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  • So based on Robert's recent posts in Ask the Devs and putting a few things together along with a fairly large leap of logic:

    I think the Dream-Souled were created during or shortly after the Balorian crusade. Vance has said for sure that what distinguishes an exalt is that they were chosen by a 'numinous higher being' some of which may be on par with the incarnae for the the three new exalts. My speculation is that the Dream-Souled came about in one of three ways:

    1. The were actual exalts that were corrupted by the wyld. Possibly they were fighting against the crusade...
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  • armyofwhispers
    replied to Ask the Devs
    I'm pretty sure I know the answer to this but you can't have more than one individual attuned to an artifact at a given time, correct? I can't actually find anything in the core or arms that says that when one person is attuned to an artifact, that prevents other people from attuning to the same artifact.
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  • armyofwhispers
    replied to Ask a question, get an answer
    Whoops! You're right, it does allow you to attune almost instantly.

    However, unless you've got something that forces a living opponent to break their attunement you still can't attune to it until a full day has passed. So you still can't really hit someone with their own weapon mid fight. At least, I'm assuming you and your enemy can't both be attuned to the same weapon... I can't actually find anything in the core that specifically disallows that though.

    I mean, I assume it has to be the case since the larceny charms that steal artifacts and allow you to attune to them...
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  • armyofwhispers
    replied to Ask a question, get an answer
    Might be better in the "what breaks if...?" thread, but I digress.

    I don't think anything is truly broken about it. In fact I seem to recall Vance talking about how the first 2-3 would need full attunement and then after that the requirement drops off from a balance standpoint. I think this was in the Ask the Devs thread but I'm not sure I'm afraid. Hard to search for that. Regardless, I think so long as they're paying full cost full evocations I think it's fine.

    Hhmmmm... maybe declare that your character doesn't get the attunement bonus for any artifact that...
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  • armyofwhispers
    replied to Ask a question, get an answer
    In the White and Black Treatise it specifically calls out the fact that the Chariot can only be cast during daylight hours and the 2E core says it can only be cast while the sun is in the sky. Perhaps a necromantic working to blot out the sun in a given area?

    Given that it doesn't exist in 3E, are you playing a 3E game or 2E?

    As for a blanket cannot cast spells, I know of nothing in either edition that would lock down sorcery entirely, with good damn reason. The exception being those manacles in 2E that drain motes forever, though that wouldn't stop a character in 3E...
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  • The insinuation of a lost exalt type came from the fact that the alchemical castes were supposed to be 'prototypes' of the different exalts. Orichalcum caste were solar prototypes, moonsilver for lunars etc. There never existed any exalt to match the soulsteel caste alchemical or the adamant caste.

    Then again, now a days we've got liminal exalts and Getimians and the GSP sound like they're more closely associated with orichalcum than solars are. That is to say, solars are resonant with everything, not just orichalcum any more.

    And also I'm like 95% sure that alchemical...
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  • OH NO!!!!! I was just reading the preview and I noticed that they call the Kraken an octopus and then go on to say how it has 10 arms! It's actually a squid!!!!!
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  • armyofwhispers
    replied to Ask a question, get an answer
    At character creation I expect that a combat focused Solar would have a potent advantage vs a lunar due to supernal abilities. I believe that only solars and solar-derived exalted (abyssals and GSP) were getting supernals. Vs two lunars though? Solar is prob gonna lose if everybody is combat focused.

    I doubt that abyssals are gonna be stronger at combat than solars. At least not to the extent that you seem to be insinuating....
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  • armyofwhispers
    replied to Ask a question, get an answer
    Sounds like a one trick pony type of artifact. 2-dot maybe?
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  • armyofwhispers
    replied to What Breaks If......
    True, but being super strong doesn't actually translate as being more accurate either. Parrying is often more about redirecting the strength of an attack than to actually block it and stop it cold. This is true of shields as well. Very rarely would you use a sword to straight up stop an enemy's attack since swords can have a lot of momentum and strength behind them....
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  • armyofwhispers
    replied to Parry vs Dodge for the non-supernal?
    I always think of it like this:

    Melee weapon wielder = parry
    ranged character = dodge
    melee range character but not melee weapon = resistance

    As others have said, increasing your melee skill increases both attack and defense. Dodge is great if you don't want to get hit in the first place. This includes running away (bravely or not). Resistance is there for characters who don't care if they get hit or not. They take a blow and shrug it off. Or laugh.

    There's other considerations here too. There exist things like unblockable, undodgeable and uncountable...
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armyofwhispers
armyofwhispers
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