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  • geeklord1
    replied to The Atrocity Realm
    I have them confront any atrocities they've committed in play, during a fade to Black frenzy, or even their first change. I then have bane's that feed upon those actions to tie their mistakes to the Wyrm (all the better if they made a conscious choice they regret).

    To leave the realm all the character has to do is "die" via loss of Rage, Willpower, and Gnosis or by one of the manifestations of the realm (once again you can make this difficult because banes can still actually kill the character).
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  • geeklord1
    replied to The D&D thread
    Work game update. They alerted the goblins to their presence. Room got fortified with troops and a hobgoblin. 3 goblins and 1 hobgoblin commanding them, use the door and hall for cover while leaping in and out of sight with ranged attacks. Monk rushes in, gets crushed, goblins lose discipline in blood lust and rush (much to the anger of the hobgoblin). Take down the rogue, hobgoblin outright kills cleric. Warlock pulls out a last minute win. One of my players, "they knew our one weakness...basic rudimentary tactics"
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  • Boost Night Master a little bit then. I'd suggest giving him some spirit powers on top of his gifts.

    When I ran it, I had a lot of fun messing with my players by replacing long running NPCs with new ones who act like they've known the pack the entire time. In my case the Warder they built a relationship with was replaced with someone of equal rank. When they asked about the original character the elders asked, "How do you know that name? He died well before your time." Then have things change faster and faster.
    At one point they left the Sept for some recon and when...
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  • I ran the first story (actual time travel one) about a year or two ago. I found the set up works best if you've played for a bit before starting (same characters for about 1.5 or 2 years but I'd say just 4 or 5 sessions to establish a baseline normal).
    My players started to get burned out trying to jump in every timeline. To alleviate that I created some pregens of different tribes and changing breeds to let them try something different and I used the short hand adventure rules. So it might be worth reading up on those.
    Finally the final fight with Night Master feels a bit easy for...
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  • geeklord1
    replied to The D&D thread
    I do love Repo

    So still on the Sunless Citadel but the players are making progress. They'll be fighting some goblins next session. They might even be able to save the wyrmling before we have to go back to work.
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  • geeklord1
    replied to The D&D thread
    I feel this. I know the rules aren't going to be my cup of tea but seeing how excited the dev team is I can't help but want to read the new core book...
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geeklord1
geeklord1
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Last Activity: Today, 03:40 PM
Joined: 11-08-2013
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