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  • Reighnhell
    replied to The Horror Show
    A few creatures today from the Realms of the Fey. While I stated them up using the Horror Rules, I consider these to be "Hobgoblins" from Changeling:the Lost. If using those mechanics,substitute Potency for Wyrd, give them a Glamour pool equal to their Willpower, and exchange a Dread Power selection for a number of dots of Contracts equal to its Wyrd.
    The Leprechaun
    Leprechauns are legendary fey creature, known for their clever minds and industrious nature. The creatures are powerful; they are inhumanly strong and tough despite his diminutive stature, and their supernatural powers...
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  • Reighnhell
    replied to The Horror Show
    Re: Mythological Beings

    I really like your Write Up for "The Prosecutor" - it approaches the Satan archetype from a different angle than I normally see. And I like the "Lawyer from Hell" angle. Its very in line with how I like to present "Mythologicals" - I tend to think of them as "Incarnations".

    Re:Hellboy

    The BPRD universe does seem like a pulpier , action oriented version of the Chronicles of Darkness. Its less concerned with secrets and mysteries and more concerned with smacking Cthulhu in the face. That being...
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  • Reighnhell
    replied to Shards of the Divine
    RE: Artifacts

    I will echo the previous recommendation of Reliquary. Its first edition, but its a good place to start. I also get a ton of use from the "Endowment Creation" mechanics from Hunter:the Vigil. The Gadget system from Demon: The Descent may also be of use.

    I personally use a system that is a hybrid Of Reliquary and HtV - I have a thread where I post the ones I have created. Feel free to use and adapt any of the ideas you see.
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    Last edited by Reighnhell; 03-22-2017, 11:42 PM.

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  • Reighnhell
    replied to The Horror Show
    A few more Horrors
    Basilisk
    The Basilisk is a reptilian creature, with the scaled, sinuous body of a viper but with two sets of agile fore and hind limbs. It often called “The King of Serpents”, due to its crest and diadem shaped markings on its brow. The creature is known for its highly venous bite and poisonous skin secretions. Even its blood, saliva and urine are toxic. Most infamous is its ability to slay with a glance; those who would attempt to handle the creature are wise to avoid making eye contact.


    Attributes: Intelligence 1, Wits 5, Resolve 3, Strength 3, Dexterity
    ...
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  • Reighnhell
    replied to Twilight Menagerie
    Re: Infernal Entities

    Thanks for the feedback. A Willpower point gained passively per scene is a bit fast for the system as is (most ephemerals can only gain a point of Willpower passively at a rate of 1/day). However, this consideration has given me some insight into how to make the Malpraxis a bit more mechanically defined. I am posting my revisions below. updated text has been highlighted.

    Infernal Entities (Diaboli &Dominions)
    Rank: Dominions run the full range of Ranks. Ephemeral Entities that become Diaboli retain their Rank. Corrupted Ghosts become Larva
    ...
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  • try this write up -
    Peter Marks
    The actor Peter Marks was an up and coming star of silent films in the 1920’s. He was born Piotr Markov in Russia and immigrated to the United States in his early twenties with dreams of making it in show business. Gifted with athleticism, good looks and a knack for drama and slapstick comedy, his first few films were wildly successful. However, when talking pictures began to replace the silent films, Peter’s thick Russian accent (which was never a problem before) became a hindrance, and his first role in a talking film was as a lowly henchman, rather...
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    Last edited by Reighnhell; 03-12-2017, 09:24 AM.

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  • Reighnhell
    replied to Twilight Menagerie
    RE: Malpraxis Notes

    That becomes the tricky part. An Infernal whose Key is a type of Action or Behavior (such as Betrayal or Retribution) is relatively easy to adjudicate. Typically, an anchor rewards the character with willpower when they take some type of action, but how would regain will power if their Key is something passive? (Such as elements (fire, water, iron), time period (days, nights, Mondays), locations ( forests, hospitals,graveyards), and other passive conditions.)
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    Last edited by Reighnhell; 03-12-2017, 02:34 AM.

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  • Reighnhell
    replied to Twilight Menagerie
    Re: Whispers

    I modeled Whispers on the Fettered manifestation largely because when you read the text from Inferno, Whispers behaves like what would become Fettered in CofD. As such one condition goes on the Entity, which alters the Entities capabilities, while urged goes on the Victim, to represent the influence the being is exerting. I admit the way it plays reveals more meta knowledge than you might want, but most of the Condition system involves giving the players access to more meta knowledge, so it didn't seem outside the bounds of the system mechanics. As always, Your Mileage...
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  • Reighnhell
    replied to The Horror Show
    Re: Wildcard

    Elusive vs Mortal mask was a bit of a debate. Even though the creature is a Living Cartoon, it exists in the Chronicles of Darkness - it needs some way to blend in or hide itself. Both Dread Powers serve that purpose, but I see Wildcard as less "Crafty and Sly Trickster" and a bit more "Agent of Chaos Trickster" An ability that lets the horror interact with people, then fogs their memory seemed more useful for a "agent of chaos" trickster (mainly because they don't have to think about it), while a more "sly" trickster could get...
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    Last edited by Reighnhell; 03-07-2017, 12:36 AM.

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  • Reighnhell
    replied to The Horror Show
    RE: Cartoon Horror

    I had to give this one some thought. After watching some of the classics from Warner and MGM and reading over the Toon RPG, I determined that despite the unlimited potential of "Cartoon Physics", most "Toons" only had a couple of gimmicks that were commonly employed. Thats made converting one into a horror much easier. The results are below.
    Wildcard Kat
    The creature known as “Wildcard Kat” appeared after a bizarre lightning storm struck an unremarkable private storage facility several years ago. The creature is a living version of...
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    Last edited by Reighnhell; 03-16-2017, 08:31 PM.

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  • Reighnhell
    replied to Twilight Menagerie
    RE: Magath -a - matic

    I am looking forward to playing around with this. I haven't really create many Magath, but they are always great to keep the players guessing.

    RE: The Ugly Place

    I am giving this alot of thought - I am trying to come up with the proper representation of a spirit that would arise in the shadow of such powerful yet thoroughly toxic people.
    I am definitely going with Maeltinet/Immundi, so much so I had to take a stab at revising some the Inferno mechanics for 2nd Edition. Since it might a bit before I can put more energy into this,...
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  • Reighnhell
    replied to Twilight Menagerie
    RE: 1403

    At least as I would run it, an Ephemeral Anchored/Fettered to a room would be able to use its Numina on those inside of the room as per usual Manifestation rules (the room would have the Open Condition)

    As for the Hallucination Numina, since each success allows the Entity to alter one of the targets senses, I would say that an exceptional success would allow the full sensory hallucination - up to and including distorting the targets sense of time or generating a fabricated reality (although I might limit such degree of power and control to entities of rank 3...
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Reighnhell
Reighnhell
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