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  • Falcon777
    replied to Help with Time
    NitroXanax Something to take into consideration is the changes to the setting from 1e to 2e. The first edition books gave a setting where the consilium's mages were basically bound to help each other in order to keep a united front, though a varying amount of squabbling and even fighting would still occur. 2e has gone to pretty decent lengths to rewrite the consilium as a force tied to one very specific idea: keep mages from killing each other. There's plenty of wiggle room within that for people claiming authority and/or responsibility. However, at the end of the day the leaders of the consilium...
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  • Falcon777
    replied to Magic crafting speciality
    Looking back on what you wrote, Erebe, it seems that your player's expectations were off a little bit. Discussing this outside of the game is probably a good idea. However, resolving this in game is usually best done via role play rather than changing rules. If he gets a grasp of how prestigious being able to craft imbued items is, he may be more willing to accept enhanced items as something that doesn't require Prime.

    Also, the suggestion of having his character join a magic crafting legacy is a great idea. While the benefits of attainments he gets with it could help with actually...
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  • Falcon777
    replied to Magic crafting speciality
    As to the lack of magical crafting being unique to Prime 4, Prime 4 is the only truly sufficient way to create an item that can be used to cast spells in and of itself. However, any mage can cast spells upon objects. Some spells are more useful than others (Matter being the obvious secondary choice for crafters) to have on an object, but it should be noted that there is a distinction between an imbued item and an enhanced item. An enhanced item is "magical" in that it has a spell cast upon it, but enhanced items can't cast spells. The dnd equivalent would be comparing a +3 holy longsword...
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Falcon777
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Last Activity: 09-21-2019, 10:06 PM
Joined: 09-13-2015
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