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  • Holden
    replied to Micro-preview of Infernals
    Probably wisest not to assume stuff from the KS previews will hold true. Current devs seem dedicated to putting out quality work, and that's going to require implementing a particular vision they're passionate about, not just following old blueprints left behind by predecessors. Same as what we did when we came aboard, same as what Geoff did when he took over from Ken Cliffe all the way back during proto-1e....
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  • Holden
    replied to What is "Embattled", really?
    Yes. This is one of the reasons the game uses range band (which only care about your distance relative to other characters or some landmark in the scene you have a reason to give a shit about) rather than zones or a grid or whatever. The engine doesn't really give a shit if you're running in lockstep through a bamboo forest, standing in place, or having a lightsaber duel while standing on two force-fielded pieces of debris as they're carried over miles of lava-river-- they're all two characters just remaining at close range bashing away at one another as far as the system is concerned, so long...
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  • Holden
    replied to What is "Embattled", really?
    This, pretty much. Or the good old anime trope of the two swordsmen running in parallel to one another through a market or bamboo forest or whatever trading sword-blows. The scenery's changing around them but they're moving in lockstep with one another because the player and ST agreed that would be a cool way to conduct the fight. (That style of play doesn't tend to work too well if there's an archer trying to shoot one of them to death, mind, but it's nice for one-on-one duels.)...
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  • Holden
    replied to What is "Embattled", really?
    Vance's answers 100% line up with my intent when I wrote those rules, fwiw.

    "Embattled" is, I think, a remnant of the old "engagement range" thing from the end of 2e (Christ what a suppurating nightmare that was to calculate) still rattling around in my head, and some vague notion at the time that we might eventually have stuff like really big opponents or enemies with huge long tentacles or whatever that could threaten characters clear out to short range who tried to get away from them. It ended up just not being important or coming up during the rest of the rules...
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Holden
Holden
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Last Activity: 08-22-2017, 06:09 PM
Joined: 11-01-2013
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