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  • WHW
    replied to Planescape: Torment: Enhanced Edition
    There can be too much of dialogue in a cRPG. I loved the Torment as a kid, still like it today. But there are some games where I wish the writer wouldn't have a name FULL OF AUTHORITY SO THEIR WRITING IS ALMOST UNEDITED.
    Good example is, I think, Grieving Mother from Pillars of Eternity. Her dialogue was very, very painful to read. And I'm saying that as a person who played PTS multiple times in 2 different languages without skipping text.
    More writing doesn't equal better writing, sadly.

    Anyway, the main draw of PTS is that dialogue actually allows you to do actions...
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  • Hmmmm. I'm kinda tired so my mind isn't working properly. I think the inspiration for this was the effect that happens when, during a fire, opening a door to a burning room might cause an explosion? Wasn't the explosion caused by differences in air between one room and another, being basically a violent sideffect of it trying to attain equilibrium?
    Maybe a sudden Shrink targeted at a "Area worth of Air" would cause similar reaction?
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  • What's the quickest and most efficient way to create an explosion using Matter 3 or less and using as least inconvenient resources as possible? I get a feeling that some air targetting Ruling should do the trick...
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  • You probably can destroy an memory of Awakening, or destroy the concept of "Awakened" in the person, leading them to be very confused, but being Awakened is a *state*. You can't stop remembering you are Awakened, because it's like forgetting that you can see. You don't need to understand biochemistry and physics behind your ability to see stuff in order to see stuff, you don't even need to know that what you are doing is "seeing". Being Awakened is like that, too.

    I assume that a lot of persons understanding and ability to do magic is not stored in memories or...
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    Last edited by WHW; 04-22-2017, 06:32 PM.

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  • Yeah, Duration Table for spells has an entry of "One scene/hour", which I always read as "until end of scene or until one hour passes, whichever happens first". For practical reasons, we always played with it as a hard hour, because otherwise certain...planned elements start working weirdly (you cast a petrification spell on someone which lasts until end of the scene/hour, and it ends the combat, thus ending the scene, thus ending the spell, thus restarting combat, thus...)...
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  • I like that solution. It also ends the whole "I Shifting Sands for million reaches to go million hours back, because I'm in my Sanctum-Demesne, so I don't care about the Paradox. Oh, you say that the point of destination needs to be paradox free too for this to work? OK, I target the time where I was meditating in my Sanctum Demesne" elegantly....
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  • Anyway, I'm going to sleep, but here is less facetious note:
    I always assumed that "highlight" means that your hallucinations conspire to bring something to your attention using your Path and Nimbus symbolism....
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  • They don't need a Mage Sight to see a wand, but they need to see a Wand. They also need to see the wand (or touch it, or hear it, or smell it) to see that it's a Wand. Ditto for animal - you see an animal, Life Sight allows you to reinterpret it as a Animal.

    In addition to above follows the "Each Arcanum has a minor mechanical effect, relating to the
    base level of perception granted by Active Sight." section, which lists numerous Active Sight effects for specific Arcana...including " presence (if not the composition) of any Awakened spell
    or Attainment...
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  • "Note that Peripheral Mage Sight is triggered by all supernatural events regardless of Arcana, but
    unless the mage uses an applicable Active Sight she gains no
    information about the phenomenon — only that it must be
    related to an Arcanum she didn’t use."
    So Active Sight doesn't help you with something that Peripheral detected if you didn't look at it with proper Arcanum....
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  • By the way, I love the fact that text talks about Unveiling spells modifying how Magic Sight works, and then you find 0 spells that do that in the book....
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  • It actually is the same, because exact wording is:
    "In addition to the above, any supernatural effect falling under
    the purview of the Arcanum that the mage can see is highlighted
    if she is using the correct Sight.
    "

    So if a "Life Spell" does not fall under "Life" Purview, you cannot see it. Also, Active Sight doesn't grant you a new sense - it actually only allows you to reinterpret what physical senses give you within symbolism of your Ruling Path.

    "Mage Sight highlights all phenomena related to the Arcana used,...
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  • Yes. And spells are not phenomena under Arcanum's purview under the discussed interpretation. So if spells are not cast, you can't see them, unless you are using Prime Sight, which specifically mentions that you can see spells. Also, note that you said that ASight shows all "supernatural phenomena", while it only cares to highlight related ones, which isn't really supported by these quotes. In fact, if the "highlighted" is equal to "registered by Active Sight" (and that would be consistent with how it is used in the text), then it actually ONLY show supernal things...
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    Last edited by WHW; 04-20-2017, 12:40 AM.

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  • Care to find a quote for that?
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  • WHW
    replied to Coming back from the dead
    I wonder what happens to souls of people who "die" but got revived due to medical help (ROSC for example). Our first aid instructor told us a story about people who were dead for hours being successfully revitalized, mainly due to interactions with extremely low temperature.
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  • So you wouldn't let Active Magic Sight to see a spell from their Arcanum?

    EDIT
    For clarity, the logic here is:
    Spells are not under Arcanum Purview

    Active Magic Sight only shows things falling under Arcanum Purview, and while "supernatural effects falling under Arcanum's purview" is shown by Active Sight, "spells" are not a subject under non-Prime purviews.

    Active Magic Sight shows no spells, unless it's prime, because Prime specifically says it allows you to perceive Awakened Magic.
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    Last edited by WHW; 04-20-2017, 12:06 AM.

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  • Death has a spell that hides your nature as a Wizzzzzzzzzard - it makes you register as a Sleeper with no magic business going around you. It's Suppress Aura, 2nd dot. Historically, Death also had access to Supernal Dispel equivalent at 4th dot.
    Time also can target spells when using Hung magic....
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  • Are Range Bands from Hurt Locker supposed to be a "new standard" to which future rules will default to, or is it a purely one shot optional hack?
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  • WHW
    replied to You Know What I Hate MK I
    Eh, alcohol is a drug. Very dangerous and unhealthy drug. Only reason why it "isn't a drug" is because population is so deeply chained by it that any attempt to take it away will be met with unrest. That and the fact that it forms a major pillar of economy, like cigarettes....
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  • Do you need to spend a full turn worth of action (as in, "mechanical" instant action) to use Precise Force attainment? How do you trigger/use it?
    As a secondary question, anyone got any experience with this attainment and seeing it in actual play? It's one of these things that looked cool to us on paper, but haven't been used because action economy is a harsh queen and it's restrictions are...very restricting. Gives Obrimos the short stick for the 2nd dot attainments, I feel....
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  • Conditional Duration is also great for ignoring your spell control limits, as you can add a condition like "Until I say very specific string of numbers", then unsafely relinquish a spell, and when it starts going bad/smelly you just say the password to exterminate it....
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WHW
WHW
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"Mage is a great game, all you need to do is remove Mages and/or Players from it."
Last Activity: Today, 07:55 PM
Joined: 11-04-2015
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