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  • Every one of these seems like a question that could be an obsession, or at least be a mystery. Good stuff.

    7. Can you get your daimon to become more powerful by consuming mana or essence?

    8. Does your daimon even need essence?

    9. What happens if you both swap daimons and swap souls? Anything different from just swapping daimons?
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  • If you are "loading up" on spells, then the proposed house rule wouldn't apply to you since you are bringing your magic with you. The proposed rule requires the casting as well as the entirety of the effects to stay within the sanctum to benefit from boosted spell control when you leave the sanctum. You COULD still load up if you wanted to, but you would run into the exact same issue as you would with the way the merit officially is....
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  • Yes, I know that it can be requisitioned. The fact that you CAN borrow a sanctum doesn't necessarily mean that it is an effective use of your influence. As a place to experiment with your magic there would have to be some obvious benefit or need to use someone else's sanctum to push me to not acquire my own. Knowing that someone else's sanctum is better secured is an obvious possibility, but in general having your own place set to your own standards makes more sense for such a personal thing. Furthermore, purchasing the merit normally means that you can then use the benefits of your status for...
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  • Can you give me a page number on that requisition thing? It's not mentioned within, you know, the actual merit (status).

    I know that sancta don't run their defensive spells on temporary spell control. The proposed house rule would allow that, thus increasing the design from x to x and y.

    So acquiring such a sleepwalker has to be earned through in game play and given to you via a ST. Hmmm....I wonder how that might potentially be represented via a mechanic...OH THAT'S RIGHT! XP! Something I was getting anyways for playing the game and is built right into how the game works,...
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    Last edited by Falcon777; 02-09-2018, 10:29 PM.

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  • Given the fact that the nature of what a mage would want to do with it runs directly counter to borrowing it, yeah, the fact that you could potentially borrow a sanctum doesn't have any bearing on its nature. You have to attune yourself to it. If you need to have your experimental spells up and running for a long duration then you're not talking about borrowing it, you're talking about co-opting it. As to defensive spells, that's the kind of thing you put into place around a more permanent holding, not something borrowed. Also, the whole sleepwalker thing is less limited than the home brew proposal...
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  • That last bit is a logical fallacy. Just because you need a place to be safe in order to practice your magic in secret does not mean that you are modifying the safety measures themselves to become magical.

    The reason that there MUST be a one to one ratio for safe place dots and spells being a part of the merit is that you have no incentive to safely release your spells as defensive measures if you can just buy a mundane merit to cover the difference. Just because the merit doesn't give a hard and fast description of what mundane protections it is providing per dot doesn't mean you...
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    Last edited by Falcon777; 02-09-2018, 05:26 PM.

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  • Safe place is still limited to five dots, which means five spells at most. That's simply not good enough for plenty of people. Also, adding safe place to a sanctum technically doesn't actually mix the merits, it just means they are being applied to the same thing which in no way confers supernatural status to the former merit. Thus, I don't allow safe place to be used to confer spells as defenses to your location.

    Granted, you CAN still relinquish spells, but the benefits of having higher spell control in a stationary location are extremely limited in a game where you don't spend...
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  • Safe place is limited in dots far more than the modified sanctum would be simply by the sheer numbers. Safe place is the kind of merit that would be dot for spell; willpower dots cost one xp, merit dots cost 1 xp and hand waving away that correlation is something that I'm strongly against. The modified sanctum merit, however, would allow for more spells as the sanctum merit would provide space equal to dots multiplied by the number of mages using the sanctum.

    Most importantly, safe place is a mundane merit. I would never allow safe place to represent any kind of supernatural benefits...
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    Last edited by Falcon777; 02-09-2018, 11:41 AM.

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  • A few reasons:
    1. Primarily because the safe place merit isn't capable of doing justice to the sheer variety and power of placing defensive spells into your sanctum...at all.
    2. Because casting spells on your sanctum to defend it, while filling some, could still leave gaps in your defenses from lack of access to certain arcana.
    3. With the house rule of the spell has to target the sanctum itself or stay within the sanctum to not count against the mage's spell control up to the limit of the sanctums dots, the "investment" that a mage makes when he doesn't relinquish...
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  • I will admit that I have taken almost no time to consider the mechanics of imbued items. However, my instinct would be that since a sword requires someone to hit something in order to normally do anything to it, I would say that symbolically it wouldn't make sense for the trigger to release the spell to be anything other than actually striking the target. As to damage, I would personally say it's additive: that is to say I would rule it that the damage would stack.
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  • Well, furthermore there are plenty of spells that simply aren't "visible" to normal human senses. You manipulate something in twilight or the Shadow, yeah, good luck with perceiving that without magic. So technically you can actually use magic in front of sleepers. However, if they are in any way capable of perceiving your spell work (and I don't mean the use of yantras), then they're going to have to deal with dissonance and you're going to have to deal with paradox....
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  • Falcon777
    replied to Challenging Supernal "Truth"
    Given I'm only three sessions in on my mage game, no, I haven't even come close to exploring these ideas yet in my game. I may never. I do, however, really like your post. It's intriguing. I tend to...take it as my head canon that there is a Principle Being behind the Supernal that gave it its existence but that the Being and Its' plane of existence is not something that can be attained by ascending. Rather, this Principle created the Supernal as well as the shadow, twilight, the astral realms, and other planes of existence (and thus the Supernal isn't actually Supernal, just incredible). The...
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Falcon777
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