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  • I love VII because of how mysterious and rich for plot potential they are. Of course, not as a player character covenant but as something the ST can use to add mystery, drama and the grotesque to a Vampire chronicle.

    For player characters, I prefer the Invictus because of how they represent, to me, the archetypal "Vampire Lords" in a socio-political sense. Nonetheless, I enjoy all the covenants and can see myself playing as a member of any of them. Maybe the one I like least is Lancea, but I don't really know why I don't like them as much.
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  • Thanks for the help, Wyrd!



    I've found the problem. I need to wait till my limit resets, I dont have enough space for the pledge I was making. So I can make my pledge in ~2 weeks....
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  • So, I just pledged 50 $ to support the Kickstarter and get my hardcover version. However, I was wondering why I didn't need to give a shipping adress? This is my first Kickstarter, so I may just have missed something but I suppose that OPP would need a shipping adress to actually ship a hardcover version of the book.

    Can someone help me here? I just want to make sure I actually get my book eventually because 50 $ + 20 $ shipping is a lot of money.

    EDIT: Never mind, apparently kickstarter doesn't accept my credit card for some unknown reason. Guess I can't actually pledge...
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    Last edited by Dragotarify; 11-15-2017, 05:41 AM.

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  • I prefer the simplified D&D version of loading and aiming requiring no check, firing is a standard ranged attack (Dex + Firearms in CofD).



    With this level of mechanics, I think I'd go: Strength + Athletics for Loading, Wits + Firearms for aiming, Dexterity + Firearms for shooting. You basically split the "aiming" into two things. You could, of course, also just make it a two-action operation: Strength + Athletics for loading, Wits/Dexterity + Firearms for firing....
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  • I can tell you how it works in D&D, maybe that's an inspiration: Basically, a ballista is a siege weapon that requires three (instant) actions to be operated: load, aim, fire. These can be performed by the same creature or multiple creatures, but must be performed in that order. Otherwise, a ballista functions like a normal weapon with an attack modifier and a damage dice pool equal to three times the damage of a heavy crossbow. Additionally, I believe a ballista has the Siege feature, meaning it deals double damage against structures but I'm not sure about that.

    For CofD, I'd...
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  • CofD Missing Person Setting: Experiences and Thoughts?

    Hey guys,

    I've been reading through the Missing Person section in CofD core while I'm waiting for my Demon ST guide to arrive, and I like the idea in principle. It seems like a great way to involve the players in the setting, and give sufficient depth and detail to that setting. However, I've been wondering about how this has worked for others in practice, both for mortal and supernatural games.

    Any experiences, thoughts on the system or ideas on how to make this work beyond what's in the book?

    Thanks!
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  • Thanks for the link, I took a quick glance at it, but will look at it more thoroughly tomorrow. Also, I like the idea of a flowchart to give myself a general idea of where the story's moving.



    I like the idea of working out beginning and end first, and then just a rough idea of what's in between! That's kind of how I go about writing my D&D campaigns, so it should come naturally to me. And preparing only the opening scene of each chapter might also be something I'll do, since it allows me to be prepared without over-prepping and limiting my players.

    ...
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  • Dragotarify
    started a topic How to prepare/write a Story?

    How to prepare/write a Story?

    Hey folks,

    I'm planning on running a Demon: The Descent chronicle in the near future (a few months) and I'm was contemplating how to prepare an actual story in the storytelling system. I've run Changeling: The Lost in the past, but when I did I ran it more like a D&D game with no clearly defined scenes or stories, but more as one continuing campaign going from day to day.

    Now, for Demon I want to make better use of the actual storytelling system. I looked at the example story presented in Demon, called "How an Angel Dies." It has this nice Scene Flowchart...
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  • I don't mind sharing, but I'm not sure how to do it. Is it allowed to post pdf's on here? Also, I'm still working out some things. So I'm probably not going to upload it until I feel like its complete and, more importantly, free of any mistakes I might have made.
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  • Alright, thanks guys! In the summary document, I've now discussed the Angels, the Fall, Cover & Identity, the Life (of a demon), the Descent (and Hell), as well as all four Incarnations and Agendas. I think that covers what I need the players to know prior to character creation. The rest, they'll learn during character creation and play. Its a total of 5 A4 pages, the first being an adjusted version of Knowbody 's introduction. 1786 words should be easy enough to read for those players who don't want to dive right into the walls of text that is chapter one of D:tD....
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  • Hmm, yea, that's a problem I've been thinking about - the complexity of Demon far, far surpasses anything in D&D. Gladly, though, my players have some basic knowledge of what demons are since I played an Offspring (from Heirs to Hell) in a short crossover game a while ago. I'm more focused on getting them into the setting without dropping a 300-page book in front of them. Nonetheless, this is still good advice and greatly appreciated!



    I like it! Very short and crisp, although I feel like it's maybe a little too short. Thanks for the video link btw, I had completely...
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    Last edited by Dragotarify; 11-02-2017, 03:56 AM.

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  • That's pretty great, thank you very much! I'll definitely use this as part of the document, maybe in a slightly altered or abridged version....
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  • That's certainly an idea, but I was more thinking along a PDF I could hand out to them. Still, maybe I'll run them through a short 3-5 session chroncile where they play as Offspring or Fractals (since I already have Heirs to Hell anyway) and then transition into a full-blown chronicle with them as Unchained....
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  • Help me summarize Demon for my gaming group

    Hey folks,

    I come to you because I’m planning to get back to Storytelling. My current D&D game is wrapping up in about 3-4 months, as far as I can tell, and I’m dying to get back to running some good old Chronicles of Darkness. In particular, I want to try my hand at Demon: the Descent. I’ve previously ST’d C:tL 1E about 2 years ago, and played in a V:tR 2E game.

    While I’ve been contemplating things like setting, focus, etc., I’ve become aware of an old problem our group has had with CofD games: It’s a lot of reading, especially lore/background texts....
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Dragotarify
Dragotarify
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Last Activity: Today, 08:12 AM
Joined: 10-17-2015
Location: Europe
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