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  • Reighnhell
    replied to Strange Places
    Re: Childhood Home and the Factory

    I played with these a little bit - hope you don't mind

    The Childhood Home
    Gauntlet: +1, Potency: 2, Willpower: 3

    This place feels familiar. The old house on the hill is gnarled and old, furniture and decor peeling away and rotting as the serious and rot starts to sweep in. Most of the house is unrecognizable since the roof caved in, but some of the smaller rooms on the second story still seem mostly intact, though it's hard to tell what became of its owner.

    The sense of nostalgia makes one feel like it was
    ...
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  • Reighnhell
    replied to The Horror Show
    Enjoying the mechanics and ideas that are appearing here !

    I have a fresh horror that has been lurking in my mind for a few days - enjoy!

    Requ'ilu, the Looming Distance
    The “Requ’ilu” is a Horror that has rarely been seen by anyone that was left sane and whole enough to recount the experience. The profoundly ancient creature dwells in the depths of the Shadow, but seems to be a creature of flesh as much as it is ephemera. The Creature is massive, rivaling the size of the greatest pre-historic beasts. Its body is a headless conglomeration of tree-like limbs, vine-like
    ...
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  • Reighnhell
    replied to Strange Places
    Thank You! This is very high praise. With these particular rules I very much wanted to make something somewhat "splat-agnostic". I have run a number of the CofD games (Mostly Vampire, but a good amount of Werewolf, Mage, and Mortals), and I look forward to running the rest at some point, so I try to make rules that I can plug in easily regardless of venue.

    Here are a few new locations.

    The Blackrose Garden
    Gauntlet: -1, Potency: 2, Willpower: 5

    The Garden sits behind a high wooden fence in a yard overgrown by years of neglect. A forlorn “For Sale”
    ...
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  • Reighnhell
    replied to Strange Places
    a few more places

    Grandma’s Cabin
    Gauntlet: +1, Potency: 3, Willpower: 4

    Located a one mile hike from a popular trail near the wooded border of a national park, is a 3-room log cabin that hikers have nick named “Grandma’s Cabin”. The Cabin is cozy and in great condition, furnished in a homey, rustic style with decorations and knickknacks that suggest the occupant is someone of a grandmotherly disposition. In addition to the main room, bedroom, and kitchen, the cabin also has a cellar, comfortable outhouse, and stone-lined well filled with cold water. Despite the
    ...
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    Last edited by Reighnhell; 08-14-2017, 10:13 PM.

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  • Reighnhell
    replied to Strange Places
    RE: Darkest Dungeon

    I was actually unfamiliar with Darkest Dungeon before seeing that clip - Now I need to play this, it looks gloriously dark!

    Here are some more places.
    The Neville House
    Gauntlet: +0, Potency: 2, Willpower: 3

    The house was built in 1929 by Jacob Neville, a well-respected Egyptologist who had unearthed several tombs in the Valley of the Kings belonging to several lesser known Pharaohs and High Priests. The House has hieroglyphics and Egyptian motifs carved into much of the woodwork and masonry. The construction of the house has several
    ...
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    Last edited by Reighnhell; 08-13-2017, 09:46 AM.

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  • Reighnhell
    replied to Strange Places
    1220 Shade Road
    Gauntlet: +0, Potency: 2, Willpower: 5

    The house at 1220 Shade Road is a mansion that sits at the end of a long road in the canyons of Malibu, California. The house was built in the 40’s by the now-defunct Solomon Film Studios as housing for their up and coming stars. The infamous Charles Manson was reputed to have stayed there in the 60’s as well. It features 3 bedrooms, 3 bath rooms, a large study/library, a spacious living room, attached garage, and swimming pool.

    On July 8 of 1999, landscapers hired to do yard work noticed the smell of carrion
    ...
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    Last edited by Reighnhell; 08-12-2017, 05:54 PM.

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  • Reighnhell
    started a topic Strange Places

    Strange Places

    Greetings,

    This is a set of rules I have been working on for location-based plot hooks. These mechanics are idealistic somewhere between a Horror and a Environmental Tilt and were inspired by how Beast's Lair is set in in Beast the Primordial. As is my fashion, i am aiming for plug in play mechanics that provide good plot hooks but leave enough unsaid so it can be further customized to taste. I am still sanding the rough edges off of the mechanics, but I think this is a good start. As always, feedback is welcome

    Without further ado, here are Strange Places!
    Traits...
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    Last edited by Reighnhell; 08-16-2017, 10:02 PM. Reason: New Environments

  • Reighnhell
    replied to The Horror Show
    Re: Lightning Elemental

    I modeled this power after the Air, Earth, Fire, and Water Elemental Dread Powers from Werewolf:the Forsaken 2nd Edition. these powers are either defensive (Earth, Fire), Offensive (Fire), or Movement (Air and Water). Currently I have it so that Lightning elemental is about on par with Fire Elemental power-wise. Adding a movement mode with be a bit too powerful (lets not forget, by Horror rules, you can make the creature as swift as you see fit with no power needed). I would set up the ability to travel through a medium as a separate power.

    ...
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    Last edited by Reighnhell; 08-11-2017, 10:33 PM.

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  • Re: Enemy Unknown

    Total Agreement! In my various homebrew projects I have a partial XCom conversion - many of the ideas I used for that wandered into my regular games.
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  • Reighnhell
    replied to The Horror Show
    Re: Biomechanical Nightmare

    I read over this power - each dot grants a discrete effect. When you think about it, thats the way the current Horror rules operate, with each Dread Power selection considered a "Dot". For this we wouldn't really need to convert, just select the powers you want him to have as per the Horror Rules, and flavor appropriately. Alternatively, you could create him using the "Lost Boy" template from Hurt Locker.

    Re: Electricity Elemental

    I went over the various Elemental Form Dread Powers, and came up with something...
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  • Re: Inspirations

    When my mind turns to characters that hunt the supernatural, my list of influences are really long and eclectic, but the following are some of the sources that rise to the surface time and time again and are mostly Hunter -specific.

    Friday the 13th -The Series: This was an syndicated series that revolved around a pair of relatively normal people who inherited a shop full of cursed relics. I've been fascinated by the trope ever since.

    Vampire$: A novel by John Steakley - the titular company is a group of Vampire Hunters who charge a fee for...
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  • Reighnhell
    replied to Curios, Relics and Tomes
    Been doing some writing today and came up with a few new relics!

    The Burnished Codex●●
    The Burnished Codex is a text handwritten on coarse paper and bound with leather cords and sturdy brass plates. Written in 1922 by known occultist and former Jesuit priest A.A Davis, the text contains detailed information concerning angelic entities. The text postulates that there are many different choirs of angels, all serving different manifestations of the divine. While written mostly in English, large portions of the text are in Greek, Latin, Aramaic, and a convoluted cipher devised by the
    ...
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  • Reighnhell
    replied to Twilight Menagerie
    RE: The Lost Platoon

    Very solid write up. I myself have also adapted, borrowed and outright stolen ideas from Hellblazer!

    As a personal aside, I have always loved a good ghost story. Sure, you can run ghosts in Monster-of-Week fashion, to be Busted and then forgotten. But you can get some great emotional roleplaying out if you portray them as people - lost, frightened, confused people in desperate need of help.
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  • Reighnhell
    replied to The Horror Show
    Re: The Thing

    the Thing is one of my favorite movie monsters, and the interpretation set up by @ClaireRedfield is hard to beat!

    My own version of a similar concept was the Horror called "Proteus", which I have written up a few pages up thread.
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    Last edited by Reighnhell; 08-02-2017, 07:38 PM.

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  • Reighnhell
    replied to Twilight Menagerie
    Re: Ghosts

    I have always run it that the geographic location of where a person dies isn't always important. One might be bound to the location of its death, while another might appear wandering the halls of his home, even though they died at a hospital miles away. Its the sort of thing I like leaving ambiguous so a Occult minded player can pick at the mystery of it all....
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  • Reighnhell
    replied to How to Stat Dracula
    RE: Dracula

    That will depend entirely on what sort of Dracula you want to use. The character has been interpreted, re-interpreted and re-invented endlessly so there is no one "definitive" version of the character. I would say decide the role you want him to play in your game and build accordingly.

    I will post the version I use in my games below. Using the Dracula, Prince of Paris plot hook from the Chroniclers Guide as inspiration, this version has ruled the City of Lights for over 100 years under an alias. His use of the coils has pushed him beyond the limitations...
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  • Reighnhell
    replied to The Horror Show
    here is that Parasitic Horror -

    Sinister Skin
    The creatures referred to as “Sinister Skin” are of extra-dimensional origin, entering this world through as-yet unknown means. The organism manifests as an infectious colony of stringy fibers that take root and grow beneath the victim’s epidermis, but guided by an alien will. A Sinister Skin colony even demonstrates higher reasoning, but seems to have an utterly alien mindset. Once infected, the victim becomes anemic and lethargic, and the colony saps vital fluids and nutrition from the host’s body. The victim also becomes increasingly
    ...
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  • Re: Little Morpheus

    I like this write up - it present a character that is good and innocent, but powerful enough that any creature of darkness would need to think twice before tangling with him!

    Excellent write up.
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  • Reighnhell
    replied to The Horror Show
    Re: Parasitic Horrors
    I have played with the idea of Horrors that were parasitic in nature, as well as creatures that are in some way infectious, but I have a few ideas that can really lean into that type of body-horror. I will post them once I have something nice and concrete.

    Re: Baleful Polymorph
    A classic! I don't have a strong concept that right now for something that would have this power, but I did create the dread power itself. Posted below.

    Baleful Metamorphosis
    A Horror with this Dread Power can curse a mortal to devolve into the form of a...
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    Last edited by Reighnhell; 08-11-2017, 08:29 PM. Reason: Updated Baleful Metamorphosis

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  • Reighnhell
    replied to The Horror Show
    Re: Ideal Inc.

    I like this alot - running the Corporate Entity itself as a Horror would create some very fun play experiences. Rather than give it a obviously sinister agenda, I would give it the aspirations of "Make Money (the Aspiration of All Businesses), an "Make People Happy". Ideal Mate ™ technology could easily create super -soldiers or killer mutants, but it chooses to create relatively normal people who want to love and be loved. It just goes about it in a twisted fashion - that alien understanding is just filled with the "fridge horror" and "mood...
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Reighnhell
Reighnhell
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Last Activity: 08-18-2017, 06:47 PM
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