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  • wern212
    replied to Ask the Devs
    Will we ever get more detail on what "major" or "legendary" character goals are? Same for story goals and social goals.

    There are quite a few charms that have these goals as their reset condition in WFHW, but there's sadly very little advice for storytellers for when to consider something a legendary goal.
    The only text on the subject I've been able to find has been on page 134 of the Core, but that only gives a handful of examples that I find hard to translate.
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  • wern212
    replied to Ask the Devs
    Would it ever make sense for a character to have more than one Resource Merit?
    So, for example, a V'Neef Magistrate, would they have:
    Resources 3 - Stipend
    Resources 3 - Bribes and Salary
    or
    Resources 4 - Stipend, Bribes and Salary
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  • wern212
    replied to Ask the Devs
    I can't seem to find an answer to this: does Poison's penalty apply to defenses and resolve/guile, or only actions taken?
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  • Well, at this point one campaign I'm in is actually going for quite a while, but we had to reset a few months back because a lot of the players had been shuffled around (old players left, new players joined) and people didn't know the rules well enough to play Essence 3 solars....
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  • I've seen several people comment that a fix would be to give the players more XP per session, but I've experienced that this makes it extremely tough for new players to keep up with this.
    Players who don't know Exalted very well can't memorize a new charm every session, so the majority of their power goes unused.

    That being said, the idea to start with 100xp is something I find a decent fix.
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    Last edited by wern212; 04-11-2018, 05:29 AM. Reason: Added "per session" to the first sentence.

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  • wern212
    started a topic It's a matter of Experience (Discussion about XP)

    It's a matter of Experience (Discussion about XP)

    So, yesterday the Dragon-Blooded Character Creation and Advancement rules were released to Backers on Kickstarter.
    And while I love the new Charms and Creation rules, the Advancement rules left me a bit confused.
    I would like to hear other people's ideas about them.

    So, the biggest question that I struggle with is "why is Essence 3 150xp for Dragon-Blooded?"
    Assuming you use the default XP rules for Third Edition, you need 30 sessions to reach Essence 3.
    Now, if you are playing once a week, this would be doable in just over half a year. A long time,...
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  • wern212
    replied to Ask the Devs
    Adding my question to this: how often does the game assume one is playing in order to make the XP numbers work the best?
    Because I have experienced both games that occurred every weekend and games that only happen once a month, and I don't want to tell my players they'll be playing for 30 sessions (so, two and a half years) before they get to signature charms.

    Related: if you did have a game that only happened once a month, would you increase the amount of XP handed out, change the advancement chart/essence levels, or combination of both, or something completely different?...
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  • wern212
    replied to Ask the Devs
    What language is spoken in the Dreaming Sea? Specifically in Ysyr and Palanquin?

    EDIT: my question had already been answered, some google-fu revealed the following answer: ​http://forum.theonyxpath.com/forum/m...60#post1125460
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    Last edited by wern212; 04-09-2018, 09:27 AM.

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  • wern212
    replied to Ask the Devs
    If a battle group hits someone for 4i damage while they are at 2i, do they go to -2i or to 0i with 2 health levels of damage.
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  • wern212
    replied to Ask the Devs
    Sorry, I'm not sure I understand. If I have a puzzle that my Solar Savant solves through a Intelligence + Lore roll, and she rolls 5+ successes, would that trigger Incomparable Savant Surety (Arms of the Chosen 46) or similar effects?...
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  • wern212
    replied to Ask the Devs
    When confronted with a puzzle or other mystery that requires Intelligence + Lore to solve, is it still considered introducing a fact if the player does not "explain" what the solution is, but asks the ST instead?
    Or is that just a regular function of Lore that doesn't work with effects that synergize with Introducing Facts?
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  • wern212
    replied to Ask the Devs
    What are some guidelines for making declarations of facts used more frequently and less grand?
    I often feel like my Lore revelation should be major plot elements and have large ramifications.
    However, looking at Sagacious Elder’s Instruction, which was revealed here, it makes me realize that smaller Lore rolls should also be possible.
    If possible, do you have examples of Lore rolls that aren't large or world-shaking, but do have the possibility to affect the narrative and use charms like the one mentioned above?
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  • wern212
    replied to Dice Pool Statistics
    Assuming Third Edition with double 10's, you should be hitting a success for every 2 dice you throw.
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  • wern212
    started a topic WFHW Kickstarter Preview images transcribed

    WFHW Kickstarter Preview images transcribed

    So, on the Kickstarter page, there are two images, this one and this one that contains charm texts. However, upon asking one of my players what he thought of them, he noted he couldn't read them.
    So, I've taken it upon myself to put them into this google doc for people to read. I hope this is fine, given that these images are publicly displayed?
    Note that it might take me some time to write it all out.

    EDIT: I should note: my eyes aren't perfect either, and some numbers are really hard to guess. Please keep that in mind as you read: it might still contain some mistake...
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    Last edited by wern212; 04-02-2018, 08:57 AM.

  • wern212
    replied to Ask a question, get an answer
    Are there any First Circle Demons that are often used as assassins? Silent, lethal, that sort of thing?
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  • Reading these replies makes me realize I posted this in a outburst of emotion rather than really thinking about. Sorry folks, it hasn’t exactly been the best day for me and this didn’t help.

    As disappointed as I am, what is being said makes a lot of sense, so I suppose it’s back to trying to be patient.
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  • Thank you. I haven't been part of a great many kickstarters, so you might be able to provide context I was missing.

    Couldn't you also do this with the charmset being split, though? Just release one section of the charmset per week, for example the charms of one element in case of the DB's, in addition to one or two chapters of the rest of the book.

    As for a compelling reason to do this: this was a rather big disappointment for me. I have an Exalted session half a month from now, roughly, and was hoping to use something from the kickstarter to surprise my players. Knowing...
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  • An argument for spreading the Charms out over the Kickstarter

    Before I begin: This is an attempt at a civil discussion about the Kickstarter for What Fire Has Wrought. Also, these are my opinions, not necessarily true for you.

    So, according to this post made by Vance, the chapters for What Fire Has Wrought will be revealed sequentially, and this means that the Charms will be revealed as part of week 3 and 4.
    Personally, this is really disappointing to me. I'm currently involved in one game and ST'ing another, and I had hoped to use some of the material released as part of the Kickstarter in the next sessions for both games.

    ...
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  • 12/Noon at EDT according to this....
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  • wern212
    replied to Alucard gets his grubby hands on AotC!
    One of them, Ragara Feria, does. Her weapon gives some minor advantages that seem very in line with her charms and playstyle (Fire Aspect Captain)....
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wern212
wern212
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