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  • Teatime
    replied to Two New Daggers
    Injuries make you cry. This might be why the Idigam removes hope and fear - to encourage acceptance of transformation.

    The wind is an outlier, and may be related to circumstances of Idigams (partial) Coalescence.
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  • Teatime
    replied to Chronicle Help
    Thank you for the summary!

    Consider that the siblings must now do damage control concerning the coming police and all the evidence in their house. If they're out of luck, they might even have to leave their lives behind and find shelter among other cultists. That's unlikely to put them in a good mood, to say nothing of seeing their father shot to death.

    I assume they will search for whatever assistance they can get, including magic. On the other hand, they might feel this is too personal to involve help. If you want to keep it simple, have them force a proxy with a cellphone...
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  • Teatime
    replied to Chronicle Help
    1. The Stygian Assassins role is to kill those who cross certain lines. I wouldn't make those lines ethical, because I like to treat the Supernal as amoral. It might be something esoteric like defying the cycle of life and death or, to take a cue from the Aeon of Death, trying to regain knowledge from the Time Before. The Apostate has somehow earned the Assassin's attention.

    2. Having been corrupted, the Assassin desperately seeks to reaffirm its identity. To that end it tries to entrap others into breaking its rules, so it can follow its nature by killing them. This of course defeats...
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  • Teatime
    replied to Chronicle Help
    It's too late for me to look into the Gloria Mundi Chronicle, so my ideas might easily be off the mark.

    The Apostate had cast a Veiling Spell on the Grimoire that the assassins didn't manage to pierce. However, his death caused the Spell to be unsafely relinquished. After a while it begun to go haywire and your Moros found it by following the trail of strangeness. The Grimoire will still have Sympathetic links to the Palace.
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  • Teatime
    replied to Chronicle Help
    1. One of the Ghosts, perhaps even Judge Hawthorne, tried to use the sister in their plans. It could have been malignant, or maybe just to escape slavery. Either way the Tremere found out about the plan and killed her to make a point. Perhaps they even said to the Ghosts - "Look what you made us do".

    2. Ahriman impulsively stole the sister's Soul. Her sudden deterioration could have attracted attention towards the asylum, so the Tremere did damage control by killing her. This wasn't a well thought-out plan and the problem could have been better solved by returning the Soul,...
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  • Teatime
    replied to A great dilemma
    Rosencroft Published materials already state that Artifacts and Atlantean Ruins, all elements of the Time Before, exist in defiance of history. Time Spells intended to read their pasts yield nonsensical results. That's because they don't just come from another timeline. They're detached from time entirely. If Fallen Reality is a book with a beginning, middle and end - all susceptible to revisions - the shard of Time Before is a single page torn out from another book. Once you reach the torn edges, it has no past or future, just whatever you can glean from it. An Archmage could possibly graft a...
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  • Teatime
    replied to Two New Daggers
    I upvoted my favorite option - Pangaean dagger, and encourage others to upvote theirs. The number of Likes is easier to parse than the growing web of crossreferenced posts.
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  • Teatime
    replied to Two New Daggers
    I'd like to propose:

    A dagger crafted from a shard of the Gauntlet.
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  • I think that the intent behind these houserules is this:

    Both Mages and their players may reasonably want to secure their Sanctums with every Spell they can. In fact, not doing so makes their characters foolish. However, to do that players either have to dedicate Spell slots they could be having fun with in the field, or they have to spend multiple willpower Dots as tax. In either case, the players could feel this cost doesn't offer commensurate satisfaction from the game. The most common houserule fixes this, and I thought it was always assumed that the additional Spell slots had...
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  • Teatime
    replied to Demonic Diablery
    If I remember correctly, Fallen's version of Diablerie could permanently alter the nature of those who commit it. I imagine that in Descent doing so would play merry hell with the Unchained's Cypher. After all, the Cypher is an expression of Unchained's true nature. Messing with it could cause it to reset, mutate or even turn into a dangerous, glitchy mess.
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  • Teatime
    replied to Three Fetishes
    One vote for option D.
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  • As for creatures, here's one I really like. It was written with D20 in mind, but it's easy to translate into CofD:

    Nobodies
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  • A chamber of looped time, strained under the pressure of Paradox. Postcognition reveals that whatever the characters do has been done an infinite number of times. Solving the riddle contained in the room offers a clue that's vital to solving that riddle - like a key to a lock being hidden behind that very lock. The characters must realize they need to look for a solution left by their previous iteration, and leave a solution for their next iteration.

    Like this.

    If they make any sort of mistake, the chamber gives way to the Abyss. For instance: if they stay too long, they...
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  • Teatime
    replied to Four New Gifts
    A vote of support for either Time or Tides.
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  • I'd argue that even such a dreary approach allows for a staggering diversity. Note that the entire Earth's ecosystem has developed through Darwinian processes, and yet resulted in all kinds of adaptations. Consider this as a starting point:

    Ecological relationships

    Now imagine Eater-of-Carrion cooperating with Death-through-Roadkill. One has the form of a vulture, and uses its flight and keen eye to find prey. The other has the form of a truck, and slaughters their target with its speed and mass. Afterwards, they eat.

    Grasping-Seed, a burdock spirit, travels...
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    Last edited by Teatime; 01-24-2018, 12:45 PM.

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Teatime
Teatime
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Last Activity: 02-19-2018, 06:16 AM
Joined: 09-03-2015
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