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  • armyofwhispers
    replied to Ask a question, get an answer
    Actual weight doesn't have that much to do with weapon classifications in exalted. Note that short swords were also mostly used for thrusting. Great example is the Gladius to be used in close quarters when you've got a dozen other guys with armor and giant shields surrounding you. The cestus is also very much a thrust weapon.

    I can see why you might want to classify it as a medium weapon as rapiers would be in the same length range as most of the other swords, but to me the purpose and style of rapier use still seems to lean in towards the light weapon category.

    With...
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    Last edited by armyofwhispers; Yesterday, 10:14 PM.

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  • armyofwhispers
    replied to ODM gear as an artifact?
    It's the gear they use in Attack on Titan to essentially fly around the city and the titans themselves but also leaves their hands free.

    Think spiderman but instead of shooting webs out of his hands they come out around his waist.

    I'd peg it as Moonsilver for the MM with a set of evocations that basically start off as magical climbing gear and go from there. Something like:

    Charm1: Automatically send out wire to secure itself at a target up to long(?) range away. probably costing no more than 1-2m

    Charm2: Activate to reel in to distant anchor....
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  • armyofwhispers
    replied to Ask a question, get an answer
    You could ask the devs if there's anything in Arms like that as well. We don't currently have any published examples of them but they'd be light melee weapons. As The Wizard of Oz said, they'd just be called fencing sword or rapier unless they're the artifact version.
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  • I gotta say I really like the like green face you can see in the Five Edicts Dominion there. I vastly prefer that to the soulsteel = skulls and spikes everywhere we had in 2E....
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  • I'm leaning towards them not costing experience actually. The Tales are sort of the main way in which the Fabulists enact change around themselves. Most of their charms interact with the story they're weaving or must be targeted at Story elements.

    If I make the Tales themselves cost xp then this creates a tax on the fundamental way in which the Fabulists interact with creation and reality. To me this would be the equivalent of asking other Splats to pay an xp surcharge to go on an adventure. Unlike sorcerous workings, these aren't a way for the Fabulists to achieve their goals, it's...
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  • Whoops! You're right though, that should be the difficulty to detect that they're more than human.

    Thanks for your feedback! I've got more written up for them in the document linked but I figured I'd let people take a look at some of the core themes of them first and see if they're worth pursuing further.

    I'm not currently planning on having charms work differently based on which pool they spend out of. Especially since this is apparently how the Getimians are supposed to work and I'm already accidentally hogging their design space with the mote pools.

    ...
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  • Reserved for Fabulist Charms
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  • Virtues and Vices

    The Fabulists are something of a study of contrasts. Humanity tends to focus on their intimacies and the strong feelings that guide them. The Raksha forge their graces in a sort of imitation of human motivations. The virtues lie somewhere between these two concepts. The four virtues are compassion, temperance, conviction, and valor. Compassionate people are highly empathetic and generally go out of their way to ease pain wherever they see it. The opposite of this are those who are cruel or purely narcissistic. Temperate people tend to resist temptations and do not give in to...
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    Last edited by armyofwhispers; 09-19-2017, 04:33 PM.

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  • Reserved for Tale-Spinning mechanics
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  • [PEACH - New exalt splat] The Fabulist Exalts, Chosen of the Raksha

    First, I'd like to preface this that these guys actually bear superficial resemblance to the Getimian Exalted. This was completely unintentional (with the exception that Sidereal exalts find them aggravating). They have the equal peripheral and personal pools aspect, they change if they use more motes out of one pool or the other and they interact with the loom of fate. I honestly had no idea of the Getimian stuff until after I had written a good chunk of the Fabulists. I didn't have access to the kickstarter preview and knew only what the core book had on the Getimians so please don't judge to...
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    Last edited by armyofwhispers; 09-19-2017, 04:31 PM.

  • Considering the shamanistic themes we're discussing, I could totally see this as a way for a lunar to gain evocations from an artifact. Or perhaps even part of the lunar craft process. Sounds a lot cooler than banging a hammer on an anvil for a week....
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  • armyofwhispers
    replied to Ask the Devs
    Follow up to this: Do merits in the adversaries section of the book count as mutations? Can I give my bear Legendary Size or Sea-Devil Armor Saga? These seem to be stretching the limit of 'mutation' but on the other hand I feel like I should be able to give another animal keen nose or night vision. These are all listed under 'merits' in their respective animal writeups.

    Are all fair game? None? A smattering in between that we have to work out at our tables?...
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  • I think I'd model the base charm in this tree as a simple clinch enhancer. I'd go with a supplemental charm that can be used when you make a clinch gambit. If successful you automatically count as restraining the opponent without costing rounds of control. This would allow you to take other actions simultaneously such as savage. Perhaps upgrades would allow you to maintain a clinch within short range of the opponent and make normal attacks outside of it, further penalize defense of the character, or simply start draining initiative from them automatically?

    I think regardless of what...
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  • armyofwhispers
    replied to [Exalted 3] Familiar Generator
    The toggles don't seem to be working for me. Checking off Saga beast virtue should add +1 to all attributes and defenses, but it does nothing as far as I can tell. This is likely since on the Datagrinder page you've got the values set to False rather than looking for a value elsewhere.

    Size calculation is off as well. DPM is outputting the 10% size increase numbers from # of Life of the Aurochs puchases even when not active. Perhaps an IF function to check if DPM is active? if false set to 1?

    In addition, the arrows on the attributes also don't seem to do anything. Not...
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  • armyofwhispers
    replied to Ask the Devs
    The text of the charms Hide-Hardening Practice and Life of the Aurochs is somewhat ambiguous to me. Previously I read it as the two charms could be purchased [essence] times for each familiar you want to enhance with them. However, on further reading I'm no longer sure

    To me this may mean that each charm automatically enhances the familiars with no need for additional purchase?

    Which interpretation is correct?

    If the first is correct and you need to repurchase the whole charm each time, does this get refunded as per the sidebar on page 412 if the familiar...
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  • I'm currently in the process of developing a new exalt splat as I came up with a fun idea and decided to run with it. About half way through I stalled out as I found out that many of the core concepts driving my exalt were also present in the new Getimian splat (I didn't have access to the backer stuff so I didn't find out until I asked someone where they got so much info on the Getimians that wasn't in the core.) like the equal peripheral/personal essence pool and that using more essence out of one pool has effects on the character.

    It's sad because I really liked the concepts for...
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  • I'm kinda drawn to the idea of the lunar forcing a physical manifestation of a disease/injury and confronting it. I am also drawn to the idea that sometimes really young lunars (or lunars who roll just super shitty) fuck this up and the disease/injury wins and then gets let loose from the body to rampage through the countryside.

    This could also happen if the lunar tries to treat something they think is innocuous like a cold or something and it actually turns out it's the black death or the contagion returned or something.
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  • armyofwhispers
    replied to Ask the Devs
    When you grant mutations to your familiar via Saga beast Virtue, what rating of the merit does it grant? For instance if I grant Poisoned Body to my familiar, do I get the 1 dot, the three dot or the 5 dot rating?

    Do purchased merits such as Iron Stomach or Mighty Thew count as mutations that you can grant to your familiar?

    Can you train your familiar in purchased merits via Beast mastering Behavior? Does this cost xp?
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  • Yeah, that's not at all what I meant by field swapping charms. If you can switch out your charms whenever you want, mid scene then effectively you have all of your charm accessible simultaneously. I seriously doubt the devs are gonna go that route with alchemicals as that completely changes their aesthetics....
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  • Being able to swap charms outside a city is not the same as making charm swaps instantaneous. You could treat it as a minor craft project that doesn't yield craft XP. Or yield less anyway. You're not gonna be able to swap charms on the fly mid-combat this way but still allow for customization for a situation you think you're gonna be going in to.

    Having modes such as you suggest limits your role potential pretty heavily. Things like going into a negotiation where you suspect it may go sideways would you be kitted out for talking (meaning you're vulnerable i n combat), fighting (so...
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armyofwhispers
armyofwhispers
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Last Activity: Yesterday, 11:35 PM
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