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  • I wouldn't say so. Though if the hunter already knows werewolves exist, they should probably be taken out. They're herd and all, and must not know....
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  • Seems like the 'speak and interact' with dead ability could be a devotion, perhaps with Auspex. The thing is, if you're living in the Underworld, all ghosts are manifested and you don't need any special ability to see or speak with them. The same devotion could let you interact with Avernian gates, since they are also made of 'ghostly ephemera.'
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  • nofather
    replied to News on the FAQ?
    It's a subject that's come up repeatedly in this thread and others, the idea that in lieu of the 'product treadmill' we should be getting online available content like Vampire's free bloodlines. Unless by support you only mean the FAQ.



    I do think it's worth discussing, proper support is important for these games. I don't think it's worth discussing right here, beyond your asked-and-answered 'is there any news.' But okay....
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  • nofather
    replied to News on the FAQ?
    Yes, it would be nice if things changed and everyone got what they wanted. But complaining to other forumites isn't going to do anything.

    Every week, RichT, the guy in charge, posts a Monday Meeting blog post where he discusses what's going on, and responds to questions asked of him. Here was the last one. That would be the place to ask about it or suggest things.

    I'll grant he posts on the forum sometimes but usually only when people get bitchy and it's probably not constructive at that point.



    Johnny Awesome and yourself, mostly.
    ...
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    Last edited by nofather; Yesterday, 12:58 PM.

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  • nofather
    replied to News on the FAQ?
    Oh sorry, totally uncalled for among the demands for products every 6 months 'especially for mage,' and that other books by other developers or writers shouldn't be made until a FAQ is finished.



    It's a small company. I don't think people really understand how small it is, if they think things like this. Money from books goes to pay people involved in other books. Once they put out one product that undersells, the whole process slows down. It's not backed by a massive corporation that shells out however much money they want to do whatever they want.


    ...
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  • nofather
    replied to News on the FAQ?
    You may not be talking about it, but you're not the only one here complaining about the FAQ or products not coming out as fast as you want.

    You know it's being worked on, and is free, and that Dave or others have answered many questions about the game with single sentences.

    But you said it has holes that can use patches, and Signs of Sorcery has always been about expanding on things that weren't made clear enough in the core....
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    Last edited by nofather; Yesterday, 12:22 PM.

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  • nofather
    replied to News on the FAQ?
    Except that's part of what Signs of Sorcery does. It was described as an 'expansion and elaboration' of the core....
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  • I'd have their Mentor, or another werewolf, teach them. There's not much duty to them, really, beyond the Oath of the Moon, which different werewolves take different priorities regarding, and the tribal ban. There's often an introductory character who explains the basics, a lot can be intuited through play....
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  • nofather
    replied to Spirits as Pagan Gods
    It's just Primal Urge minus Resistance, and even then you only learn their highest-rated Influence on a Success, and require an Exceptional Success to learn all of their Influences.

    This is why I said it was a hard method to use....
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    Last edited by nofather; 05-19-2017, 10:04 AM.

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  • This can be gamed by putting your Attributes into Initiative-boosting ones, Dexterity and Composure. Especially beneficial since weapons now do damage you might otherwise rely on Strength to bring.

    And almost every splat now has a way to jump to the top of the Initiative queue or otherwise gain another boost to it....
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    Last edited by nofather; 05-19-2017, 09:52 AM.

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  • nofather
    replied to Spirits as Pagan Gods
    Depends on the god, and what people are going to them about. I think they were more singularly focused, though I know Odin had multiple domains like most father gods. They tend to evolve as the society goes on. Generally if someone goes up to a spirit, offers it what it wants, it's not going to matter if they get the name wrong.



    They're appreciated as a danger due to their rampant hungers, but no. That would be really hard to do anyways and lots of werewolves don't focus on the spirit. Even the ones that do tend more towards diplomacy with them, the Bone Shadows being...
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  • Might make for a specific caste among the Temple of Apollo, the 'Sunborn' or something. Maybe even the Pure might approve, if they associate Helios with dimming Luna's power.
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  • nofather
    replied to Spirits as Pagan Gods
    There are plenty of gods that do not have as many conflicting ideas. The Roman and Greek gods, however, were particularly human and specifically had aspects of themselves that went against their obvious nature. Mars and his association with plant life, for instance.



    Again, that's not a thing....
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  • There are viral spirits. And they're as weird as they should be, just like real viruses.

    I think it'd spread.

    Mechanically, you could just have a Numen to inflict the disease, and the spirit use its Influence to control where it goes, or weaken victims or strengthen the disease to make it spread faster. If the spirit were able to interact with the targets in person, you wouldn't even necessarily need that, the nature of the spirit itself might be enough to infect a person on being hit. Though thinking about it you should probably represent that, mechanically, with a ...
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    Last edited by nofather; 05-17-2017, 04:20 PM.

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  • nofather
    replied to Spirits as Pagan Gods
    Just talking about these things is not enough to give them Essence. Worship is needed, sacrifice is needed, blood spilled or acts done in their name.


    You're not really asking questions here. You're throwing theories out there and deciding you like them and then going on. Is there a point?



    If they're not associated with said god, yeah. If a deceit spirit decides it wants sacrifice it would pretend to be whoever and demand sacrifice.



    You're mixing your mythologies, Jupiter was not a god of war, he was a sky god, god of the...
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    Last edited by nofather; 05-17-2017, 12:32 PM.

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  • nofather
    replied to Spirits as Pagan Gods
    This seems to have deviated into a variety of thread, everyone should know what magath are and what causes them, if not it's thoroughly detailed in the books. Obviously there are weird exceptions but that doesn't seem relevant to the topic.



    The question is far too broad. Are you talking about in general in modern times, where mortal myths are different than those of ancient Rome? You can look to Night Horror's Mockingbird to see how urban legends, modern myths, have spawned in the wake of a spirits actions. Are you talking about ancient Roman myths, which may have been...
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    Last edited by nofather; 05-17-2017, 12:21 AM.

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  • RichT pointed this out, you can go to the Pugmire Kickstarter page here, and just click on the Pre-Order in the upper right to get a backerkit.
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  • In one of the Gentleman Gamer's games I was struck by a scene. The vampires were drained, having I think narrowly escaped from a village of rude and knowing wolf-blooded, I forget the specifics. They were very low on Vitae, and so when they finally came upon a group of humans, basically frenzied in thirst.

    One of them ate to 'fullness,' but another just kept eating, and it was described that their stomach distended, fat and bloated with excess blood that couldn't be turned into Vitae, or couldn't be usable Vitae. I thought the imagery was suitably gross and fitting. I think you could...
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  • There are Gifts that would allow this, and Numen. Idigam and strange Tilts in the Shadow, too. I think most splats have an 'energy drain' of some sort.



    A werewolf could shift down, granting them much smaller size and allowing them to escape. Shifting up would probably cause some damage. There's a Gift to break free from any restraint.



    The Pure would use totems, or bring them into the Shadow or someplace where there's no locus. Humans wouldn't have much luck with a werewolf of any real power, as they are basically walking Essence batteries....
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    Last edited by nofather; 05-16-2017, 12:11 PM.

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  • nofather
    replied to Spirits as Pagan Gods
    The Greek and Roman gods were notoriously human-like, it was probably the point, bringing them halfway down to Earth. I think you could have a balance where a spirit pretends to be Zeus, for instance, appearing as an older, stronger patriarch with lightning about him, but doesn't necessarily act like, say, Zeus from Clash of the Titans or a 'human' god with human mannerisms, instead acting like the predatory spirit it would be.



    Yeah, but the thing is there's different ways to feed. 'Regular' river spirits are frequently called up as wanting human sacrifice throughout...
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