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  • satoshi
    replied to Survey: Where is your 3rd ed game set?
    games I have run:
    Solar game that traveled the entire world
    Solar game in the Haslanti leauge

    Games I have played in:
    Mortals/Solars in the Dreaming Sea
    DBs on the Blessed Isle
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  • satoshi
    replied to Combat advice
    Also as to use of melee charms & Single Point: You can’t use charms of different abilities on the same action unless they clearly state so. Any individual attack must use Single Point charms OR Melee charms. If you go this route I recommend the parry charms to balance out the weaknesses of SPS
    Re: Integrity: Once you get to essence 3 integrity 5, you have access to one of the better abilities in the game: Spirit-Tempering Practice in play this is frequently effectively infinite free willpower. The prerequisite of Spirit-Maintaining Maneuver is one of the better charms for resisting...
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  • satoshi
    replied to Combat advice
    Single point style: So here is a breakdown of how/why it is frequently considered OP:
    Shining Starfall Execution: Most significant attacks I have seen in 6+ campaigns of EX3 have 15+ initiative in them, not all but 80%+ in my experience, so the +5 to decisive damage will trigger. +5 Decisive damage is quite good and the double 10s will usually add +2 or more, for a total of +7 Decisive damage...for an essence 1 charm.
    Single point Form: 2 actions/turn is really, really good. The sneaky-amazing part of this charm is actually that the user, not the attacker gets to decide...
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  • Basically. Solar Thrown is really good if you want to build a sneaky ninja. It is not actually good at making you better at damaging enemies with thrown weapons without ninja tactics. On one hand I appreciate that different abilities work differently, but I wish there was some thrown charms that were more generally useful without limiting you to a playstyle that may not fit the character. Maybe I want a viking-inspired axe-thower or a caber-tosser, these are both uses of thrown that the core doesn't really support. Ideally I would want something like 10% of any combat tree to be pretty generic...
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  • I've played with a couple of builds:
    [Solar Twilight] Thrown / Combat sorcery: This one didn't work out too well, even after home-brewing some charms to add withering damage to thrown attacks.

    [Solar Night] Stealth / Ebon Shadow Style / White Reaper Style: This was probably my favorite build, despite it being strictly unarmed, throw in a couple of athletics charms and you can get some pretty vicious damage out of nowhere and with the right stealth charms you can set things up so that you can go off with surprise attacks every other turn or so. Eventually someone will see...
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satoshi
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Last Activity: 09-11-2019, 10:14 AM
Joined: 11-06-2015
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