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  • Sorcerous Overlord
    replied to Talk to me about Geomantic lines
    They are also the source of Exalted's version of Weapons of Mass Destruction. First Age scholars realized that you could build artifacts and perform sorceries to physically move leylines, stop them, or reverse them. This was a very bad idea. It tends to cause the kind of problems that require cartographers to redo a lot of work....
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  • Sorcerous Overlord
    replied to Artifact •• goremaul
    I get what you mean, but we are in a position where you are arguing that Hakkonen's player should be forced to get more power than they asked for, for the sake of game balance. The player wants a little power at a small cost, but instead you think they should be forced to spend a single bp more and get a massive boost in power- namely artifact statlines and the potential for evocations.

    It might be a table difference, but if a player asked me to let them have a little cool thing at a fairly low cost in line with other little cool things, yeah. I'd allow it. I'm not gonna tell a player...
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  • Sorcerous Overlord
    replied to Exalted: Arena
    so not to be that guy but uh, what's a Mahicara?
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  • Sorcerous Overlord
    replied to Artifact •• goremaul
    If the player is taking an Artifact 2 hammer, then they aren't taking an Artifact 3 or 4 or 5 weapon. and yeah, those costs more bonus points, but honest to god of all the things uneven about exalted, Bonus Points is 3 legged table on a trampoline on the Titanic (for 2 dots you can get a horse. for 3 dots you can get a t-rex). It's not an issue to just make a 2 dot hearthstone into a weapon itself, considering the power spike of 3 dot artifacts comparatively.

    Martial Arts equals a T-Rex and one of Odin's Ravens. Stormcaller equals having access to a creation-spanning network of agents....
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  • Sorcerous Overlord
    replied to Artifact •• goremaul
    Pick a neat ●● hearthstone and make it a hammer instead of a rock, problem solved.

    Don't give it artifact stats. Keep it mundane.
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  • Sorcerous Overlord
    replied to Exalted: Arena
    How do people think of these things holy shit. Then again I don't really care about DBs so thats on me for not knowing....
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  • Sorcerous Overlord
    replied to On demon summoning and ethics
    I'm currently the ST, so almost never. I couldn't think of a better word for scolded (i am in the middle of a MASSIVE headcold atm). The actual wording is ... I can't remember right now. Anytime people question his methods about using demons or deny his help because of the demons or start to question the demon thing he gets pretty table flippy. For a one shot I got to play he was told he couldn't bring any demons into the city and he almost got assassinated because he was alone in his workshop.

    His character design is built around turning demons into malfean brass* and turning that...
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  • Sorcerous Overlord
    replied to Exalted: Arena
    My take away from the last two pages is that Volfer sucks.

    JohnDoe244 , what does this mean?
    13i. Zena moves to Short and Full Defends, she spends 1m to stay dry in the rain (13/5m).
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  • Sorcerous Overlord
    replied to On demon summoning and ethics
    My demon summoning Twilight crafter has the Defining Intimacy "It is acceptable to use Malfean Resources" and the Major intimacy "1st circle demons are things, not people". His limited trigger is suffering shame or being scolded for using demons. Its a hot button for him. He sees them as barely sentient beings of alien mind which are constantly forming and dissolving into the make-up of Malfeas itself, so it doesn't matter what he does with them.

    So yeah, classic slavery.

    He also has a custom artifact which lets him smelt demons/elementals into artifact...
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  • This is why I have Stormwind RIder on my Melee Dawn. How do ya like me now, flyers and archers? How do you like it!? (He has an Intimacy of hating archers)...
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  • Judge Dee would fit right in to Exalted, and the investigating court figure trope is huuuuuge one in Asia. A lot of samurai drama involves a wandering official in disguise, rooting out corruption and righting wrongs, who then pulls out his official mark of the Shogun and arrests everyone. The Shinsengumi are basically samurai cops who investigate anti-government rebels
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  • My experience as a Larceny Supernal, Dodge/Stealth/Ebon Shadow ninja gangster is that it is trivially, stupidly easy to invalidate fights entirely and splat someone in a completely one sided ambush. Belt of Shadow Walking is only Artifact 3 and if your foe can't hit unmaterialized foes then they literally cannot win. Not to mention the +3 Stealth dice it gives you. With Living Shadow Preparation, and Stalking Shadow Spirit you can blow 10-15 success on a Stealth and Wits to JB and then attack a 0 defense target who can't even notice you without a specific charm.

    So right out of chargen...
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  • In the Narrative, Monkey Leap and runs, jumps, flips, side rolls, etc are all happening every round. Mechanically, my players seldom try to get to specific places and just kill the enemy closest to them....
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  • I can't say anything to developer intention or setting lore, but I explained to my players like this: In Creation, everyone is presumed Bi unless otherwise clarified- there are 100% straight and 100% gay and 100% Ace people, but generally speaking, the way you assume an IRL person is straight unless otherwise mentioned is the way Creation assumes people are bi. Each person is somewhere on the Kinsey scale and nobody gives a damn about who you like.

    I run gods and spirits as being ... alien, kind of. The River Mother favors women since she believes herself to be tied to the concept...
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  • I didn't mean it was, sorry. I meant you also had to budget your build around a couple of virtually mandatory buys in Awareness, Athletics, and Dodge or Resistance.

    The general point I was going for is that everyone sticks to 1, maybe 2 combat abilities but the other stuff is also broadly useful or cool. So Dawns getting stuck with 5 offense options when they only need 2 is somewhat limiting, and I wouldn't hold it against the devs or homebrewers to expand their number of Supernal-able skills.

    I was mobile, dodging work and drinking coffee before. I should have been...
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  • Oh, for the official count my table has
    Craft
    Sail
    Athletics
    Survival
    Presence
    Larceny
    Melee
    Bureaucracy

    Once each.
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  • Honestly I wouldn't cut anything, I dont think Dawns should be penalized for having access to each fighting skill, because you are probably only investing in 1 combat type and splashing a second. And then there's Athletics, Awareness, Dodge/Resistance to budget around too.

    I'd just give them Ride as well and let them have access to more abilities than other castes....
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  • Sorcerous Overlord
    replied to Exalted: Arena
    How do both fighters have a resting Parry of 8? 5 ability 5 attribute 1 speciality is Parry 6, and a Medium weapon is +1 to parry 7. Where's the last point of parry

    Edit: posted too soon.

    Excellent work. It looks like the conventional wisdom is true- if SP can't splat melee on the first shot it can't win.

    Fervant Blow was a lot more useful than I thought it was, and Im surprised FaSS wasn't picked
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    Last edited by Sorcerous Overlord; 02-13-2020, 07:29 PM.

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  • I did a double take when I couldnt make a Ride Supernal Dawn, considering the 2 trees in Ride are "go fast" and "fight as partners". But Night caste can Supernal Ride? What the fuck.

    Mongols anyone? Calvary? Ride should be in the Warrior's purview....
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    Last edited by Sorcerous Overlord; 02-13-2020, 10:36 PM.

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  • Sorcerous Overlord
    replied to Ask a question, get an answer
    When you take Terrestrial Circle Sorcery you get a Control Spell and an Initiation, do you just get the "other benefits" stuff for free as well? For example, Pact with an Ifrit Lord comes with three merits (Burning Name, Unburnt Majesty, Suzerain of Endless Flame) each which cost 2 dots. Are those given just for taking the Initiation or are they examples of stuff you can buy?
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Sorcerous Overlord
Sorcerous Overlord
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Last Activity: Today, 02:14 AM
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