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  • Teatime
    replied to Magath Rites
    I'm happy that you liked them. Your game sounds exciting and I'm eager to know how it goes. Please, consider sharing some highlights from the session and your players' reaction to the Rites after you're done.
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  • I mostly focused on the Antagonists, but I loved what I read! Can I have your permission to repost your link on a few Discords? I know you're on the Onyx Path Publishing Discord, but you don't seem to post there.
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  • Teatime
    replied to Magath Rites
    Since Magath are fusions of incompatible concepts, enacting their Rites may cause some unintended consequences. You may choose to make some of these Rites have trade-offs for the Packmates, or cause some sort of contamination within the Shadow.

    The Pack consecrates a bicycle by reading genuine transcripts of mad conversations and spinning the wheels like in a Tibetan prayer. The next person to move the bicycle is stricken with the same mental condition as the author of the text. This may act as a lure for thieves, or as a barrier against the Pack's enemies.

    The Pack anoints...
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    Last edited by Teatime; 09-12-2021, 05:35 PM.

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  • I'd like to point out some untapped potential I see in this approach.

    1) The way Forsworn affect causality around them and Insatiable Schizm can be combined into a unified system. The former would drive Heroic narratives, and the latter would drive nihilistic ones. Not only that, Beasts could be bootstrapped into that system. Each group would interact with it in a different manner, and deciding the exact mechanics would require care. Still, they would be in a three-way battle for the subcosciousness of humanity, and perhaps that of other monsters. Some canny Mortal occultists could...
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  • Teatime
    replied to Immortality
    The supplement Oak, Ash, and Thorn introduces an option of replacing your heart with a Token. It's has drawbacks and benefits, chief among them being actual immortality. The great irony is that it gives True Fae more time to capture you.
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  • I have a caveat concerning question 1. Although the time traveller would find themselves wearing pajamas in their bed, all injuries and Conditions travel with them, their Willpower and Mana reserves remain the same, and any spells they cast on themselves go with them. The description of Shifting Sands explicitly states that. To give an example:

    On your way to work you're ambushed by enemies. In the ensuing battle, your eyes are injured by shrapnel and you're affected by a Stamina-reducing spell. In response, you cast a spell to see despite of missing eyes. Deciding that you have no...
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Teatime
Teatime
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Last Activity: Today, 04:49 PM
Joined: 09-03-2015
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