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  • semicasual
    replied to Games Discussion/What Are You Playing?
    The first thing City Hall asked from me was to fire all my black officers. I don't recall ever thinking they were the "good guys."...
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  • Here's one army to start with.

    ...and a second.

    And one I'm putting in spoiler tags because it's huge. Also canon, if that means anything.
    ...
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    Last edited by semicasual; Yesterday, 09:40 PM.

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  • semicasual
    replied to Games Discussion/What Are You Playing?
    Really? I don't recall the feminists being particularly offensive in their protest... although, when I didn't send cops to suppress them, I later got an order from City Hall to ensure that EXACTLY HALF of my police force was female. This would have required me to fire (or kill) at least a quarter of the force. Not the most unreasonable demand I ever got from City Hall, but still...

    I agree with you on replayability, tho. Fair warning to you, Fat Larry - nearly every event of every day is scripted. That is to say, the same crimes will happen in the same order on the same day. This...
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  • semicasual
    replied to Games Discussion/What Are You Playing?
    Long? Heck no. Off course, I say that as someone who played recently played through Quantum Break, which literally has 20-minute live action shows in between gameplay segments. Possibly my sense of scale is skewed. Anyway, I didn't think the cutscenes felt long, and you can always skip them by holding down the left mouse button.

    Nonsensical? I didn't think so. But I suppose it depends on how you feel about film noir. The writing in the game is very noirish, which means that people tend to speak fast, emotionally, with a lot of things implied but unsaid. Much of what is said is politically...
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    Last edited by semicasual; Yesterday, 09:29 PM.

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  • semicasual
    replied to The Women's March on Washington
    Actually, there is a solution - lobby the news networks directly. If they receive a multitude of letters, emails, or even active protestors asking the question, "WHY DON'T YOU REPORT ON [subject]!?" that will show them that there is a demand.



    I'd err on the side of "too much credit." Ol' Donny Boy picks fights with the media pretty much constantly....
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  • semicasual
    replied to Oathsworn [Quest]
    I vote for a bit of all three. If we just run, they'll try to corner us somewhere even less advantageous for fighting.

    > Perform a fighting retreat to an area where you know other Oathsworn or militia will be, then call for help.
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  • semicasual
    replied to Games Discussion/What Are You Playing?
    I'm nearing the end of This Is The Police. It's been a good run.

    It's an interesting game to me for several reasons:
    * Noir stories are rarely told from the perspective of cops. Let alone the Chief of Police. It gives an unusual perspective on the usual "city of crime and corruption".
    * You have a surprising amount of narrative control. Most management games are either bereft of plot or they have a fixed, immovable plot. This Is The Police gives you decisions both in the grand story (do you agree to become a mob stooge or not? Whose side do you take in a gang...
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  • semicasual
    replied to Oathsworn [Quest]
    At times like those, I just sit myself down in front of the computer and refused to leave until the page is done.
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  • semicasual
    replied to Help with a Character
    Is Solar Aquaman off the table?
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  • semicasual
    replied to Back Alive or Maybe Dead [Quest]
    ...jogged up the stairs in pursuit of Jehn.

    She caught up to them just as they were approaching a set of double-doors on the upper level. They turned to look as she came, their faces a mix of confusion and surprise.

    Jehn spoke first - "Ash? What-"

    But before Jehn could finish, one of the guards spoke up. "These are prince Orzan's chambers. No one may enter without permission."

    Ash glanced at him, then looked at Jehn. Jehn raised an eyebrow. Ash raised her left hand with her first two fingers extended.

    Jehn...
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  • semicasual
    replied to Hero (Quest)
    “No, but it is better now that you are here.”

    Conspiracies are better with friends!
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  • semicasual
    replied to Exalted Miss Universe
    Hairstyles of the chosen.
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  • semicasual
    replied to Withering Attack Stunts
    The same way I stunt Decisive attacks, usually. You describe a cool-sounding way to (attempt to) inflict harm on somebody. I may or may not describe Withering strikes as something less than lethal (e.g. "I smash them in the face with the pommel of my sword" as opposed to "I try to cut his head off"), but generally I just go for the kill and leave it to the ST or the other player to come up with a way for the attack to "succeed" without actually causing death.

    The rulebook does say that, narratively speaking, there is no distinction between Withering...
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  • Let me give you a use case:

    Suppose the PCs have decided they're going to assassinate the Satrap. They do this by barging into his throne room in the middle of the day, swinging their swords and yelling a lot. They then have to contend with the the Satrap, the the Satrap's bodyguards, and a Blood Ape summoned to deal with this emergency. There are also a bunch of functionaries in the room.

    The Satrap himself is WEAK. He has little combat ability to speak of, but must nonetheless fight in defense of his life. He's not really a threat on his own (unless he gets lucky),...
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    Last edited by semicasual; 01-13-2017, 03:28 PM.

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  • Do you find that this approach makes weaker enemies more or less threatening?

    My intention for the WEAK design was to have enemies that are ineffective unless they're very lucky or there are a lot of them. The process of beating down initiative, against likely superior defenses and soak, gives players plenty of room to attack forcefully or retreat unharmed. If they don't make successful decive attacks, then a PC being weakened by injuries or killed outright is unlikely. Thus, WEAK enemies are just one step removed from Extras in terms of how much damage they can do....
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  • I'd guess its a rare creature, even an Exalt, that is so jaded by awesome displays of power that nothing phases them anymore. Essence 5 miracles aren't something you see every day, and even if you're capable of such feats yourself you'll probably be wary of people who are similarly capable.

    In other words, I think the DB's thought will be something like

    3/ Shit, this one's a toughie,

    OR

    4/ I'm regretting some of my life choices

    ...depending on how confident they are that they can overcome LOOOOOVE Rays....
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  • semicasual
    replied to Games Discussion/What Are You Playing?
    The game is vague on whether it's a direct sequel, some kind of alternate-reality continuity, or its own semi-original story. There's support for all three possibilities. But it's true that the demons are terrified of you, in any case.

    For realsies - you start the game by breaking your chains and escaping free from a stone coffin covered in runes, and later on it is revealed to you that the reason why the Doom Marine was sealed in there was more or less for the reasons you described. In this game, you play the terrifying monster who once caused an apocalypse and whose coming heralds...
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  • semicasual
    replied to The Out-of-Context Game Quotes Thread
    "I wanted to see a mass-murdering cannibal up close."

    "You mean, they meant to kidnap some OTHER baking, singing frog!?"

    "I'd rule with a moisturized fist in a cherry-velvet glove!"

    "Without my partner in cream, all I have are my mammaries!"

    "I swear, if I wasn't such a coward, I'd stand back a few feet and flip him off, big time!"

    "Thank you citizen; it's been a pleasure thwarting your illegal activities."

    "Like my pop used to say to me, '[name], you worthless...
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  • semicasual
    replied to Games Discussion/What Are You Playing?
    I played Desperados, way back when. One of the things I found frustrating about it was that it seemed designed in such a way that later missions could only be completed by doing a specific series of actions with specific characters. In other words, each mission became a puzzle with only one solution. Does Shadow Tactics share that problem?...
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  • My notion is that weak opponent is opportunistic and cowardly. They don't try to wear down the enemy with small cuts like a Professional or Fierce enemy would, which means they're much less dangerous individually, but could still present a real threat in numbers with onslaught penalties on their side. A savvy player will understand that being aggressive is usually the best strategy for them.

    If they make lots of decisives without building up initiative, I expect that means they would miss a lot and probably fail to penetrate Hardness when they do hit. Is that your intention?...
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semicasual
semicasual
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"Status? What status?"
Last Activity: Yesterday, 11:32 PM
Joined: 11-08-2013
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