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  • Falcon777
    replied to On infiltrations
    That's not applicable to CoW. The latter explicitly requires another supernatural ability to be opposing your own. The only exception I can think of is Incognito Presence, in which case the spell makes you forget seeing the person should you have seen them....
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  • Falcon777
    replied to How paranoid are your mages?
    My understanding of the veiling practice is that you can veil the effects of your spells under the same arcanum such that they won't trigger peripheral mage sight. However, active mage sight will still detect them if the Prime version isn't used. Or, in other words, the normal veiling is sufficient for most mages since it's pms that you're going to be worried about and not ams. If a mage is using ams then you're going to know already that someone is potentially looking for you since his ams will trigger YOUR pms.

    As to paranoia, my group usually doesn't go around with defensive spells...
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  • So, could this mean that you might actually get rivals that go out of their way to try to keep their rival alive? If so, VERY interesting!...
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  • Very interesting! Very interesting indeed! Perfecting of Mind is now easily one of my favorite practices.
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  • Um...probably because it'd be too strong? I don't know. But it's certainly worth thinking about.

    Edit: HAHAHAHA! I just realized that that would allow mind mages to be like those ridiculous people from shounen: WILLPOWER HOOOOOO! lol....
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    Last edited by Falcon777; 03-20-2017, 07:46 AM.

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  • Considering Mind magic, I'm curious about something. First edition had a spell that enhanced willpower such that you received 5 dice from spending a willpower point instead of 3 dice. Would you still go that route with a similar weaving spell in 2nd edition, or would you give the 3 dice a dice trick, like 9 again, 8 again, or rote quality?
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  • Falcon777
    replied to Signs of Sorcery Release date?
    I'm kind of surprised that they're working on the book AFTER SoS. That seems strange. But I'll admit I didn't know that he was also working on Beast and Deviant. That's quite a bit to put on one person.
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  • Falcon777
    replied to Mage Boons/Gifts
    The problem with the pocket dimension gift is that that assumes you saved the life of a master of Space. Obviously not impossible but, just by sheer probability, not likely. Most mages have a maximum skill of being a disciple in one or two arcana. A decent number make it to adept, but that still doesn't get you a pocket dimension.

    More realistically would be the request to become immune to fire. Most mages probably know at least one other mage that could cast such a spell if they weren't capable of doing it themselves. And if transferring your life debt to another mage is too onerous...
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    Last edited by Falcon777; 03-17-2017, 07:17 AM.

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  • Ok, so first off, you're first dot of Mysterium status comes after the Exemplum, not after Arche. That (as in, after Arche) would be when you get your first dot in the Egregore merit. In addition, you don't need to complete the mystery for the Arche in order to gain the benefits of joining the Mysterium; that comes from the Exemplum (i.e. dot of occult, High Speech, Rote specialties, and rotes all are gained after Exemplum, not after solving mystery for Arche). Granted, if you want, you can run your local caucus differently, but by the rules of the 2nd edition core rulebook joining the Order...
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  • Falcon777
    replied to Mage 2E Character Creator
    The system still spends xp without raising arcana when I go to spend either normal or arcane xp on arcana. It does not matter whether this is a ruling arcanum or a common one. My process for this is to raise the xp, switch to the attributes tab to click on the spend xp button, or the arcane button, and then switch to the merits and powers tab and click on an arcanum's left most empty dot (i.e. if I'm trying to initiate the character into an arcanum, I click on the initiate dot level of that arcanum).
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    Last edited by Falcon777; 03-06-2017, 05:52 PM.

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  • Falcon777
    replied to Mage 2E Character Creator
    For whatever reason, I cannot add dots to gnosis, despite having the xp to do so. I also cannot gain arcane beats. In addition to this, I cannot raise my skills above certain levels, despite having the xp to do so.
    The generator also will not let me remove dots from a ruling arcanum after adding them, in addition to the fact that after adding normal beginning dots to those arcana it didn't require xp to be spent to raise it further.
    After spending some xp, it wouldn't let me raise my attributes any further despite having the xp to do so.
    It also will not allow me to add merit...
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    Last edited by Falcon777; 03-05-2017, 06:36 AM.

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  • Which is why you should safely relinquish your spells if you're going to go to the trouble of making them indefinite.
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  • Wow, that's a lot of questions. Many of these have been answered before, but I'll do my best.

    First off, I would say that it would be useful to you to go to the development blog about Mage sight for the upcoming Signs of Sorcery book. It goes into further depth about Mage sight than what is provided by the core rulebook.

    I would say it might be possible for a mage to perceive something supernatural is going on with more than one sense at at time, but it doesn't matter that much since Active and Focused Mage sight are what let mages determine just what it is that pinged...
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  • What's fairly funny about all of this is that despite being completely off topic, you all are doing an absolutely wonderful job at showing just how complex Mage is. Thus, you reinforce the advice given to the op.
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  • I'm fairly certain that Space can make you proportionally larger or smaller at the adept level. However, making yourself 2d is not proportional.
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  • I don't have time at the moment to fully write out the spell idea, but how does a Space 4, Life 4 spell that turns you into a two dimensional figure sound? What kind of implications would it have?
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  • One of the important things to know about Mage is that the game rarely questions whether or not an individual mage can or cannot do something (this is mostly built into the mage's gnosis and arcana ratings and/or praxis/rotes known). Rather, the game asks SHOULD or SHOULDN'T that mage do something. In fact, that distinction is a central theme to Mage the Awakening.

    That being said, if your mage players are casting offensive or reality distorting spells on sleepers they should be rolling for both paradox and wisdom loss. And if they make a habit of doing so, they will quickly find...
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Falcon777
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