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  • Oh, I like the penalty to resisting that Beast's supernatural actions!

    Although I feel like it should be harder to resolve - killing The King of Spiders wouldn't mean I stop being afraid of icky spiders, after all. Then again, this IS supernatural in nature, so... maybe going face to face with it and coming out ahead causes a mindset that goes "Pff, that spider is downright cute! I've killed way worse!" ?
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  • Cool article! And very interesting hypothesis. Kinda Lamarck, but not as extreme.

    And it kinda makes sense in the context of the ChroD. Learn to fear all those things that go bump in the night, respond by pretending they don't exist -> descendants do the same.
    In regards to Beast, wouldn't that make a long-standing Begotten especially effective in his claimed area? After all, people should more easily be scared by his nightmare, causing a Breaking Point more easily, which in turn should feed the Horror more effectively....
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  • Wormwood
    replied to Songs of the Beast
    And, of course, for those very raw Predators/Ravagers: Fever Ray - The Wolf
    Kinda makes me think of a Forsaken pack-friendly Anakim Predator with a huge loup garou for a Horror.

    Also, this.
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    Last edited by Wormwood; 01-06-2018, 03:47 PM.

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  • I vote for Reconciliation, Lessons and Mythology, in that order.
    Quite liking this approach.
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  • Wormwood
    replied to [2E] Star Wars of Darkness
    The way you described the Balance system, I'd say let characters start at 5 instead of 7. This way, everyone is morally grey/in the middle, and going White Side is an actual achievement.

    Also, since every Jedi can at any moment fall to the temptation of the Dark Side, maybe offer Light Side Force Users the chance to boost a roll in exchange for a Breaking Point towards the Dark Side? Or something like filling up some of their Force points, to represent their renewed strength.
    I also quite liked Vent0's idea of turning it into something they will have to rely on if they start...
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  • Wormwood
    replied to Reflavoring Mechanics
    Hey, thanks for the answer. I totally understand that something that looks unimpressive, weird or even bad on it's own can be awesome in the right context, so I am thankful for that information (very much a fan of tailored Atavisms), and I just wanted to let you know that.
    The opposite is true, too, of course, some things are awesome, but simply might not fit into your Chronicle/Group/Setting/Flow etc.


    Would like to see more of your other Reflavourings, so seconding ajf115 here....
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  • Wormwood
    replied to Reflavoring Mechanics
    Huh. I have to admit I dislike that this has a LOT of crossing over with Heart of the Ocean while also providing an attack. I'd rather see something like "Can discharge toxins from its body by violently vomiting them out in an instant action. This can double as an attack, but with reduced range".
    I DO very much like the Sat Expend....
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  • Wormwood
    replied to Reflavoring Mechanics
    Good point.
    Also, I want to point to Heart of the Ocean being easily reshaped into something like Heart of the Desert, to represent tremor-worms and stuff, and bestow the ability to "swim" in sand. We did that in the homebrew folder, somewhere, I am sure....
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Wormwood
Wormwood
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