yet.

User Profile

Collapse
  • Filter
  • Time
  • Show
  • Source
Clear All
new posts

  • Not really. Orpheus isn't an improved form of Wraith or Wraith with the rough edges smoothed over, it is a completely different game. The changes in design reflect a much deeper change in direction and focus. For all that they have similar settings they don't play very well together and I can't see any way of bringing in the more accessible parts of Orpheus without deeply damaging the entire zeitgeist of Wraith.

    As it is, the option to bring the Orpheus Group in as a potential storyline element in Wr20 seems largely pointless to me. The group itself can be a fun element in a Wraith...
    See more | Go to post

    Leave a comment:


  • That's exactly what I am talking about. You can do it in solo RP sessions too, with the Player narrating and the ST asking hard questions like 'why is this a harder decision than it seems?' or 'what's the lesson here your character does not want to learn?' In a group session the other players could potentially ask those kind of hard questions too, as well as offer suggestions and symbolism. There's actually a lot of leeway in what you can throw into a seeking provided the key player is the final arbiter of what it means and what the character takes out of it....
    See more | Go to post

    Leave a comment:


  • Ramnesis
    replied to Players who hate Seekings
    One of the other pitfalls of Seekings, and one that I suspect has soured many a player on the subject, is that STs often run them as challenges (riddles, puzzles, etc) for the Players rather than challenges for the characters. To be fair that's a common ST mistake in many situations, but it is particularly problematic here. Seekings are supposed to be integral and defining parts of a character and as such they should be things the player has an overwhelming amount of input on. That's why my preferred method is to merely facilitate players describing the Seekings themselves....
    See more | Go to post

    Leave a comment:


  • Ramnesis
    replied to After the 6th Great Maelstrom
    I don't think the Wraith Project is still being updated, but the site is still active. You can find it at http://www.cattail.nu/wraithproject/main.html

    As for Orpheus I love it, it is probably one of my favorite stories and settings from White Wolf. I don't know about great successor to Wraith, though. While it is ostensibly a continuation of the same setting, there are some major differences in theme. For instance Wraith is a game about letting go or dwindling away, Orpheus is a game about holding on and living. So while the two are broadly similar on the surface, when you dig...
    See more | Go to post

    Leave a comment:


  • Ramnesis
    replied to After the 6th Great Maelstrom
    Back in the early to mid 00s there was a fan group that tried to continue on the Wraith line post cancellation. This included writing guildbooks and settings and updating things for a post 6th Maelstrom underworld. I believe it was called the Wraith Project.

    Their view (if I'm remembering it correctly) was that Stygia was largely fallen and the Necropoli were under regular but inconstant sieges. That's one of the three ways I'd handle a post 6th Maelstrom story.

    The second is my interpretation of the Orpheus setting: the 6GM scoured the underworld clean and became...
    See more | Go to post

    Leave a comment:


  • In my defense it's hard to describe the infinite without appealing to the finite. Same goes for the chaotic ...
    See more | Go to post

    Leave a comment:


  • I keep forgetting to look up those sections every time I am home and have a chance.

    As far as the more stable parts of the Tempest, I look at them as huge, but small parts of the whole thing. Maybe this way of looking at it will help. Imagine the Tempest as a storm the volume of Earth and a massive Sunless Sea (let's say the size of the surface of all the oceans) tossed around somewhere within the greater storm. The Sea is big, yes, but the entirety of the Tempest is orders of magnitude larger.

    Also, I'd say that the Tempest is less water themed and more storm themed....
    See more | Go to post

    Leave a comment:


  • Given your background, I'd actually like to ask how Hall's Quadroblast idea is regarded. From what I can tell it isn't widely accepted (or derided), which makes it hard to use as an actual distinction for our purposes. On the plus side it is expedient.

    I don't like making Spheres do different things for different people. Out of game it defeats the purpose of having a universal magic system, and in game it defeats the purpose of having an agreed upon terminology. So I wouldn't disallow a scientific paradigm from manipulating crabs, and I would use fuzzy logic if I couldn't...
    See more | Go to post

    Leave a comment:


  • There are a number of other places to draw the line between simple and complex life. Here are two: One of the distinctions in multicellular life is the difference between a diploblast and a triploblast. The actual definition of the two is actually based on specific stages of embryonic development, but the lay explanation is that triploblasts have a complex internal structure; a third place cells can be (inside, outside, and within). There is an argument in the biology community that the vertebrate neural crest counts as a fourth 'layer' and that vertebrates count as quadroblasts.

    ...
    See more | Go to post

    Leave a comment:


  • Yes, that's a thing that could happen. In fact, it's viable enough that I bet there's Stygian propaganda about it. Renegade enclaves and Heretic cults could easily be called Spectres, and sometimes it might be accurate. Hierarchy outposts could be similarly compromised too, but Stygia is less likely to point that out....
    See more | Go to post
    Last edited by Ramnesis; 08-02-2017, 07:41 AM.

    Leave a comment:


  • That's a complicated question and it really depends on what you mean. It's very hard to get a bead on their real numbers because of their high turnover rate, the ease with which many of them hide in Wraith society, and the strange hibernation cycles of the Labyrinth. In my understanding there are actually more Spectres than Wraiths, but that's only apparent when Maelstrom's hit.
    See more | Go to post

    Leave a comment:


  • It occurs to me that they wrote themselves into a corner on that. If Drones were responsible for many classical hauntings those hauntings should have disappeared a long time ago as they were harvested for soulsteel. Make Drones capable of defending themselves and you undermine the justification for soulforging them.
    See more | Go to post

    Leave a comment:


  • 1) The short answer is there is probably color but...

    The longer answer is that it isn't about vision it is about feeling. The underworld is supposed to feel lifeless, stale, and distant; a pale shade of life. All the sensations are supposed to be damp and unrewarding compared to the life wraiths left behind. The easiest way to do that is to play around with color metaphors. So the Shadowlands becomes 'a washed out old photograph' while the pathos that bleeds over from the skinlands has the 'vibrant and overpowering colors of an acid flashback.'

    2) The Sea of Souls...
    See more | Go to post

    Leave a comment:


  • As Black Fox said, thralldom is a way of dealing with weak willed wraiths, those with more awareness than Drones but not enough will, drive, or connection to struggle against the pull of Oblivion for long. There are no clear numbers but it is implied that Drones are slightly more common than Wraiths, and Wraiths who have as much drive and self awareness as PCs are rare. It's reasonable that anywhere from a third to a half of all wraiths reaped are only weakly connected to the world; aware enough to work but not good at thinking about much other than their passions and fetters. These are the...
    See more | Go to post

    Leave a comment:


  • Yes, if that's a part of the character you are trying to play. Many people do grapple with urges that they try to reject but keep feeling anyways, some strange enough that they compare to that of the esteemed Brundlefly. When they die those rejected desires often become part of the Shadow. If those drives didn't exist in life, though, they won't show up in a character's dark side. The Shadow isn't a new mind created in a metaphysical accident, it is a real part of the character in question and everything that it is says something about that character.....
    See more | Go to post

    Leave a comment:

No activity results to display
Show More

Profile Sidebar

Collapse
Ramnesis
Ramnesis
Member
Last Activity: Today, 01:10 PM
Joined: 11-05-2013
Location: New York
Working...
X