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  • As Tessie already mentioned, Rotes mitigate that incredibly, and if this is the path you want to take, you should definitly have these Rotes.
    But yeah, there is a chance of overreaching if you are particularly bold....
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  • Wormwood
    replied to Games as inspiration
    The Sinking City has released more trailers, the most recent one looking so incredibly appropriate for a Nightmare in conjunction with You Cannot Wake Up.


    As for other games: Diablo is a surprisingly curious source of inspiration.
    But currently, I am stuck on StarCraft.
    Sarah Kerrigan could make for a fantastic Beast, her Zerg self being her Horror. Abilities like From the Shadows, Eye of Heaven and Monster From The Deep (or Vengeful Earth re-fluffed) reflect her Ghost-training and Psychic Ability, while Skin Deep, Relentless Hunter and Limb from Limb reflect her...
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  • I'd do chase if it is to convince a group of people of something they were uninterested in or kinda meh about, combat when two different points of view clash.
    Talking about evolution on a school event is very different from talking about evolution on live-tv in a debate with creationists as Bill Nye did, for example.
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  • Different thought: Mind is also great to do every high-ranking job ever thanks to being able to bump up mental/social attributes and skills. You need someone to draw you a battle plan? Some spells later, you have someone with incredible, superhuman INT and maxed-out skill - a master general worthy to be mentioned in legends. Next week, you need a city planner to redesign the conquered places for maximum use? Call the same guy again. Need a diplomant to negotiate better trade deals? Call him. Need someone to improve the laws? You know who to get.
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  • Seconding Tessie.
    Some tasks are simple, but nowhere near easy. Other's might be complex, but pretty easy.
    Even if I am utterly untrained, I can lift something up, especially if I am in good shape otherwise. On the other hand, I could be very smart (high Int), but due to not being knowledgeable on specific rules (e.g. programming or treating a person) I will suffer heavy penalties - I can only make up my lack of training to a certain degree, and even the smartest person on Earth (int 5) will usually lose out against someone who is average in smarts (Int 2) but well trained in that...
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  • I think so, too. When I wonder about things like that, I ask: would it makes sense as a specialty in that area? Academics is a far-reaching skill (just like Science), and Warfare definitly seems to fit. Int+Academics seems to make the most sense.

    Firearms is more the use and care of firearms, possibly the history - it has no bearing on tactical knowledge and strategic skills, IIRC.

    Malus is right in stating that attribute tasks are used when there is no clear applicable skill, but that is usually reserved for 'simple' things that are not complicated sets of movements....
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  • Wormwood
    replied to Body Horror
    There is that one body-modifying Scelestus legacy on this forum which deals with Acamoth/Galmoth taking over parts of the body like an abyssal cymothoa exigua.
    Beast has some body horror, surprisingly. Namtaru Atavisms like Infestation, that can make you look like a loose Sack if skin filled with creepy crawlies to Skin Deep, letting you do fun things like eye stalks, grow additional limbs, mouths or eyes, to all sort of body modification. One proposed use of the Atavism by me was a modification that replaced your fingers with tinier hands, Whose Fingers in turn are tiny hands, etc.
    ...
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  • Wormwood
    replied to Beast: Character Idea Thread
    Darn, my eyes or mind failed me there, I read 'ANAKIM' >.<
    Well, hey, at least now you know the write-up and classification totally add up ^^""""...
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  • Wormwood
    replied to Beast: Character Idea Thread
    You know, he sounds like he'd be a good Insatiable. Void, I'd guess....
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  • Wormwood
    replied to Homebrew Beast Merits
    Twin-Souled (Creation Only) OOOO or OOOOO

    Rather than one, your Beast has two Horrors, of the same or with 5 O even of different Families!
    This allows them easier access to Atavisms (if both of the same Family -> In-Family Atavisms cost 1 xp less, if different Families --> twice as many In-Family purchases) and makes defending their Lair much easier (both Horrors act as seperate characters), which is bound to surprise any Hero expecting one Horror only. It also grants the Twin-Souled an additional two Atavisms, as each Horror has their own seperate Atavisms.
    With...
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  • Thyrsus and Moros could also make a lot of money as traders with the ability to keep food fresh and loads light. We eat mangos today in Europe like it's the most normal thing in the world, but in fact, eating a ripe Mango would be near impossible for anyone living in e.g. Germany, simply because travel takes so much time and the growing conditions are less than perfect. A Thyrsus (or any mage with enough Life) could likely grow his own wherever, dipping into Forces a bit maybe.
    And Moros, with their ability to reinforce waggons and ships to move much larger weights, while keeping costs at...
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  • Wormwood
    replied to 1001 Beast Story Hooks
    One plot I am running currently:
    69)
    Two of the Begotten have become a couple and are now expecting a child! To celebrate, the local Initiate offers to hold a ceremony of blessing for the child, in which the soon-to-be parents receive a vision of their future child.
    However, instead of a normal human being, or a Begotten, they see their child becoming an Insatiable!
    To avert this fate, they need to travel deep into the Dark Mother's Lands, and from there pass through layers and layers of the Primordial, to hasten the gestating Horror Larvae's development and make sure it...
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  • Wormwood
    replied to Inspirational Images - Geist
    A Chthonian:
    An elegant Geist, drawing a blank for the name:
    Another Geist, The Righteous Sheriff:
    The Lady of Ashes: ...
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  • Classic Eshmaki, but at a young age:
    This Inguma loves to play with his prey.
    Anakim in the making:
    Why did it have to be snakes? Because people FEAR them! ...
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  • We haven't had a Lair in a while:
    Possible Irkalla Predator or Nemesis:
    I don't know why this made me think Beast, but it did. Funnily enough, I thought a Judgemental Inugma Nemesis or Tyrant would fit perfectly here.
    Classic Tyrant, likely Namtaru or Anakim:...
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  • For static speed that lasts at least a scene:
    Prometheans can reach speeds Of 156, As Detailed above.
    Beasts can reach 48, I think (68 For Incarnate). Looming Presence satiety expenditure (race base raised to 15), Skin deep satiety expenditure (+12), epic potential.
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  • I realized a few mistakes in my above calculations, and realized how to turn up the numbers: base 11 (epic potential), 20 str instead of Titanic onslaught, 11 For Skin Deep, 10 For Cyclopean Strength, and now the fun part: another 20 if in Horror Form and pumpen everything into power. +10 on the stone limbs created through vengeful earth: 63 dice on power rolls (equal to 63 Str/Int/Pres) with another +10 on successes and another +10 for using stone limbs -> 83.
    Add in Limb from Limb, and a single success deals 21 L or 21 A.
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  • Another point I would like to raise is that this is really more of a thing for the Dark Mother of Monsters, if any, rather than Beasts themselves. And even then, it'd be debatable.
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  • Prometheans need some love here, even if not as impressive as a Vampire.
    Titan with all Corporeum and Vitality Alembics. Base: Attributes at 10, Skills at 5. Defense 15. Iniative 20. Speed 25. Health 16 (Size + Sta + Giant merit). Perception 20
    Vitality bonuses +10 Strength from Persistent Unconquered (+unarmed lethal, + 1 Demolisher, +Ability to cause an Earthquake with a span of 1000 yards), +10 Resolve from Persistent Unbowed (+ Steadfast, + Recovering Willpower, Defense against Mind Powers), +10 Stamina from Persistent Unbroken (+Willpower bonuses doubled for Stamina-resistance...
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    Last edited by Wormwood; 08-30-2018, 03:53 PM.

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  • Wormwood
    replied to News Hunger and Families
    Causing wars indirectly through lies sounds a lot like an Enabler at work, but could also perfectly fit a Ravager. So that's definitly covered.
    Eshmaki are the Nightmares of Darkness, yes. But whether something cannot be seen because it is in the shadows or because it is invisible makes hardly a difference, and both are covered. Being on the fringes and not being noticed is, after all, also part of the Eshmaki. See From the Shadows - the Atavism can literally turn you invisible. And not by 'being clad in shadows' or some such. Indirect damage/'Curses' is covered via Nightmares like "You...
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Wormwood
Wormwood
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