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  • So the first bolded section, to me, means that is someone succeeds at the roll, they can identify that the creature is a shapeshifted lunar. However, The second bolded section specifically shows that you don't need to spot the tell to be able to spot the lunar, but you'd need something else to show that the creature isn't a normal animal. Or at least that was the interpretation I was working under previously, but now that I'm re-reading it again, I feel a bit of a fool, since it's pretty clear that the second bolded section simply rolls into the first and it's merely describing what the tell is....
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  • I dunno, I think it's entirely reasonable for a DB to attempt to ascertain the nature of the threat they're facing. A magical spider-construct with deadly (to DB) poison is a very different thing than fighting an actual exalt. Just because a spider is crawling into your mundane-spider-proof perimeter doesn't automatically make them a lunar. So yeah, as a player I'd want to be able to amke the roll.

    You keep going on about 'spotting the tell' but you should re-read that section in the antagonist chapter. The difficulty 7 roll is to see if the creature is a shapeshifter. It has nothing...
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    Last edited by armyofwhispers; Yesterday, 03:50 PM.

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  • It's true, the Perception roll would first go against the lunar being stealthy, after which they'd know that there's a dangerous spider in the perimeter.

    After which, it depends on circumstances. Normally you can't even attempt the difficulty 7 roll to spot that the spider is a shapeshifter unless you already know the lunars tell or other physical give away. However, if a spider is inside a magically protected spider-proof perimeter? I'd allow them to make the roll. It could always be something like a magical construct or a demon-spider or an elemental or a magically inserted mundane...
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  • It says it triggers when "a hidden enemy or danger" is within short range. It makes no distinction between an enemy hidden with stealth, shape shifting or disguise. It also shows up danger, so something like a pit trap should trigger it as well despite not producing any vibrations. I think it's supposed to be an instinctive reaction to danger, not something codified by other things. The only thing that would potentially bypass it would be some kind of power that lets you approach an enemy without seeming like an enemy themselves.

    Besides, a basic Per+Aware roll with double...
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  • I like this idea. HOWEVER! They wouldn't be able to be stand-ins for hearthstones on stuff that require power from manses I'd say. Most of those kind of thing are balanced around the manse being a vulnerable point of attack to take down your major artifacts.

    I'd also say that they probably shouldn't do things to actively boost the artifact in question directly. Nothing that upgrades your resonance level for instance. Perhaps something that provides tangential bonuses would be fine though. Power level should be roughly comparable to other 2-dot artifacts (most of the published hearthstones...
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    Last edited by armyofwhispers; 10-16-2018, 05:39 PM.

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  • armyofwhispers
    replied to My problem with QC characters.
    My issues with QC stem entirely from the places they need to interact with PC mechanics. For example, the aforementioned interaction between survival charms and QC familiar stats are pretty annoying to try and work out without an overhaul of the training charms. The other place this comes up though is with Lunar dice caps in various animal forms. (Vance confirmed my math on this in the Ask the Devs thread before he put out a moratorium on lunar dice cap questions) The QC stats include Attribute, ability AND accuracy all in the same number with no way to separate them out. This means that a lunar...
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  • armyofwhispers
    replied to Ask a question, get an answer
    This already exists. It's called the 'impale' technique. Page 203 second to last paragraph in the mounted combat section. If you are already aware of the impale technique and you're suggesting a watered down variety, I would encourage you to reconsider. These things have all been playtested out as is, and generally have a reason for being the way they are. Making a charge really easy to pull off sounds like it's very open to abuse.

    Edit: Not to mention tacking on the benefits of a smashing attack. That seems very much extra broken....
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  • armyofwhispers
    replied to Ask the Devs
    Question for the Devs:

    Isn't this supposed to be so difficult as to require a quest on its own? I thought artifacts were nigh-on unbreakable and thus could not be broken down for spare parts easily (or in this case melted down)...
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  • armyofwhispers
    replied to Ask a question, get an answer
    Given his previous pattern of questions, I assume that Accelerator is actually trying to ask about a spell that would remove effects created by spells and charms with the "psyche" Keyword which is the 3E equivalent of unnatural mental influence.

    To answer his original question: I'd model it as a spell that created a weakness in the effect rather than dispel it outright. Something that create the conditions for a quest, based on the specific psyche effect, that, if completed, ends the effect permanently. I'd say this would have to be at least celestial circle sorcery, though...
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  • And maybe panda?...
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  • I dunno if 'Leverage' counts as a movie, but I'd give it a pass in this case :-P...
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  • armyofwhispers
    replied to Solars in the Imperial City
    See, now I'm imagining that they find a Getimian and realize that he's got a miniature loom inside his ribcage and attempt to kidnap him on the assumption that he is the Loom of Fate.
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  • I feel like this would be Total Recall...
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  • all the PCs are warstrider pilots. A nearby portal spits out a steady stream of ever-larger behemoths that you must fight to the death to protect everyone around you....
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  • armyofwhispers
    replied to Solars in the Imperial City
    Step 1: Get to the Imperial City
    Step 2: Find a Celestial gate
    Step 3: Enter Heaven
    Step 4: Find the Loom
    Step 5: steal the Loom
    Step 6:....
    Step 7: Profit

    It's worth noting that this process goes from merely difficult to nigh-on impossible with steadily increasing likelihood of running afoul of the Wyld Hunt/the Bronze faction. You've got some pretty arrogant essence 2 Solars in your party... of wait, nm, that's pretty much every Solar PC ever. Carry on.
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armyofwhispers
armyofwhispers
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