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  • nofather
    replied to You Know What I Hate MK I
    The harem genre has not confined itself to Japanese comics and cartoons, and has become common in Western fantasy and sci fi. And it has evolved so that it's not even just a genre, but a selling point.

    This. And the world that has both supply and demand of this.
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  • The no-cooldown melee is nice. I like doing melee and it's rough not being able to just chain those things. For a glass cannon the Storm isn't really able to constantly put out a flow of good damage, though there's cooldown bonuses that probably add up a lot more.



    I was wondering if it was to keep people from hacking and basically getting the best stuff, eliminating need for them to do raids or whatever. Like with Monster Hunter World, on the console there's a fairly tedious save scumming process you could do to ensure you get the best decorations, but with a computer...
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  • They do a good job of making every move feel like a finisher, even if they aren't.



    Tempting. I'll have to check out some videos, I started with the Storm who's pretty cool but I'm leaning towards the Colossus as a second. I haven't seen any of them, though.



    Yes. Having an offline mode seems like it would be easy to do, too..



    I wasn't expecting to at all but I like quite a few of the NPCs so far, and the Monitor is cool....
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  • nofather
    replied to Games Discussion/What Are You Playing?
    Just started Anthem, only played a bit. It's a -lot- like Destiny, I'm pretty sure I made some comments about that when we saw the trailer. You play a 'Freelancer' who is supposed to be some mercenary type, but you're clearly just an adventuring hero. The world seems more fantastic, less sci-fi (but, again, very early into the game), I'm really hoping they go all out like Exalted and say the world is just one huge plane rather than a planet in space.

    The flying is neat.

    I really don't like these games that push you into multiplayer, though. I get it. When you have a group,...
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  • This is a pretty cool book. I'll probably write a review this weekend but I put my stars down.
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    Last edited by nofather; Yesterday, 04:38 PM.

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  • The first core says repeatedly for just about everything except MPH (which isn't a dice roll), 'remainders are rounded down' and 'fractions are rounded down.'

    The only difference I see in second edition is 'The dice bonus for Fashion is equal to half the Availability, rounded up.'
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    Last edited by nofather; Yesterday, 02:22 PM.

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  • nofather
    replied to Zak S's ex-wife speaks out.
    Well I guess it's important that he has a sounding board to proclaim his entire innocence and assure is she is mentally ill and bitter so doesn't know what she's talking about.

    Just tell your companies, you won't buy shit if he's been involved in it. You're not losing much.
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  • nofather
    replied to Barthes is wrong; Allen, Cosby, and Smith
    I don't think this guys work is really a concern. He's a niche aspect of a niche industry. He's lauded for two supplements of an off-brand game, that have somehow managed to sell more copies than the core of the same game. His contributions to other games are little more than playtesting. He was a consultant for Vampire 5th edition, and while he's listed as a consultant for D&D 5, they said he was just a playtester. By all means, refuse to review it. If you're a marketplace, refuse to sell his work (that is your right), and ignore the haters.

    Because his work isn't the issue with...
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  • nofather
    replied to What are you listening to right now?
    I can't believe I found this.

    ...
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  • In first edition corebooks, the order was a little different.

    Introduction (brief overview of the line)
    Setting Information (the World of Forsaken, detailing the origin story and what it's like, or Society of the Damned, talking about what vampires are like).
    Character (creating a character, and character options, like clan and covenant, auspice and tribe).

    In second edition, it's been changed around a bit.
    Introduction (brief overview of the line)
    Character options (clan and covenant, auspice and tribe)
    Setting Information (more in depth...
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    Last edited by nofather; 02-11-2019, 03:16 PM.

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  • nofather
    replied to Zak S's ex-wife speaks out.
    Jeez brutal. An waste of space online and in real life.
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  • In some folklore, vampires are undead werewolves. But Blood Talons aren't confined to just killing werewolves anyways, and are free to use vampires as prey....
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  • nofather
    replied to New SAS Games
    The Storytelling Adventure System, basically pre-made adventures. IIRC they put out a template fans could use to make their own, in addition to making originals. It just didn't take off at the time....
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  • nofather
    replied to The LGBT Thread II
    It happens, even in this thread. Most recently last month. And more often outside the forum, which is likely why Baroness Nerak and maybe Charlaquin enjoy Blue Rose. People deal with their identity or sexuality being questioned and denied by others all the time. It's not necessarily a part of the world people want to bring with them into fantasy time....
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    Last edited by nofather; 02-08-2019, 03:11 AM.

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  • Presumably it's a reaction to people reading first edition who didn't want to bother with setting material but just wanted to make their character first.

    But I'm cynical about anyone being able to please an entire customer base.
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  • nofather
    replied to You Know What I Hate MK I
    I just got an e-mail for Gods and Monsters so maybe someone read the thread and gave WW a kick.
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  • nofather
    replied to New SAS Games
    Night Horrors, but I like SAS's if they good or short. The SAS line had a mix with Night Horrors, with a Night with Jack, featuring one antagonist and a scenario to throw him into your game, which probably was a good way to mix the two.
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  • You could probably just have a fetish that does that. I'll put one in the fetish thread.
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  • While they aren't inherently antagonistic towards vampires, the Iron Masters and lodges like the Eaters of the Dead have vampires as their sacred prey. The Eaters of the Dead kind of originated in Mongolia, and Victorian era London did have an interest in the Far East. You can just have a pack that's interested in it, as well, like the Black Moon eXtreme of the Rockies, who were just interested in hunting vampires, though obviously don't fit into the Victorian era's themes.

    As I see it, there's one big hurdle to overcome. Namely, what's keeping the werewolf from just following them...
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  • While the Locust hosts were expanded by homebrew on the forum, they weren't much touched on more than the halaku in Predators. There's one write-up that seems to be some guy and has 'sense prey' and a werewolf gift.
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