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  • Florin
    replied to 'Once and Future' Speculations
    And if it salves anyone's conscience, MZB has been dead for a couple of decades. So, buying her books doesn't support her. (Hopefully the money goes to her daughter, if there's any justice in the world.)
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  • Florin
    replied to Aeon France
    I'm sure I'll be getting this in the not too distant future given I'm running a 2nd Legion game.
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  • The only one I'm aware of is the Taint Resistance enhancement for Mega-Intelligence. However, it only works for Taint gained from the Node background. As far as I know, there is nothing to reduce your Taint from having high Quantum. However, I've only read the core book, player's guide, and Terragen books.
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  • Florin
    replied to multi attacks
    Under Step 1 of Attack Resolution (Origin, pg. 115) it says "Declare your target (or targets)[.]" It doesn't make a distinction between trivial and non-trivial antagonists.
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  • Florin
    replied to multi attacks
    The potential problem I saw with using both weapon tags and applying the highest enhancement is what happens if you mix a lethal and a non-lethal weapon? How does that get applied? I figured you'd choose which to use, but then if you have to choose that, why don't you have to choose anything else? Which is what led me to my decision to let them just choose which weapon gets applied for the attack.

    I have a bio-kinetic in my game who could get 12 success if he used all his bonuses.
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  • Florin
    replied to multi attacks
    I treat dual wielding as letting the player use their choice of wielded weapon for purposes of applying enhancements and tags. (Although the shield tag always applies.) So, it grants them more options rather than letting them do twice as much damage. I feel being able to inflict more than two injury conditions without a scale advantage goes against the spirit of the rules.

    And Mateus is correct about attacking the same target. Each attack roll is considered your very best attempt to injure the target that round. So, making multiple rolls doesn't make sense.
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  • Florin
    replied to Multiple Realms Trinity
    My group is planning on running a series of TC chronicles, each one ending with the timeline starting to unravel. I'm running the first chronicle and using the idea of the Doyen finding out the group's teleporter botched and took the group to another timeline to give them a reason to start experimenting with timelines in order to finally ascend. This will, of course, start to cause the unraveling of all timelines. We're hoping to have a kind of Crisis of Infinite Timelines after we've each run games.
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  • Florin
    replied to Scion 2E Demigod Kickstarter
    It reads to me like that's just one of the ways. You can also build your own mantle based on your legend and deeds. However, they only really gave strong mechanics for when you're trying to steal a mantle from a god.
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  • They are working on a supplement called Prometheus Unbound which will deal with the Psi Orders. There is also a book called Terra Firma which will detail Earth. (Basically, go here: http://theonyxpath.com/schedule/ and scroll down to the AEON section to see what they've got going.)
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  • Florin
    replied to Scion 2E Demigod Kickstarter
    That's the name of one of the pledge tiers. It's the one which gets you a hardcover of each of the three books.
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  • Florin
    replied to Scion 2E Demigod Kickstarter
    It says ALMOST every god started as a mortal. It also has Fate doing a timey-wimey thing of having your new god having always been that god. It gets a bit brain-bendy for me.
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  • I don't have a strong connection to 1st edition lore. So I've just been running it with the 2nd edition lore. However, if you want to run it as 1st edition, just make sure your players are on the same page as you. There's nothing in the mechanics which should interfere with that.
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  • Florin
    replied to Rules Questions About Combat
    You can also just cause straight-up complications with a complicate stunt. That's the group's third favorite use of successes after Inflict Injury and Feint.
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  • Florin
    replied to Rules Questions About Combat
    In my Aeon game, the players use the Feint stunt a lot to pass extra enhancements to the next character to help them out. It has let the less combat-capable character inflict injuries, and it really fits the unity theme.
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  • Florin
    replied to Rules Questions About Combat
    Because mechanically, the player chose to be Taken Out before they got much past Bruised conditions.



    Each attack is not necessarily a single punch or single bullet. Your attack roll models a series of attacks, some of which may injure your opponent. So, it might take you three punches, two kicks, and a headbutt to give your opponent a Bruised injury condition with your attack roll, while it might take three shots to cause one Bruised injury condition by hitting them with one bullet....
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  • Florin
    replied to Rules Questions About Combat
    And there is a small mechanical return for taking a worse injury condition than you need to. It gives you a bigger complication, which stands a better chance of giving you momentum. So, if you're momentum starved, taking a worse injury condition can help.
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  • Florin
    replied to Rules Questions About Combat
    It may feel a bit backwards, but you determine the effect/power/danger of the attack when you choose the injury condition. The attack roll, other than getting enough successes to inflict an injury condition, has no effect on how much damage the attack does. The type of weapon has no effect on the damage, other than giving you enhancements to make it easier to inflict an injury condition or critical hit. So, if I punch you and cause a Bruised injury condition or shoot you and cause a Bruised injury condition, they both have the same effect. So, I punched you in the eye, causing you to take a 1...
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  • Florin
    replied to Your Anime Inspirations list
    I watched a garbage anime called Apocalypse Zero, but the antagonist had a good infernal exalted vibe to her, and the "tactical evils" would make good demons.
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  • Florin
    replied to Rules Questions About Combat
    I look at it two ways. First, if you are beaten into to the point all of your injury conditions are filled, you've taken a hell of a beating. You're not just knocked out. You've probably gotten broken ribs, a broken nose or wrist, and possibly a concussion. That's going to take a lot of time to heal. Second, if the player chooses to fill all of their injury conditions, they're making the choice for a potentially lengthy recovery. Skipping one or two conditions would speed up their recovery significantly. That's the trade-off they're making if they want to keep fighting. Sometimes it is advantageous...
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  • Florin
    replied to Rules Questions About Combat
    Taken Out doesn't necessarily mean your body is close to death. It means you can't fight any more. Being knocked out by a punch is just as Taken Out as being shot in the face as far as combat is concerned. Yes, one results in a possible concussion, and the other results in probable death, but both mean you can't fight, so you're Taken Out.

    Your read of the multiple action rules is correct.

    For the resilience stat, you roll the most narratively appropriate stat. Is the character attempting to rely their physical toughness to not let the attack bother them (Stamina,) are...
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Florin
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Last Activity: 09-18-2020, 05:05 PM
Joined: 10-20-2015
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