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  • Florin
    replied to RIFTS: Trinity Continuum
    I would make MARS characters Talents. They won't be obviously powered, but it'll help them hold their own against the flashier character concepts.
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  • Did the two Orgotek players want the edges or ties to a psi order rather than just being freelance psions?
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  • Florin
    replied to RIFTS: Trinity Continuum
    Make Glitterboy armor an Artifact and charge edge points for it. That should help balance out the fact it's better than "regular" power armor.
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  • They don't explicitly say it, but it says under the XP gains table you can only get another XP for achieving your long term aspiration after everyone in the group as done so. So, it implies you'll set a new long term aspiration after every PC has reached theirs.

    And I haven't found there to be much XP disparity between the characters with the current setup. The fact that the group gets an XP when everyone in the group reaches a short term aspiration in a session means I have the group trying to make sure everybody gets one completed. And if someone completes two short term aspirations,...
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  • Altered Carbon: It smacks of FAS, and the Envoys are Talents....
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  • And Krewes are made up of both PCs and NPCs. So they can have a Krewe as well.
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  • You grasp the basics of the Difficulty/Complication divide. There are probably a few places in the books where they say one and mean the other, but context usually sorts those out.

    Aeon Society did drop the "For Extraordinary Gentlemen" because they include women and non-binary folks. So, they could have gone with "For Extraordinary People," I guess, but I like the simpler version of just Aeon Society.
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  • Florin
    replied to Free Super-Science?
    It's just a less diagetic version of Formatting Tolerance. If I wanted an in-game reason for it, I'd just say that much flux accumulated around one person starts to cause problems.
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  • Florin
    replied to Free Super-Science?
    You can craft super science items. So, the limit would apply to crafted items, but not to items purchased through the Artifact Edge....
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  • Florin
    replied to Free Super-Science?
    I've been using #2 since it says "may have" in the passage. It would say something like "starts with" or "possesses" for reading 1.
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  • Florin
    replied to RIFTS: Trinity Continuum
    I'm just trying to figure out how to do a dragon hatchling. I'd probably steal some stuff from denizen paths in Scion, but after that, I'm out of ideas.
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  • Florin
    replied to RIFTS: Trinity Continuum
    I'd probably not hew too closely to the TC rules, but you can pull some useful things from them. You can probably slice and dice the Aeon psychic powers into something usable for all of the psionic classes. The VARGS are a big step in the right direction for the power-armor-based classes. The magic-users are probably going to require some new rules, I think. Juicers would get access to scale for speed and strength with a death countdown rule of some kind. Crazies are probably closest to Talents, but that system isn't going to be a perfect fit.
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  • Florin
    replied to Some Question About Fatebindings
    The rival scion has their own fate and legend. You can't easily entangle your fate with theirs. If you were a Demi-God, that would be different. You'd have a lot more power to throw around.

    For Antagonists, the easiest rule of thumb is to look at the Archetype of the antagonist. If you're Hero tier, then a Foe would be lower tier, a Rival or Nemesis would be same tier, and Titanspawn would be same or higher.

    Followers will always be lower Tier than the character they are following. If a Guide has a Legendary Title, then they would at least be Hero tier. They could be...
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  • Florin
    replied to Can relics increase scale?
    I wouldn't use Scale because Relics generally have Enhancement bonuses. However, +2 Enhancement is ALMOST the mechanical equivalent of +1 Scale. So, I would give the car +2 Enhancement to all speed related tasks and call it good.
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  • Florin
    replied to Help with combat
    Origin, page 122, under Damage and Scale....
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  • Florin
    replied to Does Soft Armor Stack?
    There are a few ways to get around soft armor. For example, the Pin Down stunt is very useful for that. Also, look for weapons with the Piercing and Spread tags. Entangling weapons can also be useful. Also, teamwork can generate a decent number of enhancements for one character to bypass the soft armor.
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  • Florin
    replied to Help with combat
    That's the way I read it.
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  • Florin
    replied to Does Soft Armor Stack?
    If you're using Kinetic or Energy Shield to create the force field, then yes, it does, per the description of the power. If you're not, I'd suggest using them as models, since they're good examples. So, either way, I'd rule it stacks.
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  • Florin
    replied to Help with combat
    Mateus' steps are great. The only minor tweak I would make is that in Scion, you use the best of your resilience attributes. It's one of the small differences vs. TC.
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  • Florin
    replied to Help with combat
    If you're most interested in how PC defense works, here's what I would say:

    Assume PC has a Resolve of 3 and 2 points of Soft Armor.

    Antagonist attacks PC. PC rolls the highest of their resilience attributes (Stamina, Resolve, or Composure.) We'll use the 3 dice for Resolve, and the PC rolls 1 successes. The PC decides to spend that success on a Dodge stunt. So, the PC's Defense is now 2 (1 for starting Defense + 1 for Dodge stunt.) The Antagonist rolls and has to roll at least 2 successes to hit the PC's Defense. Say the Antagonist rolls 4 successes. That means the Antagonist...
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Florin
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Joined: 10-20-2015
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