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  • Are there any magic eaters in the books? Things that devour or destroy Mana in an area, beyond mages taking it out of a hallow or eating it in tass form?
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  • nofather
    replied to The Paths to Lichdom
    There's plenty of ways to do it and not be branded left handed and hunted down.

    But it doesn't mean everyone's going to be asking you to be the judge when it comes to mage/mage arbitration.

    That said, unless you wear an 'Ask Me About My Immortality' t-shirt, it might never come up. The character you suggested seems to be trying to become immortal. Say they start at age 26 and it takes time to do so, you may end up with a 55 year old immortal who's only been immortal for one year. Just being immortal doesn't mean you're automatically thousands of years old....
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    Last edited by nofather; Yesterday, 05:57 PM.

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  • nofather
    replied to The Paths to Lichdom
    That's what some of the legacies do, like the Scions of God and the Katsinam Suukya, turning them into ephemeral (or part ephemeral) entities.



    Covered in one of the threads, 'For the same reason archmasters are banned from holding political offices in the Pentacle: They, like liches, are sufficiently removed from the human experience that they look at mages like mages look at Sleepers. Both sects in the Pentacle hate that. For different reasons.'

    Even if someone unlocked immortality in a way that wasn't objectionable to some mage, it's still rather unfair...
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  • Likely not necessary, though I don't think my disagreeing with you was any reason for offense, you clearly have your own ideas about how the setting works. I made my point in my posts and offered reasons why the resurrection of their progenitor-god would be seen as a good thing and not the reason for a new, global sacred hunt....
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  • That's basically what this lodge deals with. 'If Mother Wolf was weakened before its death, then the Cult must restore that strength, and so they hunt for those spirits with the closest resonance to the Great Predator.'



    That's story. No way to know though Storm Lords feeling betrayed seems unlikely, they can still get close.



    You know very well I didn't say all that 'all the Uratha are happy again.' You said that the Forsaken would try and kill him again, I thought that was nonsense. Of course things wouldn't just have a happy ending. The Pure...
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    Last edited by nofather; Yesterday, 04:08 AM.

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  • While I fully appreciate that this would effectively 'wreck' the world as we know it, the Forsaken as a whole have an opportunity here that was, before, out of reach. Father Wolf was legended as the creator of Pangaea. A place where the Uratha belong. Choosing between having that back or ensuring the rest of the world faces the endless chaos and darkness and damning themselves all over again, you'd have plenty of Uratha, and probably even tribal totems, the Firstborn and Luna herself going for the former.

    If he brought back the Border Marches, he'd win over most Uratha. Him being...
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    Last edited by nofather; Yesterday, 03:51 AM.

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  • I think the world would change drastically enough that they'd have other problems to deal with. But there's no reason to think they would need to kill him. It was right to do at the time, the Forsaken believe, but no reason to do it now....
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  • Not quite involved as much as 'glutted himself with it.' Thurifuge, the Architect of Violence who 'feeds on the spiritual resonance of every act of violence that has occurred since the dawn of time, and many Ithaeur with a twisted interest in the Maeljin have said that Thurifuge stands on the cusp of becoming a Celestine' that being Luna and Helios' Rank. Apparently he was relatively weak before, but the act of treachery of Father Wolf's killing bumped him up to Incarna, Rank 5-7. And, as you remembered, supposedly celebrated the promotion by building his palace out of Father Wolf's remains, on...
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  • Chronicles has dropping prone, which gives a minor benefit to Defense and potentially more if there's something in front of you. And you can do it before your turn, but it uses up your action.
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  • nofather
    replied to The Paths to Lichdom
    I don't know what Ascension did. Immortality has issues even beyond 'supernatural backfiring.'



    The most obvious way to do it is to seek out and study immortals. Find patterns in names or lineages, people that seem to be just like their grandparent or great grandparent. Look for vampires and demonic pacts. There's an entire book, Immortals, with a variety of 'out-of-context' immortals, and they're scattered through the 'in context' books. Mage core has Baphomet, one of the first books, Chicago, has Olivia Citysmith the Iron Master
    who made a deal for 'unending youth and
    ...
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  • nofather
    replied to Contagion Chronicle book
    I mean it seems to be explicitly called out in the Crytpocracy section.

    'Look around you, world leaders hold each other hostage, poised to rain nuclear death down on all of us, human or death, in a fit of pique.' Plus it says it can be scaled up or down as far as you need, so it could be just one room in the White House or the relations between two superpowers. Plus these seem like ambiguous enough situations that you could pin them to a variety of situations, or not.

    I'll grant there's other situations like that but that's a pretty dead on reference....
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    Last edited by nofather; 04-19-2018, 10:59 PM.

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  • nofather
    replied to The D&D thread
    As Morty notes, technology shouldn't be an issue. I'd add scarcity. You have all the metal stuff humans have, then multiplied by however many other races you have, because it's not just humans with plate armor and swords, but dwarves, elves, goblins (just swords, plate armor being less common I think with them), orcs, etc. Entire cities with ridiculous metal structures and planes that are just metal.



    For the most part arrows and bolts didn't seem to really pierce thick armor, at least not to a degree that would be injurious (just going by this). But you scale up, there's...
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    Last edited by nofather; 04-19-2018, 04:26 PM.

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  • nofather
    replied to The D&D thread
    I think Pathfinder handled them well setting-wise, so did Exalted for that matter. Exalted, I think, did the mechanics angle better, though.

    It's like the level 1 githyanki thing. A gun is a superior ranged weapon to a bow, or at least should be. So when you have eternally flintlock pistols that do less damage than bows and load as slow as crossbows, why bother.

    I'm for them, but I like some amount of progress in my settings.
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    Last edited by nofather; 04-19-2018, 02:26 PM.

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  • nofather
    replied to The D&D thread
    They spelled githzerai wrong, the first time at least. Always liked them but races translate weirdly from antagonists to PCs. A race of red dragon enslaving illithid killers doesn't seem like it would have anyone level 1.
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  • If they're behind cover they can be out of sensory range....
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  • nofather
    replied to Life of a Mage
    It was worded in response to your comment that it was a 'big deal,' not because PCs should all throw off humanity.



    I didn't say you should just be a casting machine, either. A person who considers themselves the Mystagogue Anubis can go read a book and eat a meal and play a pick up game of basketball without saying, 'I'm no longer a mage I'm Beatrice Sapiens the 34 year old Gemini from Albuquerque.'

    It's more that a mage can go through life where most of their interpersonal relationships are with other mages or supernatural entities, and their interpersonal...
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  • nofather
    replied to Challenging Supernal "Truth"
    Werewolf's forum has a lot of 'they're hosts' theories and, before Sundered World and a bit after (not everyone has Dark Eras), 'Pangaea was a myth, so what really happened?' That's before getting into the Pure/Forsaken divide. Questioning the given truths of a game isn't exactly new to this thread. Changeling posited that perhaps the True Fae were fallen angels, people keep attempting to attach Prometheus' Principle to the anti-God-Machine, or mage's Aether, and so forth.

    GreenKitty As a werewolf fan who has seen these kinds of threads, introducing your idea with 'You're wrong and...
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    Last edited by nofather; 04-18-2018, 11:27 PM.

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  • Yeah Chris (Acrozatarim) explained that in this post. 'Note that the Secrets Of section was a potential replacement for the story hooks for Lodges in The Pack; I came up with the idea for the Secrets Of late in development and we discussed whether to put them in, but Stew reasonably enough didn't want to change things up (though he did like them). I have full Secrets write-ups for each of the five Lodges in The Pack; some of it crosses over with what went into the story hooks, but some of it is entirely new stuff. It generally covers particularly weird shit, things that make the cult more cultic...
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  • nofather
    replied to Life of a Mage
    Most games I've heard about and the one I ran tend to solve the problem by 'just being a Mage.' It even happens in DaveB's actual plays, where for the most part at a point the characters may as well not really have a mortal life, except as a stepping stone to get them where they are.

    Mages don't really have touchstone equivalents or much of a reason to pretend to be mortals beyond people sometimes asking who you are when you're trying to do mage stuff....
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    Last edited by nofather; 04-18-2018, 01:38 PM.

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  • Traditionally in White Wolf and Onyx Path things you have the creation of the Underworld tied with a significant event that creates or links to Oblivion. Like in Exalted you have the death of the primordials.

    Still, given the human-centric take Chronicles uses, I'd imagine the 'sea' just represented the unknown, and as humanity has theorized, philosophized, studied and experienced death (and in some cases been able to come back and tell others all about it) you have that sea draining away, replaced by more 'concrete' fears, twisted hopes and monsters. Plus the usual 'not of this world'...
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