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  • nofather
    replied to Strix Totem
    Vampires are generally easy for werewolves to fuck with or kill.

    But the original poster already explained why the werewolf and strix are bonding.
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    Last edited by nofather; Today, 09:37 AM.

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  • nofather
    replied to You Know What I Hate MK I
    Well at least they're not hiding it. Still think angry folk could find better things to do than latch onto hateful creeds that linger despite being losing propositions.
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  • Picked it up, I have the original books but will probably not do a conversion for them on my own and you all have done pretty good work before.
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  • nofather
    replied to Strix Totem
    It's more that they -were- spirits, and now are unrecognizable after being warped from what they were after thousands of years (which is why mechanically they're specifically not an ephemeral)....
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  • nofather
    replied to Strix Totem
    One of the big issues with a non-spirit totem is that spirits usually act as an ambassador between the pack and other spirits. Spirit totems are native to the hisil, they may know power players in the area, even if they're no longer part of the social circle there, while a pack can't learn gifts from their totem, totems may know spirit rites that can be taught. A strix totem would not have any of that, with no inherent ties to the hisil and possibly not even knowing the hisil or spirits exist, as they're pretty much entirely physical.

    For more information about the Strix, Rose Bailey...
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  • No, you can't, usually it's mentioned in the breaking point section.
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  • nofather
    replied to Strix Totem
    Traditionally while things can take the place of a spirit as a totem, it seems to be mostly due to the shifty nature of the werewolf, and just like following a lune leads to moon-madness, following other things can lead to other deviations.

    I'd say go for it (you seem intent on the idea) but also think about how such a bond would affect the werewolf player. You're bound to be able to come up with many ideas that will make the character's adventures even more thrilling.
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  • Likely because it's something we do and we like to downplay the negative aspects (and past examples) of things we do. This can get so bad that it gets to the point of historical revisionism or further blame-shifting, 'Oh sure it was capitalism that caused it, but that was just the -Dutch-.'

    Especially since many of us are doing well. Even those who are not rich have running water, shelter, and if you're here, access to an international web of information. The idea that our way of life is bad because it has done so many bad things can often be shifted to think that 'we' are bad. And...
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  • nofather
    replied to Stopping Power?
    Yeah. Not every werewolf going through a First Change could do it, so they might just kill some people, fall out of Kuruth, then keel over dead without anyone really knowing what went on. But if they had some Brawl and were healthy beforehand they'd be wiping out groups of 3-4 officers with one roll through Down and Dirty Combat. Mechanically it's pretty easily doable. Though if it's at a fair, there would be other people there too and it would probably slow down the werewolf enough that they wouldn't physically have the time to kill everyone before passing out and looking like another victim....
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    Last edited by nofather; 01-19-2020, 01:43 AM.

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  • There's more in WW1....
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  • From the Onyx Path Twitter there's this.

    https://twitter.com/TheOnyxPath/stat...27467137245184

    Announcing 'Coming soon to Kickstarter'

    ...
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    Last edited by nofather; 01-17-2020, 06:16 PM.

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  • nofather
    replied to Running a WTF Solo Game
    It's workable. Honestly my biggest tip in this place though is not to base a game after the First Change.

    But if you want then just tone down the threats, or offer a lot more in the way of side-characters the PC can call upon or negotiate with for help. There's also a section in the core about building up to the first change in a story.
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    Last edited by nofather; 01-17-2020, 11:41 AM.

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  • nofather
    replied to Dark Eras 2 Backer Release
    I don't know, I'm fine with Nazi punching, I just thought...well..Nazis are squishy humans. A werewolf can literally slaughter entire gangs of them in a single roll. So Nazis without any supernatural assistance are really easy to get rid of. So they're not really a threat so much as they are a mild obstacle, however satisfying it is to overcome them.
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  • nofather
    replied to Dark Eras 2 Backer Release
    I think the Sci-Fi thing is lacking something more substantial, maybe expanding the Nazi element in Project Gladiator or something to give more drive for the Nazi-punching or some big bad that was more of an individual target. The Crimson Horror is an interesting hook, but would be so easy to deal with. And the first thing I thought of when reading the Duke of Light was 'is this just the Sparkblood Seneschal from the core renamed?' which it isn't, but they're both Rank 4 electrical spirits with a side focus (Duke is light, Seneschal is information). Also after the big introduction about bigotry...
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  • I was super pleased with how the Arthurian period came out, very nice stuff for everyone involved and it all clicks well. Egypt and WW1 too, fantastic. That's about all I've managed to actually read rather than skim around in so far.
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  • nofather
    replied to Dark Eras 2 Backer Release
    I haven't read the entire 460 pages but it's a lot better than I had hoped. The first one had some eras that were more clearly misses, at least to me, this one manages to avoid that. There's also more of a clear idea of what's going on, with each chapter being mostly set up the same (talking about the period, sections for each gameline, then more specific crossover information and inspirations).
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  • On my pre-order page the PDF is $20, the hardcover book is $45.

    It is a really good book (so far) but it is more important to be able to eat and pay rent, and if you're on the fence waiting for reviews is probably a good option.
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  • nofather
    replied to Seeing Spirits as a Sin-Eater
    A totem could probably do it. And while not really something you would just get upon joining, if the Sin-Eaters were wolf-blooded they could have had a Tell that lets them see spirits (and everything else) in Twilight.
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    Last edited by nofather; 01-14-2020, 01:01 PM.

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  • nofather
    replied to Games Discussion/What Are You Playing?
    Still chugging through Outer Worlds, slowly. Finally got to the next area the other day and I run into a scripted event. On a spaceship there's a guard trying to cool down an argument between a corporate stormtrooper-type and a visually distinct character who was just too cool for school. Apparently he had punched the stormtrooper, because he's tired of taking his shit as a boss. And he would have thrown him out the air lock if he had his way. This guy basically screams 'I am a badass,' in the most obnoxious way possible, just as loud as he screamed 'I am a companion for the main character!' With...
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  • nofather
    replied to The D&D thread
    Acrozatarim was theorizing a Forged in the Dark game for crews of witcher-types if you wanted to bounce ideas off each other.
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    Last edited by nofather; 01-14-2020, 02:10 AM.

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