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  • *End
    replied to Ask the Devs
    Speaking of Lookshy... Given its relative lack of power (especially compared to the Realm), and its (often nominal) alliances of convenience with the rest of the River Province, how does Lookshy view the Hundred Gods Heresy? Like, I would imagine that they are hostile to places like Great Forks, where three gods literally rule the place and gods of all sorts are worshipped without Dragon-Blooded supervision, but do they actively go out and attempt to force the Hundred Gods Heresy out of prominence in the River Province?

    As a second question, what is the difference between the Scavenger...
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  • *End
    replied to Where in Creation is Slavery Illegal?
    As an addition to this, one of the things I really enjoy about Exalted is that (especially as Solars) you can take your moral compass as a modern person and bring parts of it into Creation, even when there is widespread opposition to it by the powerful. If there is not a place in Creation where slaves can flee to from anywhere, you can make one. It won't necessarily be easy, nor will it be a quick process, but you can make a difference.

    Do what seems best for your game, in short....
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  • *End
    replied to Charm Concept: Claiming Fallen Weapons
    I would probably use such a charm on my Dawn, just because it sounds pretty neat....
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  • *End
    replied to Charm Concept: Claiming Fallen Weapons
    I understood the charm as being more of a "telekinetic pull/teleportation" of one's foe's weapons, as it was an offspring of Call the Blade. It's not that it's a "let me disarm you and seize your weapon" charm, per se (though it could be used to do that, potentially), but "as you have fallen (or fled), I claim your weapon as my own," charm. I would agree that the former seems more like a gambit thing, but the latter seems fitting to me to be suited to the Solar conquerers and sword-queens. It doesn't have a a huge "wow" factor, but it seems like a neat little...
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  • *End
    replied to Charm Concept: Claiming Fallen Weapons
    Hm. It's an interesting concept, and I more or less like where you're going with it. I think the fact that many beings that wield artifacts are very loathe to drop them would help to balance this out, certainly - like, a Dynast isn't going to drop her ancestral grimcleaver when she attempts to flee from a routed Wyld Hunt or something, at least not very often. It's cool and interesting, and I think it works for the Solar wheelhouse. What I'm not sure is what the Essence/Melee requirements would be.
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  • *End
    replied to Integrity Supernal Character Concept Brainstorm
    I have a concept for an Integrity Supernal Zenith - a former priestess of some minor terrestrial deity or another who, although sworn to chastity, went on a great journey to help the one she loved recover from a curse/illness. When she arrived at the place where she was supposed to find a cure, it was closed, abandoned for decades, but she refused to give up, and went onwards, which is when she was Chosen by the Sun.
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  • *End
    replied to Solars starting the game with Artifacts
    Yeah, mine took hers from a Demon-Blooded would-be warlord, whom she slew when she was Chosen. It can be pretty much anything, depending on what the needs of your story are.
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  • *End
    replied to Where in Creation is Slavery Illegal?
    The Republic of Chaya in 2e, at least, had laws declaring that any slaves within their borders after a period of time were considered to be free. It was noted that Guild merchants tended to move through Chaya very fast. Of course, any freed slaves who did stay there until the season when the fire trees blossom would probably only be free until that time, at which point they'd be dead, but Chaya is definitely an anti-slavery place. And how "free" the people of Chaya are is a different question, at least in 2e (in 3e, I believe that the previous devs expressed a desire to move away from...
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  • My sense is that if they are common prerequisites, the goal will be to make them not so dull/speedbump charms, but rather useful and interesting abilities that someone might want to use and branch out from. I mean, I agree with you in principal - if they are similar to 2e's excellencies, it would be good for them to not be a common prerequisite, but I would hope that they're not like 2e's excellencies (at least in that way)....
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  • A bunch of heroic powerful individuals with elemental power flowing in their blood are likely to be quite passionate in general, and are also better equipped than the average patrician to do the sorts of things that would impress their families into letting them marry who they want. Plus, depending on their artifacts, as Lea mentioned, a given Dynast might have the ability to so dramatically reshape the local geography that the family manse no longer sits on a demesne. At that point, the marriage-forbidding parents are probably getting all sorts of negative attention from above, because they're...
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    Last edited by *End; 07-01-2017, 01:37 PM.

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  • *End
    replied to How would the people of Adamant look like?
    I like all of this, and am going to steal it for inspiration for games I eventually run....
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  • *End
    replied to Dawn caste needed!
    Thanks a lot! I look forwards to playing with you!
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