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  • Regards to lightning bolts... They're not very subtle, as people have stated they've felt odd sensations prior to a lightning strike. I'd also argue that they're probably hard to aim.

    Guns are useful! But let's be honest, you're not taking Storm-lashed because it's the most mechanically effective ability. You're taking it because you want to be the epicenter of a terrifying storm and throw lightning bolts. That's kind of it's own reward, isn't it? ...
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  • Paradim
    replied to Violence begets violence
    I'm having a lot of difficulty in seeing how the United States is in a similar situation as Germany was after the Great War under the Treaty of Versailles......
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  • Seriously, whatever works and seems called for.

    Basically my view of it is this. There needs to be nuance and uncertainty. The first Hero encountered should be irrational and a threat to be feared. The second Hero should be different. Maybe they're new at this, they don't quite know what they're doing or strictly why. But make them rational and more responsive to what the PCs are doing. If the second Hero is reacting to actual monstrous stuff that the PCs are doing, it serves as a good counterpoint to the first Hero's attitude of "Kill them all".

    The idea...
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  • Thanks!

    How I would approach this... Is I would actually have very few NPC Beasts in the setting. Maybe 5-10 scattered about the wide area, with few of them being in Broods and of varying strength. This group represents other Beasts that the PCs can approach or contend with having shared commonality.

    From there, I would outline in broad strokes the supernatural playing field of the setting. Vampires, werewolves, changelings, mages... All of them, I would set up two opposing factions for each group, each with broad and vague goals against each other. These groups are...
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  • Do you mean "pure Beast game" as in, 1) All of the Players are Beasts, or as in 2) The setting pretty much focuses on Beasts and other supernaturals won't be present much?
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  • Paradim
    replied to Yu-Shan (and Sidereal) was a mistake
    I've given you an argument, though, on why providing information about Yu-Shan can be used to make Creation relevant.

    Yu-Shan does not exist in an isolated bubble. It's context is entirely driven by Creation and the events that occur in Creation. Take note that in the past editions, the Bureau of Destiny specifically created a Convention focused on the Deathlords. Why? Because the Deathlords are impacting Creation. If the Deathlords just stayed in the Underworld, the Bureau of Destiny would just leave them alone. This is just one example as to how the nature of Yu-Shan brings Creation...
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  • Paradim
    replied to Yu-Shan (and Sidereal) was a mistake
    I think you're putting the cart before the horse, to be honest. You can't really control "perception", because people take away different stuff from what's written. The statements that were previously mentioned of Sidereal being all about Yu-Shan are anecdotal and there are anecdotes from people who didn't come away with that perception.

    What should be done is a thorough analysis of what needs to be gone into in order to present a cohesive structure by which Sidereal characters and games are supported with as many tools as possible for the players.

    Creation...
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  • Paradim
    replied to Yu-Shan (and Sidereal) was a mistake
    I would say that there absolutely needs to be a section in the Storyteller advice chapter on how to handle having a Sidereal player in a mixed group.
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  • Paradim
    replied to Yu-Shan (and Sidereal) was a mistake
    I'm disagreeing with the assumption that it has to be either Creation or Yu-Shan.

    Why not both?

    For example, the Conventions are functions of the Bureau of Destiny. Describe the place they have in that bureaucracy and how the Conventions impact Creation with their involvement!...
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  • Paradim
    replied to Yu-Shan (and Sidereal) was a mistake
    If the default assumption is that Sidereals work for the Bureau of Destiny, then it's critically important that STs have upfront all the information they need to represent the bureaucracy in their game along with Sidereals. It doesn't matter whether those Sidereals are in Yu-Shan or in Creation, its all about the interaction with other Sidereals and the gods that they coordinate with. And characters are going to know who they report to and have an idea of what general ongoings are for the Bureau, because that's what happenings when people are involved with a bureaucracy.

    And if the...
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  • Paradim
    replied to Yu-Shan (and Sidereal) was a mistake
    I think there's a strong assumption here that any focus on Yu-Shan costs Creation any attention. Yu-Shan can't really be removed from Creation. Yu-Shan is ALL ABOUT Creation. It's a political nexus that ties religions, deities and the influences they make on Creation together and is meant to be a behind the scenes approach that Sidereal Exalted can engage with for intrigue and pulling strings of events in Creation. It adds to the mystery of Sidereals, adds political intrigue that they can engage with as themselves, and presents a setting where Sidereals can be recognized for what they are and...
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  • Paradim
    replied to BDSM
    Well, that's pretty awful there.

    Not entirely sure how BDSM being seen as a sexual orientation would change things, though......
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  • Paradim
    replied to Orichalcum Edition Number and Signature
    I've been scouring through all emails and messages I have from the Kickstarter and I can't find any mention of the signature and number not being implemented with the final product. I'm really hoping I'm missing something a communication on this, because it bothers me a lot more that this change was made without communication of it.
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Paradim
Paradim
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Joined: 11-07-2013
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