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  • Reighnhell
    replied to Strange Places
    Those are some fun ideas! Vent0 - lets get started


    The Hamilton Observatory
    Gauntlet: -1, Potency: 2, Willpower: 3
    Located on a hilltop several miles outside the city limits, the Hamilton Observatory is respected (if somewhat neglected) local institution. Established in 1968, the Observatory was a project funded by a Mrs. Mallory Hamilton, a very wealthy, very eccentric widow who believed visitors from beyond the stars would arrive to bring mankind into a new age. Even after her death in the early 1980’s, the Observatory continues to run with a volunteer staff on a
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  • Reighnhell
    replied to Curios, Relics and Tomes
    Re: Bow Weapon

    I was intending to do a bow weapon at some point in time, so why not.
    Second Edition has been very keen to eliminate most instances of multiple attacks in a round, but it leaves a gap of how to deal with swarms or other mob-style enemies in a way that is both efficient and in line with the CofD game style. The best solution is to model the attack as an Area of Effect.Swarms in system are specifically vulnerable to Area of Effect attacks, and I am certain players can think of many other ways to make us of this type of effect. Sample posted below.
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  • Reighnhell
    replied to Curios, Relics and Tomes
    Re: Lockhart Glass

    Made a few tweaks to the relic. Good feedback over all, Thanks @Vent0

    Re: Discordant Strain

    The suggestion offered do make the Relic far more Mage-oriented than I usually work with. But I offer these write ups as ideas more than anything. If you see a Relic and say to yourself "This it neat, but it would be cooler if we did this instead". Then be my guest!
    I am also working on an idea for a "relic template" that makes a given relic more gameline-specific. I am still developing that idea,but will post the results...
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  • Reighnhell
    replied to Curios, Relics and Tomes
    Re: Lockhart Glass

    Limiting the Entity to its immediate surroundings was very deliberate. I wanted a versatile relic with many uses - having an intelligent creature as its main power was the best way to model the effect. It also creates an interesting power dynamic - the Entity is effectively trapped and compelled to obey, but it powers are all things that allow to it manipulate the user mentally and emotionally. Rapture is especially useful here, its a power that essentially lets the Entity dole out doses of high-quality bliss whenever it wants. It can probably smooth most disagreements...
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    Last edited by Reighnhell; 02-15-2018, 12:00 AM.

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  • Reighnhell
    replied to The Horror Show
    Re: Project Einherjar

    I could add a few more tricks to these, but I will leave nuances like tracking programs and the like up to the needs of the campaign.

    New Horror Below
    Cain
    While it is unlikely that he was the first man to slay another, murder has dogged the steps of the creature named Cain for millennia. The legends surrounding him have grown and been distorted by time. What is true is that he was once a farmer that killed his brother and was cursed for this deed to walk the earth for eternity. And he has walked; from a time thousands of years before the start
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  • Reighnhell
    replied to Curios, Relics and Tomes
    Re: Suggestions

    I always enjoy a good suggestion. While I can't promise a Relic for every suggestion, I like the challenge of turning an seed of an idea into usable game mechanics.

    Speaking of which ...
    The Lockhart Glass ●●●
    The Lockhart Glass is an oval shaped regency style mirror that dates back to the early1800’s. The gilded frame is carved of mahogany and has a motif of ivy and hemlock. The mirror is in remarkable condition, and has passed through several prestigious collections. The mirror is named for its first documented owner, a wealthy Scottish heiress,
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    Last edited by Reighnhell; 02-16-2018, 12:56 AM.

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  • Re: The Liberated

    I went back and forth on giving Fetter as a free Manifestation. While Fettered a Ephemeral Entity cannot use its Influence or Numina on anything they aren't fettered to.It would almost have to always be paired with Unfetter to have much real use. Since they are Ghosts, having them use their Anchor (which is free just for being a Ghost)felt a bit more elegant.

    As far as using their power on distant devices, I couldn't find any pre-existing teleportation Numina that would quite model what we are looking for. By Default, a Liberated has a +3 equipment modifier...
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  • Reighnhell
    replied to Twilight Menagerie
    I look forward to what you come up with. I haven't done any Ephemeral Entities in a good while, so this may be just the thing for kickstarting some ideas.
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  • Reighnhell
    replied to Curios, Relics and Tomes
    Re: The Reaper's Scythe

    One of my earlier Relics was "The Harvester", a sickle capable of cutting out souls, which occupies some of that head space. But I am putting a honest-to-Charon scythe on my list of design ideas to see if I can do something that is thematically appropriate but with a new approach.
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  • Reighnhell
    replied to The Horror Show
    Re: Project Einherjar

    I wanted to make a Horror that filled the "Cybernetic Killing Machine" trope. This is one part "Robocop", one part "HITMark", and a solid helping of "Metal Gear Revengence".
    I intentionally gave the project a Norse Mythology name so anyone who uses this Horror can draw a connection to Task Force Valkarie if they wish- perhaps rather than soldiers the subjects could be TFV hunters killed in action, but not quite ready to end their Vigil....
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  • Reighnhell
    replied to Curios, Relics and Tomes
    Re: Alchemy timeline

    Good catch! I was a wee bit off in the timeline - I was operating mostly from memory and was about a century too early on when Arabic Alchemy hit medieval Europe (although some forms of alchemy date back to the classical period and beyond). Updated up thread.
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  • Here is something I cobbled together. The idea is rough, but it feels like a good place to start. I used the "Mystery Cult" rules as my framework,but it could be expanded from there.

    Elysium Concepts Ltd.
    The company publicly known as Elysium Concepts Ltd. (aka ECL)began as a think tank of software engineers, neurologists and philosophers. Dedicated transhumanists, the group spent considerable time and effort seeking ways to preserve the human consciousness even after the expiration of the physical body. Once the limits of conventional science were reached, the more driven
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    Last edited by Reighnhell; 02-10-2018, 12:00 AM.

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  • Reighnhell
    replied to Curios, Relics and Tomes
    A few new Relics for today

    The Immortal’s Goblet ●●●●
    The Immortal’s Goblet (also called Il Calice dell'Immortalità) is an ornately carved wooden goblet whose origin dates back to 12th century Italy. The legends surrounding the Goblet have often led to it being mistaken for the Holy Grail. It was said to have belonged to Vezio Di Mauro, a reputed alchemist and magician that sought the secrets of eternal life, and performed many strange experiments that are said to have accomplished that goal. The Goblet is currently in the possession of an antiquities dealer in Milan (who appears
    ...
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    Last edited by Reighnhell; 02-10-2018, 02:01 AM.

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  • Re: The Ghosts in the Machine

    After binge-watching Black Mirror, and having toyed around with these concepts, here are few things that crossed my mind.

    I would be inclined to run a Digital Entity as a new type of Ephemeral Entity. This is mainly because I see a Ghost possessing a computer as not much different than a ghost or spirit possessing anything else. A few different capabilities might open up a few new powers (such as Gremlin or Interface as Numina) but the entities ability to make the device do things the device should not be capable of would be quintessentially...
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  • Reighnhell
    replied to The Horror Show
    Re: Fearsome Critters

    Nice! An entire section of folklore I was previously unfamiliar with! I will absorb it and see what it inspires.

    And here is a new horror!

    Project Einherjar
    “Project Einherjar” was an off-the-books program conducted government agencies researching next-generation augmentations and enhancements to create soldiers for the battlefields of the future. The test subjects were high-performing and elite soldiers, critically injured in the line of duty. Declared “killed in action”, these soldiers were mentally and physically transformed...
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  • Reighnhell
    replied to Curios, Relics and Tomes
    A few more from the files
    Geryon Series HF Blade ●●●
    The Geryon Series HF Blades are experimental melee weapons utilizing technology that oscillates the blade at extremely high -frequencies, greatly enhancing its cutting power. The materials and construction of the weapon make them incredibly durable, and can slice through even hardened materials without chipping of dulling its edge. The weapons uses a draw-cut blade, similar to a Japanese katana. Each sword comes with a scabbard that contains the charging apparatus and features a bio metric locking mechanism. The weapons proved far too
    ...
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  • Seven Deadly Huntsmen

    Here are Envy and Wrath
    The Enraged
    The Enraged is a Huntsman that serves True Fae seeking to reclaim changelings that have caused them pain and injury, and seek to make them suffer for it. The Enraged is a diabolic figure; powerfully muscular man with small, sharp horns that rise from his brow. His body is covered in fresh cuts and old scars that smoke and bleed. These wounds agonizingly heal and re-open constantly. Intense heat radiates from his flesh and a his eyes glow a dull crimson. He carries a spiked flail and wears a thick leather belt with a buckle
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  • Reighnhell
    replied to Strange Places
    Here is a new one that I have been working on - It is very changeling-specific but I tried to make the rules open enough for wider use.


    Otherside
    Gauntlet: N/A, Potency: 5, Willpower: 6
    The place called “Otherside” is a township that exists within the supernatural borderland commonly called “The Hedge”. Its inhabitants are usually beings marked by the power of the Wyrd, such as Changelings and Hobgoblins, and the Fae- Touched. The town itself has a distinctly old fashioned character, the buildings resembling the architecture common to buildings from the 1930-1940s.
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  • Reighnhell
    replied to Curios, Relics and Tomes
    Re: Cerberus 000 Design Flaws

    I find this amusing enough that I am updating the post.

    And I have been in the mode for objects that are explicitly advanced technology with little or no supernatural influence, so here are a few ideas.
    Aegis Tactical Armor ●●
    The Aegis Tactical Armor is a promising prototype suit of combat armor. Composed of ceramic plates, cloth woven of an advanced Kevlar derivative, and integrated electronic sensors and feedback, the Aegis armor protects the wearer as well as full as riot gear but with a significant reduction in bulk and discomfort.
    ...
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  • Seven Deadly Huntsmen

    Here are Avarice, Lust, and Sloth
    The Avaricious
    The Avaricious is a Huntsman that serves True Fae seeking to reclaim changelings that have stolen something of value from them, and are often more interested in the lost item than in the changeling. The Avaricious is a fit man of average height with golden skin, silver hair and a sharp-tooted smile. He dresses in fine robes and gleaming jewelry. His mortal form is of a sharply dressed man (or woman), sporting chains of silver and gold, and several gold and iron rings on his right hand. The Avaricious is cunning
    ...
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Reighnhell
Reighnhell
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