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  • Reighnhell
    replied to RIFTS: Trinity Continuum
    One of the the things I love about the Rifts setting is how deep and deeply imaginative it is. There is a vast amount of material to cover, especially with an eye for conversion. Hopefully I can make some working conversions of the core material and then branch out into some of that deeper content.
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  • Re: Awareness Stunts

    If you are familiar with the Marvel Comics character Daredevil, then many of that character's super-sensory feats and gimmicks would be a good place to start. Depending on what charms you have you might be able to ..

    Detect the mood and emotional state of a person by the sound of their heartbeat, or even scent.
    Read the text on a piece of parchment with your fingertips by feeling the texture of the ink.
    Be able to deduce where a person has been that day by the scents clinging to their clothing.
    Decipher every ingredient and the exact...
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  • Reighnhell
    replied to Mysterious Places!
    Adding a few more

    Rural Route 6
    Location: a remote rural road
    Classification: Sentient Place
    Description: Rural Route 6 (known simply as “The Six” by locals) stretches a winding 5 mile path heading roughly northeast. The Six cuts through a rural section of town and is primarily use by farmers, ranchers, joy riders, and swimmers looking for the quickest path to a nearby lake. The road seems to have been forgotten by the state and county and hasn’t seen any proper maintenance in years if not decades. Despite this the road remains in good condition, with only a few...
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  • Reighnhell
    replied to RIFTS: Trinity Continuum
    For me, and for this particular project, its more about trying to capture the spirit of the setting. That wild-eyed, anything-goes, amazingly detailed, surprisingly dark, surprisingly optimistic gonzo appeal of the setting, while leaving behind some of the elements I did not enjoy as much. These are mostly concerns of game balance (which involves more than just power level) and the frustratingly granular nature of the Palladium system.

    A little calculated imbalance, if used correctly, can fall within an acceptable level of disruptive, which the original system often veered wildly...
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  • Reighnhell
    replied to RIFTS: Trinity Continuum
    Re: Glitter Boys

    Thanks for the feedback Dataweaver . On this first version, I tried to stick to the VARG creation rules, as the feel really well balanced. The tricky part of the Glitter Boy is that they are rather deliberately ~not~ balanced (at least not mechanically). Trying to find the sweet spot of obeying some sort of game balance while still feeling like the Glitter Boy (biggest gun and heaviest armor) has been the challenge.

    And I will follow the advice that special mega damage rules really won't be needed as the settings Scale mechanics already model what mega...
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  • I have always run it that Vampires without the benefit of Fortitude feel pain, even an extreme amount of it. What they don't feel is shock and trauma. A Vampire that gets shot feels the wound, but they don't fear for their lives, and don't get a sudden surge of adrenaline as their fight or flight instincts kick in. It's just a sensation that let's them know they are injured. Its not that they don't feel pain, it just that pain isn't a big deal. Only fire and sunlight trigger the familiar distress of pain, and do so at a heightened level.
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  • Reighnhell
    replied to RIFTS: Trinity Continuum
    Re: Conversion Experiment One - Power Armor

    I have been fiddling with converting Rifts power armor into Trinity rules. The VARG rules are pretty spot on, so I am using that as my basic frame work. I haven't quite updated the rules language to be more Rifts, appropriate, and I am still pondering what to do with the concept of Mega-Damage. The scaling rules cover the concept nicely, but I am debating adding a Mega Damage/Mega Damage Capacity tag that adds a +1 Scale modifier.

    Please take a look at these conversions - any and all feedback is welcome.
    Glitter Boy
    S...
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  • Reighnhell
    replied to RIFTS: Trinity Continuum
    RE: Conversions

    Using Savage Rifts as a rosetta stone is an excellent idea that was staring me in the face all along!
    As I get deeper in, I find that some parts of this conversion will be trickier than others. The MARS OCCs should convert to templates fairly easily, followed by equipment, weapons, and the OCCS that are equipment dependent (like the Glitter Boy). After that, the special ability OCCs (Borgs, Crazies, Juicers, Cyber-Knights, etc). Currently not certain exactly how I'm going to handle magic, psionics,and RCCs, but I am certain I will come up with something!...
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  • Reighnhell
    replied to RIFTS: Trinity Continuum
    I like this approach, although some OCC's make for better origins.

    I am also trying to avoid making 1 for 1 comparisons for things like attributes and skills, as the basic systems and even approach to gaming are quite different. I using the same conversion philosophy that Savage Worlds used for their Rifts conversion, which is taking the ideas and elements on Rifts and re-interpreting them through a different design philosophy....
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  • Reighnhell
    replied to Giving the Unconquerable Sun an excuse
    I think (and this is as a latecomer to the setting who has been doing alot of catch up reading) that in 2nd edition, the process of exaltation was largely autonomous. The Exaltation itself zipped to the next worthy individual with little to no involvement from Sol Invictus. I imagine this was established to answer the question of why didn't the Primordials simply command their servants to stop exalting people.

    In third edition, they reframed the question a bit by saying that the Gods did not have to obey the Primordials in all things, so they had the ability to refuse a command to...
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  • Reighnhell
    replied to Mysterious Places!
    RE: Spared No Expense

    Sometimes my sources of inspiration are pretty obvious

    Adding a few more places

    Merle County Penitentiary
    Location: Merle County, Georgia
    Classification: Nest, Tainted Place
    Description: The Merle County Penitentiary is an imposing granite building that bares resemblance to a medieval castle. It served as a Georgia State correctional facility and admitted its first inmates in 1919 after nearly a decade of construction that was beset by accidents and financial setbacks. Even from its earliest years, the prison gained a dark...
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  • Reighnhell
    replied to RIFTS: Trinity Continuum
    Re: Rifts

    I have a great fondness for the Rifts Setting. Palladium Games (mostly Rifts and TMNT) were the systems that got me into gaming. That being said, even back then I noticed quite a few ..balance issues...with the system. Converting the setting to other systems is something that comes up occasionally at my game table. This topic inspired me to start brainstorming some conversion ideas. Here is what I have thus far - I will post my ideas as they develop

    TC: Rifts

    My main resources for Rifts information for these conversions are the Rifts: Ultimate Editio...
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    Last edited by Reighnhell; 03-15-2020, 11:15 AM. Reason: updated notes

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  • Reighnhell
    replied to Mysterious Places!
    a few more places

    Isla Azure
    Location: Costa Rica
    Classification: Nest
    Description: Isla Azure is a remote island 120miles off the western coast of Costa Rica. There are steam vents in many places, and the ground is often hot underfoot. Because of this, and also because of prevailing currents, Isla Azure lies in a foggy area. The island covers roughly 22 square miles, being 8 miles long and 3 miles wide at its widest point. The island is hilly in the south, with its highest point rising 2000ft above sea level. The north is largely flat. The entire island is covered with...
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  • Reighnhell
    replied to Mysterious Places!
    Today's selections

    Green Hill
    Location: Montana, 100 miles east of Helena
    Classification: Nest, Tainted Place
    Description: Green Hill, Montana is a place that has not appeared on any maps since the early 90’s. All roads too and from the derelict town are neglected and fallen into disrepair. What was once a rural community with several hundred residents is now a ghost town, with the buildings collapsing and the streets reclaimed by nature. Almost every remaining structure has become overgrown by a thick, verdant tangle of vegetation. These plants match no known taxonomy,...
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Reighnhell
Reighnhell
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Last Activity: Yesterday, 12:38 PM
Joined: 11-05-2013
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