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  • Astromancer
    replied to Columbia and the U.S. pantheon?
    Zeus, Odin, Indra, the Morrigrue, and other deities have pasts that are highly problematic. Columbia, like the nation she patron of, has a mixed record. But perfect records don't exist. So I feel we should have an official Columbia.
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  • Astromancer
    replied to Did the Theoi Punish Ovid?
    Having read that book, it's great. And you can get it cheap online....
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  • Astromancer
    replied to Did the Theoi Punish Ovid?
    I think it's doable for the most popular Pantheons. (Greek, Norse, Egyptian, ect). Other pantheons could be gathered up in themed books with four Pantheons to the book. Same treatment on a smaller scale. Something beats nothing....
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  • Astromancer
    replied to Did the Theoi Punish Ovid?
    I was going to like No One of Consequence's post. But I can't seem to log in.

    The issue resolved itself. I'm confused.
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  • Astromancer
    replied to Did the Theoi Punish Ovid?
    In the first edition they used what were in essence Yeats' take on the Irish gods. Not accurate, but fully playable. In the second edition, the Irish gods are uniquely stuck in the past. We are told about Manitous for Computer Software. We are told about the Orishas and the Loas being up to date. The Theoi and the Norse gods (I know the proper name but my spell checker rejects it) aren't locked in the past. Only the Tuatha act like they did in the early middle ages

    I am not of exclusively Irish heritage, but more Irish than anything else, it kind of ticks me off....
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  • Astromancer
    replied to Would You Mix Scion and the Mythos?
    If you ever read Dreamquest for Unknown Kadath, you'd see that Lovecraft blended the Gods and the Mythos. Remember Lovecraft was an atheist who dearly loved mythology. His take on the "Gods" is that they are creatures born of human dreams. Powerful compared to humans, powerless compared to the Mythos beings.

    That said, I like No One of Consequence's notion of Kali curbstomping Cthulhu. I could see Athena, Hermes, and Loki, cornering Nylarathotep, and catching him in a contract he'd truly hate. Dark Goat of the Woods meet the Irish War Goddesses, enjoy your beat down.
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  • Astromancer
    replied to Did the Theoi Punish Ovid?
    On the other claw, the Metamorphosis is one of the greatest poems in world literature. An enduring monument to the Theoi. Compare our sources on the Theoi to those on any other pantheon of Europe and North Africa. Had some pagan Irish bard written a comparable work on the Irish gods, and it had survived to the present, the Irish gods might be playable.
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  • As I said, they were mentioned once in the first book. They got one short sentence....
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  • By the way, many Christians (John Milton for example) believed that the Pagan gods were powerful faeries. Real world Islam and it's belief in the Jinn show that Abrahamic faiths could embrace the existence of powerful spiritual beings not in the service of God or the Devil. So the idea of the Abrahamic faiths excepting the Gods as Fallen Angels/Jinn/Faeries has real world back up.
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  • In the 1st edition, there was a mention of the Fringe Walkers. They were said to be balanced between sanity and Marauder Madness. They were never mentioned again.

    Picture a group of sane Mages with certain Marauder traits. They have some resistance to paradox, maybe not equal to a Marauder's. They are aware that their Avatars are feeding them a distorted version of reality. Their views on anything are... distinctive.
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  • That's a solid suggestion. People can choose what to do with the ideas and guidelines.

    My fear is that Onyx Path wants to force a certain style of play. They can't really force us, but they can kill the game....
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  • While I love C:tD more, C:tL has the strongest central metaphor and the scarier fae. In many ways M:t Ascension and C:tL have by far the most flexible core ideas of any White Wolf/Onyx Path games.
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  • Agreed. The very fact that Mage can be exhilarating makes the possibilities of terror so much more intense....
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  • 2nd edition was wonderful. But some how the designers got the idea that such an wonderous game wasn't in line with their self image. Mage: the Awakening was their vision of improvement.

    Frankly, Mage and Changeling are games of hope and wonder as much as terror. Vampire, Wraith, and Werewolf are basically different.

    Vampire equals the damned.

    Werewolf equals the doomed.

    Wraith equals the lost.

    Mage and Changeling are wonder versus despair.

    They don't want despair challenged anymore.
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  • Stealing the Exarchs from Mage: the Awakening would create a truly nasty extra faction.
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Astromancer
Astromancer
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Joined: 11-07-2013
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