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  • If they're getting 1-2 per session for a Persistent Condition, then 1-2 for following Aspirations, and one for Dramatic Failures, one more for showing up, that should be an Experience per session, which is more than fair.

    Divvying beats out works best when both ST and the players working together. If the ST wants it mostly in their hands, then they're going to have to ply to the Aspirations a lot and have the players encounter things that give them Conditions. If the players want it and their ST isn't assisting, they're going to need reasonable Aspirations and to take opportunity...
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    Last edited by nofather; Yesterday, 07:28 PM.

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  • nofather
    replied to Planescape: Torment: Enhanced Edition
    I'd expect so. The setting didn't have much exposure outside of D&D, the video game would be a huge difference, and a lot of non-tabletoppers likely picked up the game without knowing or expecting what Planescape was.
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  • By the time buying it is an option, you will likely know more. There will probably be a DriveThruRPG page detailing it, where you can get a view of the table of contents, there will be a thread of people talking about it, and an announcement on the Onyx Path blog that will detail it similarly to the DTRPG page....
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  • Mechanically, Abuse is more of a Skinchanger. A Were-Man. With Venom-based stuff I suggest using the Lost Boys microtemplate.
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  • nofather
    replied to Awakening Spriits
    Yes. A Rank 0 spirit has no Attributes, Numina, or Influence so it would be useless to work with unless you enhanced it. In that case you'd treat it as a Rank 1 or other spirit, depending on how much you enhanced it....
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  • nofather
    replied to Awakening Spriits
    If it's never awakened it would likely be Rank 0. Mages might call them motes.

    'Muthra are barely formed, new-born spirits, with no minds of their own and no rank in the umia. They aren’t even powerful enough to awaken from dormancy, and simply settle in the Hisil close to a source of Essence. Other spirits feed on them with no more care than a human shows toward fruit.'
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  • There is no Rites Trait in second edition.

    You have two dots, can either get 1 2-dot Rite, or 2 1-dot Rites. Or spend Merits and any extra starting Experience to get more.
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    Last edited by nofather; 04-24-2017, 02:24 PM.

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  • It's entirely possible to die during gauru. That's the point of it, the fear of it. It's not an instant I-Win button.

    In this case, I'm guessing you are probably disagreeing about what you consider an experienced boxer, stat-wise. Technically 2 Strength and 3 Brawl and 1 FS Merit makes for an experienced boxer. But so does 5 Strength, 5 Boxing, Specializations and Fighting Styles maxed out. The former is more in the vein of a 'lesser opponent' while the latter is more of a serious threat....
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    Last edited by nofather; 04-23-2017, 06:09 PM.

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  • Looks like this one, Cross Game.
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  • nofather
    replied to Totem Creation
    When building the Attributes, I recommend starting them with 1 in Power, Resistance and Finesse. It's similar to what you do with your characters, and gives you a boost to Rank 1 with even an undersized pack of 2, considering each werewolf gets a free Totem point. I believe this was the intent, as there aren't really spirits between 0 and 1 with just 3 dots of Attributes.

    As Ever Professional mentions, you get free Totem dots, but if you choose to forgo it for some reason you could have a pack without a totem. They would be spiritually weak, however.
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  • Stated goals aren't just part of Down and Dirty Combat, they're part of combat altogether and something the ST decides for ST-controlled characters just as players decide for their player-controlled characters. If you start Down and Dirty Combat and no intent has been stated, you skipped a step. 'The very first thing you need to do — before worrying about who attacks first or anything like that — is to determine what each character wants to get out of the fight.'

    It's from Chronicles of Darkness, p82, or p165 in the Werewolf rules book.

    In this case, the ST-controlled...
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  • nofather
    replied to A Walk in the Hedge
    Seriously. Constant mantras of fear in these forums. 'Those things I don't know about are probably going to be a disappointment.'

    It's coming, and there's no need to be superstitious. Thinking something might turn out well is not going to fate it to awfulness. There's more open development that will be revealed, I'm sure, and Rose is a proven developer and writer. Blood and Smoke was fantastic. And it sounds like her team aren't a bunch of slack-jawed yokels who've never played a game before. And they're all fans of Changeling. Even if there are aspects you don't like, there's like...
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    Last edited by nofather; 04-22-2017, 12:21 AM. Reason: No offense intended to slack-jawed yokels.

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  • Anything is possible. A Beast and a Hero are still people, with their own personalities, experiences and beliefs, however twisted they've become.
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  • nofather
    replied to Planescape: Torment: Enhanced Edition
    I liked Planescape, the setting. It was really cool. I was a huge D&D fan back in the day. But I only liked one of these games, Baldur's Gate 2, and even then it was only because of some of the choices you were able to make.

    Maybe it will get better for you, it never did for me. I'd say the reason people clamor over it is for nostalgia's sake but people don't like their interests dismissed as just being because of nostalgia.

    That said, when Planescape and these other games came out, RPGs were for the most part still following an incredibly linear progression and hadn't...
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  • Masquerade was focused on being thrust into the conflict between age old vendettas, summed up in the Jyhad, while Requiem is focused on the immediate concern of what to do when you're dead, the Requiem. The setting is Earth, but different. Masquerade's World of Darkness is 'the real world, but evil.' While Requiem is, 'the real world, but more mysterious.' And I obviously wouldn't say they share characters, beyond maybe Dracula, and that's more of a nod to the book than classic's version. Despite names, the clans are different, the covenants are different from the sects. Things do share similarities,...
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    Last edited by nofather; 04-21-2017, 01:40 PM.

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  • Do you think Requiem and Masquerade share the same conflicts, universe and characters? The World of Darkness itself is different between classic, where the focus was on the evil horrors of the world, and new, which shifts the topic down to the common person and the darkness is representative of mystery, not evil.



    S. Brechen's argument is that these games are direct continuations and that them being 'different games' is a falsehood, and some sort of spin on behalf of the publisher that attempts to cover that up.



    The thread has derailed from...
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    Last edited by nofather; 04-21-2017, 01:11 PM.

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  • Comparing them is entirely valid. The various Translation guides point out the differences between the games, and explains things people might prefer to see in one or the other.

    But are you really going to say Into Darkness is Wrath of Khan Part 2?...
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  • A replacement doesn't necessarily mean a sequel.

    And you know about these games, and while your posts are focusing on the similarities between them for the purpose of your argument, you are clearly aware of the differences in mood, theme, scope and scale. You've been part of the board since 2015 and while I'm not sure how often you've posted you must be aware that Requiem, Forsaken and Awakening aren't considered continuations of Masquerade, Apocalypse and Ascension by any but those who really want there to be a connection, to enjoy an extended metaplot, similar to those who try to...
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  • nofather
    replied to [2E] Bale Hounds and Wounds
    If you commit an atrocity, you wouldn't need the Merit, since that's all it may take to create a wound.



    Yes, but just turning a locus of Devotion to a locus of Violence isn't enough to make it a Wound. There are Pride, Lust, Sloth, Gluttony, Wrath, Greed, Envy, Violence and Deceit spirits that are completely normal, not-Wounded spirits....
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  • nofather
    replied to [2E fan] Bale Hounds Update
    Good idea.

    It's worth keeping in mind that Bale Hounds are like demons, they do not just do dark deeds themselves, they seek to corrupt others, to get others to do these things....
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