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  • ArcadianAwakened
    replied to [Open Dev] The Code
    And that's all fine, I'd just like to see the game take a broader focus on how and why people take a stand against the things that go bump in the night. Making the game just about the visceral parts or the psychological damage is fine if that's what you or your group want, but there are a lot of other creepy or compelling stories you can tell with hunters of other stripes. For me, at least, the game is less interesting if it leans toward lumping most hunters into the "integrity 6 or lower killing machine" box.

    I get the sense that what I'm looking for is in the drafts they're...
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  • ArcadianAwakened
    replied to [Open Dev] The Code
    The issue isn't that the idea of violence is there, it's that within the context of hunter (or at least this section) it's about blood or savagery or the person behind the flamethrower. There's a couple of mentions toward how a hunter might be more manipulative in the same way they could be violent, but it's easy to gloss over.

    Generally I'd like to see as much as possible that the game is more about hunters as the people who see the big nasty magic stuff and deal with it when others can't or won't, rather than the guys that grab guns and flamethrowers to murder scary things. The...
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  • ArcadianAwakened
    replied to [Open Dev] The Code
    There's stuff that I like here but there are also a couple of major sticking points that are sort of bothering me. The biggest one is that it puts a lot of focus on hunters as aggressive and violent people who go out and murder monsters, which makes the game feel less like "people who see what everyone else looks away from and take a stand" and more "let's go murder some scary magic things." I'm really not sure how well it would play in groups that focus more on the less violent sides of The Vigil, like Network Zero's fight against the veil/masquerade or the Barret Commission's...
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ArcadianAwakened
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Last Activity: 08-17-2017, 07:27 PM
Joined: 11-06-2013
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