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  • armyofwhispers
    armyofwhispers posted a Visitor Message for Azeraxus
    Hey, I saw your post on the Ask the Devs thread and I wanted to add a bit of info in case you were still confused.

    Story merits can be gained and lost fluidly in play, like if you raid a first age tomb and find an artifact, you don't have to spend xp to pick it up and use it. But, similarly, if someone steals your artifact you don't lose xp from that.

    You CAN purchase story merits when going through character creation, however. You get a certain number of merit point that you can use to pick up purchased or story or whatever merits your ST lets you (supernatural merits...
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  • armyofwhispers
    replied to [Ex3, PEACH] The Silent Heralds
    I think you've broken out their communication abilities a bit too much. For instance, gossip sound like a subset of fostering ideas. In the case of gossip, you'd be creating rumours about an individual but it's still a kind of idea you're trying to foster. I'd do it closer along the lines of what you actually described them as doing. Like: Proclamations: 8 dice, Rumor Mongering: 10 dice, Intimidate: 8 Dice. Proclamations could cover rousing emotions, fostering ideas, warning of Yozi and passing info on from higher level demons etc. Rumor Mongering could include both spreading rumors and attempting...
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  • armyofwhispers
    replied to Ask the Devs
    Okay, I'm a little confused about this whole discussion with Adamant. You've been talking recently like it's the same as the other five MM and that it'll be equivalent to them when it's finally written up but you've said in the past:

    Is this because adamant doesn't channel essence as well as the five? It doesn't occur naturally in creation/it's deposits are vanishingly rare? Some connection to the Hearteaters becoming what they are? Some combination of these? Something entirely different?

    Or did you guys just change your mind on what Adamant is?...
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  • armyofwhispers
    replied to [Ex3, PEACH] The Silent Heralds
    heh, gotta wear that tinfoil hat.

    One thing I'll note: Long range may not be actually that far if you assume the thing first climbs up a couple range bands to a 'high place' before making a proclamation. On the ground that'd only be about short range if you're assuming that range bands are 3 dimensional, which I do (if all combat is on the ground it doesn't matter but if you've got aerial combattants or combat is happening under water then the distance you are vertically from an opponent is just as important as horizontally). Being able to make the proclamation to everyone you can...
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  • armyofwhispers
    replied to Ask a question, get an answer
    Basically any survival charm that says 'target an animal' is inaplicable. This includes: Spirit Tied Pet, Beast-Mastering Behavior, Bestial Traits Technique, and Ghost Panther Slinking.

    This leaves pretty much all of the 'invest a familiar with extra abilities' charms as well as the interaction with immaterial stuff, and the charm that boost a familiar's action in combat directly.

    Deadly Predator Method is questionable. It doesn't explicitly say it must target an animal but it makes mention of the familiar as a 'beast' which makes me think it's supposed to be only used...
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  • I'd point out that turning a chunk of creation big enough to support a demesne into pure chaos would probably set off all of the alarms on the Loom of Fate.

    It's not enough to turn the area of just the demesne into chaos either. You'd need to go big enough so that when you're standing in the middle of it, your wyld shaping has enough room to be able to expand and make the appropriate rolls to create the demesne. You're not guaranteed to get one until phase 3 which requires a minimum of 930 square miles of chaos to be converted. Now I'm assuming if you're not working with bare minimum...
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    Last edited by armyofwhispers; 11-13-2018, 02:28 PM.

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armyofwhispers
armyofwhispers
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