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  • Teatime
    replied to First time playing mage
    Don't let your Spells go haywire.
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  • Teatime
    replied to First time playing mage
    Addiction to Mysteries. For someone who never played Mage, you really get what it's about....
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  • If the Masochist is living dangerously, I'd say every new threat counts as a new source of hurt. It's one thing to undergo pain under controlled circumstances - that can get old eventually. It's another thing to go out there and confront actual danger. The outcome is always unpredictable, because the circumstances and people involved are different. For instance, I'd award them Willpower every time they take a beating from someone to let their friends escape, even if it's plain old fisticuffs each time. However, if they always go against the same people, the situation might get predictable and...
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  • Teatime
    replied to Old World of Darkness Beast ?
    Speaking of "Changeling: the Dreaming", I've heard it said that Beasts fit the description of Fomorians - antagonists who never got a detailed write-up. Is this accurate?
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  • Context matters. A little girl playing on a swing in a bustling kindergarten is normal. The same in an abandoned town is a horror story. Same thing - different fluff.


    This is absolutely fair. Such titles as Vampire or Mummy might be more up your alley....
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  • "Pariah" was written to target human beings. However, it makes sense for it to affect other subjects. For instance, an automobile under its effects will get vandalized and all attempts to repair it will fail....
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  • The matter of stockpiles is easily solved by Soul Jars. The Spell to make them can be explicitly made Lasting. "Sever Soul" on the other hand has a Duration, and the Soul returns to its owner after the Spell lapses. I always assumed the Soul finds its final destination if there are no Spells holding it back.
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  • Teatime
    replied to [2E] Paradox in Astral Space
    Dave Brookshaw, whose post Satchel linked to, is Mage 2nd Ed developer. We can safely assume everything he says is in the developer's Bible, even if it hasn't been published yet.
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  • If you combine a Spell with "Supernal Veil" would it hide that casting from Peripheral Mage Sight? What if you combine your Spell with a Veiling Spell of the same Arcanum?
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  • Seconding that....
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  • I'm baaack! Seriously, you're probably sick of me at this point. I'll just share my thoughts on your update in case you're not. Also, 21C Hermit is making their version of Legacy, so it will be fun to compare them.

    First Attainment

    Interconnections (Fate •)
    It's neat how you switched out a basic effect with an advanced one, while maintaining their balance. I'm surprised you didn't keep it as a second Attainment, though. By taking the +2R Special effect, you could have measured how the target affected the world - a complete karma scan. I'm pretty sure this Attainment...
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    Last edited by Teatime; 03-06-2017, 03:50 PM.

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  • Teatime
    replied to 2E Yantra For Legacies
    Succeeding on an Empathy or Expression roll relevant to the spell (+2)
    Music and dancing; anything from rhythmic drumbeat to techno (+1)
    Isolation in a sacred place (+1, +2 if it endangers the Dreamspeaker)
    Representations of the Dream and Dreamborn (+1, +2 for tokens originating from the Dream, +2 for appropriate body modification)
    Altered states of consciousness; through sensory deprivation, ecstatic experiences or mind-altering substances (+2, +1 without a corresponding condition)

    Huh... Apparently I gave them sex, drugs and rock n' roll as Yantras. Also,...
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  • What about the Spell Factors? Do we look for a third opinion?
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  • My reading is based on this example:

    The text doesn't specify the level of the Attainment, merely caster's Arcanum rating. That's why I assumed it applied to all of them. In this context "Attainment's lowest prerequisite Arcanum" refers to Spirit, because it's lower than Forces. Spirit ••• allows for 1 step to increase Duration. If the Mage in question had Spirit ••••, they could have made 2 steps. The text you quoted can be read two ways, but I think if your interpretation were correct, the text would have said "Attainment's lowest prerequisite Arcanum rating"....
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    Last edited by Teatime; 03-05-2017, 10:45 AM.

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  • It's all clear now. Well... it will be. Well... it is now clear that it will be clear not now but in the future.


    I've re-read the rules and I'm pretty sure Spell Factors are increased with your Arcana proficiency, just like the Primary Factor is. That's why when you have Fate •• you can make 1 step for any Attainment, and with Fate •••• you can make 2. Can anyone else chip in on the matter?


    Oops, my mistake. I was under the impression "Sworn Oaths" has a Withstand rating.


    Thanks!


    For your consideration,...
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  • I've noticed several things:

    1. Most of your Attainments shouldn't really have a Duration, not even one that lasts for several Turns. No matter what the tables say, "Serendipity" or "Withering" simply apply their effect all at once. They don't repeat themselves and there is no cool-down period. Only "Exceptional Luck", "Sworn Oaths" and "Shared Fate" should have a Duration.

    2. Speaking of those three Spells. How did you calculate their Duration? "Exceptional Luck" and "Shared Fate" are Potency Primary,...
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    Last edited by Teatime; 03-05-2017, 07:20 AM.

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  • And now Death Attainments:

    First Attainment

    Soul Marks .(Death •, +1R Instant casting)
    A nifty source of information that's resonant with the Legacy. Thread Cutters need to judge a Soul before they determine its fate.

    Second Attainment

    Decay (Death ••, +1R Instant Casting)
    Only slightly resonant with the Legacy, but versatile and useful.

    Soul Armor (Death ••, +1R Instant Casting OR Duration)
    Guiding a Soul to its end requires protecting it. When cast Ritually it can protect multiple people. When cast Instantly...
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  • I had some time to think about Fate Attainments. Here we go:

    First Attainment

    Quantum Flux .(Fate •, +1R Instant casting)
    It's a useful Attainment, but it doesn't resonate with Thread Cutter's philosophy all that much.

    Serendipity (Fate •, +1R Instant casting)
    It would provide knowledge how to repair subject's Dharma. Useful and resonant with the Legacy.

    Automatic Successes on Active Mage Sight for a single Arcanum
    Number of successes is equal to number of dots of the Relevant Arcanum. In this case it's Fate or Death. The...
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  • I just saw your response. The "Anomalies" table on p. 116 shows that haywire Spells can do all kinds of stuff. That's why Conditions and Abyssal Environmental Tilts are mentioned within it....
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  • If you have the book, see "Spell Control" on p. 118 and "Paradox" on p. 115, in that order....
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Teatime
Teatime
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