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  • What if the moonsilver bow in fangs at the gate was moonlight huntress? But the evocation tree is based on a lunar wielder. And longer than one...
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  • armyofwhispers
    replied to A question about 2E alchemicals
    I believe the Devs have stated that they're only going to do one of slots or attunement, not both.

    Personally I prefer to drop slots as well.

    I wonder if it's possible to grant a bonus of some sort from charms you don't have installed so that there's no problem of useless, sunk xp... I'll think on that.
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  • armyofwhispers
    replied to A question about 2E alchemicals
    yeah, no matter what system we get homebrewed or official it's not gonna look very much like 2E. Arrays are based on combos, and combos are dead
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  • armyofwhispers
    replied to A question about 2E alchemicals
    Absolutely worth considering in any 3rd edition port.



    I'd also add that properly implemented it may give some of the Batman feel to Alchemicals. IE: Given time to prepare for every situation I'm unstopable.

    Your cons I'm going to examine one at a time.

    ‚Äč
    I don't think this is a problem if you treat alchemical charms the way 3E treats artifacts. Every Champion who installs Piston-Driven Megaton Hammer is going to have a slightly different take on it, flavored by what caste and personality they are. It does raise questions of how can...
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  • armyofwhispers
    replied to A question about 2E alchemicals
    I think I'm going to go with 'training times' for attributes requiring that amount of time to construct for you in a VATS, but the actual installation is an hour or less once it's done. In 3E you can train multiple traits at the same time if they're related (running drills could train up athletics, strength and stamina at the same time). I want similar use out of the VATs technicians as well.

    Combos, and the need for them, aren't a thing in 3E any more....
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  • There's always an Arquillian Battle Cruiser, or a Corillian Death Ray, or an intergalactic plague that is about to wipe out all life on this miserable little planet, and the only way these people can get on with their happy lives is that they DO NOT KNOW ABOUT IT!
    K from Men in Black.

    Perfect for a Sidereal to my mind.
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  • armyofwhispers
    replied to A question about 2E alchemicals
    This is true. Plus alchemicals are supposed to be as close to the Dragon Bloods as the celestial tier gets (and the distinction is more fuzzy than ever in this edition)
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  • armyofwhispers
    replied to A question about 2E alchemicals
    Hmmm... On one hand I know what you mean, but I think I disagree on the execution.

    I think it's problematic to deliberately build multiple incompatibilities into the charmset. To some extent they'll be present regardless since I'm going with attunement costs to control charm installation #'s, but honestly if a player wants to install one charm and buy up dozens of evocations for that one charm then I don't think that's a bad thing. All it means is that they're deliberately limiting their character.

    Perhaps I should stress that a Champion is less like a piece of hardware...
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  • armyofwhispers
    replied to A question about 2E alchemicals
    That's pretty close. Essentially my alchemicals have a caste and a favored material and they can buy evocations for them at favored costs. Caste determines anima powers and which set of three attributes that become your primary attributes for character building. Favored determines the secondary three. Using the 2E set of attribute to material associations each material has three attributes. In the case of overlap (both jade and soulsteel have stamina for instance) you can buy that attribute up to 6 at char gen. Otherwise the attribute cap is 5+ (essence/2 round down).

    Certain charms...
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  • armyofwhispers
    replied to A question about 2E alchemicals
    HighPriest holy crap! Yeah I can see how that would be completely useless. I find 2E's system to be not very good at incentivizing charm swaps, though clearly people made some use of them. and it was certainly better than what 1E had

    I'm definitely catching themes of 'requires a lot of downtime' and 'only works when near cities with a VATS'

    I'm thinking there's room for a better/faster/more independent way to allow for players to swap stuff out without allowing mid-battle loadout changes.
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  • armyofwhispers
    replied to A question about 2E alchemicals
    HighPriest Thanks for the feedback! This is great stuff, though sadly kinda along the lines of what I was afraid of from 2E's way of doing things. While I did specify 2E, could you give me an idea of your 1E stuff as well? I've never played 1st addition myself so I'm not sure it would be as useful without the context but I'd love to hear your experiences there and what you felt was most enjoyable

    webkilla Thanks for the feedback! Can you provide any context on what kinds of charms the players were swapping most often? Did they just swap out a couple of charms each or did they rebuild...
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  • armyofwhispers
    replied to A question about 2E alchemicals
    Thanks! I appreciate the feedback. Once I've got something approaching a reasonably playable conversion, I'll try to post it to see what people think. (as a hint, I'm doubling down on the idea that Alchemical charms are artifacts)
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  • armyofwhispers
    started a topic A question about 2E alchemicals

    A question about 2E alchemicals

    To anyone who actually played an alchemical in 2E, how often did you actually swap out individual charms or entire charm arrays?

    I'm in the process of trying to convert our beloved robots to 3E but I realized that in practice the charm slot/attunement cost setup of 2E may not have been as modular/adaptable as the book makes it out to be.

    Please no speculation. I'd like actual play experience only. Context of what type of game you were playing would also be very helpful. I'm trying to get a sense of how modular alchemicals need to be in play and whether I need to create...
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  • I'll point out that summon elemental is only a terrestrial circle spell and has no celestial or solar circle variants published. Plus as Alucard mentioned, they mostly can't dematerialize. And the highest essence you can summon is 3 so it's unlikely they'd be able to.

    I think your best bet would be to summon a blood ape and drop him into the food stores or a barracks at night.
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  • "Today we cancel the apocalypse!"...
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  • armyofwhispers
    replied to Ask the Devs
    What, if anything, sticks out in your minds as parts of 2nd edition that were better presented or more useful than their 1st edition presentation?...
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  • armyofwhispers
    replied to Steel and Iron: What's the difference
    I realize that the Solar Ambition 3 description states 'subtle' alterations, but the description of solar circle workings in general states "they can rewrite the laws of reality, or write new ones into being." The scope this suggests is not subtle and I honestly think it conflicts with the description of ambition 3.

    That said, it's possible that the working can still be subtle. We don't actually know what the base state was before the change. Perhaps the Raksha always had some weakness or flaw but it was individual to each Raksha. This makes sense to me as Achilles heel...
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  • armyofwhispers
    replied to Steel and Iron: What's the difference
    This is pretty much why I haven't posted on this thread in several days. It has become increasingly frustrating trying to explain to people. Plus the occasional person attack are quite wearing.


    Thank you very much for summing this up!

    I think my personal favorite has been the pair solar workings adding in iron and then subtracting steel (or changing the definition of steel such that it doesn't count), but a fair few have been compelling for one reason or another. The people who are actually willing to discuss the topic in good faith have provided some interesting...
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  • armyofwhispers
    replied to Ask a question, get an answer
    I'd be more concerned with effects that break attunement costs for artifacts, given that the alchemical charms are closer to artifacts than committed charms, after all....
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  • armyofwhispers
    replied to Steel and Iron: What's the difference
    First, thank you for with the topic rather than dismissing it. I appreciate everyone in this thread who's actually put some thought into this.

    Now, as for your post. I absolutely agree that physics has a different basis in Exalted. As you pointed out, gravity works differently, the day night cycle works differently, much of the scientific concepts that underpin our world are not the same as those that underpin creation. I also agree that creation is set up such that most things are simple to understand from our perspective. Things like gravity being the same everywhere in creation...
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armyofwhispers
armyofwhispers
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